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Susana Alvarez, Anna Salvatella, Maria Vanrell, & Xavier Otazu. (2012). Low-dimensional and Comprehensive Color Texture Description. CVIU - Computer Vision and Image Understanding, 116(I), 54–67.
Abstract: Image retrieval can be dealt by combining standard descriptors, such as those of MPEG-7, which are defined independently for each visual cue (e.g. SCD or CLD for Color, HTD for texture or EHD for edges).
A common problem is to combine similarities coming from descriptors representing different concepts in different spaces. In this paper we propose a color texture description that bypasses this problem from its inherent definition. It is based on a low dimensional space with 6 perceptual axes. Texture is described in a 3D space derived from a direct implementation of the original Julesz’s Texton theory and color is described in a 3D perceptual space. This early fusion through the blob concept in these two bounded spaces avoids the problem and allows us to derive a sparse color-texture descriptor that achieves similar performance compared to MPEG-7 in image retrieval. Moreover, our descriptor presents comprehensive qualities since it can also be applied either in segmentation or browsing: (a) a dense image representation is defined from the descriptor showing a reasonable performance in locating texture patterns included in complex images; and (b) a vocabulary of basic terms is derived to build an intermediate level descriptor in natural language improving browsing by bridging semantic gap
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Partha Pratim Roy, Eduard Vazquez, Josep Llados, Ramon Baldrich, & Umapada Pal. (2007). A System to Retrieve Text/Symbols from Color Maps using Connected Component and Skeleton Analysis. In J.M. Ogier W. L. J. Llados (Ed.), Seventh IAPR International Workshop on Graphics Recognition (79–78).
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H.M.G. Stokman, & Theo Gevers. (2007). Selection and Fusion of Color Models for Image Feature Detection. IEEE Trans. on Pattern Analysis and Machine Intelligence, vol.29(3):371–381.
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H. Emrah Tasli, Cevahir Çigla, Theo Gevers, & A. Aydin Alatan. (2013). Super pixel extraction via convexity induced boundary adaptation. In 14th IEEE International Conference on Multimedia and Expo (pp. 1–6).
Abstract: This study presents an efficient super-pixel extraction algorithm with major contributions to the state-of-the-art in terms of accuracy and computational complexity. Segmentation accuracy is improved through convexity constrained geodesic distance utilization; while computational efficiency is achieved by replacing complete region processing with boundary adaptation idea. Starting from the uniformly distributed rectangular equal-sized super-pixels, region boundaries are adapted to intensity edges iteratively by assigning boundary pixels to the most similar neighboring super-pixels. At each iteration, super-pixel regions are updated and hence progressively converging to compact pixel groups. Experimental results with state-of-the-art comparisons, validate the performance of the proposed technique in terms of both accuracy and speed.
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H. Emrah Tasli, Jan van Gemert, & Theo Gevers. (2013). Spot the differences: from a photograph burst to the single best picture. In 21ST ACM International Conference on Multimedia (pp. 729–732).
Abstract: With the rise of the digital camera, people nowadays typically take several near-identical photos of the same scene to maximize the chances of a good shot. This paper proposes a user-friendly tool for exploring a personal photo gallery for selecting or even creating the best shot of a scene between its multiple alternatives. This functionality is realized through a graphical user interface where the best viewpoint can be selected from a generated panorama of the scene. Once the viewpoint is selected, the user is able to go explore possible alternatives coming from the other images. Using this tool, one can explore a photo gallery efficiently. Moreover, additional compositions from other images are also possible. With such additional compositions, one can go from a burst of photographs to the single best one. Even funny compositions of images, where you can duplicate a person in the same image, are possible with our proposed tool.
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Sezer Karaoglu, Jan van Gemert, & Theo Gevers. (2013). Con-text: text detection using background connectivity for fine-grained object classification. In 21ST ACM International Conference on Multimedia (pp. 757–760).
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Ivo Everts, Jan van Gemert, & Theo Gevers. (2013). Evaluation of Color STIPs for Human Action Recognition. In IEEE Conference on Computer Vision and Pattern Recognition (pp. 2850–2857).
Abstract: This paper is concerned with recognizing realistic human actions in videos based on spatio-temporal interest points (STIPs). Existing STIP-based action recognition approaches operate on intensity representations of the image data. Because of this, these approaches are sensitive to disturbing photometric phenomena such as highlights and shadows. Moreover, valuable information is neglected by discarding chromaticity from the photometric representation. These issues are addressed by Color STIPs. Color STIPs are multi-channel reformulations of existing intensity-based STIP detectors and descriptors, for which we consider a number of chromatic representations derived from the opponent color space. This enhanced modeling of appearance improves the quality of subsequent STIP detection and description. Color STIPs are shown to substantially outperform their intensity-based counterparts on the challenging UCF~sports, UCF11 and UCF50 action recognition benchmarks. Moreover, the results show that color STIPs are currently the single best low-level feature choice for STIP-based approaches to human action recognition.
