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Stefan Ameling, Stephan Wirth, Dietrich Paulus, Gerard Lacey, & Fernando Vilariño. (2009). Texture-based Polyp Detection in Colonoscopy. In Proc. BILDVERARBEITUNG FÜR DIE MEDIZIN.
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Fernando Vilariño, & Gerard Lacey. (2009). QUALITY ASSESSMENT IN COLONOSCOPY New challenges through computer vision-based systems. In in Proc. 3rd International Conference on Biomedical Electronics and Devices.
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Fernando Vilariño, Gerard Lacey, Jiang Zhou, Hugh Mulcahy, & Stephen Patchett. (2007). Automatic Labeling of Colonoscopy Video for Cancer Detection. In In Proc. berian Conference, IbPRIA (pp. 290–297).
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Onur Ferhat, Arcadi Llanza, & Fernando Vilariño. (2015). A Feature-Based Gaze Estimation Algorithm for Natural Light Scenarios. In Pattern Recognition and Image Analysis, Proceedings of 7th Iberian Conference , ibPRIA 2015 (Vol. 9117, pp. 569–576). LNCS. Springer International Publishing.
Abstract: We present an eye tracking system that works with regular webcams. We base our work on open source CVC Eye Tracker [7] and we propose a number of improvements and a novel gaze estimation method. The new method uses features extracted from iris segmentation and it does not fall into the traditional categorization of appearance–based/model–based methods. Our experiments show that our approach reduces the gaze estimation errors by 34 % in the horizontal direction and by 12 % in the vertical direction compared to the baseline system.
Keywords: Eye tracking; Gaze estimation; Natural light; Webcam
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Onur Ferhat, Arcadi Llanza, & Fernando Vilariño. (2015). Gaze interaction for multi-display systems using natural light eye-tracker. In 2nd International Workshop on Solutions for Automatic Gaze Data Analysis.
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Dan Norton, Fernando Vilariño, & Onur Ferhat. (2015). Memory Field – Creative Engagement in Digital Collections. In Internet Librarian International Conference.
Abstract: “Memory Fields” is a trans-disciplinary project aiming at the (re)valorisation of digital collections.Its main deliverable is an interface for a dual screen installation, used to access and mix the public library digital collections. The collections being used in this case are a collection of digitised posters from the Spanish Civil War, belonging to the Arxiu General de Catalunya, and a collection of field recordings made by Dan Norton. The system generates visualisations, and the images and sounds are mixed together using narrative primitives of video dj. Users contribute to the digital collections by adding personal memories and observations. The comments and recollections appear as flowers growing in a “memory field” and memories remain public in a Twitter feed (@Memoryfields).
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Fernando Vilariño. (2015). Computer Vision and Performing Arts. In Korean Scholars of Marketing Science.
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Eduardo Tusa, Arash Akbarinia, Raquel Gil Rodriguez, & Corina Barbalata. (2015). Real-Time Face Detection and Tracking Utilising OpenMP and ROS. In 3rd Asia-Pacific Conference on Computer Aided System Engineering (pp. 179–184).
Abstract: The first requisite of a robot to succeed in social interactions is accurate human localisation, i.e. subject detection and tracking. Later, it is estimated whether an interaction partner seeks attention, for example by interpreting the position and orientation of the body. In computer vision, these cues usually are obtained in colour images, whose qualities are degraded in ill illuminated social scenes. In these scenarios depth sensors offer a richer representation. Therefore, it is important to combine colour and depth information. The
second aspect that plays a fundamental role in the acceptance of social robots is their real-time-ability. Processing colour and depth images is computationally demanding. To overcome this we propose a parallelisation strategy of face detection and tracking based on two different architectures: message passing and shared memory. Our results demonstrate high accuracy in
low computational time, processing nine times more number of frames in a parallel implementation. This provides a real-time social robot interaction.
