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Jordi Roca, Maria Vanrell, & C. Alejandro Parraga. (2012). What is constant in colour constancy? In 6th European Conference on Colour in Graphics, Imaging and Vision (pp. 337–343).
Abstract: Color constancy refers to the ability of the human visual system to stabilize
the color appearance of surfaces under an illuminant change. In this work we studied how the interrelations among nine colors are perceived under illuminant changes, particularly whether they remain stable across 10 different conditions (5 illuminants and 2 backgrounds). To do so we have used a paradigm that measures several colors under an immersive state of adaptation. From our measures we defined a perceptual structure descriptor that is up to 87% stable over all conditions, suggesting that color category features could be used to predict color constancy. This is in agreement with previous results on the stability of border categories [1,2] and with computational color constancy
algorithms [3] for estimating the scene illuminant.
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Angel Sappa (Ed.). (2010). Computer Graphics and Imaging.
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J.A.Perez, Enric Marti, & Juan J.Villanueva. (1992). Interfase de Usuario de Entrada de Datos 3D en un CAD de Cartografía Urbana a partir de Pares Estereoscópicos. In II Congreso Español de Informática Gráfica (pp. 47–60).
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Enric Marti, Carme Julia, & Debora Gil. (2007). A PBL Experience in the Teaching of Computer Graphics. In XVII Congreso Español de Informàtica Gráfica (Vol. 25, pp. 95–103).
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
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Ferran Poveda, Debora Gil, Albert Andaluz, & Enric Marti. (2011). Multiscale Tractography for Representing Heart Muscular Architecture. In In MICCAI 2011 Workshop on Computational Diffusion MRI.
Abstract: Deep understanding of myocardial structure of the heart would unravel crucial knowledge for clinical and medical procedures. Although the muscular architecture of the heart has been debated by countless researchers, the controversy is still alive. Diffusion Tensor MRI, DT-MRI, is a unique imaging technique for computational validation of the muscular structure of the heart. By the complex arrangement of myocites, existing techniques can not provide comprehensive descriptions of the global muscular architecture. In this paper we introduce a multiresolution reconstruction technique based on DT-MRI streamlining for simplified global myocardial model generation. Our reconstructions can restore the most complex myocardial structures and indicate a global helical organization
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Miguel Reyes, Gabriel Dominguez, & Sergio Escalera. (2011). Feature Weighting in Dynamic Time Warping for Gesture Recognition in Depth Data. In 1st IEEE Workshop on Consumer Depth Cameras for Computer Vision (pp. 1182–1188).
Abstract: We present a gesture recognition approach for depth video data based on a novel Feature Weighting approach within the Dynamic Time Warping framework. Depth features from human joints are compared through video sequences using Dynamic Time Warping, and weights are assigned to features based on inter-intra class gesture variability. Feature Weighting in Dynamic Time Warping is then applied for recognizing begin-end of gestures in data sequences. The obtained results recognizing several gestures in depth data show high performance compared with classical Dynamic Time Warping approach.
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Maria Vanrell, Naila Murray, Robert Benavente, C. Alejandro Parraga, Xavier Otazu, & Ramon Baldrich. (2011). Perception Based Representations for Computational Colour. In Alain Trémeau S. T. Raimondo Schettini (Ed.), 3rd International Workshop on Computational Color Imaging (Vol. 6626, pp. 16–30). LNCS. Springer-Verlag.
Abstract: The perceived colour of a stimulus is dependent on multiple factors stemming out either from the context of the stimulus or idiosyncrasies of the observer. The complexity involved in combining these multiple effects is the main reason for the gap between classical calibrated colour spaces from colour science and colour representations used in computer vision, where colour is just one more visual cue immersed in a digital image where surfaces, shadows and illuminants interact seemingly out of control. With the aim to advance a few steps towards bridging this gap we present some results on computational representations of colour for computer vision. They have been developed by introducing perceptual considerations derived from the interaction of the colour of a point with its context. We show some techniques to represent the colour of a point influenced by assimilation and contrast effects due to the image surround and we show some results on how colour saliency can be derived in real images. We outline a model for automatic assignment of colour names to image points directly trained on psychophysical data. We show how colour segments can be perceptually grouped in the image by imposing shading coherence in the colour space.
Keywords: colour perception, induction, naming, psychophysical data, saliency, segmentation
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Joost Van de Weijer, & Fahad Shahbaz Khan. (2013). Fusing Color and Shape for Bag-of-Words Based Object Recognition. In 4th Computational Color Imaging Workshop (Vol. 7786, pp. 25–34). Springer Berlin Heidelberg.
Abstract: In this article we provide an analysis of existing methods for the incorporation of color in bag-of-words based image representations. We propose a list of desired properties on which bases fusing methods can be compared. We discuss existing methods and indicate shortcomings of the two well-known fusing methods, namely early and late fusion. Several recent works have addressed these shortcomings by exploiting top-down information in the bag-of-words pipeline: color attention which is motivated from human vision, and Portmanteau vocabularies which are based on information theoretic compression of product vocabularies. We point out several remaining challenges in cue fusion and provide directions for future research.
