Alicia Fornes, Josep Llados, Oriol Ramos Terrades, & Marçal Rusiñol. (2016). La Visió per Computador com a Eina per a la Interpretació Automàtica de Fonts Documentals. Lligall, Revista Catalana d'Arxivística, 20–46.
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Angel Sappa, Cristhian A. Aguilera-Carrasco, Juan A. Carvajal Ayala, Miguel Oliveira, Dennis Romero, Boris X. Vintimilla, et al. (2016). Monocular visual odometry: A cross-spectral image fusion based approach. RAS - Robotics and Autonomous Systems, 85, 26–36.
Abstract: This manuscript evaluates the usage of fused cross-spectral images in a monocular visual odometry approach. Fused images are obtained through a Discrete Wavelet Transform (DWT) scheme, where the best setup is empirically obtained by means of a mutual information based evaluation metric. The objective is to have a flexible scheme where fusion parameters are adapted according to the characteristics of the given images. Visual odometry is computed from the fused monocular images using an off the shelf approach. Experimental results using data sets obtained with two different platforms are presented. Additionally, comparison with a previous approach as well as with monocular-visible/infrared spectra are also provided showing the advantages of the proposed scheme.
Keywords: Monocular visual odometry; LWIR-RGB cross-spectral imaging; Image fusion
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Egils Avots, M. Daneshmanda, Andres Traumann, Sergio Escalera, & G. Anbarjafaria. (2016). Automatic garment retexturing based on infrared information. CG - Computers & Graphics, 59, 28–38.
Abstract: This paper introduces a new automatic technique for garment retexturing using a single static image along with the depth and infrared information obtained using the Microsoft Kinect II as the RGB-D acquisition device. First, the garment is segmented out from the image using either the Breadth-First Search algorithm or the semi-automatic procedure provided by the GrabCut method. Then texture domain coordinates are computed for each pixel belonging to the garment using normalised 3D information. Afterwards, shading is applied to the new colours from the texture image. As the main contribution of the proposed method, the latter information is obtained based on extracting a linear map transforming the colour present on the infrared image to that of the RGB colour channels. One of the most important impacts of this strategy is that the resulting retexturing algorithm is colour-, pattern- and lighting-invariant. The experimental results show that it can be used to produce realistic representations, which is substantiated through implementing it under various experimentation scenarios, involving varying lighting intensities and directions. Successful results are accomplished also on video sequences, as well as on images of subjects taking different poses. Based on the Mean Opinion Score analysis conducted on many randomly chosen users, it has been shown to produce more realistic-looking results compared to the existing state-of-the-art methods suggested in the literature. From a wide perspective, the proposed method can be used for retexturing all sorts of segmented surfaces, although the focus of this study is on garment retexturing, and the investigation of the configurations is steered accordingly, since the experiments target an application in the context of virtual fitting rooms.
Keywords: Garment Retexturing; Texture Mapping; Infrared Images; RGB-D Acquisition Devices; Shading
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Thanh Ha Do, Salvatore Tabbone, & Oriol Ramos Terrades. (2016). Sparse representation over learned dictionary for symbol recognition. SP - Signal Processing, 125, 36–47.
Abstract: In this paper we propose an original sparse vector model for symbol retrieval task. More specically, we apply the K-SVD algorithm for learning a visual dictionary based on symbol descriptors locally computed around interest points. Results on benchmark datasets show that the obtained sparse representation is competitive related to state-of-the-art methods. Moreover, our sparse representation is invariant to rotation and scale transforms and also robust to degraded images and distorted symbols. Thereby, the learned visual dictionary is able to represent instances of unseen classes of symbols.
Keywords: Symbol Recognition; Sparse Representation; Learned Dictionary; Shape Context; Interest Points
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Antonio Hernandez, Sergio Escalera, & Stan Sclaroff. (2016). Poselet-basedContextual Rescoring for Human Pose Estimation via Pictorial Structures. IJCV - International Journal of Computer Vision, 118(1), 49–64.
Abstract: In this paper we propose a contextual rescoring method for predicting the position of body parts in a human pose estimation framework. A set of poselets is incorporated in the model, and their detections are used to extract spatial and score-related features relative to other body part hypotheses. A method is proposed for the automatic discovery of a compact subset of poselets that covers the different poses in a set of validation images while maximizing precision. A rescoring mechanism is defined as a set-based boosting classifier that computes a new score for each body joint detection, given its relationship to detections of other body joints and mid-level parts in the image. This new score is incorporated in the pictorial structure model as an additional unary potential, following the recent work of Pishchulin et al. Experiments on two benchmarks show comparable results to Pishchulin et al. while reducing the size of the mid-level representation by an order of magnitude, reducing the execution time by 68 % accordingly.
Keywords: Contextual rescoring; Poselets; Human pose estimation
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Aura Hernandez-Sabate, Lluis Albarracin, Daniel Calvo, & Nuria Gorgorio. (2016). EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game. In 5th International Conference Games and Learning Alliance (Vol. 10056, pp. 50–59). LNCS.
