Alicia Fornes, Beata Megyesi, & Joan Mas. (2017). Transcription of Encoded Manuscripts with Image Processing Techniques. In Digital Humanities Conference (pp. 441–443).
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Antonio Lopez, Jiaolong Xu, Jose Luis Gomez, David Vazquez, & German Ros. (2017). From Virtual to Real World Visual Perception using Domain Adaptation -- The DPM as Example. In Gabriela Csurka (Ed.), Domain Adaptation in Computer Vision Applications (pp. 243–258). Springer.
Abstract: Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain object classes within an image, the learning of the involved classifiers turns out to be a practical bottleneck. The reason is that, at least, we have to frame object examples with bounding boxes in thousands of images. A priori, the more complex the model is regarding its number of parameters, the more annotated examples are required. This annotation task is performed by human oracles, which ends up in inaccuracies and errors in the annotations (aka ground truth) since the task is inherently very cumbersome and sometimes ambiguous. As an alternative we have pioneered the use of virtual worlds for collecting such annotations automatically and with high precision. However, since the models learned with virtual data must operate in the real world, we still need to perform domain adaptation (DA). In this chapter we revisit the DA of a deformable part-based model (DPM) as an exemplifying case of virtual- to-real-world DA. As a use case, we address the challenge of vehicle detection for driver assistance, using different publicly available virtual-world data. While doing so, we investigate questions such as: how does the domain gap behave due to virtual-vs-real data with respect to dominant object appearance per domain, as well as the role of photo-realism in the virtual world.
Keywords: Domain Adaptation
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German Ros, Laura Sellart, Gabriel Villalonga, Elias Maidanik, Francisco Molero, Marc Garcia, et al. (2017). Semantic Segmentation of Urban Scenes via Domain Adaptation of SYNTHIA. In Gabriela Csurka (Ed.), Domain Adaptation in Computer Vision Applications (Vol. 12, pp. 227–241). Springer.
Abstract: Vision-based semantic segmentation in urban scenarios is a key functionality for autonomous driving. Recent revolutionary results of deep convolutional neural networks (DCNNs) foreshadow the advent of reliable classifiers to perform such visual tasks. However, DCNNs require learning of many parameters from raw images; thus, having a sufficient amount of diverse images with class annotations is needed. These annotations are obtained via cumbersome, human labour which is particularly challenging for semantic segmentation since pixel-level annotations are required. In this chapter, we propose to use a combination of a virtual world to automatically generate realistic synthetic images with pixel-level annotations, and domain adaptation to transfer the models learnt to correctly operate in real scenarios. We address the question of how useful synthetic data can be for semantic segmentation – in particular, when using a DCNN paradigm. In order to answer this question we have generated a synthetic collection of diverse urban images, named SYNTHIA, with automatically generated class annotations and object identifiers. We use SYNTHIA in combination with publicly available real-world urban images with manually provided annotations. Then, we conduct experiments with DCNNs that show that combining SYNTHIA with simple domain adaptation techniques in the training stage significantly improves performance on semantic segmentation.
Keywords: SYNTHIA; Virtual worlds; Autonomous Driving
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Fernando Vilariño. (2017). Citizen experience as a powerful communication tool: Open Innovation and the role of Living Labs in EU. In European Conference of Science Journalists.
Abstract: The Open Innovation 2.0 model spearheaded by the European Commission introduces conceptual changes in how innovation processes should be developed. The notion of an innovation ecosystem, and the active participation of the citizens (and all the different actors of the quadruple helix) in innovation processes, opens up new channels for scientific communication, where the citizens (and all actors) can be naturally reached and facilitate the spread of the scientific message in their communities. Unleashing the power of such mechanisms, while maintaining control over the scientific communication done through such channels presents an opportunity and a challenge at the same time.
This workshop will look into key concepts that the Open Innovation 2.0 EU model introduces, and what new opportunities for communication they bring about. Specifically, we will focus on Living Labs, as a key instrument for implementing this innovation model at the regional level, and their potential in creating scientific dissemination spaces.
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Marta Diez-Ferrer, Debora Gil, Elena Carreño, Susana Padrones, Samantha Aso, Vanesa Vicens, et al. (2017). Positive Airway Pressure-Enhanced CT to Improve Virtual Bronchoscopic Navigation. ERJ - European Respiratory Journal, .
