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Author | Diego Porres | ||||
Title | Discriminator Synthesis: On reusing the other half of Generative Adversarial Networks | Type | Conference Article | ||
Year | 2021 | Publication | Machine Learning for Creativity and Design, Neurips Workshop | Abbreviated Journal | |
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Abstract | Generative Adversarial Networks have long since revolutionized the world of computer vision and, tied to it, the world of art. Arduous efforts have gone into fully utilizing and stabilizing training so that outputs of the Generator network have the highest possible fidelity, but little has gone into using the Discriminator after training is complete. In this work, we propose to use the latter and show a way to use the features it has learned from the training dataset to both alter an image and generate one from scratch. We name this method Discriminator Dreaming, and the full code can be found at this https URL. | ||||
Address | Virtual; December 2021 | ||||
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Area | Expedition | Conference | NEURIPSW | ||
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ADAS; 601.365 | Approved | no | ||
Call Number | Admin @ si @ Por2021 | Serial | 3597 | ||
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Author | Daniel Hernandez; Antonio Espinosa; David Vazquez; Antonio Lopez; Juan C. Moure | ||||
Title | 3D Perception With Slanted Stixels on GPU | Type | Journal Article | ||
Year | 2021 | Publication | IEEE Transactions on Parallel and Distributed Systems | Abbreviated Journal | TPDS |
Volume | 32 | Issue | 10 | Pages | 2434-2447 |
Keywords | Daniel Hernandez-Juarez; Antonio Espinosa; David Vazquez; Antonio M. Lopez; Juan C. Moure | ||||
Abstract | This article presents a GPU-accelerated software design of the recently proposed model of Slanted Stixels, which represents the geometric and semantic information of a scene in a compact and accurate way. We reformulate the measurement depth model to reduce the computational complexity of the algorithm, relying on the confidence of the depth estimation and the identification of invalid values to handle outliers. The proposed massively parallel scheme and data layout for the irregular computation pattern that corresponds to a Dynamic Programming paradigm is described and carefully analyzed in performance terms. Performance is shown to scale gracefully on current generation embedded GPUs. We assess the proposed methods in terms of semantic and geometric accuracy as well as run-time performance on three publicly available benchmark datasets. Our approach achieves real-time performance with high accuracy for 2048 × 1024 image sizes and 4 × 4 Stixel resolution on the low-power embedded GPU of an NVIDIA Tegra Xavier. | ||||
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ADAS; 600.124; 600.118 | Approved | no | ||
Call Number | Admin @ si @ HEV2021 | Serial | 3561 | ||
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Author | Idoia Ruiz; Lorenzo Porzi; Samuel Rota Bulo; Peter Kontschieder; Joan Serrat | ||||
Title | Weakly Supervised Multi-Object Tracking and Segmentation | Type | Conference Article | ||
Year | 2021 | Publication | IEEE Winter Conference on Applications of Computer Vision Workshops | Abbreviated Journal | |
Volume | Issue | Pages | 125-133 | ||
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Abstract | We introduce the problem of weakly supervised MultiObject Tracking and Segmentation, i.e. joint weakly supervised instance segmentation and multi-object tracking, in which we do not provide any kind of mask annotation.
To address it, we design a novel synergistic training strategy by taking advantage of multi-task learning, i.e. classification and tracking tasks guide the training of the unsupervised instance segmentation. For that purpose, we extract weak foreground localization information, provided by Grad-CAM heatmaps, to generate a partial ground truth to learn from. Additionally, RGB image level information is employed to refine the mask prediction at the edges of the objects. We evaluate our method on KITTI MOTS, the most representative benchmark for this task, reducing the performance gap on the MOTSP metric between the fully supervised and weakly supervised approach to just 12% and 12.7 % for cars and pedestrians, respectively. |
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Address | Virtual; January 2021 | ||||
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Area | Expedition | Conference | WACVW | ||
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ADAS; 600.118; 600.124 | Approved | no | ||
Call Number | Admin @ si @ RPR2021 | Serial | 3548 | ||
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Author | Akhil Gurram; Ahmet Faruk Tuna; Fengyi Shen; Onay Urfalioglu; Antonio Lopez | ||||
Title | Monocular Depth Estimation through Virtual-world Supervision and Real-world SfM Self-Supervision | Type | Journal Article | ||
Year | 2021 | Publication | IEEE Transactions on Intelligent Transportation Systems | Abbreviated Journal | TITS |
Volume | 23 | Issue | 8 | Pages | 12738-12751 |
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Abstract | Depth information is essential for on-board perception in autonomous driving and driver assistance. Monocular depth estimation (MDE) is very appealing since it allows for appearance and depth being on direct pixelwise correspondence without further calibration. Best MDE models are based on Convolutional Neural Networks (CNNs) trained in a supervised manner, i.e., assuming pixelwise ground truth (GT). Usually, this GT is acquired at training time through a calibrated multi-modal suite of sensors. However, also using only a monocular system at training time is cheaper and more scalable. This is possible by relying on structure-from-motion (SfM) principles to generate self-supervision. Nevertheless, problems of camouflaged objects, visibility changes, static-camera intervals, textureless areas, and scale ambiguity, diminish the usefulness of such self-supervision. In this paper, we perform monocular depth estimation by virtual-world supervision (MonoDEVS) and real-world SfM self-supervision. We compensate the SfM self-supervision limitations by leveraging virtual-world images with accurate semantic and depth supervision and addressing the virtual-to-real domain gap. Our MonoDEVSNet outperforms previous MDE CNNs trained on monocular and even stereo sequences. | ||||
