|
Pau Riba. (2020). Distilling Structure from Imagery: Graph-based Models for the Interpretation of Document Images (Josep Llados, & Alicia Fornes, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: From its early stages, the community of Pattern Recognition and Computer Vision has considered the importance of leveraging the structural information when understanding images. Usually, graphs have been proposed as a suitable model to represent this kind of information due to their flexibility and representational power able to codify both, the components, objects, or entities and their pairwise relationship. Even though graphs have been successfully applied to a huge variety of tasks, as a result of their symbolic and relational nature, graphs have always suffered from some limitations compared to statistical approaches. Indeed, some trivial mathematical operations do not have an equivalence in the graph domain. For instance, in the core of many pattern recognition applications, there is a need to compare two objects. This operation, which is trivial when considering feature vectors defined in \(\mathbb{R}^n\), is not properly defined for graphs.
In this thesis, we have investigated the importance of the structural information from two perspectives, the traditional graph-based methods and the new advances on Geometric Deep Learning. On the one hand, we explore the problem of defining a graph representation and how to deal with it on a large scale and noisy scenario. On the other hand, Graph Neural Networks are proposed to first redefine a Graph Edit Distance methodologies as a metric learning problem, and second, to apply them in a real use case scenario for the detection of repetitive patterns which define tables in invoice documents. As experimental framework, we have validated the different methodological contributions in the domain of Document Image Analysis and Recognition.
|
|
|
Edgar Riba. (2021). Geometric Computer Vision Techniques for Scene Reconstruction (Daniel Ponsa, Ed.). Ph.D. thesis, , .
Abstract: From the early stages of Computer Vision, scene reconstruction has been one of the most studied topics leading to a wide variety of new discoveries and applications. Object grasping and manipulation, localization and mapping, or even visual effect generation are different examples of applications in which scene reconstruction has taken an important role for industries such as robotics, factory automation, or audio visual production. However, scene reconstruction is an extensive topic that can be approached in many different ways with already existing solutions that effectively work in controlled environments. Formally, the problem of scene reconstruction can be formulated as a sequence of independent processes which compose a pipeline. In this thesis, we analyse some parts of the reconstruction pipeline from which we contribute with novel methods using Convolutional Neural Networks (CNN) proposing innovative solutions that consider the optimisation of the methods in an end-to-end fashion. First, we review the state of the art of classical local features detectors and descriptors and contribute with two novel methods that inherently improve pre-existing solutions in the scene reconstruction pipeline.
It is a fact that computer science and software engineering are two fields that usually go hand in hand and evolve according to mutual needs making easier the design of complex and efficient algorithms. For this reason, we contribute with Kornia, a library specifically designed to work with classical computer vision techniques along with deep neural networks. In essence, we created a framework that eases the design of complex pipelines for computer vision algorithms so that can be included within neural networks and be used to backpropagate gradients throw a common optimisation framework. Finally, in the last chapter of this thesis we develop the aforementioned concept of designing end-to-end systems with classical projective geometry. Thus, we contribute with a solution to the problem of synthetic view generation by hallucinating novel views from high deformable cloths objects using a geometry aware end-to-end system. To summarize, in this thesis we demonstrate that with a proper design that combine classical geometric computer vision methods with deep learning techniques can lead to improve pre-existing solutions for the problem of scene reconstruction.
|
|
|
Adria Rico, & Alicia Fornes. (2017). Camera-based Optical Music Recognition using a Convolutional Neural Network. In 12th IAPR International Workshop on Graphics Recognition (pp. 27–28).
Abstract: Optical Music Recognition (OMR) consists in recognizing images of music scores. Contrary to expectation, the current OMR systems usually fail when recognizing images of scores captured by digital cameras and smartphones. In this work, we propose a camera-based OMR system based on Convolutional Neural Networks, showing promising preliminary results
Keywords: optical music recognition; document analysis; convolutional neural network; deep learning
|
|
|
Christophe Rigaud, & Clement Guerin. (2014). Localisation contextuelle des personnages de bandes dessinées. In Colloque International Francophone sur l'Écrit et le Document.