Keywords: RGB-D; Kinect; Human Detection and Tracking; ROS; OpenMP
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Arash Akbarinia, & C. Alejandro Parraga. (2016). Dynamically Adjusted Surround Contrast Enhances Boundary Detection, European Conference on Visual Perception. In European Conference on Visual Perception.
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C. Alejandro Parraga, & Arash Akbarinia. (2016). Colour Constancy as a Product of Dynamic Centre-Surround Adaptation. In 16th Annual meeting in Vision Sciences Society (Vol. 16).
Abstract: Colour constancy refers to the human visual system's ability to preserve the perceived colour of objects despite changes in the illumination. Its exact mechanisms are unknown, although a number of systems ranging from retinal to cortical and memory are thought to play important roles. The strength of the perceptual shift necessary to preserve these colours is usually estimated by the vectorial distances from an ideal match (or canonical illuminant). In this work we explore how much of the colour constancy phenomenon could be explained by well-known physiological properties of V1 and V2 neurons whose receptive fields (RF) vary according to the contrast and orientation of surround stimuli. Indeed, it has been shown that both RF size and the normalization occurring between centre and surround in cortical neurons depend on the local properties of surrounding stimuli. Our stating point is the construction of a computational model which includes this dynamical centre-surround adaptation by means of two overlapping asymmetric Gaussian kernels whose variances are adjusted to the contrast of surrounding pixels to represent the changes in RF size of cortical neurons and the weights of their respective contributions are altered according to differences in centre-surround contrast and orientation. The final output of the model is obtained after convolving an image with this dynamical operator and an estimation of the illuminant is obtained by considering the contrast of the far surround. We tested our algorithm on naturalistic stimuli from several benchmark datasets. Our results show that although our model does not require any training, its performance against the state-of-the-art is highly competitive, even outperforming learning-based algorithms in some cases. Indeed, these results are very encouraging if we consider that they were obtained with the same parameters for all datasets (i.e. just like the human visual system operates).
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Arash Akbarinia, C. Alejandro Parraga, Marta Exposito, Bogdan Raducanu, & Xavier Otazu. (2017). Can biological solutions help computers detect symmetry? In 40th European Conference on Visual Perception.
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Arash Akbarinia. (2017). Computational Model of Visual Perception: From Colour to Form (C. Alejandro Parraga, Ed.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: The original idea of this project was to study the role of colour in the challenging task of object recognition. We started by extending previous research on colour naming showing that it is feasible to capture colour terms through parsimonious ellipsoids. Although, the results of our model exceeded state-of-the-art in two benchmark datasets, we realised that the two phenomena of metameric lights and colour constancy must be addressed prior to any further colour processing. Our investigation of metameric pairs reached the conclusion that they are infrequent in real world scenarios. Contrary to that, the illumination of a scene often changes dramatically. We addressed this issue by proposing a colour constancy model inspired by the dynamical centre-surround adaptation of neurons in the visual cortex. This was implemented through two overlapping asymmetric Gaussians whose variances and heights are adjusted according to the local contrast of pixels. We complemented this model with a generic contrast-variant pooling mechanism that inversely connect the percentage of pooled signal to the local contrast of a region. The results of our experiments on four benchmark datasets were indeed promising: the proposed model, although simple, outperformed even learning-based approaches in many cases. Encouraged by the success of our contrast-variant surround modulation, we extended this approach to detect boundaries of objects. We proposed an edge detection model based on the first derivative of the Gaussian kernel. We incorporated four types of surround: full, far, iso- and orthogonal-orientation. Furthermore, we accounted for the pooling mechanism at higher cortical areas and the shape feedback sent to lower areas. Our results in three benchmark datasets showed significant improvement over non-learning algorithms.
To summarise, we demonstrated that biologically-inspired models offer promising solutions to computer vision problems, such as, colour naming, colour constancy and edge detection. We believe that the greatest contribution of this Ph.D dissertation is modelling the concept of dynamic surround modulation that shows the significance of contrast-variant surround integration. The models proposed here are grounded on only a portion of what we know about the human visual system. Therefore, it is only natural to complement them accordingly in future works.
