Jialuo Chen, Mohamed Ali Souibgui, Alicia Fornes, & Beata Megyesi. (2021). Unsupervised Alphabet Matching in Historical Encrypted Manuscript Images. In 4th International Conference on Historical Cryptology (pp. 34–37).
Abstract: Historical ciphers contain a wide range ofsymbols from various symbol sets. Iden-tifying the cipher alphabet is a prerequi-site before decryption can take place andis a time-consuming process. In this workwe explore the use of image processing foridentifying the underlying alphabet in ci-pher images, and to compare alphabets be-tween ciphers. The experiments show thatciphers with similar alphabets can be suc-cessfully discovered through clustering.
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Alicia Fornes, Volkmar Frinken, Andreas Fischer, Jon Almazan, G. Jackson, & Horst Bunke. (2011). A Keyword Spotting Approach Using Blurred Shape Model-Based Descriptors. In Proceedings of the 2011 Workshop on Historical Document Imaging and Processing (pp. 83–90). ACM.
Abstract: The automatic processing of handwritten historical documents is considered a hard problem in pattern recognition. In addition to the challenges given by modern handwritten data, a lack of training data as well as effects caused by the degradation of documents can be observed. In this scenario, keyword spotting arises to be a viable solution to make documents amenable for searching and browsing. For this task we propose the adaptation of shape descriptors used in symbol recognition. By treating each word image as a shape, it can be represented using the Blurred Shape Model and the De-formable Blurred Shape Model. Experiments on the George Washington database demonstrate that this approach is able to outperform the commonly used Dynamic Time Warping approach.
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Andreas Fischer, Volkmar Frinken, Alicia Fornes, & Horst Bunke. (2011). Transcription Alignment of Latin Manuscripts Using Hidden Markov Models. In Proceedings of the 2011 Workshop on Historical Document Imaging and Processing (pp. 29–36). ACM.
Abstract: Transcriptions of historical documents are a valuable source for extracting labeled handwriting images that can be used for training recognition systems. In this paper, we introduce the Saint Gall database that includes images as well as the transcription of a Latin manuscript from the 9th century written in Carolingian script. Although the available transcription is of high quality for a human reader, the spelling of the words is not accurate when compared with the handwriting image. Hence, the transcription poses several challenges for alignment regarding, e.g., line breaks, abbreviations, and capitalization. We propose an alignment system based on character Hidden Markov Models that can cope with these challenges and efficiently aligns complete document pages. On the Saint Gall database, we demonstrate that a considerable alignment accuracy can be achieved, even with weakly trained character models.
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David Fernandez, Simone Marinai, Josep Llados, & Alicia Fornes. (2013). Contextual Word Spotting in Historical Manuscripts using Markov Logic Networks. In 2nd International Workshop on Historical Document Imaging and Processing (pp. 36–43).
Abstract: Natural languages can often be modelled by suitable grammars whose knowledge can improve the word spotting results. The implicit contextual information is even more useful when dealing with information that is intrinsically described as one collection of records. In this paper, we present one approach to word spotting which uses the contextual information of records to improve the results. The method relies on Markov Logic Networks to probabilistically model the relational organization of handwritten records. The performance has been evaluated on the Barcelona Marriages Dataset that contains structured handwritten records that summarize marriage information.
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Volkmar Frinken, Andreas Fischer, & Carlos David Martinez Hinarejos. (2013). Handwriting Recognition in Historical Documents using Very Large Vocabularies. In 2nd International Workshop on Historical Document Imaging and Processing (pp. 67–72).
Abstract: Language models are used in automatic transcription system to resolve ambiguities. This is done by limiting the vocabulary of words that can be recognized as well as estimating the n-gram probability of the words in the given text. In the context of historical documents, a non-unified spelling and the limited amount of written text pose a substantial problem for the selection of the recognizable vocabulary as well as the computation of the word probabilities. In this paper we propose for the transcription of historical Spanish text to keep the corpus for the n-gram limited to a sample of the target text, but expand the vocabulary with words gathered from external resources. We analyze the performance of such a transcription system with different sizes of external vocabularies and demonstrate the applicability and the significant increase in recognition accuracy of using up to 300 thousand external words.
