Sergio Escalera, & Petia Radeva. (2004). Fast greyscale road sign model matching and recognition.
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Sergio Escalera, Petia Radeva, Jordi Vitria, Xavier Baro, & Bogdan Raducanu. (2010). Modelling and Analyzing Multimodal Dyadic Interactions Using Social Networks. In 12th International Conference on Multimodal Interfaces and 7th Workshop on Machine Learning for Multimodal Interaction..
Abstract: Social network analysis became a common technique used to model and quantify the properties of social interactions. In this paper, we propose an integrated framework to explore the characteristics of a social network extracted from
multimodal dyadic interactions. First, speech detection is performed through an audio/visual fusion scheme based on stacked sequential learning. In the audio domain, speech is detected through clusterization of audio features. Clusters
are modelled by means of an One-state Hidden Markov Model containing a diagonal covariance Gaussian Mixture Model. In the visual domain, speech detection is performed through differential-based feature extraction from the segmented
mouth region, and a dynamic programming matching procedure. Second, in order to model the dyadic interactions, we employed the Influence Model whose states
encode the previous integrated audio/visual data. Third, the social network is extracted based on the estimated influences. For our study, we used a set of videos belonging to New York Times’ Blogging Heads opinion blog. The results
are reported both in terms of accuracy of the audio/visual data fusion and centrality measures used to characterize the social network.
Keywords: Social interaction; Multimodal fusion, Influence model; Social network analysis
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Sergio Escalera, Petia Radeva, & Oriol Pujol. (2007). Complex Salient Regions for Computer Vision Problems. In IEEE Conference on Computer Vision and Pattern Recognition Workshop on.
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Sergio Escalera, R. M. Martinez, Jordi Vitria, Petia Radeva, & Maria Teresa Anguera. (2009). Dominance Detection in Face-to-face Conversations. In 2nd IEEE Workshop on CVPR for Human communicative Behavior analysis (97–102).
Abstract: Dominance is referred to the level of influence a person has in a conversation. Dominance is an important research area in social psychology, but the problem of its automatic estimation is a very recent topic in the contexts of social and wearable computing. In this paper, we focus on dominance detection from visual cues. We estimate the correlation among observers by categorizing the dominant people in a set of face-to-face conversations. Different dominance indicators from gestural communication are defined, manually annotated, and compared to the observers opinion. Moreover, the considered indicators are automatically extracted from video sequences and learnt by using binary classifiers. Results from the three analysis shows a high correlation and allows the categorization of dominant people in public discussion video sequences.
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Sergio Escalera, R. M. Martinez, Jordi Vitria, Petia Radeva, & Maria Teresa Anguera. (2010). Deteccion automatica de la dominancia en conversaciones diadicas. EP - Escritos de Psicologia, 3(2), 41–45.
Abstract: Dominance is referred to the level of influence that a person has in a conversation. Dominance is an important research area in social psychology, but the problem of its automatic estimation is a very recent topic in the contexts of social and wearable computing. In this paper, we focus on the dominance detection of visual cues. We estimate the correlation among observers by categorizing the dominant people in a set of face-to-face conversations. Different dominance indicators from gestural communication are defined, manually annotated, and compared to the observers' opinion. Moreover, these indicators are automatically extracted from video sequences and learnt by using binary classifiers. Results from the three analyses showed a high correlation and allows the categorization of dominant people in public discussion video sequences.
Keywords: Dominance detection; Non-verbal communication; Visual features
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Sergio Escalera, & Ralf Herbrich. (2020). The NeurIPS’18 Competition: From Machine Learning to Intelligent Conversations (Sergio Escalera, & Ralf Hebrick, Eds.).
Abstract: This volume presents the results of the Neural Information Processing Systems Competition track at the 2018 NeurIPS conference. The competition follows the same format as the 2017 competition track for NIPS. Out of 21 submitted proposals, eight competition proposals were selected, spanning the area of Robotics, Health, Computer Vision, Natural Language Processing, Systems and Physics. Competitions have become an integral part of advancing state-of-the-art in artificial intelligence (AI). They exhibit one important difference to benchmarks: Competitions test a system end-to-end rather than evaluating only a single component; they assess the practicability of an algorithmic solution in addition to assessing feasibility.
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Sergio Escalera, Stephane Ayache, Jun Wan, Meysam Madadi, Umut Guçlu, & Xavier Baro. (2019). Inpainting and Denoising Challenges.
