Oriol Pujol, Oriol Rodriguez-Leor, J. Mauri, E. Fernandez, V. Valle, & Petia Radeva. (2004). Automatic segmentation and characterization of IVUS images by texture analysis.
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Oriol Pujol, Misael Rosales, Petia Radeva, & E Fernandez-Nofrerias. (2003). Intravascular Ultrasound Images Vessel Characterization using AdaBoost.
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Oriol Pujol, Eloi Puertas, & Carlo Gatta. (2009). Multi-scale Stacked Sequential Learning. In 8th International Workshop of Multiple Classifier Systems (Vol. 5519, 262–271). Springer Berlin Heidelberg.
Abstract: One of the most widely used assumptions in supervised learning is that data is independent and identically distributed. This assumption does not hold true in many real cases. Sequential learning is the discipline of machine learning that deals with dependent data such that neighboring examples exhibit some kind of relationship. In the literature, there are different approaches that try to capture and exploit this correlation, by means of different methodologies. In this paper we focus on meta-learning strategies and, in particular, the stacked sequential learning approach. The main contribution of this work is two-fold: first, we generalize the stacked sequential learning. This generalization reflects the key role of neighboring interactions modeling. Second, we propose an effective and efficient way of capturing and exploiting sequential correlations that takes into account long-range interactions by means of a multi-scale pyramidal decomposition of the predicted labels. Additionally, this new method subsumes the standard stacked sequential learning approach. We tested the proposed method on two different classification tasks: text lines classification in a FAQ data set and image classification. Results on these tasks clearly show that our approach outperforms the standard stacked sequential learning. Moreover, we show that the proposed method allows to control the trade-off between the detail and the desired range of the interactions.
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Oriol Pujol, Debora Gil, & Petia Radeva. (2005). Fundamentals of Stop and Go active models. Image and Vision Computing, 23(8), 681–691.
Abstract: An efficient snake formulation should conform to the idea of picking the smoothest curve among all the shapes approximating an object of interest. In current geodesic snakes, the regularizing curvature also affects the convergence stage, hindering the latter at concave regions. In the present work, we make use of characteristic functions to define a novel geodesic formulation that decouples regularity and convergence. This term decoupling endows the snake with higher adaptability to non-convex shapes. Convergence is ensured by splitting the definition of the external force into an attractive vector field and a repulsive one. In our paper, we propose to use likelihood maps as approximation of characteristic functions of object appearance. The better efficiency and accuracy of our decoupled scheme are illustrated in the particular case of feature space-based segmentation.
Keywords: Deformable models; Geodesic snakes; Region-based segmentation
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Oriol Pujol, David Rotger, Petia Radeva, O. Rodriguez, & J. Mauri. (2003). Near Real Time Plaque Segmentation of IVUS.
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Oriol Pujol, & David Masip. (2009). Geometry-Based Ensembles: Toward a Structural Characterization of the Classification Boundary. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 31(6), 1140–1146.
Abstract: This article introduces a novel binary discriminative learning technique based on the approximation of the non-linear decision boundary by a piece-wise linear smooth additive model. The decision border is geometrically defined by means of the characterizing boundary points – points that belong to the optimal boundary under a certain notion of robustness. Based on these points, a set of locally robust linear classifiers is defined and assembled by means of a Tikhonov regularized optimization procedure in an additive model to create a final lambda-smooth decision rule. As a result, a very simple and robust classifier with a strong geometrical meaning and non-linear behavior is obtained. The simplicity of the method allows its extension to cope with some of nowadays machine learning challenges, such as online learning, large scale learning or parallelization, with linear computational complexity. We validate our approach on the UCI database. Finally, we apply our technique in online and large scale scenarios, and in six real life computer vision and pattern recognition problems: gender recognition, intravascular ultrasound tissue classification, speed traffic sign detection, Chagas' disease severity detection, clef classification and action recognition using a 3D accelerometer data. The results are promising and this paper opens a line of research that deserves further attention
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Oriol Pujol. (1999). Model-based three dimensional interpolation of IVUS images.
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Oriol Pujol. (2004). A semi-Supervised Statistical Framework and Generative Snakes for IVUS Analysis (Petia Radeva, Ed.). Ph.D. thesis, , .
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Oriol Martinez. (2004). Semantic Retrieval of Memory Color Content.
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Onur Ferhat, Fernando Vilariño, & F. Javier Sanchez. (2014). A cheap portable eye-tracker solution for common setups. JEMR - Journal of Eye Movement Research, 7(3), 1–10.
