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Angel Sappa (Ed.). (2022). ICT Applications for Smart Cities (Vol. 224). ISRL. Springer.
Abstract: Part of the book series: Intelligent Systems Reference Library (ISRL)
This book is the result of four-year work in the framework of the Ibero-American Research Network TICs4CI funded by the CYTED program. In the following decades, 85% of the world's population is expected to live in cities; hence, urban centers should be prepared to provide smart solutions for problems ranging from video surveillance and intelligent mobility to the solid waste recycling processes, just to mention a few. More specifically, the book describes underlying technologies and practical implementations of several successful case studies of ICTs developed in the following smart city areas:
• Urban environment monitoring
• Intelligent mobility
• Waste recycling processes
• Video surveillance
• Computer-aided diagnose in healthcare systems
• Computer vision-based approaches for efficiency in production processes
The book is intended for researchers and engineers in the field of ICTs for smart cities, as well as to anyone who wants to know about state-of-the-art approaches and challenges on this field.
Keywords: Computational Intelligence; Intelligent Systems; Smart Cities; ICT Applications; Machine Learning; Pattern Recognition; Computer Vision; Image Processing
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Angel Sappa (Ed.). (2010). Computer Graphics and Imaging.
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Angel Sappa, & George A. Triantafyllid. (2012). Computer Graphics and Imaging.
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Angel Sappa, & Jordi Vitria. (2013). Multimodal Interaction in Image and Video Applications (Vol. 48). Springer Berlin Heidelberg.
Abstract: Book Series Intelligent Systems Reference Library
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Angel Sappa, Niki Aifanti, Sotiris Malassiotis, & Michael G. Strintzis. (2004). 3D Human Walking Modelling.
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Anjan Dutta. (2014). Inexact Subgraph Matching Applied to Symbol Spotting in Graphical Documents (Josep Llados, & Umapada Pal, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: There is a resurgence in the use of structural approaches in the usual object recognition and retrieval problem. Graph theory, in particular, graph matching plays a relevant role in that. Specifically, the detection of an object (or a part of that) in an image in terms of structural features can be formulated as a subgraph matching. Subgraph matching is a challenging task. Specially due to the presence of outliers most of the graph matching algorithms do not perform well in subgraph matching scenario. Also exact subgraph isomorphism has proven to be an NP-complete problem. So naturally, in graph matching community, there are lot of efforts addressing the problem of subgraph matching within suboptimal bound. Most of them work with approximate algorithms that try to get an inexact solution in estimated way. In addition, usual recognition must cope with distortion. Inexact graph matching consists in finding the best isomorphism under a similarity measure. Theoretically this thesis proposes algorithms for solving subgraph matching in an approximate and inexact way.
We consider the symbol spotting problem on graphical documents or line drawings from application point of view. This is a well known problem in the graphics recognition community. It can be further applied for indexing and classification of documents based on their contents. The structural nature of this kind of documents easily motivates one for giving a graph based representation. So the symbol spotting problem on graphical documents can be considered as a subgraph matching problem. The main challenges in this application domain is the noise and distortions that might come during the usage, digitalization and raster to vector conversion of those documents. Apart from that computer vision nowadays is not any more confined within a limited number of images. So dealing a huge number of images with graph based method is a further challenge.
In this thesis, on one hand, we have worked on efficient and robust graph representation to cope with the noise and distortions coming from documents. On the other hand, we have worked on different graph based methods and framework to solve the subgraph matching problem in a better approximated way, which can also deal with considerable number of images. Firstly, we propose a symbol spotting method by hashing serialized subgraphs. Graph serialization allows to create factorized substructures such as graph paths, which can be organized in hash tables depending on the structural similarities of the serialized subgraphs. The involvement of hashing techniques helps to reduce the search space substantially and speeds up the spotting procedure. Secondly, we introduce contextual similarities based on the walk based propagation on tensor product graph. These contextual similarities involve higher order information and more reliable than pairwise similarities. We use these higher order similarities to formulate subgraph matching as a node and edge selection problem in the tensor product graph. Thirdly, we propose near convex grouping to form near convex region adjacency graph which eliminates the limitations of traditional region adjacency graph representation for graphic recognition. Fourthly, we propose a hierarchical graph representation by simplifying/correcting the structural errors to create a hierarchical graph of the base graph. Later these hierarchical graph structures are matched with some graph matching methods. Apart from that, in this thesis we have provided an overall experimental comparison of all the methods and some of the state-of-the-art methods. Furthermore, some dataset models have also been proposed.
