Antonio Esteban Lansaque. (2014). 3D reconstruction and recognition using structured ligth (Vol. 179). Master's thesis, , .
Abstract: This work covers the problem of 3D reconstruction, recognition and 6DOF pose estimation. The goal of this project is to reconstruct a 3D scene and to align an object model of the industrial pieces onto the reconstructed scene. The reconstruction algorithm is based on stereo techniques and the recognition algorithm is based on SHOT descriptors computed on a set of uniform keypoints. Correspondences are used to estimate a first 6DOF transformation that maps the model onto the scene and then ICP algorithm is used to refine the transformation. In order to check the effectiveness of the proposed algorithm, several experiments were performed. These experiments were conducted on a lab environment in order to get results under the same conditions in all of them. Although obtained results are not real time results, the proposed algorithm ends up with high rates of object recognition.
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Sergio Escalera. (2013). Multi-Modal Human Behaviour Analysis from Visual Data Sources. ERCIM - ERCIM News journal, 21–22.
Abstract: The Human Pose Recovery and Behaviour Analysis group (HuPBA), University of Barcelona, is developing a line of research on multi-modal analysis of humans in visual data. The novel technology is being applied in several scenarios with high social impact, including sign language recognition, assisted technology and supported diagnosis for the elderly and people with mental/physical disabilities, fitness conditioning, and Human Computer Interaction.
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Sergio Escalera. (2012). Human Behavior Analysis From Depth Maps. In F.J. Perales, R.B. Fisher, & T.B. Moeslund (Eds.), 7th Conference on Articulated Motion and Deformable Objects (Vol. 7378, pp. 282–292). Springer Heidelberg.
Abstract: Pose Recovery (PR) and Human Behavior Analysis (HBA) have been a main focus of interest from the beginnings of Computer Vision and Machine Learning. PR and HBA were originally addressed by the analysis of still images and image sequences. More recent strategies consisted of Motion Capture technology (MOCAP), based on the synchronization of multiple cameras in controlled environments; and the analysis of depth maps from Time-of-Flight (ToF) technology, based on range image recording from distance sensor measurements. Recently, with the appearance of the multi-modal RGBD information provided by the low cost Kinect \textsfTM sensor (from RGB and Depth, respectively), classical methods for PR and HBA have been redefined, and new strategies have been proposed. In this paper, the recent contributions and future trends of multi-modal RGBD data analysis for PR and HBA are reviewed and discussed.
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Sergio Escalera. (2008). Coding and Decoding Design of ECOCs for Multi-class Pattern and Object Recognition A (Petia Radeva, & Oriol Pujol, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Many real problems require multi-class decisions. In the Pattern Recognition field,
many techniques have been proposed to deal with the binary problem. However,
the extension of many 2-class classifiers to the multi-class case is a hard task. In
this sense, Error-Correcting Output Codes (ECOC) demonstrated to be a powerful
tool to combine any number of binary classifiers to model multi-class problems. But
there are still many open issues about the capabilities of the ECOC framework. In
this thesis, the two main stages of an ECOC design are analyzed: the coding and
the decoding steps. We present different problem-dependent designs. These designs
take advantage of the knowledge of the problem domain to minimize the number
of classifiers, obtaining a high classification performance. On the other hand, we
analyze the ECOC codification in order to define new decoding rules that take full
benefit from the information provided at the coding step. Moreover, as a successful
classification requires a rich feature set, new feature detection/extraction techniques
are presented and evaluated on the new ECOC designs. The evaluation of the new
methodology is performed on different real and synthetic data sets: UCI Machine
Learning Repository, handwriting symbols, traffic signs from a Mobile Mapping System, Intravascular Ultrasound images, Caltech Repository data set or Chaga’s disease
data set. The results of this thesis show that significant performance improvements
are obtained on both traditional coding and decoding ECOC designs when the new
coding and decoding rules are taken into account.