Abstract: Photorealistic virtual environments are crucial for developing and testing automated driving systems in a safe way during trials. As commercially available simulators are expensive and bulky, this paper presents a low-cost, extendable, and easy-to-use (LEE) virtual environment with the aim to highlight its utility for level 3 driving automation. In particular, an experiment is performed using the presented simulator to explore the influence of different variables regarding control transfer of the car after the system was driving autonomously in a highway scenario. The results show that the speed of the car at the time when the system needs to transfer the control to the human driver is critical.
Keywords: Simulation environment; Automated Driving; Driver-Vehicle interaction
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Tadashi Araki, Sumit K. Banchhor, Narendra D. Londhe, Nobutaka Ikeda, Petia Radeva, Devarshi Shukla, et al. (2016). Reliable and Accurate Calcium Volume Measurement in Coronary Artery Using Intravascular Ultrasound Videos. JMS - Journal of Medical Systems, 40(3), 51:1–51:20.
Abstract: Quantitative assessment of calcified atherosclerotic volume within the coronary artery wall is vital for cardiac interventional procedures. The goal of this study is to automatically measure the calcium volume, given the borders of coronary vessel wall for all the frames of the intravascular ultrasound (IVUS) video. Three soft computing fuzzy classification techniques were adapted namely Fuzzy c-Means (FCM), K-means, and Hidden Markov Random Field (HMRF) for automated segmentation of calcium regions and volume computation. These methods were benchmarked against previously developed threshold-based method. IVUS image data sets (around 30,600 IVUS frames) from 15 patients were collected using 40 MHz IVUS catheter (Atlantis® SR Pro, Boston Scientific®, pullback speed of 0.5 mm/s). Calcium mean volume for FCM, K-means, HMRF and threshold-based method were 37.84 ± 17.38 mm3, 27.79 ± 10.94 mm3, 46.44 ± 19.13 mm3 and 35.92 ± 16.44 mm3 respectively. Cross-correlation, Jaccard Index and Dice Similarity were highest between FCM and threshold-based method: 0.99, 0.92 ± 0.02 and 0.95 + 0.02 respectively. Student’s t-test, z-test and Wilcoxon-test are also performed to demonstrate consistency, reliability and accuracy of the results. Given the vessel wall region, the system reliably and automatically measures the calcium volume in IVUS videos. Further, we validated our system against a trained expert using scoring: K-means showed the best performance with an accuracy of 92.80 %. Out procedure and protocol is along the line with method previously published clinically.
Keywords: Interventional cardiology; Atherosclerosis; Coronary arteries; IVUS; calcium volume; Soft computing; Performance Reliability; Accuracy
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Mariella Dimiccoli. (2016). Fundamentals of cone regression. Journal of Statistics Surveys, 53–99.
Abstract: Cone regression is a particular case of quadratic programming that minimizes a weighted sum of squared residuals under a set of linear inequality constraints. Several important statistical problems such as isotonic, concave regression or ANOVA under partial orderings, just to name a few, can be considered as particular instances of the cone regression problem. Given its relevance in Statistics, this paper aims to address the fundamentals of cone regression from a theoretical and practical point of view. Several formulations of the cone regression problem are considered and, focusing on the particular case of concave regression as an example, several algorithms are analyzed and compared both qualitatively and quantitatively through numerical simulations. Several improvements to enhance numerical stability and bound the computational cost are proposed. For each analyzed algorithm, the pseudo-code and its corresponding code in Matlab are provided. The results from this study demonstrate that the choice of the optimization approach strongly impacts the numerical performances. It is also shown that methods are not currently available to solve efficiently cone regression problems with large dimension (more than many thousands of points). We suggest further research to fill this gap by exploiting and adapting classical multi-scale strategy to compute an approximate solution.
Keywords: cone regression; linear complementarity problems; proximal operators.
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Joan Mas, Alicia Fornes, & Josep Llados. (2016). An Interactive Transcription System of Census Records using Word-Spotting based Information Transfer. In 12th IAPR Workshop on Document Analysis Systems (pp. 54–59).
Abstract: This paper presents a system to assist in the transcription of historical handwritten census records in a crowdsourcing platform. Census records have a tabular structured layout. They consist in a sequence of rows with information of homes ordered by street address. For each household snippet in the page, the list of family members is reported. The censuses are recorded in intervals of a few years and the information of individuals in each household is quite stable from a point in time to the next one. This redundancy is used to assist the transcriber, so the redundant information is transferred from the census already transcribed to the next one. Household records are aligned from one year to the next one using the knowledge of the ordering by street address. Given an already transcribed census, a query by string word spotting is applied. Thus, names from the census in time t are used as queries in the corresponding home record in time t+1. Since the search is constrained, the obtained precision-recall values are very high, with an important reduction in the transcription time. The proposed system has been tested in a real citizen-science experience where non expert users transcribe the census data of their home town.
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Carles Sanchez, Debora Gil, Jorge Bernal, F. Javier Sanchez, Marta Diez-Ferrer, & Antoni Rosell. (2016). Navigation Path Retrieval from Videobronchoscopy using Bronchial Branches. In 19th International Conference on Medical Image Computing and Computer Assisted Intervention Workshops (Vol. 9401, pp. 62–70). LNCS.