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Antonio Clavelli. (2014). A computational model of eye guidance, searching for text in real scene images (Dimosthenis Karatzas, Giuseppe Boccignone, & Josep Llados, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Searching for text objects in real scene images is an open problem and a very active computer vision research area. A large number of methods have been proposed tackling the text search as extension of the ones from the document analysis field or inspired by general purpose object detection methods. However the general problem of object search in real scene images remains an extremely challenging problem due to the huge variability in object appearance. This thesis builds on top of the most recent findings in the visual attention literature presenting a novel computational model of eye guidance aiming to better describe text object search in real scene images.
First are presented the relevant state-of-the-art results from the visual attention literature regarding eye movements and visual search. Relevant models of attention are discussed and integrated with recent observations on the role of top-down constraints and the emerging need for a layered model of attention in which saliency is not the only factor guiding attention. Visual attention is then explained by the interaction of several modulating factors, such as objects, value, plans and saliency. Then we introduce our probabilistic formulation of attention deployment in real scene. The model is based on the rationale that oculomotor control depends on two interacting but distinct processes: an attentional process that assigns value to the sources of information and motor process that flexibly links information with action.
In such framework, the choice of where to look next is task-dependent and oriented to classes of objects embedded within pictures of complex scenes. The dependence on task is taken into account by exploiting the value and the reward of gazing at certain image patches or proto-objects that provide a sparse representation of the scene objects.
In the experimental section the model is tested in laboratory condition, comparing model simulations with data from eye tracking experiments. The comparison is qualitative in terms of observable scan paths and quantitative in terms of statistical similarity of gaze shift amplitude. Experiments are performed using eye tracking data from both a publicly available dataset of face and text and from newly performed eye-tracking experiments on a dataset of street view pictures containing text. The last part of this thesis is dedicated to study the extent to which the proposed model can account for human eye movements in a low constrained setting. We used a mobile eye tracking device and an ad-hoc developed methodology to compare model simulated eye data with the human eye data from mobile eye tracking recordings. Such setting allow to test the model in an incomplete visual information condition, reproducing a close to real-life search task.
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Antonio Esteban Lansaque. (2019). An Endoscopic Navigation System for Lung Cancer Biopsy (Debora Gil, & Carles Sanchez, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: Lung cancer is one of the most diagnosed cancers among men and women. Actually,
lung cancer accounts for 13% of the total cases with a 5-year global survival
rate in patients. Although Early detection increases survival rate from 38% to 67%, accurate diagnosis remains a challenge. Pathological confirmation requires extracting a sample of the lesion tissue for its biopsy. The preferred procedure for tissue biopsy is called bronchoscopy. A bronchoscopy is an endoscopic technique for the internal exploration of airways which facilitates the performance of minimal invasive interventions with low risk for the patient. Recent advances in bronchoscopic devices have increased their use for minimal invasive diagnostic and intervention procedures, like lung cancer biopsy sampling. Despite the improvement in bronchoscopic device quality, there is a lack of intelligent computational systems for supporting in-vivo clinical decision during examinations. Existing technologies fail to accurately reach the lesion due to several aspects at intervention off-line planning and poor intra-operative guidance at exploration time. Existing guiding systems radiate patients and clinical staff,might be expensive and achieve a suboptimlal 70% of yield boost. Diagnostic yield could be improved reducing radiation and costs by developing intra-operative support systems able to guide the bronchoscopist to the lesion during the intervention. The goal of this PhD thesis is to develop an image-based navigation systemfor intra-operative guidance of bronchoscopists to a target lesion across a path previously planned on a CT-scan. We propose a 3D navigation system which uses the anatomy of video bronchoscopy frames to locate the bronchoscope within the airways. Once the bronchoscope is located, our navigation system is able to indicate the bifurcation which needs to be followed to reach the lesion. In order to facilitate an off-line validation
as realistic as possible, we also present a method for augmenting simulated virtual bronchoscopies with the appearance of intra-operative videos. Experiments performed on augmented and intra-operative videos, prove that our algorithm can be speeded up for an on-line implementation in the operating room.
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Antonio Hernandez. (2015). From pixels to gestures: learning visual representations for human analysis in color and depth data sequences (Sergio Escalera, & Stan Sclaroff, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: The visual analysis of humans from images is an important topic of interest due to its relevance to many computer vision applications like pedestrian detection, monitoring and surveillance, human-computer interaction, e-health or content-based image retrieval, among others.
