|
Alex Goldhoorn, Arnau Ramisa, Ramon Lopez de Mantaras, & Ricardo Toledo. (2007). Using the Average Landmark Vector Method for Robot Homing. In Artificial Intelligence Research and Development, Proceedings of the 10th International Conference of the ACIA (Vol. 163, 331–338).
|
|
|
Maria Vanrell, Naila Murray, Robert Benavente, C. Alejandro Parraga, Xavier Otazu, & Ramon Baldrich. (2011). Perception Based Representations for Computational Colour. In Alain Trémeau S. T. Raimondo Schettini (Ed.), 3rd International Workshop on Computational Color Imaging (Vol. 6626, pp. 16–30). LNCS. Springer-Verlag.
Abstract: The perceived colour of a stimulus is dependent on multiple factors stemming out either from the context of the stimulus or idiosyncrasies of the observer. The complexity involved in combining these multiple effects is the main reason for the gap between classical calibrated colour spaces from colour science and colour representations used in computer vision, where colour is just one more visual cue immersed in a digital image where surfaces, shadows and illuminants interact seemingly out of control. With the aim to advance a few steps towards bridging this gap we present some results on computational representations of colour for computer vision. They have been developed by introducing perceptual considerations derived from the interaction of the colour of a point with its context. We show some techniques to represent the colour of a point influenced by assimilation and contrast effects due to the image surround and we show some results on how colour saliency can be derived in real images. We outline a model for automatic assignment of colour names to image points directly trained on psychophysical data. We show how colour segments can be perceptually grouped in the image by imposing shading coherence in the colour space.
Keywords: colour perception, induction, naming, psychophysical data, saliency, segmentation
|
|
|
Joost Van de Weijer, & Fahad Shahbaz Khan. (2013). Fusing Color and Shape for Bag-of-Words Based Object Recognition. In 4th Computational Color Imaging Workshop (Vol. 7786, pp. 25–34). Springer Berlin Heidelberg.
Abstract: In this article we provide an analysis of existing methods for the incorporation of color in bag-of-words based image representations. We propose a list of desired properties on which bases fusing methods can be compared. We discuss existing methods and indicate shortcomings of the two well-known fusing methods, namely early and late fusion. Several recent works have addressed these shortcomings by exploiting top-down information in the bag-of-words pipeline: color attention which is motivated from human vision, and Portmanteau vocabularies which are based on information theoretic compression of product vocabularies. We point out several remaining challenges in cue fusion and provide directions for future research.
Keywords: Object Recognition; color features; bag-of-words; image classification
|
|
|
Joost Van de Weijer, & Fahad Shahbaz Khan. (2015). An Overview of Color Name Applications in Computer Vision. In Computational Color Imaging Workshop.
Abstract: In this article we provide an overview of color name applications in computer vision. Color names are linguistic labels which humans use to communicate color. Computational color naming learns a mapping from pixels values to color names. In recent years color names have been applied to a wide variety of computer vision applications, including image classification, object recognition, texture classification, visual tracking and action recognition. Here we provide an overview of these results which show that in general color names outperform photometric invariants as a color representation.
Keywords: color features; color names; object recognition
|
|
|
Miguel Reyes, Gabriel Dominguez, & Sergio Escalera. (2011). Feature Weighting in Dynamic Time Warping for Gesture Recognition in Depth Data. In 1st IEEE Workshop on Consumer Depth Cameras for Computer Vision (pp. 1182–1188).
Abstract: We present a gesture recognition approach for depth video data based on a novel Feature Weighting approach within the Dynamic Time Warping framework. Depth features from human joints are compared through video sequences using Dynamic Time Warping, and weights are assigned to features based on inter-intra class gesture variability. Feature Weighting in Dynamic Time Warping is then applied for recognizing begin-end of gestures in data sequences. The obtained results recognizing several gestures in depth data show high performance compared with classical Dynamic Time Warping approach.
|
|
|
Ferran Poveda, Debora Gil, Albert Andaluz, & Enric Marti. (2011). Multiscale Tractography for Representing Heart Muscular Architecture. In In MICCAI 2011 Workshop on Computational Diffusion MRI.
Abstract: Deep understanding of myocardial structure of the heart would unravel crucial knowledge for clinical and medical procedures. Although the muscular architecture of the heart has been debated by countless researchers, the controversy is still alive. Diffusion Tensor MRI, DT-MRI, is a unique imaging technique for computational validation of the muscular structure of the heart. By the complex arrangement of myocites, existing techniques can not provide comprehensive descriptions of the global muscular architecture. In this paper we introduce a multiresolution reconstruction technique based on DT-MRI streamlining for simplified global myocardial model generation. Our reconstructions can restore the most complex myocardial structures and indicate a global helical organization
|
|
|
Enric Marti, Carme Julia, & Debora Gil. (2007). A PBL Experience in the Teaching of Computer Graphics. In XVII Congreso Español de Informàtica Gráfica (Vol. 25, pp. 95–103).
Abstract: Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
|
|
|
J.A.Perez, Enric Marti, & Juan J.Villanueva. (1992). Interfase de Usuario de Entrada de Datos 3D en un CAD de Cartografía Urbana a partir de Pares Estereoscópicos. In II Congreso Español de Informática Gráfica (pp. 47–60).
|
|
|
Angel Sappa (Ed.). (2010). Computer Graphics and Imaging.
|
|
|
Jordi Roca, Maria Vanrell, & C. Alejandro Parraga. (2012). What is constant in colour constancy? In 6th European Conference on Colour in Graphics, Imaging and Vision (pp. 337–343).