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Joan Serrat, Felipe Lumbreras, Francisco Blanco, Manuel Valiente, & Montserrat Lopez-Mesas. (2017). myStone: A system for automatic kidney stone classification. ESA - Expert Systems with Applications, 89, 41–51.
Abstract: Kidney stone formation is a common disease and the incidence rate is constantly increasing worldwide. It has been shown that the classification of kidney stones can lead to an important reduction of the recurrence rate. The classification of kidney stones by human experts on the basis of certain visual color and texture features is one of the most employed techniques. However, the knowledge of how to analyze kidney stones is not widespread, and the experts learn only after being trained on a large number of samples of the different classes. In this paper we describe a new device specifically designed for capturing images of expelled kidney stones, and a method to learn and apply the experts knowledge with regard to their classification. We show that with off the shelf components, a carefully selected set of features and a state of the art classifier it is possible to automate this difficult task to a good degree. We report results on a collection of 454 kidney stones, achieving an overall accuracy of 63% for a set of eight classes covering almost all of the kidney stones taxonomy. Moreover, for more than 80% of samples the real class is the first or the second most probable class according to the system, being then the patient recommendations for the two top classes similar. This is the first attempt towards the automatic visual classification of kidney stones, and based on the current results we foresee better accuracies with the increase of the dataset size.
Keywords: Kidney stone; Optical device; Computer vision; Image classification
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Maryam Asadi-Aghbolaghi, Albert Clapes, Marco Bellantonio, Hugo Jair Escalante, Victor Ponce, Xavier Baro, et al. (2017). Deep Learning for Action and Gesture Recognition in Image Sequences: A Survey. In Gesture Recognition (pp. 539–578).
Abstract: Interest in automatic action and gesture recognition has grown considerably in the last few years. This is due in part to the large number of application domains for this type of technology. As in many other computer vision areas, deep learning based methods have quickly become a reference methodology for obtaining state-of-the-art performance in both tasks. This chapter is a survey of current deep learning based methodologies for action and gesture recognition in sequences of images. The survey reviews both fundamental and cutting edge methodologies reported in the last few years. We introduce a taxonomy that summarizes important aspects of deep learning for approaching both tasks. Details of the proposed architectures, fusion strategies, main datasets, and competitions are reviewed. Also, we summarize and discuss the main works proposed so far with particular interest on how they treat the temporal dimension of data, their highlighting features, and opportunities and challenges for future research. To the best of our knowledge this is the first survey in the topic. We foresee this survey will become a reference in this ever dynamic field of research.
Keywords: Action recognition; Gesture recognition; Deep learning architectures; Fusion strategies
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Daniel Hernandez, Antonio Espinosa, David Vazquez, Antonio Lopez, & Juan Carlos Moure. (2017). Embedded Real-time Stixel Computation. In GPU Technology Conference.
Keywords: GPU; CUDA; Stixels; Autonomous Driving
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Hana Jarraya, Muhammad Muzzamil Luqman, & Jean-Yves Ramel. (2017). Improving Fuzzy Multilevel Graph Embedding Technique by Employing Topological Node Features: An Application to Graphics Recognition. In B. Lamiroy, & R Dueire Lins (Eds.), Graphics Recognition. Current Trends and Challenges (Vol. 9657). LNCS. Springer.
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Ivet Rafegas, & Maria Vanrell. (2017). Color representation in CNNs: parallelisms with biological vision. In ICCV Workshop on Mutual Benefits ofr Cognitive and Computer Vision.
Abstract: Convolutional Neural Networks (CNNs) trained for object recognition tasks present representational capabilities approaching to primate visual systems [1]. This provides a computational framework to explore how image features
are efficiently represented. Here, we dissect a trained CNN
[2] to study how color is represented. We use a classical methodology used in physiology that is measuring index of selectivity of individual neurons to specific features. We use ImageNet Dataset [20] images and synthetic versions
of them to quantify color tuning properties of artificial neurons to provide a classification of the network population.
We conclude three main levels of color representation showing some parallelisms with biological visual systems: (a) a decomposition in a circular hue space to represent single color regions with a wider hue sampling beyond the first
layer (V2), (b) the emergence of opponent low-dimensional spaces in early stages to represent color edges (V1); and (c) a strong entanglement between color and shape patterns representing object-parts (e.g. wheel of a car), objectshapes (e.g. faces) or object-surrounds configurations (e.g. blue sky surrounding an object) in deeper layers (V4 or IT).
