Marc Serra. (2010). Estimating Intrinsic Images from Physical and Categorical Color Cues (Vol. 151). Master's thesis, , .
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Marc Serra. (2015). Modeling, estimation and evaluation of intrinsic images considering color information (Robert Benavente, & Olivier Penacchio, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Image values are the result of a combination of visual information coming from multiple sources. Recovering information from the multiple factors thatproduced an image seems a hard and ill-posed problem. However, it is important to observe that humans develop the ability to interpret images and recognize and isolate specific physical properties of the scene.
Images describing a single physical characteristic of an scene are called intrinsic images. These images would benefit most computer vision tasks which are often affected by the multiple complex effects that are usually found in natural images (e.g. cast shadows, specularities, interreflections...).
In this thesis we analyze the problem of intrinsic image estimation from different perspectives, including the theoretical formulation of the problem, the visual cues that can be used to estimate the intrinsic components and the evaluation mechanisms of the problem.
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J.R. Serra, & J.B. Subirana. (1996). Perceptual Grouping on Texture Images Using Non-Cartesian Networks. IEEE International Conference on Pattern Recognition. Vol B, pp. 462–466.
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J.R. Serra, & J.B. Subirana. (1996). Perceptual grouping on texture images using non-cartesian networks.
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J.R. Serra, & J.B. Subirana. (1996). Extraccion de estructuras interesantes en imagenes.
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J.R. Serra, & J.B. Subirana. (1997). Adaptive non-cartesian networks for vision..
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Mohamed Ali Souibgui, Alicia Fornes, Y.Kessentini, & C.Tudor. (2021). A Few-shot Learning Approach for Historical Encoded Manuscript Recognition. In 25th International Conference on Pattern Recognition (pp. 5413–5420).
Abstract: Encoded (or ciphered) manuscripts are a special type of historical documents that contain encrypted text. The automatic recognition of this kind of documents is challenging because: 1) the cipher alphabet changes from one document to another, 2) there is a lack of annotated corpus for training and 3) touching symbols make the symbol segmentation difficult and complex. To overcome these difficulties, we propose a novel method for handwritten ciphers recognition based on few-shot object detection. Our method first detects all symbols of a given alphabet in a line image, and then a decoding step maps the symbol similarity scores to the final sequence of transcribed symbols. By training on synthetic data, we show that the proposed architecture is able to recognize handwritten ciphers with unseen alphabets. In addition, if few labeled pages with the same alphabet are used for fine tuning, our method surpasses existing unsupervised and supervised HTR methods for ciphers recognition.
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Mohamed Ali Souibgui, Alicia Fornes, Yousri Kessentini, & Beata Megyesi. (2022). Few shots are all you need: A progressive learning approach for low resource handwritten text recognition. PRL - Pattern Recognition Letters, 160, 43–49.
Abstract: Handwritten text recognition in low resource scenarios, such as manuscripts with rare alphabets, is a challenging problem. In this paper, we propose a few-shot learning-based handwriting recognition approach that significantly reduces the human annotation process, by requiring only a few images of each alphabet symbols. The method consists of detecting all the symbols of a given alphabet in a textline image and decoding the obtained similarity scores to the final sequence of transcribed symbols. Our model is first pretrained on synthetic line images generated from an alphabet, which could differ from the alphabet of the target domain. A second training step is then applied to reduce the gap between the source and the target data. Since this retraining would require annotation of thousands of handwritten symbols together with their bounding boxes, we propose to avoid such human effort through an unsupervised progressive learning approach that automatically assigns pseudo-labels to the unlabeled data. The evaluation on different datasets shows that our model can lead to competitive results with a significant reduction in human effort. The code will be publicly available in the following repository: https://github.com/dali92002/HTRbyMatching
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Nataliya Shapovalova, Carles Fernandez, Xavier Roca, & Jordi Gonzalez. (2011). Semantics of Human Behavior in Image Sequences. In Albert Ali Salah, & (Ed.), Computer Analysis of Human Behavior (pp. 151–182). Springer London.
