Antonio Lopez, Jiaolong Xu, Jose Luis Gomez, David Vazquez, & German Ros. (2017). From Virtual to Real World Visual Perception using Domain Adaptation -- The DPM as Example. In Gabriela Csurka (Ed.), Domain Adaptation in Computer Vision Applications (pp. 243–258). Springer.
Abstract: Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain object classes within an image, the learning of the involved classifiers turns out to be a practical bottleneck. The reason is that, at least, we have to frame object examples with bounding boxes in thousands of images. A priori, the more complex the model is regarding its number of parameters, the more annotated examples are required. This annotation task is performed by human oracles, which ends up in inaccuracies and errors in the annotations (aka ground truth) since the task is inherently very cumbersome and sometimes ambiguous. As an alternative we have pioneered the use of virtual worlds for collecting such annotations automatically and with high precision. However, since the models learned with virtual data must operate in the real world, we still need to perform domain adaptation (DA). In this chapter we revisit the DA of a deformable part-based model (DPM) as an exemplifying case of virtual- to-real-world DA. As a use case, we address the challenge of vehicle detection for driver assistance, using different publicly available virtual-world data. While doing so, we investigate questions such as: how does the domain gap behave due to virtual-vs-real data with respect to dominant object appearance per domain, as well as the role of photo-realism in the virtual world.
Keywords: Domain Adaptation
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Vassileios Balntas, Edgar Riba, Daniel Ponsa, & Krystian Mikolajczyk. (2016). Learning local feature descriptors with triplets and shallow convolutional neural networks. In 27th British Machine Vision Conference.
Abstract: It has recently been demonstrated that local feature descriptors based on convolutional neural networks (CNN) can significantly improve the matching performance. Previous work on learning such descriptors has focused on exploiting pairs of positive and negative patches to learn discriminative CNN representations. In this work, we propose to utilize triplets of training samples, together with in-triplet mining of hard negatives.
We show that our method achieves state of the art results, without the computational overhead typically associated with mining of negatives and with lower complexity of the network architecture. We compare our approach to recently introduced convolutional local feature descriptors, and demonstrate the advantages of the proposed methods in terms of performance and speed. We also examine different loss functions associated with triplets.
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Juan A. Carvajal Ayala, Dennis Romero, & Angel Sappa. (2016). Fine-tuning based deep convolutional networks for lepidopterous genus recognition. In 21st Ibero American Congress on Pattern Recognition (pp. 467–475). LNCS.
Abstract: This paper describes an image classification approach oriented to identify specimens of lepidopterous insects at Ecuadorian ecological reserves. This work seeks to contribute to studies in the area of biology about genus of butterflies and also to facilitate the registration of unrecognized specimens. The proposed approach is based on the fine-tuning of three widely used pre-trained Convolutional Neural Networks (CNNs). This strategy is intended to overcome the reduced number of labeled images. Experimental results with a dataset labeled by expert biologists is presented, reaching a recognition accuracy above 92%.
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Miguel Oliveira, Victor Santos, Angel Sappa, P. Dias, & A. Moreira. (2016). Incremental texture mapping for autonomous driving. RAS - Robotics and Autonomous Systems, 84, 113–128.
Abstract: Autonomous vehicles have a large number of on-board sensors, not only for providing coverage all around the vehicle, but also to ensure multi-modality in the observation of the scene. Because of this, it is not trivial to come up with a single, unique representation that feeds from the data given by all these sensors. We propose an algorithm which is capable of mapping texture collected from vision based sensors onto a geometric description of the scenario constructed from data provided by 3D sensors. The algorithm uses a constrained Delaunay triangulation to produce a mesh which is updated using a specially devised sequence of operations. These enforce a partial configuration of the mesh that avoids bad quality textures and ensures that there are no gaps in the texture. Results show that this algorithm is capable of producing fine quality textures.
Keywords: Scene reconstruction; Autonomous driving; Texture mapping
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Miguel Oliveira, Victor Santos, Angel Sappa, P. Dias, & A. Moreira. (2016). Incremental Scenario Representations for Autonomous Driving using Geometric Polygonal Primitives. RAS - Robotics and Autonomous Systems, 83, 312–325.
Abstract: When an autonomous vehicle is traveling through some scenario it receives a continuous stream of sensor data. This sensor data arrives in an asynchronous fashion and often contains overlapping or redundant information. Thus, it is not trivial how a representation of the environment observed by the vehicle can be created and updated over time. This paper presents a novel methodology to compute an incremental 3D representation of a scenario from 3D range measurements. We propose to use macro scale polygonal primitives to model the scenario. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Furthermore, we propose mechanisms designed to update the geometric polygonal primitives over time whenever fresh sensor data is collected. Results show that the approach is capable of producing accurate descriptions of the scene, and that it is computationally very efficient when compared to other reconstruction techniques.