Abstract: Les auteurs proposent une méthode de localisation des personnages dans des cases de bandes dessinées en s'appuyant sur les caractéristiques des bulles de dialogue. L'évaluation montre un taux de localisation des personnages allant jusqu'à 65%.
|
|
|
Ignasi Rius. (2005). Articulated 3D Human Motion Moldeling for Tracking and Reconstruction.
|
|
|
Ignasi Rius. (2010). Motion Priors for Efficient Bayesian Tracking in Human Sequence Evaluation (Jordi Gonzalez, & Xavier Roca, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Recovering human motion by visual analysis is a challenging computer vision research
area with a lot of potential applications. Model-based tracking approaches, and in
particular particle lters, formulate the problem as a Bayesian inference task whose
aim is to sequentially estimate the distribution of the parameters of a human body
model over time. These approaches strongly rely on good dynamical and observation
models to predict and update congurations of the human body according to measurements from the image data. However, it is very dicult to design observation
models which extract useful and reliable information from image sequences robustly.
This results specially challenging in monocular tracking given that only one viewpoint
from the scene is available. Therefore, to overcome these limitations strong motion
priors are needed to guide the exploration of the state space.
The work presented in this Thesis is aimed to retrieve the 3D motion parameters
of a human body model from incomplete and noisy measurements of a monocular
image sequence. These measurements consist of the 2D positions of a reduced set of
joints in the image plane. Towards this end, we present a novel action-specic model
of human motion which is trained from several databases of real motion-captured
performances of an action, and is used as a priori knowledge within a particle ltering
scheme.
Body postures are represented by means of a simple and compact stick gure
model which uses direction cosines to represent the direction of body limbs in the 3D
Cartesian space. Then, for a given action, Principal Component Analysis is applied to
the training data to perform dimensionality reduction over the highly correlated input
data. Before the learning stage of the action model, the input motion performances
are synchronized by means of a novel dense matching algorithm based on Dynamic
Programming. The algorithm synchronizes all the motion sequences of the same
action class, nding an optimal solution in real-time.
Then, a probabilistic action model is learnt, based on the synchronized motion
examples, which captures the variability and temporal evolution of full-body motion
within a specic action. In particular, for each action, the parameters learnt are: a
representative manifold for the action consisting of its mean performance, the standard deviation from the mean performance, the mean observed direction vectors from
each motion subsequence of a given length and the expected error at a given time
instant.
Subsequently, the action-specic model is used as a priori knowledge on human
motion which improves the eciency and robustness of the overall particle filtering tracking framework. First, the dynamic model guides the particles according to similar
situations previously learnt. Then, the state space is constrained so only feasible
human postures are accepted as valid solutions at each time step. As a result, the
state space is explored more eciently as the particle set covers the most probable
body postures.
Finally, experiments are carried out using test sequences from several motion
databases. Results point out that our tracker scheme is able to estimate the rough
3D conguration of a full-body model providing only the 2D positions of a reduced
set of joints. Separate tests on the sequence synchronization method and the subsequence probabilistic matching technique are also provided.
|
|
|
Marçal Rusiñol, Dimosthenis Karatzas, Andrew Bagdanov, & Josep Llados. (2012). Multipage Document Retrieval by Textual and Visual Representations. In 21st International Conference on Pattern Recognition (pp. 521–524).
Abstract: In this paper we present a multipage administrative document image retrieval system based on textual and visual representations of document pages. Individual pages are represented by textual or visual information using a bag-of-words framework. Different fusion strategies are evaluated which allow the system to perform multipage document retrieval on the basis of a single page retrieval system. Results are reported on a large dataset of document images sampled from a banking workflow.
|
|
|
Christophe Rigaud, Dimosthenis Karatzas, Jean-Christophe Burie, & Jean-Marc Ogier. (2013). Speech balloon contour classification in comics. In 10th IAPR International Workshop on Graphics Recognition.
Abstract: Comic books digitization combined with subsequent comic book understanding create a variety of new applications, including mobile reading and data mining. Document understanding in this domain is challenging as comics are semi-structured documents, combining semantically important graphical and textual parts. In this work we detail a novel approach for classifying speech balloon in scanned comics book pages based on their contour time series.
|
|
|
Christophe Rigaud, Dimosthenis Karatzas, Jean-Christophe Burie, & Jean-Marc Ogier. (2014). Color descriptor for content-based drawing retrieval. In 11th IAPR International Workshop on Document Analysis and Systems (pp. 267–271).
