Volkmar Frinken, Markus Baumgartner, Andreas Fischer, & Horst Bunke. (2012). Semi-Supervised Learning for Cursive Handwriting Recognition using Keyword Spotting. In 13th International Conference on Frontiers in Handwriting Recognition (pp. 49–54).
Abstract: State-of-the-art handwriting recognition systems are learning-based systems that require large sets of training data. The creation of training data, and consequently the creation of a well-performing recognition system, requires therefore a substantial amount of human work. This can be reduced with semi-supervised learning, which uses unlabeled text lines for training as well. Current approaches estimate the correct transcription of the unlabeled data via handwriting recognition which is not only extremely demanding as far as computational costs are concerned but also requires a good model of the target language. In this paper, we propose a different approach that makes use of keyword spotting, which is significantly faster and does not need any language model. In a set of experiments we demonstrate its superiority over existing approaches.
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Volkmar Frinken, Francisco Zamora, Salvador España, Maria Jose Castro, Andreas Fischer, & Horst Bunke. (2012). Long-Short Term Memory Neural Networks Language Modeling for Handwriting Recognition. In 21st International Conference on Pattern Recognition (pp. 701–704).
Abstract: Unconstrained handwritten text recognition systems maximize the combination of two separate probability scores. The first one is the observation probability that indicates how well the returned word sequence matches the input image. The second score is the probability that reflects how likely a word sequence is according to a language model. Current state-of-the-art recognition systems use statistical language models in form of bigram word probabilities. This paper proposes to model the target language by means of a recurrent neural network with long-short term memory cells. Because the network is recurrent, the considered context is not limited to a fixed size especially as the memory cells are designed to deal with long-term dependencies. In a set of experiments conducted on the IAM off-line database we show the superiority of the proposed language model over statistical n-gram models.
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Volkmar Frinken, Andreas Fischer, Horst Bunke, & Alicia Fornes. (2011). Co-training for Handwritten Word Recognition. In 11th International Conference on Document Analysis and Recognition (pp. 314–318).
Abstract: To cope with the tremendous variations of writing styles encountered between different individuals, unconstrained automatic handwriting recognition systems need to be trained on large sets of labeled data. Traditionally, the training data has to be labeled manually, which is a laborious and costly process. Semi-supervised learning techniques offer methods to utilize unlabeled data, which can be obtained cheaply in large amounts in order, to reduce the need for labeled data. In this paper, we propose the use of Co-Training for improving the recognition accuracy of two weakly trained handwriting recognition systems. The first one is based on Recurrent Neural Networks while the second one is based on Hidden Markov Models. On the IAM off-line handwriting database we demonstrate a significant increase of the recognition accuracy can be achieved with Co-Training for single word recognition.
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Volkmar Frinken, Andreas Fischer, & Carlos David Martinez Hinarejos. (2013). Handwriting Recognition in Historical Documents using Very Large Vocabularies. In 2nd International Workshop on Historical Document Imaging and Processing (pp. 67–72).
Abstract: Language models are used in automatic transcription system to resolve ambiguities. This is done by limiting the vocabulary of words that can be recognized as well as estimating the n-gram probability of the words in the given text. In the context of historical documents, a non-unified spelling and the limited amount of written text pose a substantial problem for the selection of the recognizable vocabulary as well as the computation of the word probabilities. In this paper we propose for the transcription of historical Spanish text to keep the corpus for the n-gram limited to a sample of the target text, but expand the vocabulary with words gathered from external resources. We analyze the performance of such a transcription system with different sizes of external vocabularies and demonstrate the applicability and the significant increase in recognition accuracy of using up to 300 thousand external words.
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Volkmar Frinken, Alicia Fornes, Josep Llados, & Jean-Marc Ogier. (2012). Bidirectional Language Model for Handwriting Recognition. In Structural, Syntactic, and Statistical Pattern Recognition, Joint IAPR International Workshop (Vol. 7626, pp. 611–619). LNCS. Springer Berlin Heidelberg.
Abstract: In order to improve the results of automatically recognized handwritten text, information about the language is commonly included in the recognition process. A common approach is to represent a text line as a sequence. It is processed in one direction and the language information via n-grams is directly included in the decoding. This approach, however, only uses context on one side to estimate a word’s probability. Therefore, we propose a bidirectional recognition in this paper, using distinct forward and a backward language models. By combining decoding hypotheses from both directions, we achieve a significant increase in recognition accuracy for the off-line writer independent handwriting recognition task. Both language models are of the same type and can be estimated on the same corpus. Hence, the increase in recognition accuracy comes without any additional need for training data or language modeling complexity.
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Vitaliy Konovalov, Albert Clapes, & Sergio Escalera. (2013). Automatic Hand Detection in RGB-Depth Data Sequences. In 16th Catalan Conference on Artificial Intelligence (pp. 91–100). LNCS.