Abstract: Color constancy refers to the ability of the human visual system to stabilize
the color appearance of surfaces under an illuminant change. In this work we studied how the interrelations among nine colors are perceived under illuminant changes, particularly whether they remain stable across 10 different conditions (5 illuminants and 2 backgrounds). To do so we have used a paradigm that measures several colors under an immersive state of adaptation. From our measures we defined a perceptual structure descriptor that is up to 87% stable over all conditions, suggesting that color category features could be used to predict color constancy. This is in agreement with previous results on the stability of border categories [1,2] and with computational color constancy
algorithms [3] for estimating the scene illuminant.
|
|
|
David Augusto Rojas, Joost Van de Weijer, & Theo Gevers. (2010). Color Edge Saliency Boosting using Natural Image Statistics. In 5th European Conference on Colour in Graphics, Imaging and Vision and 12th International Symposium on Multispectral Colour Science (228–234).
Abstract: State of the art methods for image matching, content-based retrieval and recognition use local features. Most of these still exploit only the luminance information for detection. The color saliency boosting algorithm has provided an efficient method to exploit the saliency of color edges based on information theory. However, during the design of this algorithm, some issues were not addressed in depth: (1) The method has ignored the underlying distribution of derivatives in natural images. (2) The dependence of information content in color-boosted edges on its spatial derivatives has not been quantitatively established. (3) To evaluate luminance and color contributions to saliency of edges, a parameter gradually balancing both contributions is required.
We introduce a novel algorithm, based on the principles of independent component analysis, which models the first order derivatives of color natural images by a generalized Gaussian distribution. Furthermore, using this probability model we show that for images with a Laplacian distribution, which is a particular case of generalized Gaussian distribution, the magnitudes of color-boosted edges reflect their corresponding information content. In order to evaluate the impact of color edge saliency in real world applications, we introduce an extension of the Laplacian-of-Gaussian detector to color, and the performance for image matching is evaluated. Our experiments show that our approach provides more discriminative regions in comparison with the original detector.
|
|
|
Jaime Moreno, Xavier Otazu, & Maria Vanrell. (2010). Local Perceptual Weighting in JPEG2000 for Color Images. In 5th European Conference on Colour in Graphics, Imaging and Vision and 12th International Symposium on Multispectral Colour Science (255–260).
Abstract: The aim of this work is to explain how to apply perceptual concepts to define a perceptual pre-quantizer and to improve JPEG2000 compressor. The approach consists in quantizing wavelet transform coefficients using some of the human visual system behavior properties. Noise is fatal to image compression performance, because it can be both annoying for the observer and consumes excessive bandwidth when the imagery is transmitted. Perceptual pre-quantization reduces unperceivable details and thus improve both visual impression and transmission properties. The comparison between JPEG2000 without and with perceptual pre-quantization shows that the latter is not favorable in PSNR, but the recovered image is more compressed at the same or even better visual quality measured with a weighted PSNR. Perceptual criteria were taken from the CIWaM (Chromatic Induction Wavelet Model).
|
|
|
C. Alejandro Parraga, Ramon Baldrich, & Maria Vanrell. (2010). Accurate Mapping of Natural Scenes Radiance to Cone Activation Space: A New Image Dataset. In 5th European Conference on Colour in Graphics, Imaging and Vision and 12th International Symposium on Multispectral Colour Science (50–57).
Abstract: The characterization of trichromatic cameras is usually done in terms of a device-independent color space, such as the CIE 1931 XYZ space. This is indeed convenient since it allows the testing of results against colorimetric measures. We have characterized our camera to represent human cone activation by mapping the camera sensor's (RGB) responses to human (LMS) through a polynomial transformation, which can be “customized” according to the types of scenes we want to represent. Here we present a method to test the accuracy of the camera measures and a study on how the choice of training reflectances for the polynomial may alter the results.
|
|
|
Javier Vazquez, G. D. Finlayson, & Maria Vanrell. (2010). A compact singularity function to predict WCS data and unique hues. In 5th European Conference on Colour in Graphics, Imaging and Vision and 12th International Symposium on Multispectral Colour Science (33–38).
Abstract: Understanding how colour is used by the human vision system is a widely studied research field. The field, though quite advanced, still faces important unanswered questions. One of them is the explanation of the unique hues and the assignment of color names. This problem addresses the fact of different perceptual status for different colors.
Recently, Philipona and O'Regan have proposed a biological model that allows to extract the reflection properties of any surface independently of the lighting conditions. These invariant properties are the basis to compute a singularity index that predicts the asymmetries presented in unique hues and basic color categories psychophysical data, therefore is giving a further step in their explanation.
In this paper we build on their formulation and propose a new singularity index. This new formulation equally accounts for the location of the 4 peaks of the World colour survey and has two main advantages. First, it is a simple elegant numerical measure (the Philipona measurement is a rather cumbersome formula). Second, we develop a colour-based explanation for the measure.
|
|
|
Eduard Vazquez, & Ramon Baldrich. (2008). Colour Image Segmentation in Presence of Shadows. In 4th European Conference on Colour in Graphics, Imaging and Vision Proceedings (383–387).
|
|