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ADAS; 600.118 | Approved | no | ||
Call Number | Admin @ si @ GTS2021 | Serial | 3598 | ||
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Author | Gabriel Villalonga | ||||
Title | Leveraging Synthetic Data to Create Autonomous Driving Perception Systems | Type | Book Whole | ||
Year | 2021 | Publication | PhD Thesis, Universitat Autonoma de Barcelona-CVC | Abbreviated Journal | |
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Abstract | Manually annotating images to develop vision models has been a major bottleneck
since computer vision and machine learning started to walk together. This has been more evident since computer vision falls on the shoulders of data-hungry deep learning techniques. When addressing on-board perception for autonomous driving, the curse of data annotation is exacerbated due to the use of additional sensors such as LiDAR. Therefore, any approach aiming at reducing such a timeconsuming and costly work is of high interest for addressing autonomous driving and, in fact, for any application requiring some sort of artificial perception. In the last decade, it has been shown that leveraging from synthetic data is a paradigm worth to pursue in order to minimizing manual data annotation. The reason is that the automatic process of generating synthetic data can also produce different types of associated annotations (e.g. object bounding boxes for synthetic images and LiDAR pointclouds, pixel/point-wise semantic information, etc.). Directly using synthetic data for training deep perception models may not be the definitive solution in all circumstances since it can appear a synth-to-real domain shift. In this context, this work focuses on leveraging synthetic data to alleviate manual annotation for three perception tasks related to driving assistance and autonomous driving. In all cases, we assume the use of deep convolutional neural networks (CNNs) to develop our perception models. The first task addresses traffic sign recognition (TSR), a kind of multi-class classification problem. We assume that the number of sign classes to be recognized must be suddenly increased without having annotated samples to perform the corresponding TSR CNN re-training. We show that leveraging synthetic samples of such new classes and transforming them by a generative adversarial network (GAN) trained on the known classes (i.e. without using samples from the new classes), it is possible to re-train the TSR CNN to properly classify all the signs for a ∼ 1/4 ratio of new/known sign classes. The second task addresses on-board 2D object detection, focusing on vehicles and pedestrians. In this case, we assume that we receive a set of images without the annotations required to train an object detector, i.e. without object bounding boxes. Therefore, our goal is to self-annotate these images so that they can later be used to train the desired object detector. In order to reach this goal, we leverage from synthetic data and propose a semi-supervised learning approach based on the co-training idea. In fact, we use a GAN to reduce the synthto-real domain shift before applying co-training. Our quantitative results show that co-training and GAN-based image-to-image translation complement each other up to allow the training of object detectors without manual annotation, and still almost reaching the upper-bound performances of the detectors trained from human annotations. While in previous tasks we focus on vision-based perception, the third task we address focuses on LiDAR pointclouds. Our initial goal was to develop a 3D object detector trained on synthetic LiDAR-style pointclouds. While for images we may expect synth/real-to-real domain shift due to differences in their appearance (e.g. when source and target images come from different camera sensors), we did not expect so for LiDAR pointclouds since these active sensors factor out appearance and provide sampled shapes. However, in practice, we have seen that it can be domain shift even among real-world LiDAR pointclouds. Factors such as the sampling parameters of the LiDARs, the sensor suite configuration onboard the ego-vehicle, and the human annotation of 3D bounding boxes, do induce a domain shift. We show it through comprehensive experiments with different publicly available datasets and 3D detectors. This redirected our goal towards the design of a GAN for pointcloud-to-pointcloud translation, a relatively unexplored topic. Finally, it is worth to mention that all the synthetic datasets used for these three tasks, have been designed and generated in the context of this PhD work and will be publicly released. Overall, we think this PhD presents several steps forward to encourage leveraging synthetic data for developing deep perception models in the field of driving assistance and autonomous driving. |
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Address | February 2021 | ||||
Corporate Author | Thesis | Ph.D. thesis | |||
Publisher | Ediciones Graficas Rey | Place of Publication | Editor | Antonio Lopez;German Ros | |
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ISSN | ISBN | 978-84-122714-2-3 | Medium | ||
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ADAS; 600.118 | Approved | no | ||
Call Number | Admin @ si @ Vil2021 | Serial | 3599 | ||
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Author | Jose Luis Gomez; Gabriel Villalonga; Antonio Lopez | ||||
Title | Co-Training for Deep Object Detection: Comparing Single-Modal and Multi-Modal Approaches | Type | Journal Article | ||
Year | 2021 | Publication | Sensors | Abbreviated Journal | SENS |
Volume | 21 | Issue | 9 | Pages | 3185 |
Keywords | co-training; multi-modality; vision-based object detection; ADAS; self-driving | ||||