Abstract: Detecting hands in multi-modal RGB-Depth visual data has become a challenging Computer Vision problem with several applications of interest. This task involves dealing with changes in illumination, viewpoint variations, the articulated nature of the human body, the high flexibility of the wrist articulation, and the deformability of the hand itself. In this work, we propose an accurate and efficient automatic hand detection scheme to be applied in Human-Computer Interaction (HCI) applications in which the user is seated at the desk and, thus, only the upper body is visible. Our main hypothesis is that hand landmarks remain at a nearly constant geodesic distance from an automatically located anatomical reference point.
In a given frame, the human body is segmented first in the depth image. Then, a
graph representation of the body is built in which the geodesic paths are computed from the reference point. The dense optical flow vectors on the corresponding RGB image are used to reduce ambiguities of the geodesic paths’ connectivity, allowing to eliminate false edges interconnecting different body parts. Finally, we are able to detect the position of both hands based on invariant geodesic distances and optical flow within the body region, without involving costly learning procedures.
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Vishwesh Pillai, Pranav Mehar, Manisha Das, Deep Gupta, & Petia Radeva. (2022). Integrated Hierarchical and Flat Classifiers for Food Image Classification using Epistemic Uncertainty. In IEEE International Conference on Signal Processing and Communications.
Abstract: The problem of food image recognition is an essential one in today’s context because health conditions such as diabetes, obesity, and heart disease require constant monitoring of a person’s diet. To automate this process, several models are available to recognize food images. Due to a considerable number of unique food dishes and various cuisines, a traditional flat classifier ceases to perform well. To address this issue, prediction schemes consisting of both flat and hierarchical classifiers, with the analysis of epistemic uncertainty are used to switch between the classifiers. However, the accuracy of the predictions made using epistemic uncertainty data remains considerably low. Therefore, this paper presents a prediction scheme using three different threshold criteria that helps to increase the accuracy of epistemic uncertainty predictions. The performance of the proposed method is demonstrated using several experiments performed on the MAFood-121 dataset. The experimental results validate the proposal performance and show that the proposed threshold criteria help to increase the overall accuracy of the predictions by correctly classifying the uncertainty distribution of the samples.
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Vincenzo Lomonaco, Lorenzo Pellegrini, Andrea Cossu, Antonio Carta, Gabriele Graffieti, Tyler L. Hayes, et al. (2021). Avalanche: an End-to-End Library for Continual Learning. In 34th IEEE Conference on Computer Vision and Pattern Recognition Workshops (pp. 3595–3605).
Abstract: Learning continually from non-stationary data streams is a long-standing goal and a challenging problem in machine learning. Recently, we have witnessed a renewed and fast-growing interest in continual learning, especially within the deep learning community. However, algorithmic solutions are often difficult to re-implement, evaluate and port across different settings, where even results on standard benchmarks are hard to reproduce. In this work, we propose Avalanche, an open-source end-to-end library for continual learning research based on PyTorch. Avalanche is designed to provide a shared and collaborative codebase for fast prototyping, training, and reproducible evaluation of continual learning algorithms.
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Victoria Ruiz, Angel Sanchez, Jose F. Velez, & Bogdan Raducanu. (2019). Automatic Image-Based Waste Classification. In International Work-Conference on the Interplay Between Natural and Artificial Computation. From Bioinspired Systems and Biomedical Applications to Machine Learning (Vol. 11487, 422–431). LNCS.
Abstract: The management of solid waste in large urban environments has become a complex problem due to increasing amount of waste generated every day by citizens and companies. Current Computer Vision and Deep Learning techniques can help in the automatic detection and classification of waste types for further recycling tasks. In this work, we use the TrashNet dataset to train and compare different deep learning architectures for automatic classification of garbage types. In particular, several Convolutional Neural Networks (CNN) architectures were compared: VGG, Inception and ResNet. The best classification results were obtained using a combined Inception-ResNet model that achieved 88.6% of accuracy. These are the best results obtained with the considered dataset.
Keywords: Computer Vision; Deep learning; Convolutional neural networks; Waste classification
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Victor Vaquero, German Ros, Francesc Moreno-Noguer, Antonio Lopez, & Alberto Sanfeliu. (2017). Joint coarse-and-fine reasoning for deep optical flow. In 24th International Conference on Image Processing (pp. 2558–2562).
