Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2022). A Non-Anatomical Graph Structure for isolated hand gesture separation in continuous gesture sequences.
Abstract: Continuous Hand Gesture Recognition (CHGR) has been extensively studied by researchers in the last few decades. Recently, one model has been presented to deal with the challenge of the boundary detection of isolated gestures in a continuous gesture video [17]. To enhance the model performance and also replace the handcrafted feature extractor in the presented model in [17], we propose a GCN model and combine it with the stacked Bi-LSTM and Attention modules to push the temporal information in the video stream. Considering the breakthroughs of GCN models for skeleton modality, we propose a two-layer GCN model to empower the 3D hand skeleton features. Finally, the class probabilities of each isolated gesture are fed to the post-processing module, borrowed from [17]. Furthermore, we replace the anatomical graph structure with some non-anatomical graph structures. Due to the lack of a large dataset, including both the continuous gesture sequences and the corresponding isolated gestures, three public datasets in Dynamic Hand Gesture Recognition (DHGR), RKS-PERSIANSIGN, and ASLVID, are used for evaluation. Experimental results show the superiority of the proposed model in dealing with isolated gesture boundaries detection in continuous gesture sequences
|
German Barquero, Sergio Escalera, & Cristina Palmero. (2023). BeLFusion: Latent Diffusion for Behavior-Driven Human Motion Prediction. In IEEE/CVF International Conference on Computer Vision (ICCV) Workshops (pp. 2317–2327).
Abstract: Stochastic human motion prediction (HMP) has generally been tackled with generative adversarial networks and variational autoencoders. Most prior works aim at predicting highly diverse movements in terms of the skeleton joints’ dispersion. This has led to methods predicting fast and motion-divergent movements, which are often unrealistic and incoherent with past motion. Such methods also neglect contexts that need to anticipate diverse low-range behaviors, or actions, with subtle joint displacements. To address these issues, we present BeLFusion, a model that, for the first time, leverages latent diffusion models in HMP to sample from a latent space where behavior is disentangled from pose and motion. As a result, diversity is encouraged from a behavioral perspective. Thanks to our behavior
coupler’s ability to transfer sampled behavior to ongoing motion, BeLFusion’s predictions display a variety of behaviors that are significantly more realistic than the state of the art. To support it, we introduce two metrics, the Area of
the Cumulative Motion Distribution, and the Average Pairwise Distance Error, which are correlated to our definition of realism according to a qualitative study with 126 participants. Finally, we prove BeLFusion’s generalization power in a new cross-dataset scenario for stochastic HMP.
|
Hugo Jair Escalante, Isabelle Guyon, Sergio Escalera, Julio C. S. Jacques Junior, Xavier Baro, Evelyne Viegas, et al. (2017). Design of an Explainable Machine Learning Challenge for Video Interviews. In International Joint Conference on Neural Networks.
Abstract: This paper reviews and discusses research advances on “explainable machine learning” in computer vision. We focus on a particular area of the “Looking at People” (LAP) thematic domain: first impressions and personality analysis. Our aim is to make the computational intelligence and computer vision communities aware of the importance of developing explanatory mechanisms for computer-assisted decision making applications, such as automating recruitment. Judgments based on personality traits are being made routinely by human resource departments to evaluate the candidates' capacity of social insertion and their potential of career growth. However, inferring personality traits and, in general, the process by which we humans form a first impression of people, is highly subjective and may be biased. Previous studies have demonstrated that learning machines can learn to mimic human decisions. In this paper, we go one step further and formulate the problem of explaining the decisions of the models as a means of identifying what visual aspects are important, understanding how they relate to decisions suggested, and possibly gaining insight into undesirable negative biases. We design a new challenge on explainability of learning machines for first impressions analysis. We describe the setting, scenario, evaluation metrics and preliminary outcomes of the competition. To the best of our knowledge this is the first effort in terms of challenges for explainability in computer vision. In addition our challenge design comprises several other quantitative and qualitative elements of novelty, including a “coopetition” setting, which combines competition and collaboration.
|
Maryam Asadi-Aghbolaghi, Albert Clapes, Marco Bellantonio, Hugo Jair Escalante, Victor Ponce, Xavier Baro, et al. (2017). Deep Learning for Action and Gesture Recognition in Image Sequences: A Survey. In Gesture Recognition (pp. 539–578).
