Carlo Gatta, Eloi Puertas, & Oriol Pujol. (2011). Multi-Scale Stacked Sequential Learning. PR - Pattern Recognition, 44(10-11), 2414–2416.
Abstract: One of the most widely used assumptions in supervised learning is that data is independent and identically distributed. This assumption does not hold true in many real cases. Sequential learning is the discipline of machine learning that deals with dependent data such that neighboring examples exhibit some kind of relationship. In the literature, there are different approaches that try to capture and exploit this correlation, by means of different methodologies. In this paper we focus on meta-learning strategies and, in particular, the stacked sequential learning approach. The main contribution of this work is two-fold: first, we generalize the stacked sequential learning. This generalization reflects the key role of neighboring interactions modeling. Second, we propose an effective and efficient way of capturing and exploiting sequential correlations that takes into account long-range interactions by means of a multi-scale pyramidal decomposition of the predicted labels. Additionally, this new method subsumes the standard stacked sequential learning approach. We tested the proposed method on two different classification tasks: text lines classification in a FAQ data set and image classification. Results on these tasks clearly show that our approach outperforms the standard stacked sequential learning. Moreover, we show that the proposed method allows to control the trade-off between the detail and the desired range of the interactions.
Keywords: Stacked sequential learning; Multiscale; Multiresolution; Contextual classification
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Bogdan Raducanu, & Fadi Dornaika. (2012). A Supervised Non-linear Dimensionality Reduction Approach for Manifold Learning. PR - Pattern Recognition, 45(6), 2432–2444.
Abstract: IF= 2.61
IF=2.61 (2010)
In this paper we introduce a novel supervised manifold learning technique called Supervised Laplacian Eigenmaps (S-LE), which makes use of class label information to guide the procedure of non-linear dimensionality reduction by adopting the large margin concept. The graph Laplacian is split into two components: within-class graph and between-class graph to better characterize the discriminant property of the data. Our approach has two important characteristics: (i) it adaptively estimates the local neighborhood surrounding each sample based on data density and similarity and (ii) the objective function simultaneously maximizes the local margin between heterogeneous samples and pushes the homogeneous samples closer to each other.
Our approach has been tested on several challenging face databases and it has been conveniently compared with other linear and non-linear techniques, demonstrating its superiority. Although we have concentrated in this paper on the face recognition problem, the proposed approach could also be applied to other category of objects characterized by large variations in their appearance (such as hand or body pose, for instance.
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Daniel Hernandez, Antonio Espinosa, David Vazquez, Antonio Lopez, & Juan C. Moure. (2021). 3D Perception With Slanted Stixels on GPU. TPDS - IEEE Transactions on Parallel and Distributed Systems, 32(10), 2434–2447.
Abstract: This article presents a GPU-accelerated software design of the recently proposed model of Slanted Stixels, which represents the geometric and semantic information of a scene in a compact and accurate way. We reformulate the measurement depth model to reduce the computational complexity of the algorithm, relying on the confidence of the depth estimation and the identification of invalid values to handle outliers. The proposed massively parallel scheme and data layout for the irregular computation pattern that corresponds to a Dynamic Programming paradigm is described and carefully analyzed in performance terms. Performance is shown to scale gracefully on current generation embedded GPUs. We assess the proposed methods in terms of semantic and geometric accuracy as well as run-time performance on three publicly available benchmark datasets. Our approach achieves real-time performance with high accuracy for 2048 × 1024 image sizes and 4 × 4 Stixel resolution on the low-power embedded GPU of an NVIDIA Tegra Xavier.
Keywords: Daniel Hernandez-Juarez; Antonio Espinosa; David Vazquez; Antonio M. Lopez; Juan C. Moure
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David Guillamet, Jordi Vitria, & B. Shiele. (2003). Introducing a weighted non-negative matrix factorization for image classification. PRL - Pattern Recognition Letters, 24(14), 2447–2454.
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Arjan Gijsenij, Theo Gevers, & Joost Van de Weijer. (2011). Computational Color Constancy: Survey and Experiments. TIP - IEEE Transactions on Image Processing, 20(9), 2475–2489.
Abstract: Computational color constancy is a fundamental prerequisite for many computer vision applications. This paper presents a survey of many recent developments and state-of-the- art methods. Several criteria are proposed that are used to assess the approaches. A taxonomy of existing algorithms is proposed and methods are separated in three groups: static methods, gamut-based methods and learning-based methods. Further, the experimental setup is discussed including an overview of publicly available data sets. Finally, various freely available methods, of which some are considered to be state-of-the-art, are evaluated on two data sets.
