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Jiaolong Xu. (2015). Domain Adaptation of Deformable Part-based Models (Antonio Lopez, Ed.). Ph.D. thesis, , .
Abstract: On-board pedestrian detection is crucial for Advanced Driver Assistance Systems
(ADAS). An accurate classication is fundamental for vision-based pedestrian detection.
The underlying assumption for learning classiers is that the training set and the deployment environment (testing) follow the same probability distribution regarding the features used by the classiers. However, in practice, there are dierent reasons that can break this constancy assumption. Accordingly, reusing existing classiers by adapting them from the previous training environment (source domain) to the new testing one (target domain) is an approach with increasing acceptance in the computer vision community. In this thesis we focus on the domain adaptation of deformable part-based models (DPMs) for pedestrian detection. As a prof of concept, we use a computer graphic based synthetic dataset, i.e. a virtual world, as the source domain, and adapt the virtual-world trained DPM detector to various real-world dataset.
We start by exploiting the maximum detection accuracy of the virtual-world
trained DPM. Even though, when operating in various real-world datasets, the virtualworld trained detector still suer from accuracy degradation due to the domain gap of virtual and real worlds. We then focus on domain adaptation of DPM. At the rst step, we consider single source and single target domain adaptation and propose two batch learning methods, namely A-SSVM and SA-SSVM. Later, we further consider leveraging multiple target (sub-)domains for progressive domain adaptation and propose a hierarchical adaptive structured SVM (HA-SSVM) for optimization. Finally, we extend HA-SSVM for the challenging online domain adaptation problem, aiming at making the detector to automatically adapt to the target domain online, without any human intervention. All of the proposed methods in this thesis do not require
revisiting source domain data. The evaluations are done on the Caltech pedestrian detection benchmark. Results show that SA-SSVM slightly outperforms A-SSVM and avoids accuracy drops as high as 15 points when comparing with a non-adapted detector. The hierarchical model learned by HA-SSVM further boosts the domain adaptation performance. Finally, the online domain adaptation method has demonstrated that it can achieve comparable accuracy to the batch learned models while not requiring manually label target domain examples. Domain adaptation for pedestrian detection is of paramount importance and a relatively unexplored area. We humbly hope the work in this thesis could provide foundations for future work in this area.
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Xavier Otazu, Olivier Penacchio, & Xim Cerda-Company. (2015). Brightness and colour induction through contextual influences in V1. In Scottish Vision Group 2015 SGV2015 (Vol. 12, pp. 1208–2012).
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Olivier Penacchio, Xavier Otazu, A. wilkins, & J. Harris. (2015). Uncomfortable images prevent lateral interactions in the cortex from providing a sparse code. In European Conference on Visual Perception ECVP2015.
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Xavier Otazu, Olivier Penacchio, & Xim Cerda-Company. (2015). An excitatory-inhibitory firing rate model accounts for brightness induction, colour induction and visual discomfort. In Barcelona Computational, Cognitive and Systems Neuroscience.
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Santiago Segui, Oriol Pujol, & Jordi Vitria. (2015). Learning to count with deep object features. In Deep Vision: Deep Learning in Computer Vision, CVPR 2015 Workshop (pp. 90–96).
Abstract: Learning to count is a learning strategy that has been recently proposed in the literature for dealing with problems where estimating the number of object instances in a scene is the final objective. In this framework, the task of learning to detect and localize individual object instances is seen as a harder task that can be evaded by casting the problem as that of computing a regression value from hand-crafted image features. In this paper we explore the features that are learned when training a counting convolutional neural
network in order to understand their underlying representation.
To this end we define a counting problem for MNIST data and show that the internal representation of the network is able to classify digits in spite of the fact that no direct supervision was provided for them during training.
We also present preliminary results about a deep network that is able to count the number of pedestrians in a scene.
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Nuria Cirera, Alicia Fornes, & Josep Llados. (2015). Hidden Markov model topology optimization for handwriting recognition. In 13th International Conference on Document Analysis and Recognition ICDAR2015 (pp. 626–630).
Abstract: In this paper we present a method to optimize the topology of linear left-to-right hidden Markov models. These models are very popular for sequential signals modeling on tasks such as handwriting recognition. Many topology definition methods select the number of states for a character model based
on character length. This can be a drawback when characters are shorter than the minimum allowed by the model, since they can not be properly trained nor recognized. The proposed method optimizes the number of states per model by automatically including convenient skip-state transitions and therefore it avoids the aforementioned problem.We discuss and compare our method with other character length-based methods such the Fixed, Bakis and Quantile methods. Our proposal performs well on off-line handwriting recognition task.
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Tadashi Araki, Nobutaka Ikeda, Nilanjan Dey, Sayan Chakraborty, Luca Saba, Dinesh Kumar, et al. (2015). A comparative approach of four different image registration techniques for quantitative assessment of coronary artery calcium lesions using intravascular ultrasound. CMPB - Computer Methods and Programs in Biomedicine, 118(2), 158–172.
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Pau Riba, Josep Llados, & Alicia Fornes. (2015). Handwritten Word Spotting by Inexact Matching of Grapheme Graphs. In 13th International Conference on Document Analysis and Recognition ICDAR2015 (pp. 781–785).