In this dissertation we are interested in learning different visual representations of the human body that are helpful for the visual analysis of humans in images and video sequences. To that end, we analyze both RGB and depth image modalities and address the problem from three different research lines, at different levels of abstraction; from pixels to gestures: human segmentation, human pose estimation and gesture recognition.
First, we show how binary segmentation (object vs. background) of the human body in image sequences is helpful to remove all the background clutter present in the scene. The presented method, based on Graph cuts optimization, enforces spatio-temporal consistency of the produced segmentation masks among consecutive frames. Secondly, we present a framework for multi-label segmentation for obtaining much more detailed segmentation masks: instead of just obtaining a binary representation separating the human body from the background, finer segmentation masks can be obtained separating the different body parts.
At a higher level of abstraction, we aim for a simpler yet descriptive representation of the human body. Human pose estimation methods usually rely on skeletal models of the human body, formed by segments (or rectangles) that represent the body limbs, appropriately connected following the kinematic constraints of the human body. In practice, such skeletal models must fulfill some constraints in order to allow for efficient inference, while actually limiting the expressiveness of the model. In order to cope with this, we introduce a top-down approach for predicting the position of the body parts in the model, using a mid-level part representation based on Poselets.
Finally, we propose a framework for gesture recognition based on the bag of visual words framework. We leverage the benefits of RGB and depth image modalities by combining modality-specific visual vocabularies in a late fusion fashion. A new rotation-variant depth descriptor is presented, yielding better results than other state-of-the-art descriptors. Moreover, spatio-temporal pyramids are used to encode rough spatial and temporal structure. In addition, we present a probabilistic reformulation of Dynamic Time Warping for gesture segmentation in video sequences. A Gaussian-based probabilistic model of a gesture is learnt, implicitly encoding possible deformations in both spatial and time domains.
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Antonio Lopez. (2000). Multilocal Methods for Ridge and Valley Delineation in Image Analysis. (Joan Serrat, Ed.). Ph.D. thesis, , .
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Antonio Lopez, Atsushi Imiya, Tomas Pajdla, & Jose Manuel Alvarez. (2017). Computer Vision in Vehicle Technology: Land, Sea & Air. John Wiley & Sons, Ltd.
Abstract: Summary This chapter examines different vision-based commercial solutions for real-live problems related to vehicles. It is worth mentioning the recent astonishing performance of deep convolutional neural networks (DCNNs) in difficult visual tasks such as image classification, object recognition/localization/detection, and semantic segmentation. In fact,
different DCNN architectures are already being explored for low-level tasks such as optical flow and disparity computation, and higher level ones such as place recognition.
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Antonio Lopez, Atsushi Imiya, Tomas Pajdla, & Jose Manuel Alvarez. Computer Vision in Vehicle Technology: Land, Sea & Air.
Abstract: A unified view of the use of computer vision technology for different types of vehicles
Computer Vision in Vehicle Technology focuses on computer vision as on-board technology, bringing together fields of research where computer vision is progressively penetrating: the automotive sector, unmanned aerial and underwater vehicles. It also serves as a reference for researchers of current developments and challenges in areas of the application of computer vision, involving vehicles such as advanced driver assistance (pedestrian detection, lane departure warning, traffic sign recognition), autonomous driving and robot navigation (with visual simultaneous localization and mapping) or unmanned aerial vehicles (obstacle avoidance, landscape classification and mapping, fire risk assessment).
The overall role of computer vision for the navigation of different vehicles, as well as technology to address on-board applications, is analysed.
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Arash Akbarinia. (2017). Computational Model of Visual Perception: From Colour to Form (C. Alejandro Parraga, Ed.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: The original idea of this project was to study the role of colour in the challenging task of object recognition. We started by extending previous research on colour naming showing that it is feasible to capture colour terms through parsimonious ellipsoids. Although, the results of our model exceeded state-of-the-art in two benchmark datasets, we realised that the two phenomena of metameric lights and colour constancy must be addressed prior to any further colour processing. Our investigation of metameric pairs reached the conclusion that they are infrequent in real world scenarios. Contrary to that, the illumination of a scene often changes dramatically. We addressed this issue by proposing a colour constancy model inspired by the dynamical centre-surround adaptation of neurons in the visual cortex. This was implemented through two overlapping asymmetric Gaussians whose variances and heights are adjusted according to the local contrast of pixels. We complemented this model with a generic contrast-variant pooling mechanism that inversely connect the percentage of pooled signal to the local contrast of a region. The results of our experiments on four benchmark datasets were indeed promising: the proposed model, although simple, outperformed even learning-based approaches in many cases. Encouraged by the success of our contrast-variant surround modulation, we extended this approach to detect boundaries of objects. We proposed an edge detection model based on the first derivative of the Gaussian kernel. We incorporated four types of surround: full, far, iso- and orthogonal-orientation. Furthermore, we accounted for the pooling mechanism at higher cortical areas and the shape feedback sent to lower areas. Our results in three benchmark datasets showed significant improvement over non-learning algorithms.