Abstract: Bronchoscopy biopsy can be used to diagnose lung cancer without risking complications of other interventions like transthoracic needle aspiration. During bronchoscopy, the clinician has to navigate through the bronchial tree to the target lesion. A main drawback is the difficulty to check whether the exploration is following the correct path. The usual guidance using fluoroscopy implies repeated radiation of the clinician, while alternative systems (like electromagnetic navigation) require specific equipment that increases intervention costs. We propose to compute the navigated path using anatomical landmarks extracted from the sole analysis of videobronchoscopy images. Such landmarks allow matching the current exploration to the path previously planned on a CT to indicate clinician whether the planning is being correctly followed or not. We present a feasibility study of our landmark based CT-video matching using bronchoscopic videos simulated on a virtual bronchoscopy interactive interface.
Keywords: Bronchoscopy navigation; Lumen center; Brochial branches; Navigation path; Videobronchoscopy
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Gerard Canal, Sergio Escalera, & Cecilio Angulo. (2016). A Real-time Human-Robot Interaction system based on gestures for assistive scenarios. CVIU - Computer Vision and Image Understanding, 149, 65–77.
Abstract: Natural and intuitive human interaction with robotic systems is a key point to develop robots assisting people in an easy and effective way. In this paper, a Human Robot Interaction (HRI) system able to recognize gestures usually employed in human non-verbal communication is introduced, and an in-depth study of its usability is performed. The system deals with dynamic gestures such as waving or nodding which are recognized using a Dynamic Time Warping approach based on gesture specific features computed from depth maps. A static gesture consisting in pointing at an object is also recognized. The pointed location is then estimated in order to detect candidate objects the user may refer to. When the pointed object is unclear for the robot, a disambiguation procedure by means of either a verbal or gestural dialogue is performed. This skill would lead to the robot picking an object in behalf of the user, which could present difficulties to do it by itself. The overall system — which is composed by a NAO and Wifibot robots, a KinectTM v2 sensor and two laptops — is firstly evaluated in a structured lab setup. Then, a broad set of user tests has been completed, which allows to assess correct performance in terms of recognition rates, easiness of use and response times.
Keywords: Gesture recognition; Human Robot Interaction; Dynamic Time Warping; Pointing location estimation
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G. de Oliveira, Mariella Dimiccoli, & Petia Radeva. (2016). Egocentric Image Retrieval With Deep Convolutional Neural Networks. In 19th International Conference of the Catalan Association for Artificial Intelligence (pp. 71–76).
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H. Martin Kjer, Jens Fagertun, Sergio Vera, Debora Gil, Miguel Angel Gonzalez Ballester, & Rasmus R. Paulsena. (2016). Free-form image registration of human cochlear uCT data using skeleton similarity as anatomical prior. PRL - Patter Recognition Letters, 76(1), 76–82.
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L. Calvet, A. Ferrer, M. Gomes, A. Juan, & David Masip. (2016). Combining Statistical Learning with Metaheuristics for the Multi-Depot Vehicle Routing Problem with Market Segmentation. CIE - Computers & Industrial Engineering, 94, 93–104.
Abstract: In real-life logistics and distribution activities it is usual to face situations in which the distribution of goods has to be made from multiple warehouses or depots to the nal customers. This problem is known as the Multi-Depot Vehicle Routing Problem (MDVRP), and it typically includes two sequential and correlated stages: (a) the assignment map of customers to depots, and (b) the corresponding design of the distribution routes. Most of the existing work in the literature has focused on minimizing distance-based distribution costs while satisfying a number of capacity constraints. However, no attention has been given so far to potential variations in demands due to the tness of the customerdepot mapping in the case of heterogeneous depots. In this paper, we consider this realistic version of the problem in which the depots are heterogeneous in terms of their commercial oer and customers show dierent willingness to consume depending on how well the assigned depot ts their preferences. Thus, we assume that dierent customer-depot assignment maps will lead to dierent customer-expenditure levels. As a consequence, market-segmentation strategiesneed to be considered in order to increase sales and total income while accounting for the distribution costs. To solve this extension of the MDVRP, we propose a hybrid approach that combines statistical learning techniques with a metaheuristic framework. First, a set of predictive models is generated from historical data. These statistical models allow estimating the demand of any customer depending on the assigned depot. Then, the estimated expenditure of each customer is included as part of an enriched objective function as a way to better guide the stochastic local search inside the metaheuristic framework. A set of computational experiments contribute to illustrate our approach and how the extended MDVRP considered here diers in terms of the proposed solutions from the traditional one.
Keywords: Multi-Depot Vehicle Routing Problem; market segmentation applications; hybrid algorithms; statistical learning
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Gloria Fernandez Esparrach, Jorge Bernal, Cristina Rodriguez de Miguel, Debora Gil, Fernando Vilariño, Henry Cordova, et al. (2016). Utilidad de la visión por computador para la localización de pólipos pequeños y planos. In XIX Reunión Nacional de la Asociación Española de Gastroenterología, Gastroenterology Hepatology (Vol. 39, 94).
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