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Simon Jégou, Michal Drozdzal, David Vazquez, Adriana Romero, & Yoshua Bengio. (2017). The One Hundred Layers Tiramisu: Fully Convolutional DenseNets for Semantic Segmentation. In IEEE Conference on Computer Vision and Pattern Recognition Workshops.
Abstract: State-of-the-art approaches for semantic image segmentation are built on Convolutional Neural Networks (CNNs). The typical segmentation architecture is composed of (a) a downsampling path responsible for extracting coarse semantic features, followed by (b) an upsampling path trained to recover the input image resolution at the output of the model and, optionally, (c) a post-processing module (e.g. Conditional Random Fields) to refine the model predictions.
Recently, a new CNN architecture, Densely Connected Convolutional Networks (DenseNets), has shown excellent results on image classification tasks. The idea of DenseNets is based on the observation that if each layer is directly connected to every other layer in a feed-forward fashion then the network will be more accurate and easier to train.
In this paper, we extend DenseNets to deal with the problem of semantic segmentation. We achieve state-of-the-art results on urban scene benchmark datasets such as CamVid and Gatech, without any further post-processing module nor pretraining. Moreover, due to smart construction of the model, our approach has much less parameters than currently published best entries for these datasets.
Keywords: Semantic Segmentation
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Patricia Suarez, Angel Sappa, & Boris X. Vintimilla. (2017). Infrared Image Colorization based on a Triplet DCGAN Architecture. In IEEE Conference on Computer Vision and Pattern Recognition Workshops.
Abstract: This paper proposes a novel approach for colorizing near infrared (NIR) images using Deep Convolutional Generative Adversarial Network (GAN) architectures. The proposed approach is based on the usage of a triplet model for learning each color channel independently, in a more homogeneous way. It allows a fast convergence during the training, obtaining a greater similarity between the given NIR image and the corresponding ground truth. The proposed approach has been evaluated with a large data set of NIR images and compared with a recent approach, which is also based on a GAN architecture but in this case all the
color channels are obtained at the same time.
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Laura Lopez-Fuentes, Sebastia Massanet, & Manuel Gonzalez-Hidalgo. (2017). Image vignetting reduction via a maximization of fuzzy entropy. In IEEE International Conference on Fuzzy Systems.
Abstract: In many computer vision applications, vignetting is an undesirable effect which must be removed in a pre-processing step. Recently, an algorithm for image vignetting correction has been presented by means of a minimization of log-intensity entropy. This method relies on an increase of the entropy of the image when it is affected with vignetting. In this paper, we propose a novel algorithm to reduce image vignetting via a maximization of the fuzzy entropy of the image. Fuzzy entropy quantifies the fuzziness degree of a fuzzy set and its value is also modified by the presence of vignetting. The experimental results show that this novel algorithm outperforms in most cases the algorithm based on the minimization of log-intensity entropy both from the qualitative and the quantitative point of view.
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Patricia Suarez, Angel Sappa, & Boris X. Vintimilla. (2017). Cross-Spectral Image Patch Similarity using Convolutional Neural Network. In IEEE International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics.
Abstract: The ability to compare image regions (patches) has been the basis of many approaches to core computer vision problems, including object, texture and scene categorization. Hence, developing representations for image patches have been of interest in several works. The current work focuses on learning similarity between cross-spectral image patches with a 2 channel convolutional neural network (CNN) model. The proposed approach is an adaptation of a previous work, trying to obtain similar results than the state of the art but with a lowcost hardware. Hence, obtained results are compared with both
classical approaches, showing improvements, and a state of the art CNN based approach.
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Angel Valencia, Roger Idrovo, Angel Sappa, Douglas Plaza, & Daniel Ochoa. (2017). A 3D Vision Based Approach for Optimal Grasp of Vacuum Grippers. In IEEE International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics.
Abstract: In general, robot grasping approaches are based on the usage of multi-finger grippers. However, when large size objects need to be manipulated vacuum grippers are preferred, instead of finger based grippers. This paper aims to estimate the best picking place for a two suction cups vacuum gripper,
when planar objects with an unknown size and geometry are considered. The approach is based on the estimation of geometric properties of object’s shape from a partial cloud of points (a single 3D view), in such a way that combine with considerations of a theoretical model to generate an optimal contact point
that minimizes the vacuum force needed to guarantee a grasp.
Experimental results in real scenarios are presented to show the validity of the proposed approach.
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