Abstract: The problem of dealing with missing or incomplete data in machine learning and computer vision arises in many applications. Recent strategies make use of generative models to impute missing or corrupted data. Advances in computer vision using deep generative models have found applications in image/video processing, such as denoising, restoration, super-resolution, or inpainting.
Inpainting and Denoising Challenges comprises recent efforts dealing with image and video inpainting tasks. This includes winning solutions to the ChaLearn Looking at People inpainting and denoising challenges: human pose recovery, video de-captioning and fingerprint restoration.
This volume starts with a wide review on image denoising, retracing and comparing various methods from the pioneer signal processing methods, to machine learning approaches with sparse and low-rank models, and recent deep learning architectures with autoencoders and variants. The following chapters present results from the Challenge, including three competition tasks at WCCI and ECML 2018. The top best approaches submitted by participants are described, showing interesting contributions and innovating methods. The last two chapters propose novel contributions and highlight new applications that benefit from image/video inpainting.
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Sergio Escalera, Vassilis Athitsos, & Isabelle Guyon. (2016). Challenges in multimodal gesture recognition. JMLR - Journal of Machine Learning Research, 17, 1–54.
Abstract: This paper surveys the state of the art on multimodal gesture recognition and introduces the JMLR special topic on gesture recognition 2011-2015. We began right at the start of the KinectTMrevolution when inexpensive infrared cameras providing image depth recordings became available. We published papers using this technology and other more conventional methods, including regular video cameras, to record data, thus providing a good overview of uses of machine learning and computer vision using multimodal data in this area of application. Notably, we organized a series of challenges and made available several datasets we recorded for that purpose, including tens of thousands
of videos, which are available to conduct further research. We also overview recent state of the art works on gesture recognition based on a proposed taxonomy for gesture recognition, discussing challenges and future lines of research.
Keywords: Gesture Recognition; Time Series Analysis; Multimodal Data Analysis; Computer Vision; Pattern Recognition; Wearable sensors; Infrared Cameras; KinectTM
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Sergio Escalera, Vassilis Athitsos, & Isabelle Guyon. (2017). Challenges in Multi-modal Gesture Recognition. (pp. 1–60).
Abstract: This paper surveys the state of the art on multimodal gesture recognition and introduces the JMLR special topic on gesture recognition 2011–2015. We began right at the start of the Kinect TMTM revolution when inexpensive infrared cameras providing image depth recordings became available. We published papers using this technology and other more conventional methods, including regular video cameras, to record data, thus providing a good overview of uses of machine learning and computer vision using multimodal data in this area of application. Notably, we organized a series of challenges and made available several datasets we recorded for that purpose, including tens of thousands of videos, which are available to conduct further research. We also overview recent state of the art works on gesture recognition based on a proposed taxonomy for gesture recognition, discussing challenges and future lines of research.
Keywords: Gesture recognition; Time series analysis; Multimodal data analysis; Computer vision; Pattern recognition; Wearable sensors; Infrared cameras; Kinect TMTM
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Sergio Escalera, Xavier Baro, Hugo Jair Escalante, & Isabelle Guyon. (2017). ChaLearn Looking at People: A Review of Events and Resources. In 30th International Joint Conference on Neural Networks.
Abstract: This paper reviews the historic of ChaLearn Looking at People (LAP) events. We started in 2011 (with the release of the first Kinect device) to run challenges related to human action/activity and gesture recognition. Since then we have regularly organized events in a series of competitions covering all aspects of visual analysis of humans. So far we have organized more than 10 international challenges and events in this field. This paper reviews associated events, and introduces the ChaLearn LAP platform where public resources (including code, data and preprints of papers) related to the organized events are available. We also provide a discussion on perspectives of ChaLearn LAP activities.
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Sergio Escalera, Xavier Baro, Jordi Gonzalez, Miguel Angel Bautista, Meysam Madadi, Miguel Reyes, et al. (2014). ChaLearn Looking at People Challenge 2014: Dataset and Results. In ECCV Workshop on ChaLearn Looking at People (Vol. 8925, pp. 459–473). LNCS.
