David Berga, & Xavier Otazu. (2019). Computational modelingof visual attention: What do we know from physiology and psychophysics? In 8th Iberian Conference on Perception.
Abstract: Latest computer vision architectures use a chain of feedforward computations, mainly optimizing artificial neural networks for very specific tasks. Although their impressive performance (i.e. in saliency) using real image datasets, these models do not follow several biological principles of the human visual system (e.g. feedback and horizontal connections in cortex) and are unable to predict several visual tasks simultaneously. In this study we present biologically plausible computations from the early stages of the human visual system (i.e. retina and lateral geniculate nucleus) and lateral connections in V1. Despite the simplicity of these processes and without any type of training or optimization, simulations of firing-rate dynamics of V1 are able to predict bottom-up visual attention at distinct contexts (shown previously as well to predict visual discomfort, brightness and chromatic induction). We also show functional top-down selection mechanisms as feedback inhibition projections (i.e. prefrontal cortex for search/task-based attention and parietal area for inhibition of return). Distinct saliency model predictions are tested with eye tracking datasets in free-viewing and visual search tasks, using real images and synthetically-generated patterns. Results on predicting saliency and scanpaths show that artificial models do not outperform biologically-inspired ones (specifically for datasets that lack of common endogenous biases found in eye tracking experimentation), as well as, do not correctly predict contrast sensitivities in pop-out stimulus patterns. This work remarks the importance of considering biological principles of the visual system for building models that reproduce this (and any other) visual effects.
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Domicele Jonauskaite, Nele Dael, C. Alejandro Parraga, Laetitia Chevre, Alejandro Garcia Sanchez, & Christine Mohr. (2018). Stripping #The Dress: The importance of contextual information on inter-individual differences in colour perception. PSYCHO R - Psychological Research, , 1–15.
Abstract: In 2015, a picture of a Dress (henceforth the Dress) triggered popular and scientific interest; some reported seeing the Dress in white and gold (W&G) and others in blue and black (B&B). We aimed to describe the phenomenon and investigate the role of contextualization. Few days after the Dress had appeared on the Internet, we projected it to 240 students on two large screens in the classroom. Participants reported seeing the Dress in B&B (48%), W&G (38%), or blue and brown (B&Br; 7%). Amongst numerous socio-demographic variables, we only observed that W&G viewers were most likely to have always seen the Dress as W&G. In the laboratory, we tested how much contextual information is necessary for the phenomenon to occur. Fifty-seven participants selected colours most precisely matching predominant colours of parts or the full Dress. We presented, in this order, small squares (a), vertical strips (b), and the full Dress (c). We found that (1) B&B, B&Br, and W&G viewers had selected colours differing in lightness and chroma levels for contextualized images only (b, c conditions) and hue for fully contextualized condition only (c) and (2) B&B viewers selected colours most closely matching displayed colours of the Dress. Thus, the Dress phenomenon emerges due to inter-individual differences in subjectively perceived lightness, chroma, and hue, at least when all aspects of the picture need to be integrated. Our results support the previous conclusions that contextual information is key to colour perception; it should be important to understand how this actually happens.
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Xim Cerda-Company, Olivier Penacchio, & Xavier Otazu. (2021). Chromatic Induction in Migraine. VISION, 37.
Abstract: The human visual system is not a colorimeter. The perceived colour of a region does not only depend on its colour spectrum, but also on the colour spectra and geometric arrangement of neighbouring regions, a phenomenon called chromatic induction. Chromatic induction is thought to be driven by lateral interactions: the activity of a central neuron is modified by stimuli outside its classical receptive field through excitatory–inhibitory mechanisms. As there is growing evidence of an excitation/inhibition imbalance in migraine, we compared chromatic induction in migraine and control groups. As hypothesised, we found a difference in the strength of induction between the two groups, with stronger induction effects in migraine. On the other hand, given the increased prevalence of visual phenomena in migraine with aura, we also hypothesised that the difference between migraine and control would be more important in migraine with aura than in migraine without aura. Our experiments did not support this hypothesis. Taken together, our results suggest a link between excitation/inhibition imbalance and increased induction effects.