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Xim Cerda-Company. (2019). Understanding color vision: from psychophysics to computational modeling (Xavier Otazu, Ed.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: In this PhD we have approached the human color vision from two different points of view: psychophysics and computational modeling. First, we have evaluated 15 different tone-mapping operators (TMOs). We have conducted two experiments that
consider two different criteria: the first one evaluates the local relationships among intensity levels and the second one evaluates the global appearance of the tonemapped imagesw.r.t. the physical one (presented side by side). We conclude that the rankings depend on the criterion and they are not correlated. Considering both criteria, the best TMOs are KimKautz (Kim and Kautz, 2008) and Krawczyk (Krawczyk, Myszkowski, and Seidel, 2005). Another conclusion is that a more standardized evaluation criteria is needed to do a fair comparison among TMOs.
Secondly, we have conducted several psychophysical experiments to study the
color induction. We have studied two different properties of the visual stimuli: temporal frequency and luminance spatial distribution. To study the temporal frequency we defined equiluminant stimuli composed by both uniform and striped surrounds and we flashed them varying the flash duration. For uniform surrounds, the results show that color induction depends on both the flash duration and inducer’s chromaticity. As expected, in all chromatic conditions color contrast was induced. In contrast, for striped surrounds, we expected to induce color assimilation, but we observed color contrast or no induction. Since similar but not equiluminant striped stimuli induce color assimilation, we concluded that luminance differences could be a key factor to induce color assimilation. Thus, in a subsequent study, we have studied the luminance differences’ effect on color assimilation. We varied the luminance difference between the target region and its inducers and we observed that color assimilation depends on both this difference and the inducer’s chromaticity. For red-green condition (where the first inducer is red and the second one is green), color assimilation occurs in almost all luminance conditions.
Instead, for green-red condition, color assimilation never occurs. Purple-lime
and lime-purple chromatic conditions show that luminance difference is a key factor to induce color assimilation. When the target is darker than its surround, color assimilation is stronger in purple-lime, while when the target is brighter, color assimilation is stronger in lime-purple (’mirroring’ effect). Moreover, we evaluated whether color assimilation is due to luminance or brightness differences. Similarly to equiluminance condition, when the stimuli are equibrightness no color assimilation is induced. Our results support the hypothesis that mutual-inhibition plays a major role in color perception, or at least in color induction.
Finally, we have defined a new firing rate model of color processing in the V1
parvocellular pathway. We have modeled two different layers of this cortical area: layers 4Cb and 2/3. Our model is a recurrent dynamic computational model that considers both excitatory and inhibitory cells and their lateral connections. Moreover, it considers the existent laminar differences and the cells’ variety. Thus, we have modeled both single- and double-opponent simple cells and complex cells, which are a pool of double-opponent simple cells. A set of sinusoidal drifting gratings have been used to test the architecture. In these gratings we have varied several spatial properties such as temporal and spatial frequencies, grating’s area and orientation. To reproduce the electrophysiological observations, the architecture has to consider the existence of non-oriented double-opponent cells in layer 4Cb and the lack of lateral connections between single-opponent cells. Moreover, we have tested our lateral connections simulating the center-surround modulation and we have reproduced physiological measurements where for high contrast stimulus, the
result of the lateral connections is inhibitory, while it is facilitatory for low contrast stimulus.
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David Berga, & Xavier Otazu. (2020). Computations of top-down attention by modulating V1 dynamics. In Computational and Mathematical Models in Vision.