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Sergio Escalera, Marti Soler, Stephane Ayache, Umut Guçlu, Jun Wan, Meysam Madadi, et al. (2019). ChaLearn Looking at People: Inpainting and Denoising Challenges. In The Springer Series on Challenges in Machine Learning (pp. 23–44).
Abstract: Dealing with incomplete information is a well studied problem in the context of machine learning and computational intelligence. However, in the context of computer vision, the problem has only been studied in specific scenarios (e.g., certain types of occlusions in specific types of images), although it is common to have incomplete information in visual data. This chapter describes the design of an academic competition focusing on inpainting of images and video sequences that was part of the competition program of WCCI2018 and had a satellite event collocated with ECCV2018. The ChaLearn Looking at People Inpainting Challenge aimed at advancing the state of the art on visual inpainting by promoting the development of methods for recovering missing and occluded information from images and video. Three tracks were proposed in which visual inpainting might be helpful but still challenging: human body pose estimation, text overlays removal and fingerprint denoising. This chapter describes the design of the challenge, which includes the release of three novel datasets, and the description of evaluation metrics, baselines and evaluation protocol. The results of the challenge are analyzed and discussed in detail and conclusions derived from this event are outlined.
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Matthias Eisenmann, Annika Reinke, Vivienn Weru, Minu D. Tizabi, Fabian Isensee, Tim J. Adler, et al. (2023). Why Is the Winner the Best? In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (pp. 19955–19966).
Abstract: International benchmarking competitions have become fundamental for the comparative performance assessment of image analysis methods. However, little attention has been given to investigating what can be learnt from these competitions. Do they really generate scientific progress? What are common and successful participation strategies? What makes a solution superior to a competing method? To address this gap in the literature, we performed a multi-center study with all 80 competitions that were conducted in the scope of IEEE ISBI 2021 and MICCAI 2021. Statistical analyses performed based on comprehensive descriptions of the submitted algorithms linked to their rank as well as the underlying participation strategies revealed common characteristics of winning solutions. These typically include the use of multi-task learning (63%) and/or multi-stage pipelines (61%), and a focus on augmentation (100%), image preprocessing (97%), data curation (79%), and postprocessing (66%). The “typical” lead of a winning team is a computer scientist with a doctoral degree, five years of experience in biomedical image analysis, and four years of experience in deep learning. Two core general development strategies stood out for highly-ranked teams: the reflection of the metrics in the method design and the focus on analyzing and handling failure cases. According to the organizers, 43% of the winning algorithms exceeded the state of the art but only 11% completely solved the respective domain problem. The insights of our study could help researchers (1) improve algorithm development strategies when approaching new problems, and (2) focus on open research questions revealed by this work.
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Hugo Jair Escalante, Victor Ponce, Jun Wan, Michael A. Riegler, Baiyu Chen, Albert Clapes, et al. (2016). ChaLearn Joint Contest on Multimedia Challenges Beyond Visual Analysis: An Overview. In 23rd International Conference on Pattern Recognition.
Abstract: This paper provides an overview of the Joint Contest on Multimedia Challenges Beyond Visual Analysis. We organized an academic competition that focused on four problems that require effective processing of multimodal information in order to be solved. Two tracks were devoted to gesture spotting and recognition from RGB-D video, two fundamental problems for human computer interaction. Another track was devoted to a second round of the first impressions challenge of which the goal was to develop methods to recognize personality traits from
short video clips. For this second round we adopted a novel collaborative-competitive (i.e., coopetition) setting. The fourth track was dedicated to the problem of video recommendation for improving user experience. The challenge was open for about 45 days, and received outstanding participation: almost
200 participants registered to the contest, and 20 teams sent predictions in the final stage. The main goals of the challenge were fulfilled: the state of the art was advanced considerably in the four tracks, with novel solutions to the proposed problems (mostly relying on deep learning). However, further research is still required. The data of the four tracks will be available to
allow researchers to keep making progress in the four tracks.
