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Tao Wu, Kai Wang, Chuanming Tang, & Jianlin Zhang. (2024). Diffusion-based network for unsupervised landmark detection. Knowledge-Based Systems, 292, 111627.
Abstract: Landmark detection is a fundamental task aiming at identifying specific landmarks that serve as representations of distinct object features within an image. However, the present landmark detection algorithms often adopt complex architectures and are trained in a supervised manner using large datasets to achieve satisfactory performance. When faced with limited data, these algorithms tend to experience a notable decline in accuracy. To address these drawbacks, we propose a novel diffusion-based network (DBN) for unsupervised landmark detection, which leverages the generation ability of the diffusion models to detect the landmark locations. In particular, we introduce a dual-branch encoder (DualE) for extracting visual features and predicting landmarks. Additionally, we lighten the decoder structure for faster inference, referred to as LightD. By this means, we avoid relying on extensive data comparison and the necessity of designing complex architectures as in previous methods. Experiments on CelebA, AFLW, 300W and Deepfashion benchmarks have shown that DBN performs state-of-the-art compared to the existing methods. Furthermore, DBN shows robustness even when faced with limited data cases.
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Hunor Laczko, Meysam Madadi, Sergio Escalera, & Jordi Gonzalez. (2024). A Generative Multi-Resolution Pyramid and Normal-Conditioning 3D Cloth Draping. In Winter Conference on Applications of Computer Vision (pp. 8709–8718).
Abstract: RGB cloth generation has been deeply studied in the related literature, however, 3D garment generation remains an open problem. In this paper, we build a conditional variational autoencoder for 3D garment generation and draping. We propose a pyramid network to add garment details progressively in a canonical space, i.e. unposing and unshaping the garments w.r.t. the body. We study conditioning the network on surface normal UV maps, as an intermediate representation, which is an easier problem to optimize than 3D coordinates. Our results on two public datasets, CLOTH3D and CAPE, show that our model is robust, controllable in terms of detail generation by the use of multi-resolution pyramids, and achieves state-of-the-art results that can highly generalize to unseen garments, poses, and shapes even when training with small amounts of data.
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Javier Vazquez, Graham D. Finlayson, & Luis Herranz. (2024). Improving the perception of low-light enhanced images. Optics Express, 32(4), 5174–5190.
Abstract: Improving images captured under low-light conditions has become an important topic in computational color imaging, as it has a wide range of applications. Most current methods are either based on handcrafted features or on end-to-end training of deep neural networks that mostly focus on minimizing some distortion metric —such as PSNR or SSIM— on a set of training images. However, the minimization of distortion metrics does not mean that the results are optimal in terms of perception (i.e. perceptual quality). As an example, the perception-distortion trade-off states that, close to the optimal results, improving distortion results in worsening perception. This means that current low-light image enhancement methods —that focus on distortion minimization— cannot be optimal in the sense of obtaining a good image in terms of perception errors. In this paper, we propose a post-processing approach in which, given the original low-light image and the result of a specific method, we are able to obtain a result that resembles as much as possible that of the original method, but, at the same time, giving an improvement in the perception of the final image. More in detail, our method follows the hypothesis that in order to minimally modify the perception of an input image, any modification should be a combination of a local change in the shading across a scene and a global change in illumination color. We demonstrate the ability of our method quantitatively using perceptual blind image metrics such as BRISQUE, NIQE, or UNIQUE, and through user preference tests.
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Vacit Oguz Yazici, Longlong Yu, Arnau Ramisa, Luis Herranz, & Joost Van de Weijer. (2024). Main product detection with graph networks for fashion. MTAP - Multimedia Tools and Applications, 83, 3215–3231.
Abstract: Computer vision has established a foothold in the online fashion retail industry. Main product detection is a crucial step of vision-based fashion product feed parsing pipelines, focused on identifying the bounding boxes that contain the product being sold in the gallery of images of the product page. The current state-of-the-art approach does not leverage the relations between regions in the image, and treats images of the same product independently, therefore not fully exploiting visual and product contextual information. In this paper, we propose a model that incorporates Graph Convolutional Networks (GCN) that jointly represent all detected bounding boxes in the gallery as nodes. We show that the proposed method is better than the state-of-the-art, especially, when we consider the scenario where title-input is missing at inference time and for cross-dataset evaluation, our method outperforms previous approaches by a large margin.
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Alex Gomez-Villa, Bartlomiej Twardowski, Kai Wang, & Joost van de Weijer. (2024). Plasticity-Optimized Complementary Networks for Unsupervised Continual Learning. In Winter Conference on Applications of Computer Vision (pp. 1690–1700).
