Jun Wan, Guodong Guo, Sergio Escalera, Hugo Jair Escalante, & Stan Z Li. (2023). Advances in Face Presentation Attack Detection.
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Jun Wan, Guodong Guo, Sergio Escalera, Hugo Jair Escalante, & Stan Z Li. (2023). Face Presentation Attack Detection (PAD) Challenges. In Advances in Face Presentation Attack Detection (17–35). SLCV.
Abstract: In recent years, the security of face recognition systems has been increasingly threatened. Face Anti-spoofing (FAS) is essential to secure face recognition systems primarily from various attacks. In order to attract researchers and push forward the state of the art in Face Presentation Attack Detection (PAD), we organized three editions of Face Anti-spoofing Workshop and Competition at CVPR 2019, CVPR 2020, and ICCV 2021, which have attracted more than 800 teams from academia and industry, and greatly promoted the algorithms to overcome many challenging problems. In this chapter, we introduce the detailed competition process, including the challenge phases, timeline and evaluation metrics. Along with the workshop, we will introduce the corresponding dataset for each competition including data acquisition details, data processing, statistics, and evaluation protocol. Finally, we provide the available link to download the datasets used in the challenges.
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Jun Wan, Guodong Guo, Sergio Escalera, Hugo Jair Escalante, & Stan Z Li. (2023). Best Solutions Proposed in the Context of the Face Anti-spoofing Challenge Series. In Advances in Face Presentation Attack Detection (37–78).
Abstract: The PAD competitions we organized attracted more than 835 teams from home and abroad, most of them from the industry, which shows that the topic of face anti-spoofing is closely related to daily life, and there is an urgent need for advanced algorithms to solve its application needs. Specifically, the Chalearn LAP multi-modal face anti-spoofing attack detection challenge attracted more than 300 teams for the development phase with a total of 13 teams qualifying for the final round; the Chalearn Face Anti-spoofing Attack Detection Challenge attracted 340 teams in the development stage, and finally, 11 and 8 teams have submitted their codes in the single-modal and multi-modal face anti-spoofing recognition challenges, respectively; the 3D High-Fidelity Mask Face Presentation Attack Detection Challenge attracted 195 teams for the development phase with a total of 18 teams qualifying for the final round. All the results were verified and re-run by the organizing team, and the results were used for the final ranking. In this chapter, we briefly the methods developed by the teams participating in each competition, and introduce the algorithm details of the top-three ranked teams in detail.
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Jun Wan, Guodong Guo, Sergio Escalera, Hugo Jair Escalante, & Stan Z Li. (2023). Face Anti-spoofing Progress Driven by Academic Challenges. In Advances in Face Presentation Attack Detection (1–15). SLCV.
Abstract: With the ubiquity of facial authentication systems and the prevalence of security cameras around the world, the impact that facial presentation attack techniques may have is huge. However, research progress in this field has been slowed by a number of factors, including the lack of appropriate and realistic datasets, ethical and privacy issues that prevent the recording and distribution of facial images, the little attention that the community has given to potential ethnic biases among others. This chapter provides an overview of contributions derived from the organization of academic challenges in the context of face anti-spoofing detection. Specifically, we discuss the limitations of benchmarks and summarize our efforts in trying to boost research by the community via the participation in academic challenges
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Fadi Dornaika, & Bogdan Raducanu. (2011). Subtle Facial Expression Recognition in Still Images and Videos. In Yu-Jin Zhang (Ed.), Advances in Face Image Analysis: Techniques and Technologies (pp. 259–277). New York, USA: IGI-Global.
Abstract: This chapter addresses the recognition of basic facial expressions. It has three main contributions. First, the authors introduce a view- and texture independent schemes that exploits facial action parameters estimated by an appearance-based 3D face tracker. they represent the learned facial actions associated with different facial expressions by time series. Two dynamic recognition schemes are proposed: (1) the first is based on conditional predictive models and on an analysis-synthesis scheme, and (2) the second is based on examples allowing straightforward use of machine learning approaches. Second, the authors propose an efficient recognition scheme based on the detection of keyframes in videos. Third, the authors compare the dynamic scheme with a static one based on analyzing individual snapshots and show that in general the former performs better than the latter. The authors then provide evaluations of performance using Linear Discriminant Analysis (LDA), Non parametric Discriminant Analysis (NDA), and Support Vector Machines (SVM).
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Fadi Dornaika, & Angel Sappa. (2007). Improving Appearance-Based 3D Face Tracking Using Sparse Stereo Data. In H. Araujo and J. Jorge A. R. J. Braz (Ed.), Advances in Computer Graphics and Computer Vision, (354–366). Springer Verlag.
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Bogdan Raducanu, & Jordi Vitria. (2007). Incremental Subspace Learning for Cognitive Visual Processes. In Advances in Brain, Vision and Artificial Intelligence, 2nd International Symposium (Vol. 4729, 214–223). LNCS.