Abstract: Human behavior is contextualized and understanding the scene of an action is crucial for giving proper semantics to behavior. In this chapter we present a novel approach for scene understanding. The emphasis of this work is on the particular case of Human Event Understanding. We introduce a new taxonomy to organize the different semantic levels of the Human Event Understanding framework proposed. Such a framework particularly contributes to the scene understanding domain by (i) extracting behavioral patterns from the integrative analysis of spatial, temporal, and contextual evidence and (ii) integrative analysis of bottom-up and top-down approaches in Human Event Understanding. We will explore how the information about interactions between humans and their environment influences the performance of activity recognition, and how this can be extrapolated to the temporal domain in order to extract higher inferences from human events observed in sequences of images.
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Carles Sanchez, Debora Gil, Jorge Bernal, F. Javier Sanchez, Marta Diez-Ferrer, & Antoni Rosell. (2016). Navigation Path Retrieval from Videobronchoscopy using Bronchial Branches. In 19th International Conference on Medical Image Computing and Computer Assisted Intervention Workshops (Vol. 9401, pp. 62–70). LNCS.
Abstract: Bronchoscopy biopsy can be used to diagnose lung cancer without risking complications of other interventions like transthoracic needle aspiration. During bronchoscopy, the clinician has to navigate through the bronchial tree to the target lesion. A main drawback is the difficulty to check whether the exploration is following the correct path. The usual guidance using fluoroscopy implies repeated radiation of the clinician, while alternative systems (like electromagnetic navigation) require specific equipment that increases intervention costs. We propose to compute the navigated path using anatomical landmarks extracted from the sole analysis of videobronchoscopy images. Such landmarks allow matching the current exploration to the path previously planned on a CT to indicate clinician whether the planning is being correctly followed or not. We present a feasibility study of our landmark based CT-video matching using bronchoscopic videos simulated on a virtual bronchoscopy interactive interface.
Keywords: Bronchoscopy navigation; Lumen center; Brochial branches; Navigation path; Videobronchoscopy
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Cesar de Souza, Adrien Gaidon, Yohann Cabon, & Antonio Lopez. (2017). Procedural Generation of Videos to Train Deep Action Recognition Networks. In 30th IEEE Conference on Computer Vision and Pattern Recognition (pp. 2594–2604).
Abstract: Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic training data for action recognition, as it has recently shown promising results for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation and other computer graphics techniques of modern game engines. We generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for ”Procedural Human Action Videos”. It contains a total of 39, 982 videos, with more than 1, 000 examples for each action of 35 categories. Our approach is not limited to existing motion capture sequences, and we procedurally define 14 synthetic actions. We introduce a deep multi-task representation learning architecture to mix synthetic and real videos, even if the action categories differ. Our experiments on the UCF101 and HMDB51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance, significantly
outperforming fine-tuning state-of-the-art unsupervised generative models of videos.
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Cesar de Souza, Adrien Gaidon, Yohann Cabon, Naila Murray, & Antonio Lopez. (2020). Generating Human Action Videos by Coupling 3D Game Engines and Probabilistic Graphical Models. IJCV - International Journal of Computer Vision, 128, 1505–1536.