Abstract: We propose a novel representation for dense pixel-wise estimation tasks using CNNs that boosts accuracy and reduces training time, by explicitly exploiting joint coarse-and-fine reasoning. The coarse reasoning is performed over a discrete classification space to obtain a general rough solution, while the fine details of the solution are obtained over a continuous regression space. In our approach both components are jointly estimated, which proved to be beneficial for improving estimation accuracy. Additionally, we propose a new network architecture, which combines coarse and fine components by treating the fine estimation as a refinement built on top of the coarse solution, and therefore adding details to the general prediction. We apply our approach to the challenging problem of optical flow estimation and empirically validate it against state-of-the-art CNN-based solutions trained from scratch and tested on large optical flow datasets.
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Victor Ponce, Sergio Escalera, & Xavier Baro. (2013). Multi-modal Social Signal Analysis for Predicting Agreement in Conversation Settings. In 15th ACM International Conference on Multimodal Interaction (pp. 495–502).
Abstract: In this paper we present a non-invasive ambient intelligence framework for the analysis of non-verbal communication applied to conversational settings. In particular, we apply feature extraction techniques to multi-modal audio-RGB-depth data. We compute a set of behavioral indicators that define communicative cues coming from the fields of psychology and observational methodology. We test our methodology over data captured in victim-offender mediation scenarios. Using different state-of-the-art classification approaches, our system achieve upon 75% of recognition predicting agreement among the parts involved in the conversations, using as ground truth the experts opinions.
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Victor Ponce, Mario Gorga, Xavier Baro, & Sergio Escalera. (2011). Human Behavior Analysis from Video Data Using Bag-of-Gestures. In 22nd International Joint Conference on Artificial Intelligence (Vol. 3, pp. 2836–2837).
Abstract: Human Behavior Analysis in Uncontrolled Environments can be categorized in two main challenges: 1) Feature extraction and 2) Behavior analysis from a set of corporal language vocabulary. In this work, we present our achievements characterizing some simple behaviors from visual data on different real applications and discuss our plan for future work: low level vocabulary definition from bag-of-gesture units and high level modelling and inference of human behaviors.
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Victor Ponce, Hugo Jair Escalante, Sergio Escalera, & Xavier Baro. (2015). Gesture and Action Recognition by Evolved Dynamic Subgestures. In 26th British Machine Vision Conference (129.pp. 1–129.13).
Abstract: This paper introduces a framework for gesture and action recognition based on the evolution of temporal gesture primitives, or subgestures. Our work is inspired on the principle of producing genetic variations within a population of gesture subsequences, with the goal of obtaining a set of gesture units that enhance the generalization capability of standard gesture recognition approaches. In our context, gesture primitives are evolved over time using dynamic programming and generative models in order to recognize complex actions. In few generations, the proposed subgesture-based representation
of actions and gestures outperforms the state of the art results on the MSRDaily3D and MSRAction3D datasets.
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Victor Ponce, Baiyu Chen, Marc Oliu, Ciprian Corneanu, Albert Clapes, Isabelle Guyon, et al. (2016). ChaLearn LAP 2016: First Round Challenge on First Impressions – Dataset and Results. In 14th European Conference on Computer Vision Workshops.
Abstract: This paper summarizes the ChaLearn Looking at People 2016 First Impressions challenge data and results obtained by the teams in the rst round of the competition. The goal of the competition was to automatically evaluate ve \apparent“ personality traits (the so-called \Big Five”) from videos of subjects speaking in front of a camera, by using human judgment. In this edition of the ChaLearn challenge, a novel data set consisting of 10,000 shorts clips from YouTube videos has been made publicly available. The ground truth for personality traits was obtained from workers of Amazon Mechanical Turk (AMT). To alleviate calibration problems between workers, we used pairwise comparisons between videos, and variable levels were reconstructed by tting a Bradley-Terry-Luce model with maximum likelihood. The CodaLab open source
platform was used for submission of predictions and scoring. The competition attracted, over a period of 2 months, 84 participants who are grouped in several teams. Nine teams entered the nal phase. Despite the diculty of the task, the teams made great advances in this round of the challenge.
Keywords: Behavior Analysis; Personality Traits; First Impressions
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Victor Campmany, Sergio Silva, Juan Carlos Moure, Toni Espinosa, David Vazquez, & Antonio Lopez. (2016). GPU-based pedestrian detection for autonomous driving. In GPU Technology Conference.
Abstract: Pedestrian detection for autonomous driving is one of the hardest tasks within computer vision, and involves huge computational costs. Obtaining acceptable real-time performance, measured in frames per second (fps), for the most advanced algorithms is nowadays a hard challenge. Taking the work in [1] as our baseline, we propose a CUDA implementation of a pedestrian detection system that includes LBP and HOG as feature descriptors and SVM and Random forest as classifiers. We introduce significant algorithmic adjustments and optimizations to adapt the problem to the NVIDIA GPU architecture. The aim is to deploy a real-time system providing reliable results.
Keywords: Pedestrian Detection; GPU
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