Abstract: Continuous unsupervised representation learning (CURL) research has greatly benefited from improvements in self-supervised learning (SSL) techniques. As a result, existing CURL methods using SSL can learn high-quality representations without any labels, but with a notable performance drop when learning on a many-tasks data stream. We hypothesize that this is caused by the regularization losses that are imposed to prevent forgetting, leading to a suboptimal plasticity-stability trade-off: they either do not adapt fully to the incoming data (low plasticity), or incur significant forgetting when allowed to fully adapt to a new SSL pretext-task (low stability). In this work, we propose to train an expert network that is relieved of the duty of keeping the previous knowledge and can focus on performing optimally on the new tasks (optimizing plasticity). In the second phase, we combine this new knowledge with the previous network in an adaptation-retrospection phase to avoid forgetting and initialize a new expert with the knowledge of the old network. We perform several experiments showing that our proposed approach outperforms other CURL exemplar-free methods in few- and many-task split settings. Furthermore, we show how to adapt our approach to semi-supervised continual learning (Semi-SCL) and show that we surpass the accuracy of other exemplar-free Semi-SCL methods and reach the results of some others that use exemplars.
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Hao Fang, Ajian Liu, Jun Wan, Sergio Escalera, Chenxu Zhao, Xu Zhang, et al. (2024). Surveillance Face Anti-spoofing. TIFS - IEEE Transactions on Information Forensics and Security, 19, 1535–1546.
Abstract: Face Anti-spoofing (FAS) is essential to secure face recognition systems from various physical attacks. However, recent research generally focuses on short-distance applications (i.e., phone unlocking) while lacking consideration of long-distance scenes (i.e., surveillance security checks). In order to promote relevant research and fill this gap in the community, we collect a large-scale Surveillance High-Fidelity Mask (SuHiFiMask) dataset captured under 40 surveillance scenes, which has 101 subjects from different age groups with 232 3D attacks (high-fidelity masks), 200 2D attacks (posters, portraits, and screens), and 2 adversarial attacks. In this scene, low image resolution and noise interference are new challenges faced in surveillance FAS. Together with the SuHiFiMask dataset, we propose a Contrastive Quality-Invariance Learning (CQIL) network to alleviate the performance degradation caused by image quality from three aspects: (1) An Image Quality Variable module (IQV) is introduced to recover image information associated with discrimination by combining the super-resolution network. (2) Using generated sample pairs to simulate quality variance distributions to help contrastive learning strategies obtain robust feature representation under quality variation. (3) A Separate Quality Network (SQN) is designed to learn discriminative features independent of image quality. Finally, a large number of experiments verify the quality of the SuHiFiMask dataset and the superiority of the proposed CQIL.
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Aura Hernandez-Sabate, Jose Elias Yauri, Pau Folch, Daniel Alvarez, & Debora Gil. (2024). EEG Dataset Collection for Mental Workload Predictions in Flight-Deck Environment. SENS - Sensors, 24(4), 1174.
Abstract: High mental workload reduces human performance and the ability to correctly carry out complex tasks. In particular, aircraft pilots enduring high mental workloads are at high risk of failure, even with catastrophic outcomes. Despite progress, there is still a lack of knowledge about the interrelationship between mental workload and brain functionality, and there is still limited data on flight-deck scenarios. Although recent emerging deep-learning (DL) methods using physiological data have presented new ways to find new physiological markers to detect and assess cognitive states, they demand large amounts of properly annotated datasets to achieve good performance. We present a new dataset of electroencephalogram (EEG) recordings specifically collected for the recognition of different levels of mental workload. The data were recorded from three experiments, where participants were induced to different levels of workload through tasks of increasing cognition demand. The first involved playing the N-back test, which combines memory recall with arithmetical skills. The second was playing Heat-the-Chair, a serious game specifically designed to emphasize and monitor subjects under controlled concurrent tasks. The third was flying in an Airbus320 simulator and solving several critical situations. The design of the dataset has been validated on three different levels: (1) correlation of the theoretical difficulty of each scenario to the self-perceived difficulty and performance of subjects; (2) significant difference in EEG temporal patterns across the theoretical difficulties and (3) usefulness for the training and evaluation of AI models.
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M. Altillawi, S. Li, S.M. Prakhya, Z. Liu, & Joan Serrat. (2024). Implicit Learning of Scene Geometry From Poses for Global Localization. ROBOTAUTOMLET - IEEE Robotics and Automation Letters, 9(2), 955–962.
