Ivet Rafegas, & Maria Vanrell. (2017). Color representation in CNNs: parallelisms with biological vision. In ICCV Workshop on Mutual Benefits ofr Cognitive and Computer Vision.
Abstract: Convolutional Neural Networks (CNNs) trained for object recognition tasks present representational capabilities approaching to primate visual systems [1]. This provides a computational framework to explore how image features
are efficiently represented. Here, we dissect a trained CNN
[2] to study how color is represented. We use a classical methodology used in physiology that is measuring index of selectivity of individual neurons to specific features. We use ImageNet Dataset [20] images and synthetic versions
of them to quantify color tuning properties of artificial neurons to provide a classification of the network population.
We conclude three main levels of color representation showing some parallelisms with biological visual systems: (a) a decomposition in a circular hue space to represent single color regions with a wider hue sampling beyond the first
layer (V2), (b) the emergence of opponent low-dimensional spaces in early stages to represent color edges (V1); and (c) a strong entanglement between color and shape patterns representing object-parts (e.g. wheel of a car), objectshapes (e.g. faces) or object-surrounds configurations (e.g. blue sky surrounding an object) in deeper layers (V4 or IT).
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Patricia Marquez, Debora Gil, & Aura Hernandez-Sabate. (2013). Evaluation of the Capabilities of Confidence Measures for Assessing Optical Flow Quality. In ICCV Workshop on Computer Vision in Vehicle Technology: From Earth to Mars (pp. 624–631).
Abstract: Assessing Optical Flow (OF) quality is essential for its further use in reliable decision support systems. The absence of ground truth in such situations leads to the computation of OF Confidence Measures (CM) obtained from either input or output data. A fair comparison across the capabilities of the different CM for bounding OF error is required in order to choose the best OF-CM pair for discarding points where OF computation is not reliable. This paper presents a statistical probabilistic framework for assessing the quality of a given CM. Our quality measure is given in terms of the percentage of pixels whose OF error bound can not be determined by CM values. We also provide statistical tools for the computation of CM values that ensures a given accuracy of the flow field.
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Jose Manuel Alvarez, Theo Gevers, & Antonio Lopez. (2013). Evaluating Color Representation for Online Road Detection. In ICCV Workshop on Computer Vision in Vehicle Technology: From Earth to Mars (pp. 594–595).
Abstract: Detecting traversable road areas ahead a moving vehicle is a key process for modern autonomous driving systems. Most existing algorithms use color to classify pixels as road or background. These algorithms reduce the effect of lighting variations and weather conditions by exploiting the discriminant/invariant properties of different color representations. However, up to date, no comparison between these representations have been conducted. Therefore, in this paper, we perform an evaluation of existing color representations for road detection. More specifically, we focus on color planes derived from RGB data and their most com-
mon combinations. The evaluation is done on a set of 7000 road images acquired
using an on-board camera in different real-driving situations.
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M. Bressan, & Jordi Vitria. (2002). Improving Naive Bayes using Class Condicitonal ICA..
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Oriol Pujol, Petia Radeva, J. Mauri, & E Fernandez-Nofrerias. (2002). Automatic segmentation of lumen in Intravascular Ultrasound Images: An evaluation of texture feature extractors..
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Fernando Vilariño, & Petia Radeva. (2002). Patch-Optimized Discriminant Active Contours for Medical Image Segmentation. In Iberoamerican Conference on Artificial Intelligence. Springer Verlag.
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David Rotger, Petia Radeva, E Fernandez-Nofrerias, & J. Mauri. (2002). Registering External and Internal Morphological Images of Coronary Vessels..
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Marc Sunset Perez, Marc Comino Trinidad, Dimosthenis Karatzas, Antonio Chica Calaf, & Pere Pau Vazquez Alcocer. (2016). Development of general‐purpose projection‐based augmented reality systems. IADIs - IADIs international journal on computer science and information systems, 1–18.
