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Author Enric Marti; Debora Gil; Carme Julia
Title A PBL experience in the teaching of Computer Graphics Type Conference Article
Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal
Volume 5 Issue 1 Pages 95-103
Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning
Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Address Dublin; Ireland; September 2005
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference EUROGRAPHICS
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MGJ2005 Serial 1593
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Author Enric Marti; Debora Gil; Carme Julia
Title Una experiència en PBL per a la docència de Gràfics per Computador Type Miscellaneous
Year 2005 Publication II Jornades d’innovació Docent Abbreviated Journal
Volume Issue Pages
Keywords Aprenentatge Basat en Projectes; Aprenentatge Basat en Problemes; Problem Based Learning; ECTS; EEES; Computer Graphics; OpenGL.
Abstract En aquest article es presenta una experiència en ABP feta el curs 2004-05 en Gràfics per Computador 2, assignatura optativa de 3er curs d’Enginyeria Informàtica impartida a l’ETSE. En l’article s’explica l’organització docent abans d’ABP, basada en classes magistrals. Després es mostra l’organització en ABP i es quantifica en ECTS l’esforç de l’alumne en ambdues organitzacions. Essent conscient del diferent interès de l’alumnat per l’assignatura, se’ls hi ofereix dos itineraris: el de classes magistrals i d’ABP. Es mostren alguns resultats dels alumnes d’ABP i també les primeres enquestes realitzades als alumnes. S’exposen les conclusions en el primer any de l’experiència, plantejant temes de discussió. S’ha procurat que la proposta no desbordi l’esforç del professorat. Per això s’ofereix el doble itinerari, per a canalitzar per ABP els alumnes més interessats i permetre a la resta que realitzin el curs amb l’organització clàsica de l’assignatura: classes magistrals de teoria, problemes i pràctiques.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MGJ2005c Serial 1594
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Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia
Title Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en Ingeniería Informática. Balance de cuatro años de experiencia Type Miscellaneous
Year 2009 Publication 15th Jornadas de Enseñanza Universitaria de la Informatica Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address
Corporate Author Thesis
Publisher Place of Publication Barcelona, Spain Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume 1 Series Issue Edition
ISSN 978-84-692-2758-9 ISBN Medium
Area (down) Expedition Conference JENUI
Notes IAM;ADAS Approved no
Call Number IAM @ iam @ MGV2009 Serial 1596
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Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia
Title Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador Type Miscellaneous
Year 2009 Publication 15th Jornadas de Enseñanza Universitaria de la Informatica Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address
Corporate Author Thesis
Publisher Place of Publication Lleida Editor
Language Summary Language Original Title
Series Editor Series Title Octava Jornada sobre Aprendizaje Cooperativo Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference JENUI
Notes IAM;ADAS Approved no
Call Number IAM @ iam @ MRG2009b Serial 1597
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Author Enric Marti; Debora Gil; Marc Vivet ; Carme Julia
Title Balance de cuatro años de experiencia en la implantación de la metodología de Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en ingeniería Informática Type Miscellaneous
Year 2008 Publication Actas V Jornadas Internacionales de Innovación Universitaria Abbreviated Journal
Volume Issue Pages
Keywords Aprendizaje cooperativo; aprendizaje basado en proyectos; experiencias docentes.