Abstract: Interest in automatic action and gesture recognition has grown considerably in the last few years. This is due in part to the large number of application domains for this type of technology. As in many other computer vision areas, deep learning based methods have quickly become a reference methodology for obtaining state-of-the-art performance in both tasks. This chapter is a survey of current deep learning based methodologies for action and gesture recognition in sequences of images. The survey reviews both fundamental and cutting edge methodologies reported in the last few years. We introduce a taxonomy that summarizes important aspects of deep learning for approaching both tasks. Details of the proposed architectures, fusion strategies, main datasets, and competitions are reviewed. Also, we summarize and discuss the main works proposed so far with particular interest on how they treat the temporal dimension of data, their highlighting features, and opportunities and challenges for future research. To the best of our knowledge this is the first survey in the topic. We foresee this survey will become a reference in this ever dynamic field of research.
Keywords: Action recognition; Gesture recognition; Deep learning architectures; Fusion strategies
|
Maryam Asadi-Aghbolaghi, Albert Clapes, Marco Bellantonio, Hugo Jair Escalante, Victor Ponce, Xavier Baro, et al. (2017). A survey on deep learning based approaches for action and gesture recognition in image sequences. In 12th IEEE International Conference on Automatic Face and Gesture Recognition.
Abstract: The interest in action and gesture recognition has grown considerably in the last years. In this paper, we present a survey on current deep learning methodologies for action and gesture recognition in image sequences. We introduce a taxonomy that summarizes important aspects of deep learning
for approaching both tasks. We review the details of the proposed architectures, fusion strategies, main datasets, and competitions.
We summarize and discuss the main works proposed so far with particular interest on how they treat the temporal dimension of data, discussing their main features and identify opportunities and challenges for future research.
|
Sergio Escalera, Vassilis Athitsos, & Isabelle Guyon. (2017). Challenges in Multi-modal Gesture Recognition. (pp. 1–60).
Abstract: This paper surveys the state of the art on multimodal gesture recognition and introduces the JMLR special topic on gesture recognition 2011–2015. We began right at the start of the Kinect TMTM revolution when inexpensive infrared cameras providing image depth recordings became available. We published papers using this technology and other more conventional methods, including regular video cameras, to record data, thus providing a good overview of uses of machine learning and computer vision using multimodal data in this area of application. Notably, we organized a series of challenges and made available several datasets we recorded for that purpose, including tens of thousands of videos, which are available to conduct further research. We also overview recent state of the art works on gesture recognition based on a proposed taxonomy for gesture recognition, discussing challenges and future lines of research.
Keywords: Gesture recognition; Time series analysis; Multimodal data analysis; Computer vision; Pattern recognition; Wearable sensors; Infrared cameras; Kinect TMTM
|
Mohammad Ali Bagheri, Qigang Gao, Sergio Escalera, Huamin Ren, Thomas B. Moeslund, & Elham Etemad. (2017). Locality Regularized Group Sparse Coding for Action Recognition. CVIU - Computer Vision and Image Understanding, 158, 106–114.
Abstract: Bag of visual words (BoVW) models are widely utilized in image/ video representation and recognition. The cornerstone of these models is the encoding stage, in which local features are decomposed over a codebook in order to obtain a representation of features. In this paper, we propose a new encoding algorithm by jointly encoding the set of local descriptors of each sample and considering the locality structure of descriptors. The proposed method takes advantages of locality coding such as its stability and robustness to noise in descriptors, as well as the strengths of the group coding strategy by taking into account the potential relation among descriptors of a sample. To efficiently implement our proposed method, we consider the Alternating Direction Method of Multipliers (ADMM) framework, which results in quadratic complexity in the problem size. The method is employed for a challenging classification problem: action recognition by depth cameras. Experimental results demonstrate the outperformance of our methodology compared to the state-of-the-art on the considered datasets.
Keywords: Bag of words; Feature encoding; Locality constrained coding; Group sparse coding; Alternating direction method of multipliers; Action recognition
|
Huamin Ren, Nattiya Kanhabua, Andreas Mogelmose, Weifeng Liu, Kaustubh Kulkarni, Sergio Escalera, et al. (2018). Back-dropout Transfer Learning for Action Recognition. IETCV - IET Computer Vision, 12(4), 484–491.