Keywords: migraine; vision; colour; colour perception; chromatic induction; psychophysics
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Xavier Otazu, Olivier Penacchio, & Xim Cerda-Company. (2015). Brightness and colour induction through contextual influences in V1. In Scottish Vision Group 2015 SGV2015 (Vol. 12, pp. 1208–2012).
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Olivier Penacchio, Xavier Otazu, A. wilkins, & J. Harris. (2015). Uncomfortable images prevent lateral interactions in the cortex from providing a sparse code. In European Conference on Visual Perception ECVP2015.
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Xavier Otazu, Olivier Penacchio, & Xim Cerda-Company. (2015). An excitatory-inhibitory firing rate model accounts for brightness induction, colour induction and visual discomfort. In Barcelona Computational, Cognitive and Systems Neuroscience.
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Bogdan Raducanu, & Fadi Dornaika. (2013). Texture-independent recognition of facial expressions in image snapshots and videos. MVA - Machine Vision and Applications, 24(4), 811–820.
Abstract: This paper addresses the static and dynamic recognition of basic facial expressions. It has two main contributions. First, we introduce a view- and texture-independent scheme that exploits facial action parameters estimated by an appearance-based 3D face tracker. We represent the learned facial actions associated with different facial expressions by time series. Second, we compare this dynamic scheme with a static one based on analyzing individual snapshots and show that the former performs better than the latter. We provide evaluations of performance using three subspace learning techniques: linear discriminant analysis, non-parametric discriminant analysis and support vector machines.
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Santiago Segui, Laura Igual, & Jordi Vitria. (2013). Bagged One Class Classifiers in the Presence of Outliers. IJPRAI - International Journal of Pattern Recognition and Artificial Intelligence, 27(5), 1350014–1350035.
Abstract: The problem of training classifiers only with target data arises in many applications where non-target data are too costly, difficult to obtain, or not available at all. Several one-class classification methods have been presented to solve this problem, but most of the methods are highly sensitive to the presence of outliers in the target class. Ensemble methods have therefore been proposed as a powerful way to improve the classification performance of binary/multi-class learning algorithms by introducing diversity into classifiers.
However, their application to one-class classification has been rather limited. In
this paper, we present a new ensemble method based on a non-parametric weighted bagging strategy for one-class classification, to improve accuracy in the presence of outliers. While the standard bagging strategy assumes a uniform data distribution, the method we propose here estimates a probability density based on a forest structure of the data. This assumption allows the estimation of data distribution from the computation of simple univariate and bivariate kernel densities. Experiments using original and noisy versions of 20 different datasets show that bagging ensemble methods applied to different one-class classifiers outperform base one-class classification methods. Moreover, we show that, in noisy versions of the datasets, the non-parametric weighted bagging strategy we propose outperforms the classical bagging strategy in a statistically significant way.
Keywords: One-class Classifier; Ensemble Methods; Bagging and Outliers
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Fadi Dornaika, & Bogdan Raducanu. (2013). Out-of-Sample Embedding for Manifold Learning Applied to Face Recognition. In IEEE International Workshop on Analysis and Modeling of Faces and Gestures (pp. 862–868).
Abstract: Manifold learning techniques are affected by two critical aspects: (i) the design of the adjacency graphs, and (ii) the embedding of new test data---the out-of-sample problem. For the first aspect, the proposed schemes were heuristically driven. For the second aspect, the difficulty resides in finding an accurate mapping that transfers unseen data samples into an existing manifold. Past works addressing these two aspects were heavily parametric in the sense that the optimal performance is only reached for a suitable parameter choice that should be known in advance. In this paper, we demonstrate that sparse coding theory not only serves for automatic graph reconstruction as shown in recent works, but also represents an accurate alternative for out-of-sample embedding. Considering for a case study the Laplacian Eigenmaps, we applied our method to the face recognition problem. To evaluate the effectiveness of the proposed out-of-sample embedding, experiments are conducted using the k-nearest neighbor (KNN) and Kernel Support Vector Machines (KSVM) classifiers on four public face databases. The experimental results show that the proposed model is able to achieve high categorization effectiveness as well as high consistency with non-linear embeddings/manifolds obtained in batch modes.