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David Berga. (2019). Understanding Eye Movements: Psychophysics and a Model of Primary Visual Cortex (Xavier Otazu, Ed.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Humansmove their eyes in order to learn visual representations of the world. These eye movements depend on distinct factors, either by the scene that we perceive or by our own decisions. To select what is relevant to attend is part of our survival mechanisms and the way we build reality, as we constantly react both consciously and unconsciously to all the stimuli that is projected into our eyes. In this thesis we try to explain (1) how we move our eyes, (2) how to build machines that understand visual information and deploy eyemovements, and (3) how to make these machines understand tasks in order to decide for eye movements.
(1) We provided the analysis of eye movement behavior elicited by low-level feature distinctiveness with a dataset of 230 synthetically-generated image patterns. A total of 15 types of stimuli has been generated (e.g. orientation, brightness, color, size, etc.), with 7 feature contrasts for each feature category. Eye-tracking data was collected from 34 participants during the viewing of the dataset, using Free-Viewing and Visual Search task instructions. Results showed that saliency is predominantly and distinctively influenced by: 1. feature type, 2. feature contrast, 3. Temporality of fixations, 4. task difficulty and 5. center bias. From such dataset (SID4VAM), we have computed a benchmark of saliency models by testing performance using psychophysical patterns. Model performance has been evaluated considering model inspiration and consistency with human psychophysics. Our study reveals that state-of-the-art Deep Learning saliency models do not performwell with synthetic pattern images, instead, modelswith Spectral/Fourier inspiration outperform others in saliency metrics and are more consistent with human psychophysical experimentation.
(2) Computations in the primary visual cortex (area V1 or striate cortex) have long been hypothesized to be responsible, among several visual processing mechanisms, of bottom-up visual attention (also named saliency). In order to validate this hypothesis, images from eye tracking datasets have been processed with a biologically plausible model of V1 (named Neurodynamic SaliencyWaveletModel or NSWAM). Following Li’s neurodynamic model, we define V1’s lateral connections with a network of firing rate neurons, sensitive to visual features such as brightness, color, orientation and scale. Early subcortical processes (i.e. retinal and thalamic) are functionally simulated. The resulting saliency maps are generated from the model output, representing the neuronal activity of V1 projections towards brain areas involved in eye movement control. We want to pinpoint that our unified computational architecture is able to reproduce several visual processes (i.e. brightness, chromatic induction and visual discomfort) without applying any type of training or optimization and keeping the same parametrization. The model has been extended (NSWAM-CM) with an implementation of the cortical magnification function to define the retinotopical projections towards V1, processing neuronal activity for each distinct view during scene observation. Novel computational definitions of top-down inhibition (in terms of inhibition of return and selection mechanisms), are also proposed to predict attention in Free-Viewing and Visual Search conditions. Results show that our model outperforms other biologically-inpired models of saliency prediction as well as to predict visual saccade sequences, specifically for nature and synthetic images. We also show how temporal and spatial characteristics of inhibition of return can improve prediction of saccades, as well as how distinct search strategies (in terms of feature-selective or category-specific inhibition) predict attention at distinct image contexts.
(3) Although previous scanpath models have been able to efficiently predict saccades during Free-Viewing, it is well known that stimulus and task instructions can strongly affect eye movement patterns. In particular, task priming has been shown to be crucial to the deployment of eye movements, involving interactions between brain areas related to goal-directed behavior, working and long-termmemory in combination with stimulus-driven eyemovement neuronal correlates. In our latest study we proposed an extension of the Selective Tuning Attentive Reference Fixation ControllerModel based on task demands (STAR-FCT), describing novel computational definitions of Long-TermMemory, Visual Task Executive and Task Working Memory. With these modules we are able to use textual instructions in order to guide the model to attend to specific categories of objects and/or places in the scene. We have designed our memorymodel by processing a visual hierarchy of low- and high-level features. The relationship between the executive task instructions and the memory representations has been specified using a tree of semantic similarities between the learned features and the object category labels. Results reveal that by using this model, the resulting object localizationmaps and predicted saccades have a higher probability to fall inside the salient regions depending on the distinct task instructions compared to saliency.
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