Abstract: Transfer learning aims at adapting a model learned from source dataset to target dataset. It is a beneficial approach especially when annotating on the target dataset is expensive or infeasible. Transfer learning has demonstrated its powerful learning capabilities in various vision tasks. Despite transfer learning being a promising approach, it is still an open question how to adapt the model learned from the source dataset to the target dataset. One big challenge is to prevent the impact of category bias on classification performance. Dataset bias exists when two images from the same category, but from different datasets, are not classified as the same. To address this problem, a transfer learning algorithm has been proposed, called negative back-dropout transfer learning (NB-TL), which utilizes images that have been misclassified and further performs back-dropout strategy on them to penalize errors. Experimental results demonstrate the effectiveness of the proposed algorithm. In particular, the authors evaluate the performance of the proposed NB-TL algorithm on UCF 101 action recognition dataset, achieving 88.9% recognition rate.
Keywords: Learning (artificial intelligence); Pattern Recognition
|
Mark Philip Philipsen, Jacob Velling Dueholm, Anders Jorgensen, Sergio Escalera, & Thomas B. Moeslund. (2018). Organ Segmentation in Poultry Viscera Using RGB-D. SENS - Sensors, 18(1), 117.
Abstract: We present a pattern recognition framework for semantic segmentation of visual structures, that is, multi-class labelling at pixel level, and apply it to the task of segmenting organs in the eviscerated viscera from slaughtered poultry in RGB-D images. This is a step towards replacing the current strenuous manual inspection at poultry processing plants. Features are extracted from feature maps such as activation maps from a convolutional neural network (CNN). A random forest classifier assigns class probabilities, which are further refined by utilizing context in a conditional random field. The presented method is compatible with both 2D and 3D features, which allows us to explore the value of adding 3D and CNN-derived features. The dataset consists of 604 RGB-D images showing 151 unique sets of eviscerated viscera from four different perspectives. A mean Jaccard index of 78.11% is achieved across the four classes of organs by using features derived from 2D, 3D and a CNN, compared to 74.28% using only basic 2D image features.
Keywords: semantic segmentation; RGB-D; random forest; conditional random field; 2D; 3D; CNN
|
Shanxin Yuan, Guillermo Garcia-Hernando, Bjorn Stenger, Gyeongsik Moon, Ju Yong Chang, Kyoung Mu Lee, et al. (2018). Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals. In 31st IEEE Conference on Computer Vision and Pattern Recognition (pp. 2636–2645).
Abstract: In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.
Keywords: Three-dimensional displays; Task analysis; Pose estimation; Two dimensional displays; Joints; Training; Solid modeling
|
Mohammad A. Haque, Ruben B. Bautista, Kamal Nasrollahi, Sergio Escalera, Christian B. Laursen, Ramin Irani, et al. (2018). Deep Multimodal Pain Recognition: A Database and Comparision of Spatio-Temporal Visual Modalities, Faces and Gestures. In 13th IEEE Conference on Automatic Face and Gesture Recognition (pp. 250–257).
Abstract: Pain is a symptom of many disorders associated with actual or potential tissue damage in human body. Managing pain is not only a duty but also highly cost prone. The most primitive state of pain management is the assessment of pain. Traditionally it was accomplished by self-report or visual inspection by experts. However, automatic pain assessment systems from facial videos are also rapidly evolving due to the need of managing pain in a robust and cost effective way. Among different challenges of automatic pain assessment from facial video data two issues are increasingly prevalent: first, exploiting both spatial and temporal information of the face to assess pain level, and second, incorporating multiple visual modalities to capture complementary face information related to pain. Most works in the literature focus on merely exploiting spatial information on chromatic (RGB) video data on shallow learning scenarios. However, employing deep learning techniques for spatio-temporal analysis considering Depth (D) and Thermal (T) along with RGB has high potential in this area. In this paper, we present the first state-of-the-art publicly available database, 'Multimodal Intensity Pain (MIntPAIN)' database, for RGBDT pain level recognition in sequences. We provide a first baseline results including 5 pain levels recognition by analyzing independent visual modalities and their fusion with CNN and LSTM models. From the experimental evaluation we observe that fusion of modalities helps to enhance recognition performance of pain levels in comparison to isolated ones. In particular, the combination of RGB, D, and T in an early fusion fashion achieved the best recognition rate.
|
Rain Eric Haamer, Kaustubh Kulkarni, Nasrin Imanpour, Mohammad Ahsanul Haque, Egils Avots, Michelle Breisch, et al. (2018). Changes in Facial Expression as Biometric: A Database and Benchmarks of Identification. In 8th International Workshop on Human Behavior Understanding.