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Fares Alnajar, Theo Gevers, Roberto Valenti, & Sennay Ghebreab. (2013). Calibration-free Gaze Estimation using Human Gaze Patterns. In 15th IEEE International Conference on Computer Vision (pp. 137–144).
Abstract: We present a novel method to auto-calibrate gaze estimators based on gaze patterns obtained from other viewers. Our method is based on the observation that the gaze patterns of humans are indicative of where a new viewer will look at [12]. When a new viewer is looking at a stimulus, we first estimate a topology of gaze points (initial gaze points). Next, these points are transformed so that they match the gaze patterns of other humans to find the correct gaze points. In a flexible uncalibrated setup with a web camera and no chin rest, the proposed method was tested on ten subjects and ten images. The method estimates the gaze points after looking at a stimulus for a few seconds with an average accuracy of 4.3 im. Although the reported performance is lower than what could be achieved with dedicated hardware or calibrated setup, the proposed method still provides a sufficient accuracy to trace the viewer attention. This is promising considering the fact that auto-calibration is done in a flexible setup , without the use of a chin rest, and based only on a few seconds of gaze initialization data. To the best of our knowledge, this is the first work to use human gaze patterns in order to auto-calibrate gaze estimators.
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Hamdi Dibeklioglu, Albert Ali Salah, & Theo Gevers. (2013). Like Father, Like Son: Facial Expression Dynamics for Kinship Verification. In 15th IEEE International Conference on Computer Vision (pp. 1497–1504).
Abstract: Kinship verification from facial appearance is a difficult problem. This paper explores the possibility of employing facial expression dynamics in this problem. By using features that describe facial dynamics and spatio-temporal appearance over smile expressions, we show that it is possible to improve the state of the art in this problem, and verify that it is indeed possible to recognize kinship by resemblance of facial expressions. The proposed method is tested on different kin relationships. On the average, 72.89% verification accuracy is achieved on spontaneous smiles.
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Jasper Uilings, Koen E.A. van de Sande, Theo Gevers, & Arnold Smeulders. (2013). Selective Search for Object Recognition. IJCV - International Journal of Computer Vision, 104(2), 154–171.
Abstract: This paper addresses the problem of generating possible object locations for use in object recognition. We introduce selective search which combines the strength of both an exhaustive search and segmentation. Like segmentation, we use the image structure to guide our sampling process. Like exhaustive search, we aim to capture all possible object locations. Instead of a single technique to generate possible object locations, we diversify our search and use a variety of complementary image partitionings to deal with as many image conditions as possible. Our selective search results in a small set of data-driven, class-independent, high quality locations, yielding 99 % recall and a Mean Average Best Overlap of 0.879 at 10,097 locations. The reduced number of locations compared to an exhaustive search enables the use of stronger machine learning techniques and stronger appearance models for object recognition. In this paper we show that our selective search enables the use of the powerful Bag-of-Words model for recognition. The selective search software is made publicly available (Software: http://disi.unitn.it/~uijlings/SelectiveSearch.html).
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Zeynep Yucel, Albert Ali Salah, Çetin Meriçli, Tekin Meriçli, Roberto Valenti, & Theo Gevers. (2013). Joint Attention by Gaze Interpolation and Saliency. T-CIBER - IEEE Transactions on cybernetics, 829–842.
Abstract: Joint attention, which is the ability of coordination of a common point of reference with the communicating party, emerges as a key factor in various interaction scenarios. This paper presents an image-based method for establishing joint attention between an experimenter and a robot. The precise analysis of the experimenter's eye region requires stability and high-resolution image acquisition, which is not always available. We investigate regression-based interpolation of the gaze direction from the head pose of the experimenter, which is easier to track. Gaussian process regression and neural networks are contrasted to interpolate the gaze direction. Then, we combine gaze interpolation with image-based saliency to improve the target point estimates and test three different saliency schemes. We demonstrate the proposed method on a human-robot interaction scenario. Cross-subject evaluations, as well as experiments under adverse conditions (such as dimmed or artificial illumination or motion blur), show that our method generalizes well and achieves rapid gaze estimation for establishing joint attention.