Abstract: Global visual localization estimates the absolute pose of a camera using a single image, in a previously mapped area. Obtaining the pose from a single image enables many robotics and augmented/virtual reality applications. Inspired by latest advances in deep learning, many existing approaches directly learn and regress 6 DoF pose from an input image. However, these methods do not fully utilize the underlying scene geometry for pose regression. The challenge in monocular relocalization is the minimal availability of supervised training data, which is just the corresponding 6 DoF poses of the images. In this letter, we propose to utilize these minimal available labels (i.e., poses) to learn the underlying 3D geometry of the scene and use the geometry to estimate the 6 DoF camera pose. We present a learning method that uses these pose labels and rigid alignment to learn two 3D geometric representations ( X, Y, Z coordinates ) of the scene, one in camera coordinate frame and the other in global coordinate frame. Given a single image, it estimates these two 3D scene representations, which are then aligned to estimate a pose that matches the pose label. This formulation allows for the active inclusion of additional learning constraints to minimize 3D alignment errors between the two 3D scene representations, and 2D re-projection errors between the 3D global scene representation and 2D image pixels, resulting in improved localization accuracy. During inference, our model estimates the 3D scene geometry in camera and global frames and aligns them rigidly to obtain pose in real-time. We evaluate our work on three common visual localization datasets, conduct ablation studies, and show that our method exceeds state-of-the-art regression methods' pose accuracy on all datasets.
Keywords: Localization; Localization and mapping; Deep learning for visual perception; Visual learning
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Sergi Garcia Bordils, Dimosthenis Karatzas, & Marçal Rusiñol. (2024). STEP – Towards Structured Scene-Text Spotting. In Winter Conference on Applications of Computer Vision (pp. 883–892).
Abstract: We introduce the structured scene-text spotting task, which requires a scene-text OCR system to spot text in the wild according to a query regular expression. Contrary to generic scene text OCR, structured scene-text spotting seeks to dynamically condition both scene text detection and recognition on user-provided regular expressions. To tackle this task, we propose the Structured TExt sPotter (STEP), a model that exploits the provided text structure to guide the OCR process. STEP is able to deal with regular expressions that contain spaces and it is not bound to detection at the word-level granularity. Our approach enables accurate zero-shot structured text spotting in a wide variety of real-world reading scenarios and is solely trained on publicly available data. To demonstrate the effectiveness of our approach, we introduce a new challenging test dataset that contains several types of out-of-vocabulary structured text, reflecting important reading applications of fields such as prices, dates, serial numbers, license plates etc. We demonstrate that STEP can provide specialised OCR performance on demand in all tested scenarios.
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Alloy Das, Sanket Biswas, Ayan Banerjee, Josep Llados, Umapada Pal, & Saumik Bhattacharya. (2024). Harnessing the Power of Multi-Lingual Datasets for Pre-training: Towards Enhancing Text Spotting Performance. In Winter Conference on Applications of Computer Vision (pp. 718–728).
Abstract: The adaptation capability to a wide range of domains is crucial for scene text spotting models when deployed to real-world conditions. However, existing state-of-the-art (SOTA) approaches usually incorporate scene text detection and recognition simply by pretraining on natural scene text datasets, which do not directly exploit the intermediate feature representations between multiple domains. Here, we investigate the problem of domain-adaptive scene text spotting, i.e., training a model on multi-domain source data such that it can directly adapt to target domains rather than being specialized for a specific domain or scenario. Further, we investigate a transformer baseline called Swin-TESTR to focus on solving scene-text spotting for both regular and arbitrary-shaped scene text along with an exhaustive evaluation. The results clearly demonstrate the potential of intermediate representations to achieve significant performance on text spotting benchmarks across multiple domains (e.g. language, synth-to-real, and documents). both in terms of accuracy and efficiency.
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Yaxing Wang, Abel Gonzalez-Garcia, Chenshen Wu, Luis Herranz, Fahad Shahbaz Khan, Shangling Jui, et al. (2024). MineGAN++: Mining Generative Models for Efficient Knowledge Transfer to Limited Data Domains. IJCV - International Journal of Computer Vision, 132, 490–514.
