Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Video-based Isolated Hand Sign Language Recognition Using a Deep Cascaded Model. MTAP - Multimedia Tools and Applications, 79, 22965–22987.
Abstract: In this paper, we propose an efficient cascaded model for sign language recognition taking benefit from spatio-temporal hand-based information using deep learning approaches, especially Single Shot Detector (SSD), Convolutional Neural Network (CNN), and Long Short Term Memory (LSTM), from videos. Our simple yet efficient and accurate model includes two main parts: hand detection and sign recognition. Three types of spatial features, including hand features, Extra Spatial Hand Relation (ESHR) features, and Hand Pose (HP) features, have been fused in the model to feed to LSTM for temporal features extraction. We train SSD model for hand detection using some videos collected from five online sign dictionaries. Our model is evaluated on our proposed dataset (Rastgoo et al., Expert Syst Appl 150: 113336, 2020), including 10’000 sign videos for 100 Persian sign using 10 contributors in 10 different backgrounds, and isoGD dataset. Using the 5-fold cross-validation method, our model outperforms state-of-the-art alternatives in sign language recognition
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Razieh Rastgoo, Kourosh Kiani, & Sergio Escalera. (2020). Hand pose aware multimodal isolated sign language recognition. MTAP - Multimedia Tools and Applications, 80, 127–163.
Abstract: Isolated hand sign language recognition from video is a challenging research area in computer vision. Some of the most important challenges in this area include dealing with hand occlusion, fast hand movement, illumination changes, or background complexity. While most of the state-of-the-art results in the field have been achieved using deep learning-based models, the previous challenges are not completely solved. In this paper, we propose a hand pose aware model for isolated hand sign language recognition using deep learning approaches from two input modalities, RGB and depth videos. Four spatial feature types: pixel-level, flow, deep hand, and hand pose features, fused from both visual modalities, are input to LSTM for temporal sign recognition. While we use Optical Flow (OF) for flow information in RGB video inputs, Scene Flow (SF) is used for depth video inputs. By including hand pose features, we show a consistent performance improvement of the sign language recognition model. To the best of our knowledge, this is the first time that this discriminant spatiotemporal features, benefiting from the hand pose estimation features and multi-modal inputs, are fused for isolated hand sign language recognition. We perform a step-by-step analysis of the impact in terms of recognition performance of the hand pose features, different combinations of the spatial features, and different recurrent models, especially LSTM and GRU. Results on four public datasets confirm that the proposed model outperforms the current state-of-the-art models on Montalbano II, MSR Daily Activity 3D, and CAD-60 datasets with a relative accuracy improvement of 1.64%, 6.5%, and 7.6%. Furthermore, our model obtains a competitive results on isoGD dataset with only 0.22% margin lower than the current state-of-the-art model.
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Svebor Karaman, Andrew Bagdanov, Lea Landucci, Gianpaolo D'Amico, Andrea Ferracani, Daniele Pezzatini, et al. (2016). Personalized multimedia content delivery on an interactive table by passive observation of museum visitors. MTAP - Multimedia Tools and Applications, 75(7), 3787–3811.
Abstract: The amount of multimedia data collected in museum databases is growing fast, while the capacity of museums to display information to visitors is acutely limited by physical space. Museums must seek the perfect balance of information given on individual pieces in order to provide sufficient information to aid visitor understanding while maintaining sparse usage of the walls and guaranteeing high appreciation of the exhibit. Moreover, museums often target the interests of average visitors instead of the entire spectrum of different interests each individual visitor might have. Finally, visiting a museum should not be an experience contained in the physical space of the museum but a door opened onto a broader context of related artworks, authors, artistic trends, etc. In this paper we describe the MNEMOSYNE system that attempts to address these issues through a new multimedia museum experience. Based on passive observation, the system builds a profile of the artworks of interest for each visitor. These profiles of interest are then used to drive an interactive table that personalizes multimedia content delivery. The natural user interface on the interactive table uses the visitor’s profile, an ontology of museum content and a recommendation system to personalize exploration of multimedia content. At the end of their visit, the visitor can take home a personalized summary of their visit on a custom mobile application. In this article we describe in detail each component of our approach as well as the first field trials of our prototype system built and deployed at our permanent exhibition space at LeMurate (http://www.lemurate.comune.fi.it/lemurate/) in Florence together with the first results of the evaluation process during the official installation in the National Museum of Bargello (http://www.uffizi.firenze.it/musei/?m=bargello).
Keywords: Computer vision; Video surveillance; Cultural heritage; Multimedia museum; Personalization; Natural interaction; Passive profiling
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Vacit Oguz Yazici, Longlong Yu, Arnau Ramisa, Luis Herranz, & Joost Van de Weijer. (2024). Main product detection with graph networks for fashion. MTAP - Multimedia Tools and Applications, 83, 3215–3231.
Abstract: Computer vision has established a foothold in the online fashion retail industry. Main product detection is a crucial step of vision-based fashion product feed parsing pipelines, focused on identifying the bounding boxes that contain the product being sold in the gallery of images of the product page. The current state-of-the-art approach does not leverage the relations between regions in the image, and treats images of the same product independently, therefore not fully exploiting visual and product contextual information. In this paper, we propose a model that incorporates Graph Convolutional Networks (GCN) that jointly represent all detected bounding boxes in the gallery as nodes. We show that the proposed method is better than the state-of-the-art, especially, when we consider the scenario where title-input is missing at inference time and for cross-dataset evaluation, our method outperforms previous approaches by a large margin.
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W.Win, B.Bao, Q.Xu, Luis Herranz, & Shuqiang Jiang. (2019). Editorial Note: Efficient Multimedia Processing Methods and Applications (Vol. 78).
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