Abstract: Human detection in computer vision field is an active field of research. Extending this to human-like drawings such as the main characters in comic book stories is not trivial. Comics analysis is a very recent field of research at the intersection of graphics, texts, objects and people recognition. The detection of the main comic characters is an essential step towards a fully automatic comic book understanding. This paper presents a color-based approach for comics character retrieval using content-based drawing retrieval and color palette.
|
|
|
AN Ruchai, VI Kober, KA Dorofeev, VN Karnaukhov, & Mikhail Mozerov. (2021). Classification of breast abnormalities using a deep convolutional neural network and transfer learning. Journal of Communications Technology and Electronics, 66(6), 778–783.
Abstract: A new algorithm for classification of breast pathologies in digital mammography using a convolutional neural network and transfer learning is proposed. The following pretrained neural networks were chosen: MobileNetV2, InceptionResNetV2, Xception, and ResNetV2. All mammographic images were pre-processed to improve classification reliability. Transfer training was carried out using additional data augmentation and fine-tuning. The performance of the proposed algorithm for classification of breast pathologies in terms of accuracy on real data is discussed and compared with that of state-of-the-art algorithms on the available MIAS database.
|
|
|
Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2018). Multi-Modal Deep Hand Sign Language Recognition in Still Images Using Restricted Boltzmann Machine. ENTROPY - Entropy, 20(11), 809.
Abstract: In this paper, a deep learning approach, Restricted Boltzmann Machine (RBM), is used to perform automatic hand sign language recognition from visual data. We evaluate how RBM, as a deep generative model, is capable of generating the distribution of the input data for an enhanced recognition of unseen data. Two modalities, RGB and Depth, are considered in the model input in three forms: original image, cropped image, and noisy cropped image. Five crops of the input image are used and the hand of these cropped images are detected using Convolutional Neural Network (CNN). After that, three types of the detected hand images are generated for each modality and input to RBMs. The outputs of the RBMs for two modalities are fused in another RBM in order to recognize the output sign label of the input image. The proposed multi-modal model is trained on all and part of the American alphabet and digits of four publicly available datasets. We also evaluate the robustness of the proposal against noise. Experimental results show that the proposed multi-modal model, using crops and the RBM fusing methodology, achieves state-of-the-art results on Massey University Gesture Dataset 2012, American Sign Language (ASL). and Fingerspelling Dataset from the University of Surrey’s Center for Vision, Speech and Signal Processing, NYU, and ASL Fingerspelling A datasets.
Keywords: hand sign language; deep learning; restricted Boltzmann machine (RBM); multi-modal; profoundly deaf; noisy image
|
|
|
Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Hand pose aware multimodal isolated sign language recognition. MTAP - Multimedia Tools and Applications, 80, 127–163.
Abstract: Isolated hand sign language recognition from video is a challenging research area in computer vision. Some of the most important challenges in this area include dealing with hand occlusion, fast hand movement, illumination changes, or background complexity. While most of the state-of-the-art results in the field have been achieved using deep learning-based models, the previous challenges are not completely solved. In this paper, we propose a hand pose aware model for isolated hand sign language recognition using deep learning approaches from two input modalities, RGB and depth videos. Four spatial feature types: pixel-level, flow, deep hand, and hand pose features, fused from both visual modalities, are input to LSTM for temporal sign recognition. While we use Optical Flow (OF) for flow information in RGB video inputs, Scene Flow (SF) is used for depth video inputs. By including hand pose features, we show a consistent performance improvement of the sign language recognition model. To the best of our knowledge, this is the first time that this discriminant spatiotemporal features, benefiting from the hand pose estimation features and multi-modal inputs, are fused for isolated hand sign language recognition. We perform a step-by-step analysis of the impact in terms of recognition performance of the hand pose features, different combinations of the spatial features, and different recurrent models, especially LSTM and GRU. Results on four public datasets confirm that the proposed model outperforms the current state-of-the-art models on Montalbano II, MSR Daily Activity 3D, and CAD-60 datasets with a relative accuracy improvement of 1.64%, 6.5%, and 7.6%. Furthermore, our model obtains a competitive results on isoGD dataset with only 0.22% margin lower than the current state-of-the-art model.
|
|
|
Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Hand sign language recognition using multi-view hand skeleton. ESWA - Expert Systems With Applications, 150, 113336.