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Veronica Romero, Emilio Granell, Alicia Fornes, Enrique Vidal, & Joan Andreu Sanchez. (2019). Information Extraction in Handwritten Marriage Licenses Books. In 5th International Workshop on Historical Document Imaging and Processing (pp. 66–71).
Abstract: Handwritten marriage licenses books are characterized by a simple structure of the text in the records with an evolutionary vocabulary, mainly composed of proper names that change along the time. This distinct vocabulary makes automatic transcription and semantic information extraction difficult tasks. Previous works have shown that the use of category-based language models and a Grammatical Inference technique known as MGGI can improve the accuracy of these
tasks. However, the application of the MGGI algorithm requires an a priori knowledge to label the words of the training strings, that is not always easy to obtain. In this paper we study how to automatically obtain the information required by the MGGI algorithm using a technique based on Confusion Networks. Using the resulting language model, full handwritten text recognition and information extraction experiments have been carried out with results supporting the proposed approach.
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Mohamed Ali Souibgui, Pau Torras, Jialuo Chen, & Alicia Fornes. (2023). An Evaluation of Handwritten Text Recognition Methods for Historical Ciphered Manuscripts. In 7th International Workshop on Historical Document Imaging and Processing (pp. 7–12).
Abstract: This paper investigates the effectiveness of different deep learning HTR families, including LSTM, Seq2Seq, and transformer-based approaches with self-supervised pretraining, in recognizing ciphered manuscripts from different historical periods and cultures. The goal is to identify the most suitable method or training techniques for recognizing ciphered manuscripts and to provide insights into the challenges and opportunities in this field of research. We evaluate the performance of these models on several datasets of ciphered manuscripts and discuss their results. This study contributes to the development of more accurate and efficient methods for recognizing historical manuscripts for the preservation and dissemination of our cultural heritage.
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Antonio Hernandez, Carlos Primo, & Sergio Escalera. (2011). Automatic user interaction correction via Multi-label Graph cuts. In In ICCV 2011 1st IEEE International Workshop on Human Interaction in Computer Vision HICV (pp. 1276–1281).
Abstract: Most applications in image segmentation requires from user interaction in order to achieve accurate results. However, user wants to achieve the desired segmentation accuracy reducing effort of manual labelling. In this work, we extend standard multi-label α-expansion Graph Cut algorithm so that it analyzes the interaction of the user in order to modify the object model and improve final segmentation of objects. The approach is inspired in the fact that fast user interactions may introduce some pixel errors confusing object and background. Our results with different degrees of user interaction and input errors show high performance of the proposed approach on a multi-label human limb segmentation problem compared with classical α-expansion algorithm.
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F. Javier Sanchez, & Jorge Bernal. (2018). Use of Software Tools for Real-time Monitoring of Learning Processes: Application to Compilers subject. In 4th International Conference of Higher Education Advances (pp. 1359–1366).
Abstract: The effective implementation of the Higher European Education Area has meant a change regarding the focus of the learning process, being now the student at its very center. This shift of focus requires a strong involvement and fluent communication between teachers and students to succeed. Considering the difficulties associated to motivate students to take a more active role in the learning process, we explore how the use of a software tool can help both actors to improve the learning experience. We present a tool that can help students to obtain instantaneous feedback with respect to their progress in the subject as well as providing teachers with useful information about the evolution of knowledge acquisition with respect to each of the subject areas. We compare the performance achieved by students in two academic years: results show an improvement in overall performance which, after observing graphs provided by our tool, can be associated to an increase in students interest in the subject.
Keywords: Monitoring; Evaluation tool; Gamification; Student motivation
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Ana Maria Ares, Jorge Bernal, Maria Jesus Nozal, F. Javier Sanchez, & Jose Bernal. (2018). Results of the use of Kahoot! gamification tool in a course of Chemistry. In 4th International Conference on Higher Education Advances (pp. 1215–1222).