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Hugo Jair Escalante, Victor Ponce, Sergio Escalera, Xavier Baro, Alicia Morales-Reyes, & Jose Martinez-Carranza. (2017). Evolving weighting schemes for the Bag of Visual Words. Neural Computing and Applications - Neural Computing and Applications, 28(5), 925–939.
Abstract: The Bag of Visual Words (BoVW) is an established representation in computer vision. Taking inspiration from text mining, this representation has proved
to be very effective in many domains. However, in most cases, standard term-weighting schemes are adopted (e.g.,term-frequency or TF-IDF). It remains open the question of whether alternative weighting schemes could boost the
performance of methods based on BoVW. More importantly, it is unknown whether it is possible to automatically learn and determine effective weighting schemes from
scratch. This paper brings some light into both of these unknowns. On the one hand, we report an evaluation of the most common weighting schemes used in text mining, but rarely used in computer vision tasks. Besides, we propose an evolutionary algorithm capable of automatically learning weighting schemes for computer vision problems. We report empirical results of an extensive study in several computer vision problems. Results show the usefulness of the proposed method.
Keywords: Bag of Visual Words; Bag of features; Genetic programming; Term-weighting schemes; Computer vision
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Jordi Esquirol, Cristina Palmero, Vanessa Bayo, Miquel Angel Cos, Sergio Escalera, David Sanchez, et al. (2017). Automatic RBG-depth-pressure anthropometric analysis and individualised sleep solution prescription. JMET - Journal of Medical Engineering & Technology, 486–497.
Abstract: INTRODUCTION:
Sleep surfaces must adapt to individual somatotypic features to maintain a comfortable, convenient and healthy sleep, preventing diseases and injuries. Individually determining the most adequate rest surface can often be a complex and subjective question.
OBJECTIVES:
To design and validate an automatic multimodal somatotype determination model to automatically recommend an individually designed mattress-topper-pillow combination.
METHODS:
Design and validation of an automated prescription model for an individualised sleep system is performed through a single-image 2 D-3 D analysis and body pressure distribution, to objectively determine optimal individual sleep surfaces combining five different mattress densities, three different toppers and three cervical pillows.
RESULTS:
A final study (n = 151) and re-analysis (n = 117) defined and validated the model, showing high correlations between calculated and real data (>85% in height and body circumferences, 89.9% in weight, 80.4% in body mass index and more than 70% in morphotype categorisation).
CONCLUSIONS:
Somatotype determination model can accurately prescribe an individualised sleep solution. This can be useful for healthy people and for health centres that need to adapt sleep surfaces to people with special needs. Next steps will increase model's accuracy and analise, if this prescribed individualised sleep solution can improve sleep quantity and quality; additionally, future studies will adapt the model to mattresses with technological improvements, tailor-made production and will define interfaces for people with special needs.
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Sergio Escalera, Ana Puig, Oscar Amoros, & Maria Salamo. (2011). Intelligent GPGPU Classification in Volume Visualization: a framework based on Error-Correcting Output Codes. CGF - Computer Graphics Forum, 30(7), 2107–2115.
Abstract: IF JCR 1.455 2010 25/99
In volume visualization, the definition of the regions of interest is inherently an iterative trial-and-error process finding out the best parameters to classify and render the final image. Generally, the user requires a lot of expertise to analyze and edit these parameters through multi-dimensional transfer functions. In this paper, we present a framework of intelligent methods to label on-demand multiple regions of interest. These methods can be split into a two-level GPU-based labelling algorithm that computes in time of rendering a set of labelled structures using the Machine Learning Error-Correcting Output Codes (ECOC) framework. In a pre-processing step, ECOC trains a set of Adaboost binary classifiers from a reduced pre-labelled data set. Then, at the testing stage, each classifier is independently applied on the features of a set of unlabelled samples and combined to perform multi-class labelling. We also propose an alternative representation of these classifiers that allows to highly parallelize the testing stage. To exploit that parallelism we implemented the testing stage in GPU-OpenCL. The empirical results on different data sets for several volume structures shows high computational performance and classification accuracy.