Abstract: Deep video action recognition models have been highly successful in recent years but require large quantities of manually-annotated data, which are expensive and laborious to obtain. In this work, we investigate the generation of synthetic training data for video action recognition, as synthetic data have been successfully used to supervise models for a variety of other computer vision tasks. We propose an interpretable parametric generative model of human action videos that relies on procedural generation, physics models and other components of modern game engines. With this model we generate a diverse, realistic, and physically plausible dataset of human action videos, called PHAV for “Procedural Human Action Videos”. PHAV contains a total of 39,982 videos, with more than 1000 examples for each of 35 action categories. Our video generation approach is not limited to existing motion capture sequences: 14 of these 35 categories are procedurally-defined synthetic actions. In addition, each video is represented with 6 different data modalities, including RGB, optical flow and pixel-level semantic labels. These modalities are generated almost simultaneously using the Multiple Render Targets feature of modern GPUs. In order to leverage PHAV, we introduce a deep multi-task (i.e. that considers action classes from multiple datasets) representation learning architecture that is able to simultaneously learn from synthetic and real video datasets, even when their action categories differ. Our experiments on the UCF-101 and HMDB-51 benchmarks suggest that combining our large set of synthetic videos with small real-world datasets can boost recognition performance. Our approach also significantly outperforms video representations produced by fine-tuning state-of-the-art unsupervised generative models of videos.
Keywords: Procedural generation; Human action recognition; Synthetic data; Physics
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Angel Sappa, David Geronimo, Fadi Dornaika, Mohammad Rouhani, & Antonio Lopez. (2012). Moving object detection from mobile platforms using stereo data registration. In Marek R. Ogiela, & Lakhmi C. Jain (Eds.), Computational Intelligence paradigms in advanced pattern classification (Vol. 386, pp. 25–37). Springer Berlin Heidelberg.
Abstract: This chapter describes a robust approach for detecting moving objects from on-board stereo vision systems. It relies on a feature point quaternion-based registration, which avoids common problems that appear when computationally expensive iterative-based algorithms are used on dynamic environments. The proposed approach consists of three main stages. Initially, feature points are extracted and tracked through consecutive 2D frames. Then, a RANSAC based approach is used for registering two point sets, with known correspondences in the 3D space. The computed 3D rigid displacement is used to map two consecutive 3D point clouds into the same coordinate system by means of the quaternion method. Finally, moving objects correspond to those areas with large 3D registration errors. Experimental results show the viability of the proposed approach to detect moving objects like vehicles or pedestrians in different urban scenarios.
Keywords: pedestrian detection
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Carles Sanchez, Debora Gil, T. Gache, N. Koufos, Marta Diez-Ferrer, & Antoni Rosell. (2016). SENSA: a System for Endoscopic Stenosis Assessment. In 28th Conference of the international Society for Medical Innovation and Technology.
Abstract: Documenting the severity of a static or dynamic Central Airway Obstruction (CAO) is crucial to establish proper diagnosis and treatment, predict possible treatment effects and better follow-up the patients. The subjective visual evaluation of a stenosis during video-bronchoscopy still remains the most common way to assess a CAO in spite of a consensus among experts for a need to standardize all calculations [1].
The Computer Vision Center in cooperation with the «Hospital de Bellvitge», has developed a System for Endoscopic Stenosis Assessment (SENSA), which computes CAO directly by analyzing standard bronchoscopic data without the need of using other imaging tecnologies.
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Nataliya Shapovalova, Wenjuan Gong, Marco Pedersoli, Xavier Roca, & Jordi Gonzalez. (2011). On Importance of Interactions and Context in Human Action Recognition. In and M. Hernandez J. M. S. J. Vitria (Ed.), 5th Iberian Conference on Pattern Recognition and Image Analysis (Vol. 6669, pp. 58–66). LNCS. Springer Berlin Heidelberg.
Abstract: This paper is focused on the automatic recognition of human events in static images. Popular techniques use knowledge of the human pose for inferring the action, and the most recent approaches tend to combine pose information with either knowledge of the scene or of the objects with which the human interacts. Our approach makes a step forward in this direction by combining the human pose with the scene in which the human is placed, together with the spatial relationships between humans and objects. Based on standard, simple descriptors like HOG and SIFT, recognition performance is enhanced when these three types of knowledge are taken into account. Results obtained in the PASCAL 2010 Action Recognition Dataset demonstrate that our technique reaches state-of-the-art results using simple descriptors and classifiers.
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