Abstract: The present study examines the use of Kahoot! as a gamification tool to explore mixed learning strategies. We analyze its use in two different groups of a theoretical subject of the third course of the Degree in Chemistry. An empirical-analytical methodology was used using Kahoot! in two different groups of students, with different frequencies. The academic results of these two group of students were compared between them and with those obtained in the previous course, in which Kahoot! was not employed, with the aim of measuring the evolution in the students´ knowledge. The results showed, in all cases, that the use of Kahoot! has led to a significant increase in the overall marks, and in the number of students who passed the subject. Moreover, some differences were also observed in students´ academic performance according to the group. Finally, it can be concluded that the use of a gamification tool (Kahoot!) in a university classroom had generally improved students´ learning and marks, and that this improvement is more prevalent in those students who have achieved a better Kahoot! performance.
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Oriol Vicente, Alicia Fornes, & Ramon Valdes. (2017). La Xarxa d Humanitats Digitals de la UABCie: una estructura inteligente para la investigación y la transferencia en Humanidades. In 3rd Congreso Internacional de Humanidades Digitales Hispánicas. Sociedad Internacional (pp. 281–383).
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Fadi Dornaika, Alireza Bosaghzadeh, & Bogdan Raducanu. (2013). Efficient Graph Construction for Label Propagation based Multi-observation Face Recognition. In Human Behavior Understanding 4th International Workshop (Vol. 8212, pp. 124–135). Springer International Publishing.
Abstract: Workshop on Human Behavior Understanding
Human-machine interaction is a hot topic nowadays in the communities of multimedia and computer vision. In this context, face recognition algorithms (used as primary cue for a person’s identity assessment) work well under controlled conditions but degrade significantly when tested in real-world environments. Recently, graph-based label propagation for multi-observation face recognition was proposed. However, the associated graphs were constructed in an ad-hoc manner (e.g., using the KNN graph) that cannot adapt optimally to the data. In this paper, we propose a novel approach for efficient and adaptive graph construction that can be used for multi-observation face recognition as well as for other recognition problems. Experimental results performed on Honda video face database, show a distinct advantage of the proposed method over the standard graph construction methods.
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Victor Campmany, Sergio Silva, Juan Carlos Moure, Toni Espinosa, David Vazquez, & Antonio Lopez. (2016). GPU-based pedestrian detection for autonomous driving. In GPU Technology Conference.
Abstract: Pedestrian detection for autonomous driving is one of the hardest tasks within computer vision, and involves huge computational costs. Obtaining acceptable real-time performance, measured in frames per second (fps), for the most advanced algorithms is nowadays a hard challenge. Taking the work in [1] as our baseline, we propose a CUDA implementation of a pedestrian detection system that includes LBP and HOG as feature descriptors and SVM and Random forest as classifiers. We introduce significant algorithmic adjustments and optimizations to adapt the problem to the NVIDIA GPU architecture. The aim is to deploy a real-time system providing reliable results.
Keywords: Pedestrian Detection; GPU
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Daniel Hernandez, Juan Carlos Moure, Toni Espinosa, Alejandro Chacon, David Vazquez, & Antonio Lopez. (2016). Real-time 3D Reconstruction for Autonomous Driving via Semi-Global Matching. In GPU Technology Conference.
Abstract: Robust and dense computation of depth information from stereo-camera systems is a computationally demanding requirement for real-time autonomous driving. Semi-Global Matching (SGM) [1] approximates heavy-computation global algorithms results but with lower computational complexity, therefore it is a good candidate for a real-time implementation. SGM minimizes energy along several 1D paths across the image. The aim of this work is to provide a real-time system producing reliable results on energy-efficient hardware. Our design runs on a NVIDIA Titan X GPU at 104.62 FPS and on a NVIDIA Drive PX at 6.7 FPS, promising for real-time platforms
Keywords: Stereo; Autonomous Driving; GPU; 3d reconstruction
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Daniel Hernandez, Antonio Espinosa, David Vazquez, Antonio Lopez, & Juan Carlos Moure. (2017). Embedded Real-time Stixel Computation. In GPU Technology Conference.
Keywords: GPU; CUDA; Stixels; Autonomous Driving
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