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Sergio Escalera, David Masip, Eloi Puertas, Petia Radeva, & Oriol Pujol. (2011). Online Error-Correcting Output Codes. PRL - Pattern Recognition Letters, 32(3), 458–467.
Abstract: IF JCR CCIA 1.303 2009 54/103
This article proposes a general extension of the error correcting output codes framework to the online learning scenario. As a result, the final classifier handles the addition of new classes independently of the base classifier used. In particular, this extension supports the use of both online example incremental and batch classifiers as base learners. The extension of the traditional problem independent codings one-versus-all and one-versus-one is introduced. Furthermore, two new codings are proposed, unbalanced online ECOC and a problem dependent online ECOC. This last online coding technique takes advantage of the problem data for minimizing the number of dichotomizers used in the ECOC framework while preserving a high accuracy. These techniques are validated on an online setting of 11 data sets from UCI database and applied to two real machine vision applications: traffic sign recognition and face recognition. As a result, the online ECOC techniques proposed provide a feasible and robust way for handling new classes using any base classifier.
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Sergio Escalera, Josep Moya, Laura Igual, Veronica Violant, & Maria Teresa Anguera. (2012). Análisis Comportamental Automatizado de TDAH: la Influencia de la Variable Motivación. In IPSI – Cosmocaixa, Jornadas "Empremtes del present, efectes en la psicoanàlisi, la cultura i la societat.
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Sergio Escalera, Josep Moya, Laura Igual, Veronica Violant, & Maria Teresa Anguera. (2012). Automatic Human Behavior Analysis in ADHD. In Eunethydis 2nd International ADHD Conference.
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Hugo Jair Escalante, Jose Martinez, Sergio Escalera, Victor Ponce, & Xavier Baro. (2015). Improving Bag of Visual Words Representations with Genetic Programming. In IEEE International Joint Conference on Neural Networks IJCNN2015.
Abstract: The bag of visual words is a well established representation in diverse computer vision problems. Taking inspiration from the fields of text mining and retrieval, this representation has proved to be very effective in a large number of domains.
In most cases, a standard term-frequency weighting scheme is considered for representing images and videos in computer vision. This is somewhat surprising, as there are many alternative ways of generating bag of words representations within the text processing community. This paper explores the use of alternative weighting schemes for landmark tasks in computer vision: image
categorization and gesture recognition. We study the suitability of using well-known supervised and unsupervised weighting schemes for such tasks. More importantly, we devise a genetic program that learns new ways of representing images and videos under the bag of visual words representation. The proposed method learns to combine term-weighting primitives trying to maximize the classification performance. Experimental results are reported in standard image and video data sets showing the effectiveness of the proposed evolutionary algorithm.
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Noha Elfiky. (2012). Compact, Adaptive and Discriminative Spatial Pyramids for Improved Object and Scene Classification (Jordi Gonzalez, & Xavier Roca, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: The release of challenging datasets with a vast number of images, requires the development of efficient image representations and algorithms which are able to manipulate these large-scale datasets efficiently. Nowadays the Bag-of-Words (BoW) is the most successful approach in the context of object and scene classification tasks. However, its main drawback is the absence of the important spatial information. Spatial pyramids (SP) have been successfully applied to incorporate spatial information into BoW-based image representation. Observing the remarkable performance of spatial pyramids, their growing number of applications to a broad range of vision problems, and finally its geometry inclusion, a question can be asked what are the limits of spatial pyramids. Within the SP framework, the optimal way for obtaining an image spatial representation, which is able to cope with it’s most foremost shortcomings, concretely, it’s high dimensionality and the rigidity of the resulting image representation, still remains an active research domain. In summary, the main concern of this thesis is to search for the limits of spatial pyramids and try to figure out solutions for them.
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