Keywords: computational color constancy;computer vision application;gamut-based method;learning-based method;static method;colour vision;computer vision;image colour analysis;learning (artificial intelligence);lighting
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Adela Barbulescu, Wenjuan Gong, Jordi Gonzalez, Thomas B. Moeslund, & Xavier Roca. (2012). 3D Human Pose Estimation Using 2D Body Part Detectors. In 21st International Conference on Pattern Recognition (pp. 2484–2487).
Abstract: Automatic 3D reconstruction of human poses from monocular images is a challenging and popular topic in the computer vision community, which provides a wide range of applications in multiple areas. Solutions for 3D pose estimation involve various learning approaches, such as support vector machines and Gaussian processes, but many encounter difficulties in cluttered scenarios and require additional input data, such as silhouettes, or controlled camera settings. We present a framework that is capable of estimating the 3D pose of a person from single images or monocular image sequences without requiring background information and which is robust to camera variations. The framework models the non-linearity present in human pose estimation as it benefits from flexible learning approaches, including a highly customizable 2D detector. Results on the HumanEva benchmark show how they perform and influence the quality of the 3D pose estimates.
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Miguel Oliveira, L. Seabra Lopes, G. Hyun Lim, S. Hamidreza Kasaei, Angel Sappa, & A. Tom. (2015). Concurrent Learning of Visual Codebooks and Object Categories in Openended Domains. In International Conference on Intelligent Robots and Systems (pp. 2488–2495).
Abstract: In open-ended domains, robots must continuously learn new object categories. When the training sets are created offline, it is not possible to ensure their representativeness with respect to the object categories and features the system will find when operating online. In the Bag of Words model, visual codebooks are constructed from training sets created offline. This might lead to non-discriminative visual words and, as a consequence, to poor recognition performance. This paper proposes a visual object recognition system which concurrently learns in an incremental and online fashion both the visual object category representations as well as the codebook words used to encode them. The codebook is defined using Gaussian Mixture Models which are updated using new object views. The approach contains similarities with the human visual object recognition system: evidence suggests that the development of recognition capabilities occurs on multiple levels and is sustained over large periods of time. Results show that the proposed system with concurrent learning of object categories and codebooks is capable of learning more categories, requiring less examples, and with similar accuracies, when compared to the classical Bag of Words approach using offline constructed codebooks.
Keywords: Visual Learning; Computer Vision; Autonomous Agents
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Ajian Liu, Chenxu Zhao, Zitong Yu, Jun Wan, Anyang Su, Xing Liu, et al. (2022). Contrastive Context-Aware Learning for 3D High-Fidelity Mask Face Presentation Attack Detection. TIForensicSEC - IEEE Transactions on Information Forensics and Security, 17, 2497–2507.
Abstract: Face presentation attack detection (PAD) is essential to secure face recognition systems primarily from high-fidelity mask attacks. Most existing 3D mask PAD benchmarks suffer from several drawbacks: 1) a limited number of mask identities, types of sensors, and a total number of videos; 2) low-fidelity quality of facial masks. Basic deep models and remote photoplethysmography (rPPG) methods achieved acceptable performance on these benchmarks but still far from the needs of practical scenarios. To bridge the gap to real-world applications, we introduce a large-scale Hi gh- Fi delity Mask dataset, namely HiFiMask . Specifically, a total amount of 54,600 videos are recorded from 75 subjects with 225 realistic masks by 7 new kinds of sensors. Along with the dataset, we propose a novel C ontrastive C ontext-aware L earning (CCL) framework. CCL is a new training methodology for supervised PAD tasks, which is able to learn by leveraging rich contexts accurately (e.g., subjects, mask material and lighting) among pairs of live faces and high-fidelity mask attacks. Extensive experimental evaluations on HiFiMask and three additional 3D mask datasets demonstrate the effectiveness of our method. The codes and dataset will be released soon.
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Meysam Madadi, Hugo Bertiche, & Sergio Escalera. (2021). Deep unsupervised 3D human body reconstruction from a sparse set of landmarks. IJCV - International Journal of Computer Vision, 129, 2499–2512.
Abstract: In this paper we propose the first deep unsupervised approach in human body reconstruction to estimate body surface from a sparse set of landmarks, so called DeepMurf. We apply a denoising autoencoder to estimate missing landmarks. Then we apply an attention model to estimate body joints from landmarks. Finally, a cascading network is applied to regress parameters of a statistical generative model that reconstructs body. Our set of proposed loss functions allows us to train the network in an unsupervised way. Results on four public datasets show that our approach accurately reconstructs the human body from real world mocap data.
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Chenshen Wu, & Joost Van de Weijer. (2023). Density Map Distillation for Incremental Object Counting. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (pp. 2505–2514).