Abstract: Hand sign language recognition from video is a challenging research area in computer vision, which performance is affected by hand occlusion, fast hand movement, illumination changes, or background complexity, just to mention a few. In recent years, deep learning approaches have achieved state-of-the-art results in the field, though previous challenges are not completely solved. In this work, we propose a novel deep learning-based pipeline architecture for efficient automatic hand sign language recognition using Single Shot Detector (SSD), 2D Convolutional Neural Network (2DCNN), 3D Convolutional Neural Network (3DCNN), and Long Short-Term Memory (LSTM) from RGB input videos. We use a CNN-based model which estimates the 3D hand keypoints from 2D input frames. After that, we connect these estimated keypoints to build the hand skeleton by using midpoint algorithm. In order to obtain a more discriminative representation of hands, we project 3D hand skeleton into three views surface images. We further employ the heatmap image of detected keypoints as input for refinement in a stacked fashion. We apply 3DCNNs on the stacked features of hand, including pixel level, multi-view hand skeleton, and heatmap features, to extract discriminant local spatio-temporal features from these stacked inputs. The outputs of the 3DCNNs are fused and fed to a LSTM to model long-term dynamics of hand sign gestures. Analyzing 2DCNN vs. 3DCNN using different number of stacked inputs into the network, we demonstrate that 3DCNN better capture spatio-temporal dynamics of hands. To the best of our knowledge, this is the first time that this multi-modal and multi-view set of hand skeleton features are applied for hand sign language recognition. Furthermore, we present a new large-scale hand sign language dataset, namely RKS-PERSIANSIGN, including 10′000 RGB videos of 100 Persian sign words. Evaluation results of the proposed model on three datasets, NYU, First-Person, and RKS-PERSIANSIGN, indicate that our model outperforms state-of-the-art models in hand sign language recognition, hand pose estimation, and hand action recognition.
Keywords: Multi-view hand skeleton; Hand sign language recognition; 3DCNN; Hand pose estimation; RGB video; Hand action recognition
|
|
|
Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Video-based Isolated Hand Sign Language Recognition Using a Deep Cascaded Model. MTAP - Multimedia Tools and Applications, 79, 22965–22987.
Abstract: In this paper, we propose an efficient cascaded model for sign language recognition taking benefit from spatio-temporal hand-based information using deep learning approaches, especially Single Shot Detector (SSD), Convolutional Neural Network (CNN), and Long Short Term Memory (LSTM), from videos. Our simple yet efficient and accurate model includes two main parts: hand detection and sign recognition. Three types of spatial features, including hand features, Extra Spatial Hand Relation (ESHR) features, and Hand Pose (HP) features, have been fused in the model to feed to LSTM for temporal features extraction. We train SSD model for hand detection using some videos collected from five online sign dictionaries. Our model is evaluated on our proposed dataset (Rastgoo et al., Expert Syst Appl 150: 113336, 2020), including 10’000 sign videos for 100 Persian sign using 10 contributors in 10 different backgrounds, and isoGD dataset. Using the 5-fold cross-validation method, our model outperforms state-of-the-art alternatives in sign language recognition
|
|
|
Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2021). Sign Language Recognition: A Deep Survey. ESWA - Expert Systems With Applications, 164, 113794.
Abstract: Sign language, as a different form of the communication language, is important to large groups of people in society. There are different signs in each sign language with variability in hand shape, motion profile, and position of the hand, face, and body parts contributing to each sign. So, visual sign language recognition is a complex research area in computer vision. Many models have been proposed by different researchers with significant improvement by deep learning approaches in recent years. In this survey, we review the vision-based proposed models of sign language recognition using deep learning approaches from the last five years. While the overall trend of the proposed models indicates a significant improvement in recognition accuracy in sign language recognition, there are some challenges yet that need to be solved. We present a taxonomy to categorize the proposed models for isolated and continuous sign language recognition, discussing applications, datasets, hybrid models, complexity, and future lines of research in the field.
|
|