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Fadi Dornaika, Abdelmalik Moujahid, & Bogdan Raducanu. (2013). Facial expression recognition using tracked facial actions: Classifier performance analysis. EAAI - Engineering Applications of Artificial Intelligence, 26(1), 467–477.
Abstract: In this paper, we address the analysis and recognition of facial expressions in continuous videos. More precisely, we study classifiers performance that exploit head pose independent temporal facial action parameters. These are provided by an appearance-based 3D face tracker that simultaneously provides the 3D head pose and facial actions. The use of such tracker makes the recognition pose- and texture-independent. Two different schemes are studied. The first scheme adopts a dynamic time warping technique for recognizing expressions where training data are given by temporal signatures associated with different universal facial expressions. The second scheme models temporal signatures associated with facial actions with fixed length feature vectors (observations), and uses some machine learning algorithms in order to recognize the displayed expression. Experiments quantified the performance of different schemes. These were carried out on CMU video sequences and home-made video sequences. The results show that the use of dimension reduction techniques on the extracted time series can improve the classification performance. Moreover, these experiments show that the best recognition rate can be above 90%.
Keywords: Visual face tracking; 3D deformable models; Facial actions; Dynamic facial expression recognition; Human–computer interaction
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Bogdan Raducanu, Alireza Bosaghzadeh, & Fadi Dornaika. (2015). Multi-observation Face Recognition in Videos based on Label Propagation. In 6th Workshop on Analysis and Modeling of Faces and Gestures AMFG2015 (pp. 10–17).
Abstract: In order to deal with the huge amount of content generated by social media, especially for indexing and retrieval purposes, the focus shifted from single object recognition to multi-observation object recognition. Of particular interest is the problem of face recognition (used as primary cue for persons’ identity assessment), since it is highly required by popular social media search engines like Facebook and Youtube. Recently, several approaches for graph-based label propagation were proposed. However, the associated graphs were constructed in an ad-hoc manner (e.g., using the KNN graph) that cannot cope properly with the rapid and frequent changes in data appearance, a phenomenon intrinsically related with video sequences. In this paper, we
propose a novel approach for efficient and adaptive graph construction, based on a two-phase scheme: (i) the first phase is used to adaptively find the neighbors of a sample and also to find the adequate weights for the minimization function of the second phase; (ii) in the second phase, the
selected neighbors along with their corresponding weights are used to locally and collaboratively estimate the sparse affinity matrix weights. Experimental results performed on Honda Video Database (HVDB) and a subset of video
sequences extracted from the popular TV-series ’Friends’ show a distinct advantage of the proposed method over the existing standard graph construction methods.
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Juan Ramon Terven Salinas, Bogdan Raducanu, Maria Elena Meza-de-Luna, & Joaquin Salas. (2015). Evaluating Real-Time Mirroring of Head Gestures using Smart Glasses. In 16th IEEE International Conference on Computer Vision Workshops (pp. 452–460).
Abstract: Mirroring occurs when one person tends to mimic the non-verbal communication of their counterparts. Even though mirroring is a complex phenomenon, in this study, we focus on the detection of head-nodding as a simple non-verbal communication cue due to its significance as a gesture displayed during social interactions. This paper introduces a computer vision-based method to detect mirroring through the analysis of head gestures using wearable cameras (smart glasses). In addition, we study how such a method can be used to explore perceived competence. The proposed method has been evaluated and the experiments demonstrate how static and wearable cameras seem to be equally effective to gather the information required for the analysis.