Abstract: We investigate the problem of incremental learning for object counting, where a method must learn to count a variety of object classes from a sequence of datasets. A naïve approach to incremental object counting would suffer from catastrophic forgetting, where it would suffer from a dramatic performance drop on previous tasks. In this paper, we propose a new exemplar-free functional regularization method, called Density Map Distillation (DMD). During training, we introduce a new counter head for each task and introduce a distillation loss to prevent forgetting of previous tasks. Additionally, we introduce a cross-task adaptor that projects the features of the current backbone to the previous backbone. This projector allows for the learning of new features while the backbone retains the relevant features for previous tasks. Finally, we set up experiments of incremental learning for counting new objects. Results confirm that our method greatly reduces catastrophic forgetting and outperforms existing methods.
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Jon Almazan, Albert Gordo, Alicia Fornes, & Ernest Valveny. (2014). Word Spotting and Recognition with Embedded Attributes. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 36(12), 2552–2566.
Abstract: This article addresses the problems of word spotting and word recognition on images. In word spotting, the goal is to find all instances of a query word in a dataset of images. In recognition, the goal is to recognize the content of the word image, usually aided by a dictionary or lexicon. We describe an approach in which both word images and text strings are embedded in a common vectorial subspace. This is achieved by a combination of label embedding and attributes learning, and a common subspace regression. In this subspace, images and strings that represent the same word are close together, allowing one to cast recognition and retrieval tasks as a nearest neighbor problem. Contrary to most other existing methods, our representation has a fixed length, is low dimensional, and is very fast to compute and, especially, to compare. We test our approach on four public datasets of both handwritten documents and natural images showing results comparable or better than the state-of-the-art on spotting and recognition tasks.
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Victor Vaquero, German Ros, Francesc Moreno-Noguer, Antonio Lopez, & Alberto Sanfeliu. (2017). Joint coarse-and-fine reasoning for deep optical flow. In 24th International Conference on Image Processing (pp. 2558–2562).
Abstract: We propose a novel representation for dense pixel-wise estimation tasks using CNNs that boosts accuracy and reduces training time, by explicitly exploiting joint coarse-and-fine reasoning. The coarse reasoning is performed over a discrete classification space to obtain a general rough solution, while the fine details of the solution are obtained over a continuous regression space. In our approach both components are jointly estimated, which proved to be beneficial for improving estimation accuracy. Additionally, we propose a new network architecture, which combines coarse and fine components by treating the fine estimation as a refinement built on top of the coarse solution, and therefore adding details to the general prediction. We apply our approach to the challenging problem of optical flow estimation and empirically validate it against state-of-the-art CNN-based solutions trained from scratch and tested on large optical flow datasets.
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Robert Benavente, Maria Vanrell, & Ramon Baldrich. (2008). Parametric Fuzzy Sets for Automatic Color Naming. Journal of the Optical Society of America A, 2582–2593.
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Javier Marin, David Vazquez, Antonio Lopez, Jaume Amores, & Bastian Leibe. (2013). Random Forests of Local Experts for Pedestrian Detection. In 15th IEEE International Conference on Computer Vision (pp. 2592–2599). IEEE.
Abstract: Pedestrian detection is one of the most challenging tasks in computer vision, and has received a lot of attention in the last years. Recently, some authors have shown the advantages of using combinations of part/patch-based detectors in order to cope with the large variability of poses and the existence of partial occlusions. In this paper, we propose a pedestrian detection method that efficiently combines multiple local experts by means of a Random Forest ensemble. The proposed method works with rich block-based representations such as HOG and LBP, in such a way that the same features are reused by the multiple local experts, so that no extra computational cost is needed with respect to a holistic method. Furthermore, we demonstrate how to integrate the proposed approach with a cascaded architecture in order to achieve not only high accuracy but also an acceptable efficiency. In particular, the resulting detector operates at five frames per second using a laptop machine. We tested the proposed method with well-known challenging datasets such as Caltech, ETH, Daimler, and INRIA. The method proposed in this work consistently ranks among the top performers in all the datasets, being either the best method or having a small difference with the best one.
Keywords: ADAS; Random Forest; Pedestrian Detection
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Cesar de Souza, Adrien Gaidon, Yohann Cabon, & Antonio Lopez. (2017). Procedural Generation of Videos to Train Deep Action Recognition Networks. In 30th IEEE Conference on Computer Vision and Pattern Recognition (pp. 2594–2604).
Abstract: Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic training data for action recognition, as it has recently shown promising results for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation and other computer graphics techniques of modern game engines. We generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for ”Procedural Human Action Videos”. It contains a total of 39, 982 videos, with more than 1, 000 examples for each action of 35 categories. Our approach is not limited to existing motion capture sequences, and we procedurally define 14 synthetic actions. We introduce a deep multi-task representation learning architecture to mix synthetic and real videos, even if the action categories differ. Our experiments on the UCF101 and HMDB51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance, significantly
outperforming fine-tuning state-of-the-art unsupervised generative models of videos.
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