Abstract: This paper presents a graph-based word spotting for handwritten documents. Contrary to most word spotting techniques, which use statistical representations, we propose a structural representation suitable to be robust to the inherent deformations of handwriting. Attributed graphs are constructed using a part-based approach. Graphemes extracted from shape convexities are used as stable units of handwriting, and are associated to graph nodes. Then, spatial relations between them determine graph edges. Spotting is defined in terms of an error-tolerant graph matching using bipartite-graph matching algorithm. To make the method usable in large datasets, a graph indexing approach that makes use of binary embeddings is used as preprocessing. Historical documents are used as experimental framework. The approach is comparable to statistical ones in terms of time and memory requirements, especially when dealing with large document collections.
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Andres Traumann, Gholamreza Anbarjafari, & Sergio Escalera. (2015). Accurate 3D Measurement Using Optical Depth Information. EL - Electronic Letters, 51(18), 1420–1422.
Abstract: A novel three-dimensional measurement technique is proposed. The methodology consists in mapping from the screen coordinates reported by the optical camera to the real world, and integrating distance gradients from the beginning to the end point, while also minimising the error through fitting pixel locations to a smooth curve. The results demonstrate accuracy of less than half a centimetre using Microsoft Kinect II.
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Kamal Nasrollahi, Sergio Escalera, P. Rasti, Gholamreza Anbarjafari, Xavier Baro, Hugo Jair Escalante, et al. (2015). Deep Learning based Super-Resolution for Improved Action Recognition. In 5th International Conference on Image Processing Theory, Tools and Applications IPTA2015 (pp. 67–72).
Abstract: Action recognition systems mostly work with videos of proper quality and resolution. Even most challenging benchmark databases for action recognition, hardly include videos of low-resolution from, e.g., surveillance cameras. In videos recorded by such cameras, due to the distance between people and cameras, people are pictured very small and hence challenge action recognition algorithms. Simple upsampling methods, like bicubic interpolation, cannot retrieve all the detailed information that can help the recognition. To deal with this problem, in this paper we combine results of bicubic interpolation with results of a state-ofthe-art deep learning-based super-resolution algorithm, through an alpha-blending approach. The experimental results obtained on down-sampled version of a large subset of Hoolywood2 benchmark database show the importance of the proposed system in increasing the recognition rate of a state-of-the-art action recognition system for handling low-resolution videos.
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Isabelle Guyon, Kristin Bennett, Gavin Cawley, Hugo Jair Escalante, & Sergio Escalera. (2015). The AutoML challenge on codalab. In IEEE International Joint Conference on Neural Networks IJCNN2015.
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Gerard Canal, Cecilio Angulo, & Sergio Escalera. (2015). Gesture based Human Multi-Robot interaction. In IEEE International Joint Conference on Neural Networks IJCNN2015.
Abstract: The emergence of robot applications for nontechnical users implies designing new ways of interaction between robotic platforms and users. The main goal of this work is the development of a gestural interface to interact with robots
in a similar way as humans do, allowing the user to provide information of the task with non-verbal communication. The gesture recognition application has been implemented using the Microsoft’s KinectTM v2 sensor. Hence, a real-time algorithm based on skeletal features is described to deal with both, static
gestures and dynamic ones, being the latter recognized using a weighted Dynamic Time Warping method. The gesture recognition application has been implemented in a multi-robot case.
A NAO humanoid robot is in charge of interacting with the users and respond to the visual signals they produce. Moreover, a wheeled Wifibot robot carries both the sensor and the NAO robot, easing navigation when necessary. A broad set of user tests have been carried out demonstrating that the system is, indeed, a
natural approach to human robot interaction, with a fast response and easy to use, showing high gesture recognition rates.
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Xavier Baro, Jordi Gonzalez, Junior Fabian, Miguel Angel Bautista, Marc Oliu, Hugo Jair Escalante, et al. (2015). ChaLearn Looking at People 2015 challenges: action spotting and cultural event recognition. In 2015 IEEE Conference on Computer Vision and Pattern Recognition Worshops (CVPRW) (pp. 1–9).
Abstract: Following previous series on Looking at People (LAP) challenges [6, 5, 4], ChaLearn ran two competitions to be presented at CVPR 2015: action/interaction spotting and cultural event recognition in RGB data. We ran a second round on human activity recognition on RGB data sequences. In terms of cultural event recognition, tens of categories have to be recognized. This involves scene understanding and human analysis. This paper summarizes the two performed challenges and obtained results. Details of the ChaLearn LAP competitions can be found at http://gesture.chalearn.org/.
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Andres Traumann, Sergio Escalera, & Gholamreza Anbarjafari. (2015). A New Retexturing Method for Virtual Fitting Room Using Kinect 2 Camera. In 2015 IEEE Conference on Computer Vision and Pattern Recognition Worshops (CVPRW) (pp. 75–79).
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Ramin Irani, Kamal Nasrollahi, Chris Bahnsen, D.H. Lundtoft, Thomas B. Moeslund, Marc O. Simon, et al. (2015). Spatio-temporal Analysis of RGB-D-T Facial Images for Multimodal Pain Level Recognition. In 2015 IEEE Conference on Computer Vision and Pattern Recognition Worshops (CVPRW) (pp. 88–95).
Abstract: Pain is a vital sign of human health and its automatic detection can be of crucial importance in many different contexts, including medical scenarios. While most available computer vision techniques are based on RGB, in this paper, we investigate the effect of combining RGB, depth, and thermal
facial images for pain detection and pain intensity level recognition. For this purpose, we extract energies released by facial pixels using a spatiotemporal filter. Experiments on a group of 12 elderly people applying the multimodal approach show that the proposed method successfully detects pain and recognizes between three intensity levels in 82% of the analyzed frames improving more than 6% over RGB only analysis in similar conditions.
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