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Carles Fernandez, Pau Baiget, Xavier Roca, & Jordi Gonzalez. (2007). Natural Language Descriptions of Human Behavior from Video Sequences. In Advances in Artificial Intelligence, 30th Annual Conference on Artificial Intelligence (Vol. 4667, 279–292). LNCS.
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Dennis G.Romero, Anselmo Frizera, Angel Sappa, Boris X. Vintimilla, & Teodiano F.Bastos. (2015). A predictive model for human activity recognition by observing actions and context. In Advanced Concepts for Intelligent Vision Systems, Proceedings of 16th International Conference, ACIVS 2015 (Vol. 9386, pp. 323–333). LNCS. Springer International Publishing.
Abstract: This paper presents a novel model to estimate human activities — a human activity is defined by a set of human actions. The proposed approach is based on the usage of Recurrent Neural Networks (RNN) and Bayesian inference through the continuous monitoring of human actions and its surrounding environment. In the current work human activities are inferred considering not only visual analysis but also additional resources; external sources of information, such as context information, are incorporated to contribute to the activity estimation. The novelty of the proposed approach lies in the way the information is encoded, so that it can be later associated according to a predefined semantic structure. Hence, a pattern representing a given activity can be defined by a set of actions, plus contextual information or other kind of information that could be relevant to describe the activity. Experimental results with real data are provided showing the validity of the proposed approach.
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Daniel Ponsa, & Antonio Lopez. (2007). Cascade of Classifiers for Vehicle Detection. In Advanced Concepts for Intelligent Vision Systems, LNCS 4678, volume 1, pp. 980–989.
Keywords: vehicle detection
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Antonio Lopez, J. Hilgenstock, A. Busse, Ramon Baldrich, Felipe Lumbreras, & Joan Serrat. (2008). Nightime Vehicle Detecion for Intelligent Headlight Control. In Advanced Concepts for Intelligent Vision Systems, 10th International Conference, Proceedings, (Vol. 5259, 113–124). LNCS.
Keywords: Intelligent Headlights; vehicle detection
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Monica Piñol, Angel Sappa, Angeles Lopez, & Ricardo Toledo. (2012). Feature Selection Based on Reinforcement Learning for Object Recognition. In Adaptive Learning Agents Workshop (pp. 33–39).
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Enric Marti, Debora Gil, Marc Vivet, & Carme Julia. (2008). Balance de cuatro años de experiencia en la implantación de la metodología de Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en ingeniería Informática.
Abstract: En este trabajo se presentan los resultados de la aplicación de la metodología del aprendizaje cooperativo a la docencia de dos asignaturas de programación en ingeniería informática. ‘Algoritmos y programación’ y ‘Lenguajes de programación’ son dos asignaturas complementarias que se organizan entorno a un proyecto común que engloba los contenidos de ambas asignaturas. En la docencia de una parte muy importante de estas asignaturas, la metodología del aprendizaje cooperativo se ha adaptado a sus características específicas. Como muestra de esta adaptación presentamos dos ejemplos de las actividades desarrolladas dentro de la docencia de estas asignaturas. Después de tres años de aplicación, el análisis a nivel cualitativo y cuantitativo de los resultados muestra que éstos son muy satisfactorios y que la aplicación del método cooperativo ha mejorado de forma considerable el rendimiento de los alumnos en ambas asignaturas.
Keywords: Aprendizaje cooperativo; aprendizaje basado en proyectos; experiencias docentes.
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Enric Marti, Ferran Poveda, Antoni Gurgui, & Debora Gil. (2011). Aprendizaje Basado en Proyectos en Ingeniería Informática. Resultados y reflexiones de seis años de experiencia.
Abstract: In this workshop a 6 years experience in Project Based Learning (PBL) in Computer Graphics, Computer Engineering course at the Autonomous University of Barcelona (UAB) is presented. We use a Moodle environment suited to manage the documentation generated in PBL. The course is organized by means of two alternative routes: a classic itinerary of lectures and test-based evaluation and another with PBL. In the PBL itinerary we explain the organization in teamgroups, homework tutoring and monitoring and evaluation guidelines for students. We provide some of the work done by students, and the results of assessment surveys carried out to students during these years. We report the evolution of our PBL itinerary in terms of, both, organization and student surveys.
The workshop aims at discussing about on the advantages and disadvantages of using these active methodologies in technical degrees such as computer engineering, in order to debate about the most suitable way of organizing PBL and assessing students learning rate.
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Anastasios Doulamis, Nikolaos Doulamis, Marco Bertini, Jordi Gonzalez, & Thomas B. Moeslund. (2013). Analysis and Retrieval of Tracked Events and Motion in Imagery Streams.
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