To summarise, we demonstrated that biologically-inspired models offer promising solutions to computer vision problems, such as, colour naming, colour constancy and edge detection. We believe that the greatest contribution of this Ph.D dissertation is modelling the concept of dynamic surround modulation that shows the significance of contrast-variant surround integration. The models proposed here are grounded on only a portion of what we know about the human visual system. Therefore, it is only natural to complement them accordingly in future works.
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Ariel Amato. (2012). Environment-Independent Moving Cast Shadow Suppression in Video Surveillance (Mikhail Mozerov, & Jordi Gonzalez, Eds.). Ph.D. thesis, Ediciones Graficas Rey, .
Abstract: This thesis is devoted to moving shadows detection and suppression. Shadows could be defined as the parts of the scene that are not directly illuminated by a light source due to obstructing object or objects. Often, moving shadows in images sequences are undesirable since they could cause degradation of the expected results during processing of images for object detection, segmentation, scene surveillance or similar purposes. In this thesis first moving shadow detection methods are exhaustively overviewed. Beside the mentioned methods from literature and to compensate their limitations a new moving shadow detection method is proposed. It requires no prior knowledge about the scene, nor is it restricted to assumptions about specific scene structures. Furthermore, the technique can detect both achromatic and chromatic shadows even in the presence of camouflage that occurs when foreground regions are very similar in color to shadowed regions. The method exploits local color constancy properties due to reflectance suppression over shadowed regions. To detect shadowed regions in a scene the values of the background image are divided by values of the current frame in the RGB color space. In the thesis how this luminance ratio can be used to identify segments with low gradient constancy is shown, which in turn distinguish shadows from foreground. Experimental results on a collection of publicly available datasets illustrate the superior performance of the proposed method compared with the most sophisticated state-of-the-art shadow detection algorithms. These results show that the proposed approach is robust and accurate over a broad range of shadow types and challenging video conditions.
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Armin Mehri. (2023). Deep learning based architectures for cross-domain image processing (Angel Sappa, Ed.). Ph.D. thesis, IMPRIMA, .
Abstract: Human vision is restricted to the visual-optical spectrum. Machine vision is not.
Cameras sensitive to diverse infrared spectral bands can improve the capacities of
autonomous systems and provide a comprehensive view. Relevant scene content
can be made visible, particularly in situations when sensors of other modalities,
such as a visual-optical camera, require a source of illumination. As a result, increasing the level of automation not only avoids human errors but also reduces
machine-induced errors. Furthermore, multi-spectral sensor systems with infrared
imagery as one modality are a rich source of information and can conceivably
increase the robustness of many autonomous systems. Robotics, automobiles,
biometrics, security, surveillance, and the military are some examples of fields
that can profit from the use of infrared imagery in their respective applications.
Although multimodal spectral sensors have come a long way, there are still several
bottlenecks that prevent us from combining their output information and using
them as comprehensive images. The primary issue with infrared imaging is the lack
of potential benefits due to their cost influence on sensor resolution, which grows
exponentially with greater resolution. Due to the more costly sensor technology
required for their development, their resolutions are substantially lower than thoseof regular digital cameras.
This thesis aims to improve beyond-visible-spectrum machine vision by integrating multi-modal spectral sensors. The emphasis is on transforming the produced images to enhance their resolution to match expected human perception, bring the color representation close to human understanding of natural color, and improve machine vision application performance. This research focuses mainly on two tasks, image Colorization and Image Super resolution for both single- and cross-domain problems. We first start with an extensive review of the state of the art in both tasks, point out the shortcomings of existing approaches, and then present our solutions to address their limitations. Our solutions demonstrate that low-cost channel information (i.e., visible image) can be used to improve expensive channel
information (i.e., infrared image), resulting in images with higher quality and closer to human perception at a lower cost than a high-cost infrared camera.
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