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Hamdi Dibeklioglu, M.O. Hortas, I. Kosunen, P. Zuzánek, Albert Ali Salah, & Theo Gevers. (2011). Design and implementation of an affect-responsive interactive photo frame. JMUI - Journal on Multimodal User Interfaces, 81–95.
Abstract: This paper describes an affect-responsive interactive photo-frame application that offers its user a different experience with every use. It relies on visual analysis of activity levels and facial expressions of its users to select responses from a database of short video segments. This ever-growing database is automatically prepared by an offline analysis of user-uploaded videos. The resulting system matches its user’s affect along dimensions of valence and arousal, and gradually adapts its response to each specific user. In an extended mode, two such systems are coupled and feed each other with visual content. The strengths and weaknesses of the system are assessed through a usability study, where a Wizard-of-Oz response logic is contrasted with the fully automatic system that uses affective and activity-based features, either alone, or in tandem.
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A. Toet, M. Henselmans, M.P. Lucassen, & Theo Gevers. (2011). Emotional effects of dynamic textures. iPER - i-Perception, 969 – 991.
Abstract: This study explores the effects of various spatiotemporal dynamic texture characteristics on human emotions. The emotional experience of auditory (eg, music) and haptic repetitive patterns has been studied extensively. In contrast, the emotional experience of visual dynamic textures is still largely unknown, despite their natural ubiquity and increasing use in digital media. Participants watched a set of dynamic textures, representing either water or various different media, and self-reported their emotional experience. Motion complexity was found to have mildly relaxing and nondominant effects. In contrast, motion change complexity was found to be arousing and dominant. The speed of dynamics had arousing, dominant, and unpleasant effects. The amplitude of dynamics was also regarded as unpleasant. The regularity of the dynamics over the textures’ area was found to be uninteresting, nondominant, mildly relaxing, and mildly pleasant. The spatial scale of the dynamics had an unpleasant, arousing, and dominant effect, which was larger for textures with diverse content than for water textures. For water textures, the effects of spatial contrast were arousing, dominant, interesting, and mildly unpleasant. None of these effects were observed for textures of diverse content. The current findings are relevant for the design and synthesis of affective multimedia content and for affective scene indexing and retrieval.
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Marcel P. Lucassen, Theo Gevers, & Arjan Gijsenij. (2011). Texture Affects Color Emotion. CRA - Color Research & Applications, 36(6), 426–436.
Abstract: Several studies have recorded color emotions in subjects viewing uniform color (UC) samples. We conduct an experiment to measure and model how these color emotions change when texture is added to the color samples. Using a computer monitor, our subjects arrange samples along four scales: warm–cool, masculine–feminine, hard–soft, and heavy–light. Three sample types of increasing visual complexity are used: UC, grayscale textures, and color textures (CTs). To assess the intraobserver variability, the experiment is repeated after 1 week. Our results show that texture fully determines the responses on the Hard-Soft scale, and plays a role of decreasing weight for the masculine–feminine, heavy–light, and warm–cool scales. Using some 25,000 observer responses, we derive color emotion functions that predict the group-averaged scale responses from the samples' color and texture parameters. For UC samples, the accuracy of our functions is significantly higher (average R2 = 0.88) than that of previously reported functions applied to our data. The functions derived for CT samples have an accuracy of R2 = 0.80. We conclude that when textured samples are used in color emotion studies, the psychological responses may be strongly affected by texture. © 2010 Wiley Periodicals, Inc. Col Res Appl, 2010
Keywords: color;texture;color emotion;observer variability;ranking
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Albert Ali Salah, E. Pauwels, R. Tavenard, & Theo Gevers. (2010). T-Patterns Revisited: Mining for Temporal Patterns in Sensor Data. SENS - Sensors, 10(8), 7496–7513.
Abstract: The trend to use large amounts of simple sensors as opposed to a few complex sensors to monitor places and systems creates a need for temporal pattern mining algorithms to work on such data. The methods that try to discover re-usable and interpretable patterns in temporal event data have several shortcomings. We contrast several recent approaches to the problem, and extend the T-Pattern algorithm, which was previously applied for detection of sequential patterns in behavioural sciences. The temporal complexity of the T-pattern approach is prohibitive in the scenarios we consider. We remedy this with a statistical model to obtain a fast and robust algorithm to find patterns in temporal data. We test our algorithm on a recent database collected with passive infrared sensors with millions of events.
Keywords: sensor networks; temporal pattern extraction; T-patterns; Lempel-Ziv; Gaussian mixture model; MERL motion data
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