Abstract: This paper summarizes the ChaLearn Looking at People 2014 challenge data and the results obtained by the participants. The competition was split into three independent tracks: human pose recovery from RGB data, action and interaction recognition from RGB data sequences, and multi-modal gesture recognition from RGB-Depth sequences. For all the tracks, the goal was to perform user-independent recognition in sequences of continuous images using the overlapping Jaccard index as the evaluation measure. In this edition of the ChaLearn challenge, two large novel data sets were made publicly available and the Microsoft Codalab platform were used to manage the competition. Outstanding results were achieved in the three challenge tracks, with accuracy results of 0.20, 0.50, and 0.85 for pose recovery, action/interaction recognition, and multi-modal gesture recognition, respectively.
Keywords: Human Pose Recovery; Behavior Analysis; Action and in- teractions; Multi-modal gestures; recognition
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Sergio Escalera, Xavier Baro, Jordi Vitria, & Petia Radeva. (2009). Text Detection in Urban Scenes (video sample). In 12th International Conference of the Catalan Association for Artificial Intelligence (Vol. 202, 35–44).
Abstract: Abstract. Text detection in urban scenes is a hard task due to the high variability of text appearance: different text fonts, changes in the point of view, or partial occlusion are just a few problems. Text detection can be specially suited for georeferencing business, navigation, tourist assistance, or to help visual impaired people. In this paper, we propose a general methodology to deal with the problem of text detection in outdoor scenes. The method is based on learning spatial information of gradient based features and Census Transform images using a cascade of classifiers. The method is applied in the context of Mobile Mapping systems, where a mobile vehicle captures urban image sequences. Moreover, a cover data set is presented and tested with the new methodology. The results show high accuracy when detecting multi-linear text regions with high variability of appearance, at same time that it preserves a low false alarm rate compared to classical approaches
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Sergio Escalera, Xavier Baro, Jordi Vitria, Petia Radeva, & Bogdan Raducanu. (2012). Social Network Extraction and Analysis Based on Multimodal Dyadic Interaction. SENS - Sensors, 12(2), 1702–1719.
Abstract: IF=1.77 (2010)
Social interactions are a very important component in peopleís lives. Social network analysis has become a common technique used to model and quantify the properties of social interactions. In this paper, we propose an integrated framework to explore the characteristics of a social network extracted from multimodal dyadic interactions. For our study, we used a set of videos belonging to New York Timesí Blogging Heads opinion blog.
The Social Network is represented as an oriented graph, whose directed links are determined by the Influence Model. The linksí weights are a measure of the ìinfluenceî a person has over the other. The states of the Influence Model encode automatically extracted audio/visual features from our videos using state-of-the art algorithms. Our results are reported in terms of accuracy of audio/visual data fusion for speaker segmentation and centrality measures used to characterize the extracted social network.
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Sergio Escalera, Xavier Baro, Oriol Pujol, Jordi Vitria, & Petia Radeva. (2011). Traffic-Sign Recognition Systems. Springer London.
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Sergio Silva, Victor Campmany, Laura Sellart, Juan Carlos Moure, Antoni Espinosa, David Vazquez, et al. (2015). Autonomous GPU-based Driving. In Programming and Tunning Massive Parallel Systems.
Abstract: Human factors cause most driving accidents; this is why nowadays is common to hear about autonomous driving as an alternative. Autonomous driving will not only increase safety, but also will develop a system of cooperative self-driving cars that will reduce pollution and congestion. Furthermore, it will provide more freedom to handicapped people, elderly or kids.
Autonomous Driving requires perceiving and understanding the vehicle environment (e.g., road, traffic signs, pedestrians, vehicles) using sensors (e.g., cameras, lidars, sonars, and radars), selflocalization (requiring GPS, inertial sensors and visual localization in precise maps), controlling the vehicle and planning the routes. These algorithms require high computation capability, and thanks to NVIDIA GPU acceleration this starts to become feasible.
NVIDIA® is developing a new platform for boosting the Autonomous Driving capabilities that is able of managing the vehicle via CAN-Bus: the Drive™ PX. It has 8 ARM cores with dual accelerated Tegra® X1 chips. It has 12 synchronized camera inputs for 360º vehicle perception, 4G and Wi-Fi capabilities allowing vehicle communications and GPS and inertial sensors inputs for self-localization.
Our research group has been selected for testing Drive™ PX. Accordingly, we are developing a Drive™ PX based autonomous car. Currently, we are porting our previous CPU based algorithms (e.g., Lane Departure Warning, Collision Warning, Automatic Cruise Control, Pedestrian Protection, or Semantic Segmentation) for running in the GPU.
Keywords: Autonomous Driving; ADAS; CUDA
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