Abstract: Facial dynamics can be considered as unique signatures for discrimination between people. These have started to become important topic since many devices have the possibility of unlocking using face recognition or verification. In this work, we evaluate the efficacy of the transition frames of video in emotion as compared to the peak emotion frames for identification. For experiments with transition frames we extract features from each frame of the video from a fine-tuned VGG-Face Convolutional Neural Network (CNN) and geometric features from facial landmark points. To model the temporal context of the transition frames we train a Long-Short Term Memory (LSTM) on the geometric and the CNN features. Furthermore, we employ two fusion strategies: first, an early fusion, in which the geometric and the CNN features are stacked and fed to the LSTM. Second, a late fusion, in which the prediction of the LSTMs, trained independently on the two features, are stacked and used with a Support Vector Machine (SVM). Experimental results show that the late fusion strategy gives the best results and the transition frames give better identification results as compared to the peak emotion frames.
|
Mohamed Ilyes Lakhal, Hakan Çevikalp, Sergio Escalera, & Ferda Ofli. (2018). Recurrent Neural Networks for Remote Sensing Image Classification. IETCV - IET Computer Vision, 12(7), 1040–1045.
Abstract: Automatically classifying an image has been a central problem in computer vision for decades. A plethora of models has been proposed, from handcrafted feature solutions to more sophisticated approaches such as deep learning. The authors address the problem of remote sensing image classification, which is an important problem to many real world applications. They introduce a novel deep recurrent architecture that incorporates high-level feature descriptors to tackle this challenging problem. Their solution is based on the general encoder–decoder framework. To the best of the authors’ knowledge, this is the first study to use a recurrent network structure on this task. The experimental results show that the proposed framework outperforms the previous works in the three datasets widely used in the literature. They have achieved a state-of-the-art accuracy rate of 97.29% on the UC Merced dataset.
|
Jianzhy Guo, Zhen Lei, Jun Wan, Egils Avots, Noushin Hajarolasvadi, Boris Knyazev, et al. (2018). Dominant and Complementary Emotion Recognition from Still Images of Faces. ACCESS - IEEE Access, 6, 26391–26403.
Abstract: Emotion recognition has a key role in affective computing. Recently, fine-grained emotion analysis, such as compound facial expression of emotions, has attracted high interest of researchers working on affective computing. A compound facial emotion includes dominant and complementary emotions (e.g., happily-disgusted and sadly-fearful), which is more detailed than the seven classical facial emotions (e.g., happy, disgust, and so on). Current studies on compound emotions are limited to use data sets with limited number of categories and unbalanced data distributions, with labels obtained automatically by machine learning-based algorithms which could lead to inaccuracies. To address these problems, we released the iCV-MEFED data set, which includes 50 classes of compound emotions and labels assessed by psychologists. The task is challenging due to high similarities of compound facial emotions from different categories. In addition, we have organized a challenge based on the proposed iCV-MEFED data set, held at FG workshop 2017. In this paper, we analyze the top three winner methods and perform further detailed experiments on the proposed data set. Experiments indicate that pairs of compound emotion (e.g., surprisingly-happy vs happily-surprised) are more difficult to be recognized if compared with the seven basic emotions. However, we hope the proposed data set can help to pave the way for further research on compound facial emotion recognition.
|
Pichao Wang, Wanqing Li, Philip Ogunbona, Jun Wan, & Sergio Escalera. (2018). RGB-D-based Human Motion Recognition with Deep Learning: A Survey. CVIU - Computer Vision and Image Understanding, 171, 118–139.
Abstract: Human motion recognition is one of the most important branches of human-centered research activities. In recent years, motion recognition based on RGB-D data has attracted much attention. Along with the development in artificial intelligence, deep learning techniques have gained remarkable success in computer vision. In particular, convolutional neural networks (CNN) have achieved great success for image-based tasks, and recurrent neural networks (RNN) are renowned for sequence-based problems. Specifically, deep learning methods based on the CNN and RNN architectures have been adopted for motion recognition using RGB-D data. In this paper, a detailed overview of recent advances in RGB-D-based motion recognition is presented. The reviewed methods are broadly categorized into four groups, depending on the modality adopted for recognition: RGB-based, depth-based, skeleton-based and RGB+D-based. As a survey focused on the application of deep learning to RGB-D-based motion recognition, we explicitly discuss the advantages and limitations of existing techniques. Particularly, we highlighted the methods of encoding spatial-temporal-structural information inherent in video sequence, and discuss potential directions for future research.
Keywords: Human motion recognition; RGB-D data; Deep learning; Survey
|