Abstract: Despite the large amount of methods and applications of augmented reality, there is little homogenizatio n on the software platforms that support them. An exception may be the low level control software that is provided by some high profile vendors such as Qualcomm and Metaio. However, these provide fine grain modules for e.g. element tracking. We are more co ncerned on the application framework, that includes the control of the devices working together for the development of the AR experience. In this paper we describe the development of a software framework for AR setups. We concentrate on the modular design of the framework, but also on some hard problems such as the calibration stage, crucial for projection – based AR. The developed framework is suitable and has been tested in AR applications using camera – projector pairs, for both fixed and nomadic setups
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A. Toet, M. Henselmans, M.P. Lucassen, & Theo Gevers. (2011). Emotional effects of dynamic textures. iPER - i-Perception, 969 – 991.
Abstract: This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval.
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X. Binefa, Jordi Vitria, & Xavier Roca. (1992). Deteccion de profundidad en imagenes monoculares mediante vision activa..
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Elena Valderrama, Joan Oliver, Josep Maria-Basart, Enric Marti, Petia Radeva, Ricardo Toledo, et al. (2005). Convergencia al EEES de la ingeniería informática. Título de Grado en tecnología (Informática).
Abstract: Elena Valderrama
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Enric Marti, Jaume Rocarias, Debora Gil, Aura Hernandez-Sabate, Jaume Garcia, Carme Julia, et al. (2009). Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador. Vigo (Spain).
Abstract: Presentamos una experiencia en Aprendizaje Basado en Proyectos (ABP) realizada los últimos cuatro años en Gráficos por Computador 2, asignatura de Ingeniería Informática, de la Escuela Técnica Superior de Ingeniería (ETSE) de la Universidad Autónoma de Barcelona (UAB). Utilizamos un entorno Moodle adaptado por nosotros llamado Caronte para poder gestionar la documentación generada en ABP. Primero se presenta la asignatura, basada en dos itinerarios para cursarla: ABP y TPPE (Teoría, Problemas, Prácticas, Examen). El alumno debe escoger uno de ellos. Ambos itinerarios generan una cantidad importante de documentación (entregas de trabajos y prácticas, correcciones, ejercicios, etc.) a gestionar. En la comunicación presentamos los espacios electrónicos Moodle de ambos itinerarios. Finalmente, mostramos los resultados de encuestas realizadas a los alumnos para finalmente exponer las conclusiones de la experiencia en ABP y el uso de Moodle, así como plantear mejoras y temas de discusión.
Keywords: Aprendizaje Basado en Proyectos; Project Based Learning; Aprendizaje Cooperativo; Recursos Virtuales para el Aprendizaje Cooperativo; Moodle
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Carles Fernandez, Pau Baiget, Xavier Roca, & Jordi Gonzalez. (2009). Exploiting Natural Language Generation in Scene Interpretation. In Human–Centric Interfaces for Ambient Intelligence (Vol. 4, 71–93). Elsevier Science and Tech.
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Rain Eric Haamer, Eka Rusadze, Iiris Lusi, Tauseef Ahmed, Sergio Escalera, & Gholamreza Anbarjafari. (2018). Review on Emotion Recognition Databases. In Human-Robot Interaction: Theory and Application.
Abstract: Over the past few decades human-computer interaction has become more important in our daily lives and research has developed in many directions: memory research, depression detection, and behavioural deficiency detection, lie detection, (hidden) emotion recognition etc. Because of that, the number of generic emotion and face databases or those tailored to specific needs have grown immensely large. Thus, a comprehensive yet compact guide is needed to help researchers find the most suitable database and understand what types of databases already exist. In this paper, different elicitation methods are discussed and the databases are primarily organized into neat and informative tables based on the format.
Keywords: emotion; computer vision; databases
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Gholamreza Anbarjafari, & Sergio Escalera. (2018). Human-Robot Interaction: Theory and Application.
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