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Juan Ramon Terven Salinas, Bogdan Raducanu, Maria Elena Meza de Luna, & Joaquin Salas. (2016). Head-gestures mirroring detection in dyadic social linteractions with computer vision-based wearable devices. NEUCOM - Neurocomputing, 175(B), 866–876.
Abstract: During face-to-face human interaction, nonverbal communication plays a fundamental role. A relevant aspect that takes part during social interactions is represented by mirroring, in which a person tends to mimic the non-verbal behavior (head and body gestures, vocal prosody, etc.) of the counterpart. In this paper, we introduce a computer vision-based system to detect mirroring in dyadic social interactions with the use of a wearable platform. In our context, mirroring is inferred as simultaneous head noddings displayed by the interlocutors. Our approach consists of the following steps: (1) facial features extraction; (2) facial features stabilization; (3) head nodding recognition; and (4) mirroring detection. Our system achieves a mirroring detection accuracy of 72% on a custom mirroring dataset.
Keywords: Head gestures recognition; Mirroring detection; Dyadic social interaction analysis; Wearable devices
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Maria Elena Meza-de-Luna, Juan Ramon Terven Salinas, Bogdan Raducanu, & Joaquin Salas. (2016). Assessing the Influence of Mirroring on the Perception of Professional Competence using Wearable Technology. TAC - IEEE Transactions on Affective Computing, 9(2), 161–175.
Abstract: Nonverbal communication is an intrinsic part in daily face-to-face meetings. A frequently observed behavior during social interactions is mirroring, in which one person tends to mimic the attitude of the counterpart. This paper shows that a computer vision system could be used to predict the perception of competence in dyadic interactions through the automatic detection of mirroring
events. To prove our hypothesis, we developed: (1) A social assistant for mirroring detection, using a wearable device which includes a video camera and (2) an automatic classifier for the perception of competence, using the number of nodding gestures and mirroring events as predictors. For our study, we used a mixed-method approach in an experimental design where 48 participants acting as customers interacted with a confederated psychologist. We found that the number of nods or mirroring events has a significant influence on the perception of competence. Our results suggest that: (1) Customer mirroring is a better predictor than psychologist mirroring; (2) the number of psychologist’s nods is a better predictor than the number of customer’s nods; (3) except for the psychologist mirroring, the computer vision algorithm we used worked about equally well whether it was acquiring images from wearable smartglasses or fixed cameras.
Keywords: Mirroring; Nodding; Competence; Perception; Wearable Technology
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Laura Igual, Xavier Perez Sala, Sergio Escalera, Cecilio Angulo, & Fernando De la Torre. (2014). Continuous Generalized Procrustes Analysis. PR - Pattern Recognition, 47(2), 659–671.
Abstract: PR4883, PII: S0031-3203(13)00327-0
Two-dimensional shape models have been successfully applied to solve many problems in computer vision, such as object tracking, recognition, and segmentation. Typically, 2D shape models are learned from a discrete set of image landmarks (corresponding to projection of 3D points of an object), after applying Generalized Procustes Analysis (GPA) to remove 2D rigid transformations. However, the
standard GPA process suffers from three main limitations. Firstly, the 2D training samples do not necessarily cover a uniform sampling of all the 3D transformations of an object. This can bias the estimate of the shape model. Secondly, it can be computationally expensive to learn the shape model by sampling 3D transformations. Thirdly, standard GPA methods use only one reference shape, which can might be insufficient to capture large structural variability of some objects.
To address these drawbacks, this paper proposes continuous generalized Procrustes analysis (CGPA).
CGPA uses a continuous formulation that avoids the need to generate 2D projections from all the rigid 3D transformations. It builds an efficient (in space and time) non-biased 2D shape model from a set of 3D model of objects. A major challenge in CGPA is the need to integrate over the space of 3D rotations, especially when the rotations are parameterized with Euler angles. To address this problem, we introduce the use of the Haar measure. Finally, we extended CGPA to incorporate several reference shapes. Experimental results on synthetic and real experiments show the benefits of CGPA over GPA.
Keywords: Procrustes analysis; 2D shape model; Continuous approach
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