Keywords: Incremental scene reconstruction; Point clouds; Autonomous vehicles; Polygonal primitives
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Angel Sappa, P. Carvajal, Cristhian A. Aguilera-Carrasco, Miguel Oliveira, Dennis Romero, & Boris X. Vintimilla. (2016). Wavelet based visible and infrared image fusion: a comparative study. SENS - Sensors, 16(6), 1–15.
Abstract: This paper evaluates different wavelet-based cross-spectral image fusion strategies adopted to merge visible and infrared images. The objective is to find the best setup independently of the evaluation metric used to measure the performance. Quantitative performance results are obtained with state of the art approaches together with adaptations proposed in the current work. The options evaluated in the current work result from the combination of different setups in the wavelet image decomposition stage together with different fusion strategies for the final merging stage that generates the resulting representation. Most of the approaches evaluate results according to the application for which they are intended for. Sometimes a human observer is selected to judge the quality of the obtained results. In the current work, quantitative values are considered in order to find correlations between setups and performance of obtained results; these correlations can be used to define a criteria for selecting the best fusion strategy for a given pair of cross-spectral images. The whole procedure is evaluated with a large set of correctly registered visible and infrared image pairs, including both Near InfraRed (NIR) and Long Wave InfraRed (LWIR).
Keywords: Image fusion; fusion evaluation metrics; visible and infrared imaging; discrete wavelet transform
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Cristhian A. Aguilera-Carrasco, F. Aguilera, Angel Sappa, C. Aguilera, & Ricardo Toledo. (2016). Learning cross-spectral similarity measures with deep convolutional neural networks. In 29th IEEE Conference on Computer Vision and Pattern Recognition Worshops.
Abstract: The simultaneous use of images from different spectracan be helpful to improve the performance of many computer vision tasks. The core idea behind the usage of crossspectral approaches is to take advantage of the strengths of each spectral band providing a richer representation of a scene, which cannot be obtained with just images from one spectral band. In this work we tackle the cross-spectral image similarity problem by using Convolutional Neural Networks (CNNs). We explore three different CNN architectures to compare the similarity of cross-spectral image patches. Specifically, we train each network with images from the visible and the near-infrared spectrum, and then test the result with two public cross-spectral datasets. Experimental results show that CNN approaches outperform the current state-of-art on both cross-spectral datasets. Additionally, our experiments show that some CNN architectures are capable of generalizing between different crossspectral domains.
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Cristhian A. Aguilera-Carrasco, Angel Sappa, Cristhian Aguilera, & Ricardo Toledo. (2017). Cross-Spectral Local Descriptors via Quadruplet Network. SENS - Sensors, 17(4), 873.
Abstract: This paper presents a novel CNN-based architecture, referred to as Q-Net, to learn local feature descriptors that are useful for matching image patches from two different spectral bands. Given correctly matched and non-matching cross-spectral image pairs, a quadruplet network is trained to map input image patches to a common Euclidean space, regardless of the input spectral band. Our approach is inspired by the recent success of triplet networks in the visible spectrum, but adapted for cross-spectral scenarios, where, for each matching pair, there are always two possible non-matching patches: one for each spectrum. Experimental evaluations on a public cross-spectral VIS-NIR dataset shows that the proposed approach improves the state-of-the-art. Moreover, the proposed technique can also be used in mono-spectral settings, obtaining a similar performance to triplet network descriptors, but requiring less training data.
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Patricia Suarez, Angel Sappa, & Boris X. Vintimilla. (2017). Cross-Spectral Image Patch Similarity using Convolutional Neural Network. In IEEE International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics.
Abstract: The ability to compare image regions (patches) has been the basis of many approaches to core computer vision problems, including object, texture and scene categorization. Hence, developing representations for image patches have been of interest in several works. The current work focuses on learning similarity between cross-spectral image patches with a 2 channel convolutional neural network (CNN) model. The proposed approach is an adaptation of a previous work, trying to obtain similar results than the state of the art but with a lowcost hardware. Hence, obtained results are compared with both
classical approaches, showing improvements, and a state of the art CNN based approach.
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Angel Valencia, Roger Idrovo, Angel Sappa, Douglas Plaza, & Daniel Ochoa. (2017). A 3D Vision Based Approach for Optimal Grasp of Vacuum Grippers. In IEEE International Workshop of Electronics, Control, Measurement, Signals and their application to Mechatronics.