Abstract: We analyze the feasibility of a cheap eye-tracker where the hardware consists of a single webcam and a Raspberry Pi device. Our aim is to discover the limits of such a system and to see whether it provides an acceptable performance. We base our work on the open source Opengazer (Zielinski, 2013) and we propose several improvements to create a robust, real-time system which can work on a computer with 30Hz sampling rate. After assessing the accuracy of our eye-tracker in elaborated experiments involving 12 subjects under 4 different system setups, we install it on a Raspberry Pi to create a portable stand-alone eye-tracker which achieves 1.42° horizontal accuracy with 3Hz refresh rate for a building cost of 70 Euros.
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Onur Ferhat, & Fernando Vilariño. (2013). A Cheap Portable Eye-Tracker Solution for Common Setups. In 17th European Conference on Eye Movements.
Abstract: We analyze the feasibility of a cheap eye-tracker where the hardware consists of a single webcam and a Raspberry Pi device. Our aim is to discover the limits of such a system and to see whether it provides an acceptable performance. We base our work on the open source Opengazer (Zielinski, 2013) and we propose several improvements to create a robust, real-time system. After assessing the accuracy of our eye-tracker in elaborated experiments involving 18 subjects under 4 different system setups, we developed a simple game to see how it performs in practice and we also installed it on a Raspberry Pi to create a portable stand-alone eye-tracker which achieves 1.62° horizontal accuracy with 3 fps refresh rate for a building cost of 70 Euros.
Keywords: Low cost; eye-tracker; software; webcam; Raspberry Pi
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Onur Ferhat, & Fernando Vilariño. (2016). Low Cost Eye Tracking: The Current Panorama. CIN - Computational Intelligence and Neuroscience, , Article ID 8680541.
Abstract: Despite the availability of accurate, commercial gaze tracker devices working with infrared (IR) technology, visible light gaze tracking constitutes an interesting alternative by allowing scalability and removing hardware requirements. Over the last years, this field has seen examples of research showing performance comparable to the IR alternatives. In this work, we survey the previous work on remote, visible light gaze trackers and analyze the explored techniques from various perspectives such as calibration strategies, head pose invariance, and gaze estimation techniques. We also provide information on related aspects of research such as public datasets to test against, open source projects to build upon, and gaze tracking services to directly use in applications. With all this information, we aim to provide the contemporary and future researchers with a map detailing previously explored ideas and the required tools.
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Onur Ferhat, Arcadi Llanza, & Fernando Vilariño. (2015). A Feature-Based Gaze Estimation Algorithm for Natural Light Scenarios. In Pattern Recognition and Image Analysis, Proceedings of 7th Iberian Conference , ibPRIA 2015 (Vol. 9117, pp. 569–576). LNCS. Springer International Publishing.
Abstract: We present an eye tracking system that works with regular webcams. We base our work on open source CVC Eye Tracker [7] and we propose a number of improvements and a novel gaze estimation method. The new method uses features extracted from iris segmentation and it does not fall into the traditional categorization of appearance–based/model–based methods. Our experiments show that our approach reduces the gaze estimation errors by 34 % in the horizontal direction and by 12 % in the vertical direction compared to the baseline system.
Keywords: Eye tracking; Gaze estimation; Natural light; Webcam
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Onur Ferhat, Arcadi Llanza, & Fernando Vilariño. (2015). Gaze interaction for multi-display systems using natural light eye-tracker. In 2nd International Workshop on Solutions for Automatic Gaze Data Analysis.
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Onur Ferhat. (2012). Eye-Tracking with Webcam-Based Setups: Implementation of a Real-Time System and an Analysis of Factors Affecting Performance (Fernando Vilariño, Ed.) (Vol. 172). Master's thesis, , .
Abstract: In the recent years commercial eye-tracking hardware has become more common, with the introduction of new models from several brands that have better performance and easier setup procedures. A cause and at the same time a result of this phenomenon is the popularity of eye-tracking research directed at marketing, accessibility and usability, among others.
One problem with these hardware components is scalability, because both the price and the necessary expertise to operate them makes it practically impossible in the large scale. In this work, we analyze the feasibility of a software eye-tracking system based on a single, ordinary webcam. Our aim is to discover the limits of such a system and to see whether it provides acceptable performances.
The significance of this setup is that it is the most common setup found in consumer environments, off-the-shelf electronic devices such as laptops, mobile phones and tablet computers. As no special equipment such as infrared lights, mirrors or zoom lenses are used; setting up and calibrating the system is easier compared to other approaches using these components.
Our work is based on the open source application Opengazer, which provides a good starting point for our contributions. We propose several improvements in order to push the system's performance further and make it feasible as a robust, real-time device. Then we carry out an elaborate experiment involving 18 human subjects and 4 different system setups. Finally, we give an analysis of the results and discuss the effects of setup changes, subject differences and modifications in the software.
Keywords: Computer vision, eye-tracking, gaussian process, feature selection, optical flow
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