Abstract | Top-performing computer vision models are powered by convolutional neural networks (CNNs). Training an accurate CNN highly depends on both the raw sensor data and their associated ground truth (GT). Collecting such GT is usually done through human labeling, which is time-consuming and does not scale as we wish. This data-labeling bottleneck may be intensified due to domain shifts among image sensors, which could force per-sensor data labeling. In this paper, we focus on the use of co-training, a semi-supervised learning (SSL) method, for obtaining self-labeled object bounding boxes (BBs), i.e., the GT to train deep object detectors. In particular, we assess the goodness of multi-modal co-training by relying on two different views of an image, namely, appearance (RGB) and estimated depth (D). Moreover, we compare appearance-based single-modal co-training with multi-modal. Our results suggest that in a standard SSL setting (no domain shift, a few human-labeled data) and under virtual-to-real domain shift (many virtual-world labeled data, no human-labeled data) multi-modal co-training outperforms single-modal. In the latter case, by performing GAN-based domain translation both co-training modalities are on par, at least when using an off-the-shelf depth estimation model not specifically trained on the translated images. | ||||
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ADAS; 600.118 | Approved | no | ||
Call Number | Admin @ si @ GVL2021 | Serial | 3562 | ||
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Author | Hannes Mueller; Andre Groeger; Jonathan Hersh; Andrea Matranga; Joan Serrat | ||||
Title | Monitoring war destruction from space using machine learning | Type | Journal Article | ||
Year | 2021 | Publication | Proceedings of the National Academy of Sciences of the United States of America | Abbreviated Journal | PNAS |
Volume | 118 | Issue | 23 | Pages | e2025400118 |
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Abstract | Existing data on building destruction in conflict zones rely on eyewitness reports or manual detection, which makes it generally scarce, incomplete, and potentially biased. This lack of reliable data imposes severe limitations for media reporting, humanitarian relief efforts, human-rights monitoring, reconstruction initiatives, and academic studies of violent conflict. This article introduces an automated method of measuring destruction in high-resolution satellite images using deep-learning techniques combined with label augmentation and spatial and temporal smoothing, which exploit the underlying spatial and temporal structure of destruction. As a proof of concept, we apply this method to the Syrian civil war and reconstruct the evolution of damage in major cities across the country. Our approach allows generating destruction data with unprecedented scope, resolution, and frequency—and makes use of the ever-higher frequency at which satellite imagery becomes available. | ||||
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ADAS; 600.118 | Approved | no | ||
Call Number | Admin @ si @ MGH2021 | Serial | 3584 | ||
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Author | Gemma Rotger | ||||
Title | Lifelike Humans: Detailed Reconstruction of Expressive Human Faces | Type | Book Whole | ||
Year | 2021 | Publication | PhD Thesis, Universitat Autonoma de Barcelona-CVC | Abbreviated Journal | |
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Abstract | Developing human-like digital characters is a challenging task since humans are used to recognizing our fellows, and find the computed generated characters inadequately humanized. To fulfill the standards of the videogame and digital film productions it is necessary to model and animate these characters the most closely to human beings. However, it is an arduous and expensive task, since many artists and specialists are required to work on a single character. Therefore, to fulfill these requirements we found an interesting option to study the automatic creation of detailed characters through inexpensive setups. In this work, we develop novel techniques to bring detailed characters by combining different aspects that stand out when developing realistic characters, skin detail, facial hairs, expressions, and microexpressions. We examine each of the mentioned areas with the aim of automatically recover each of the parts without user interaction nor training data. We study the problems for their robustness but also for the simplicity of the setup, preferring single-image with uncontrolled illumination and methods that can be easily computed with the commodity of a standard laptop. A detailed face with wrinkles and skin details is vital to develop a realistic character. In this work, we introduce our method to automatically describe facial wrinkles on the image and transfer to the recovered base face. Then we advance to facial hair recovery by resolving a fitting problem with a novel parametrization model. As of last, we develop a mapping function that allows transfer expressions and microexpressions between different meshes, which provides realistic animations to our detailed mesh. We cover all the mentioned points with the focus on key aspects as (i) how to describe skin wrinkles in a simple and straightforward manner, (ii) how to recover 3D from 2D detections, (iii) how to recover and model facial hair from 2D to 3D, (iv) how to transfer expressions between models holding both skin detail and facial hair, (v) how to perform all the described actions without training data nor user interaction. In this work, we present our proposals to solve these aspects with an efficient and simple setup. We validate our work with several datasets both synthetic and real data, prooving remarkable results even in challenging cases as occlusions as glasses, thick beards, and indeed working with different face topologies like single-eyed cyclops. | ||||
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Corporate Author | Thesis | Ph.D. thesis | |||
Publisher | Ediciones Graficas Rey | Place of Publication | Editor | Felipe Lumbreras;Antonio Agudo | |
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ISSN | ISBN | 978-84-122714-3-0 | Medium | ||
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Notes ![]() |
ADAS | Approved | no | ||
Call Number | Admin @ si @ Rot2021 | Serial | 3513 | ||
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