Abstract: In general, robot grasping approaches are based on the usage of multi-finger grippers. However, when large size objects need to be manipulated vacuum grippers are preferred, instead of finger based grippers. This paper aims to estimate the best picking place for a two suction cups vacuum gripper,
when planar objects with an unknown size and geometry are considered. The approach is based on the estimation of geometric properties of object’s shape from a partial cloud of points (a single 3D view), in such a way that combine with considerations of a theoretical model to generate an optimal contact point
that minimizes the vacuum force needed to guarantee a grasp.
Experimental results in real scenarios are presented to show the validity of the proposed approach.
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Patricia Suarez, Angel Sappa, & Boris X. Vintimilla. (2017). Infrared Image Colorization based on a Triplet DCGAN Architecture. In IEEE Conference on Computer Vision and Pattern Recognition Workshops.
Abstract: This paper proposes a novel approach for colorizing near infrared (NIR) images using Deep Convolutional Generative Adversarial Network (GAN) architectures. The proposed approach is based on the usage of a triplet model for learning each color channel independently, in a more homogeneous way. It allows a fast convergence during the training, obtaining a greater similarity between the given NIR image and the corresponding ground truth. The proposed approach has been evaluated with a large data set of NIR images and compared with a recent approach, which is also based on a GAN architecture but in this case all the
color channels are obtained at the same time.
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Felipe Codevilla, Matthias Muller, Antonio Lopez, Vladlen Koltun, & Alexey Dosovitskiy. (2018). End-to-end Driving via Conditional Imitation Learning. In IEEE International Conference on Robotics and Automation (pp. 4693–4700).
Abstract: Deep networks trained on demonstrations of human driving have learned to follow roads and avoid obstacles. However, driving policies trained via imitation learning cannot be controlled at test time. A vehicle trained end-to-end to imitate an expert cannot be guided to take a specific turn at an upcoming intersection. This limits the utility of such systems. We propose to condition imitation learning on high-level command input. At test time, the learned driving policy functions as a chauffeur that handles sensorimotor coordination but continues to respond to navigational commands. We evaluate different architectures for conditional imitation learning in vision-based driving. We conduct experiments in realistic three-dimensional simulations of urban driving and on a 1/5 scale robotic truck that is trained to drive in a residential area. Both systems drive based on visual input yet remain responsive to high-level navigational commands. The supplementary video can be viewed at this https URL
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Daniel Hernandez, Antonio Espinosa, David Vazquez, Antonio Lopez, & Juan Carlos Moure. (2017). GPU-accelerated real-time stixel computation. In IEEE Winter Conference on Applications of Computer Vision (pp. 1054–1062).
Abstract: The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels. The goal of this work is to implement and evaluate a complete multi-stixel estimation pipeline on an embedded, energyefficient, GPU-accelerated device. This work presents a full GPU-accelerated implementation of stixel estimation that produces reliable results at 26 frames per second (real-time) on the Tegra X1 for disparity images of 1024×440 pixels and stixel widths of 5 pixels, and achieves more than 400 frames per second on a high-end Titan X GPU card.
Keywords: Autonomous Driving; GPU; Stixel
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Daniel Hernandez, Lukas Schneider, Antonio Espinosa, David Vazquez, Antonio Lopez, Uwe Franke, et al. (2017). Slanted Stixels: Representing San Francisco's Steepest Streets}. In 28th British Machine Vision Conference.
Abstract: In this work we present a novel compact scene representation based on Stixels that infers geometric and semantic information. Our approach overcomes the previous rather restrictive geometric assumptions for Stixels by introducing a novel depth model to account for non-flat roads and slanted objects. Both semantic and depth cues are used jointly to infer the scene representation in a sound global energy minimization formulation. Furthermore, a novel approximation scheme is introduced that uses an extremely efficient over-segmentation. In doing so, the computational complexity of the Stixel inference algorithm is reduced significantly, achieving real-time computation capabilities with only a slight drop in accuracy. We evaluate the proposed approach in terms of semantic and geometric accuracy as well as run-time on four publicly available benchmark datasets. Our approach maintains accuracy on flat road scene datasets while improving substantially on a novel non-flat road dataset.
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Daniel Hernandez, Antonio Espinosa, David Vazquez, Antonio Lopez, & Juan Carlos Moure. (2017). Embedded Real-time Stixel Computation. In GPU Technology Conference.
Keywords: GPU; CUDA; Stixels; Autonomous Driving
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