Abstract: Given the often enormous effort required to train GANs, both computationally as well as in dataset collection, the re-use of pretrained GANs largely increases the potential impact of generative models. Therefore, we propose a novel knowledge transfer method for generative models based on mining the knowledge that is most beneficial to a specific target domain, either from a single or multiple pretrained GANs. This is done using a miner network that identifies which part of the generative distribution of each pretrained GAN outputs samples closest to the target domain. Mining effectively steers GAN sampling towards suitable regions of the latent space, which facilitates the posterior finetuning and avoids pathologies of other methods, such as mode collapse and lack of flexibility. Furthermore, to prevent overfitting on small target domains, we introduce sparse subnetwork selection, that restricts the set of trainable neurons to those that are relevant for the target dataset. We perform comprehensive experiments on several challenging datasets using various GAN architectures (BigGAN, Progressive GAN, and StyleGAN) and show that the proposed method, called MineGAN, effectively transfers knowledge to domains with few target images, outperforming existing methods. In addition, MineGAN can successfully transfer knowledge from multiple pretrained GANs. MineGAN.
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Patricia Suarez, Dario Carpio, & Angel Sappa. (2024). Enhancement of guided thermal image super-resolution approaches. NEUCOM - Neurocomputing, 573(127197), 1–17.
Abstract: Guided image processing techniques are widely used to extract meaningful information from a guiding image and facilitate the enhancement of the guided one. This paper specifically addresses the challenge of guided thermal image super-resolution, where a low-resolution thermal image is enhanced using a high-resolution visible spectrum image. We propose a new strategy that enhances outcomes from current guided super-resolution methods. This is achieved by transforming the initial guiding data into a representation resembling a thermal-like image, which is more closely in sync with the intended output. Experimental results with upscale factors of 8 and 16, demonstrate the outstanding performance of our approach in guided thermal image super-resolution obtained by mapping the original guiding information to a thermal-like image representation.
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Patricia Suarez, & Angel Sappa. (2024). A Generative Model for Guided Thermal Image Super-Resolution. In 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.
Abstract: This paper presents a novel approach for thermal super-resolution based on a fusion prior, low-resolution thermal image and H brightness channel of the corresponding visible spectrum image. The method combines bicubic interpolation of the ×8 scale target image with the brightness component. To enhance the guidance process, the original RGB image is converted to HSV, and the brightness channel is extracted. Bicubic interpolation is then applied to the low-resolution thermal image, resulting in a Bicubic-Brightness channel blend. This luminance-bicubic fusion is used as an input image to help the training process. With this fused image, the cyclic adversarial generative network obtains high-resolution thermal image results. Experimental evaluations show that the proposed approach significantly improves spatial resolution and pixel intensity levels compared to other state-of-the-art techniques, making it a promising method to obtain high-resolution thermal.
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Hector Laria Mantecon, Kai Wang, Joost Van de Weijer, Bogdan Raducanu, & Kai Wang. (2024). NeRF-Diffusion for 3D-Consistent Face Generation and Editing. In 19th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.
Abstract: Generating high-fidelity 3D-aware images without 3D supervision is a valuable capability in various applications. Current methods based on NeRF features, SDF information, or triplane features have limited variation after training. To address this, we propose a novel approach that combines pretrained models for shape and content generation. Our method leverages a pretrained Neural Radiance Field as a shape prior and a diffusion model for content generation. By conditioning the diffusion model with 3D features, we enhance its ability to generate novel views with 3D awareness. We introduce a consistency token shared between the NeRF module and the diffusion model to maintain 3D consistency during sampling. Moreover, our framework allows for text editing of 3D-aware image generation, enabling users to modify the style over 3D views while preserving semantic content. Our contributions include incorporating 3D awareness into a text-to-image model, addressing identity consistency in 3D view synthesis, and enabling text editing of 3D-aware image generation. We provide detailed explanations, including the shape prior based on the NeRF model and the content generation process using the diffusion model. We also discuss challenges such as shape consistency and sampling saturation. Experimental results demonstrate the effectiveness and visual quality of our approach.
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G. Gasbarri, Matias Bilkis, E. Roda Salichs, & J. Calsamiglia. (2024). Sequential hypothesis testing for continuously-monitored quantum systems. Quantum, 8(1289).
Abstract: We consider a quantum system that is being continuously monitored, giving rise to a measurement signal. From such a stream of data, information needs to be inferred about the underlying system's dynamics. Here we focus on hypothesis testing problems and put forward the usage of sequential strategies where the signal is analyzed in real time, allowing the experiment to be concluded as soon as the underlying hypothesis can be identified with a certified prescribed success probability. We analyze the performance of sequential tests by studying the stopping-time behavior, showing a considerable advantage over currently-used strategies based on a fixed predetermined measurement time.
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