Keywords: Object Recognition; color features; bag-of-words; image classification
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Joost Van de Weijer, & Fahad Shahbaz Khan. (2015). An Overview of Color Name Applications in Computer Vision. In Computational Color Imaging Workshop.
Abstract: In this article we provide an overview of color name applications in computer vision. Color names are linguistic labels which humans use to communicate color. Computational color naming learns a mapping from pixels values to color names. In recent years color names have been applied to a wide variety of computer vision applications, including image classification, object recognition, texture classification, visual tracking and action recognition. Here we provide an overview of these results which show that in general color names outperform photometric invariants as a color representation.
Keywords: color features; color names; object recognition
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David Rotger, Petia Radeva, E Fernandez-Nofrerias, & J. Mauri. (2007). Blood Detection In IVUS Longitudinal Cuts Using AdaBoost With a Novel Feature Stability Criterion. In Artificial Intelligence Research and Development. Proceedings of the 10th International Conference of the ACIA (Vol. 163, 197–204).
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Alex Goldhoorn, Arnau Ramisa, Ramon Lopez de Mantaras, & Ricardo Toledo. (2007). Using the Average Landmark Vector Method for Robot Homing. In Artificial Intelligence Research and Development, Proceedings of the 10th International Conference of the ACIA (Vol. 163, 331–338).
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Fernando Vilariño, & Petia Radeva. (2003). Cardiac Segmentation with Discriminant Active Contours. (211–217). IOS Press.
Abstract: Dynamic tracking of heart moving is one relevant target in medical imag- ing and can be helpful for analyzing heart dynamics in the study of several cardiac diseases. For this aim, a previous segmentation problem of such structures is stated, based on certain relevant features (like edges or intensity levels, textures, etc.) Clas- sical active models have been used, but they fail when overlapping structures or not well-defined contours are present. Automatic feature learning systems may be a pow- erful tool. Discriminant active contours present optimal results in this kind of problem. They are a kind of deformable models that converge to an optimal object segmenta- tion that dynamically adapts to the object contour. The feature space is designed from a filter bank in order to guarantee the search and learning of the set of relevant fea- tures for optimal classification on each part of the object. Tracking of target evolution is obtained through the whole set of images, using information from the actual and previous stages. Feedback systems are implemented to guarantee the minimum well- separable classification set in each segmentation step. Our implementation has been proved with several series of Magnetic Resonance with improved results in segmenta- tion in comparison to previous methods.
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Sergio Escalera, Xavier Baro, Jordi Vitria, & Petia Radeva. (2009). Text Detection in Urban Scenes (video sample). In 12th International Conference of the Catalan Association for Artificial Intelligence (Vol. 202, 35–44).
Abstract: Abstract. Text detection in urban scenes is a hard task due to the high variability of text appearance: different text fonts, changes in the point of view, or partial occlusion are just a few problems. Text detection can be specially suited for georeferencing business, navigation, tourist assistance, or to help visual impaired people. In this paper, we propose a general methodology to deal with the problem of text detection in outdoor scenes. The method is based on learning spatial information of gradient based features and Census Transform images using a cascade of classifiers. The method is applied in the context of Mobile Mapping systems, where a mobile vehicle captures urban image sequences. Moreover, a cover data set is presented and tested with the new methodology. The results show high accuracy when detecting multi-linear text regions with high variability of appearance, at same time that it preserves a low false alarm rate compared to classical approaches
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Sergio Escalera, Oriol Pujol, Petia Radeva, & Jordi Vitria. (2009). Measuring Interest of Human Dyadic Interactions. In 12th International Conference of the Catalan Association for Artificial Intelligence (Vol. 202, pp. 45–54).
Abstract: In this paper, we argue that only using behavioural motion information, we are able to predict the interest of observers when looking at face-to-face interactions. We propose a set of movement-related features from body, face, and mouth activity in order to define a set of higher level interaction features, such as stress, activity, speaking engagement, and corporal engagement. Error-Correcting Output Codes framework with an Adaboost base classifier is used to learn to rank the perceived observer's interest in face-to-face interactions. The automatic system shows good correlation between the automatic categorization results and the manual ranking made by the observers. In particular, the learning system shows that stress features have a high predictive power for ranking interest of observers when looking at of face-to-face interactions.
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Xavier Baro, Sergio Escalera, Petia Radeva, & Jordi Vitria. (2009). Generic Object Recognition in Urban Image Databases. In 12th International Conference of the Catalan Association for Artificial Intelligence (Vol. 202, pp. 27–34).
Abstract: In this paper we propose the construction of a visual content layer which describes the visual appearance of geographic locations in a city. We captured, by means of a Mobile Mapping system, a huge set of georeferenced images (>500K) which cover the whole city of Barcelona. For each image, hundreds of region descriptions are computed off-line and described as a hash code. All this information is extracted without an object of reference, which allows to search for any type of objects using their visual appearance. A new Visual Content layer is built over Google Maps, allowing the object recognition information to be organized and fused with other content, like satellite images, street maps, and business locations.
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