Abstract En este trabajo se presentan los resultados de la aplicación de la metodología del aprendizaje cooperativo a la docencia de dos asignaturas de programación en ingeniería informática. ‘Algoritmos y programación’ y ‘Lenguajes de programación’ son dos asignaturas complementarias que se organizan entorno a un proyecto común que engloba los contenidos de ambas asignaturas. En la docencia de una parte muy importante de estas asignaturas, la metodología del aprendizaje cooperativo se ha adaptado a sus características específicas. Como muestra de esta adaptación presentamos dos ejemplos de las actividades desarrolladas dentro de la docencia de estas asignaturas. Después de tres años de aplicación, el análisis a nivel cualitativo y cuantitativo de los resultados muestra que éstos son muy satisfactorios y que la aplicación del método cooperativo ha mejorado de forma considerable el rendimiento de los alumnos en ambas asignaturas.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference
Notes IAM;ADAS Approved no
Call Number IAM @ iam @ MGV2008a Serial 1598
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Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia
Title Balance de cuatro años de experiencia en la implantación de la metodología de Aprendizaje Basado en Proyectos en la asignatura de Gráficos por Computador en ingeniería Informática Type Miscellaneous
Year 2008 Publication VIII Jornadas de Innovación Universitaria Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference
Notes IAM; ADAS Approved no
Call Number IAM @ iam @ MGV2008b Serial 1599
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Author Enric Marti; Debora Gil; Marc Vivet; Carme Julia
Title Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador Type Miscellaneous
Year 2008 Publication VIII Jornada sobre Aprendizaje Cooperativo, I Jornada sobre innovacion Docente Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address
Corporate Author Thesis
Publisher Place of Publication Lleida Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MRG2008b Serial 1600
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Author Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva
Title Interpretación de dibujos lineales a mano alzada como objetos 3D Type Conference Article
Year 1992 Publication V Simposium Nacional de Reconocimiento de Formas y Análisis de Imágenes Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address
Corporate Author Thesis
Publisher Place of Publication València Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference
Notes IAM;ISE Approved no
Call Number IAM @ iam @ MRL1992 Serial 1601
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Author Enric Marti; Jaume Rocarias; Debora Gil; Aura Hernandez-Sabate; Jaume Garcia; Carme Julia; Marc Vivet
Title Uso de recursos virtuales en Aprendizaje Basado en Proyectos. Una experiencia en la asignatura de Gráficos por Computador Type Miscellaneous
Year 2009 Publication I Congreso de Docencia Universitaria Abbreviated Journal
Volume Issue Pages
Keywords Aprendizaje Basado en Proyectos; Project Based Learning; Aprendizaje Cooperativo; Recursos Virtuales para el Aprendizaje Cooperativo; Moodle
Abstract Presentamos una experiencia en Aprendizaje Basado en Proyectos (ABP) realizada los últimos cuatro años en Gráficos por Computador 2, asignatura de Ingeniería Informática, de la Escuela Técnica Superior de Ingeniería (ETSE) de la Universidad Autónoma de Barcelona (UAB). Utilizamos un entorno Moodle adaptado por nosotros llamado Caronte para poder gestionar la documentación generada en ABP. Primero se presenta la asignatura, basada en dos itinerarios para cursarla: ABP y TPPE (Teoría, Problemas, Prácticas, Examen). El alumno debe escoger uno de ellos. Ambos itinerarios generan una cantidad importante de documentación (entregas de trabajos y prácticas, correcciones, ejercicios, etc.) a gestionar. En la comunicación presentamos los espacios electrónicos Moodle de ambos itinerarios. Finalmente, mostramos los resultados de encuestas realizadas a los alumnos para finalmente exponer las conclusiones de la experiencia en ABP y el uso de Moodle, así como plantear mejoras y temas de discusión.
Address
Corporate Author Thesis
Publisher Place of Publication Vigo (Spain) Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MRG2009a Serial 1602
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Author Enric Marti; Carme Julia; Debora Gil
Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal
Volume 25 Issue 1 Pages 95-103
Keywords
Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Address Zaragoza; September 2007
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference CEDI
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MJG2007a Serial 1603
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Author Enric Marti; Carme Julia; Debora Gil
Title PBL en la docencia de gráficos por computador Type Miscellaneous
Year 2007 Publication VII Jornadas de Aprendizaje Cooperativo (JAC07) Abbreviated Journal
Volume 1 Issue Pages 53-62
Keywords
Abstract
Address
Corporate Author Thesis
Publisher Place of Publication Valladolid Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MJG2007b Serial 1604
Permanent link to this record
 

 
Author Albert Clapes
Title Learning to recognize human actions: from hand-crafted to deep-learning based visual representations Type Book Whole
Year 2019 Publication PhD Thesis, Universitat de Barcelona-CVC Abbreviated Journal
Volume Issue Pages
Keywords
Abstract Action recognition is a very challenging and important problem in computer vi­sion. Researchers working on this field aspire to provide computers with the abil­ ity to visually perceive human actions – that is, to observe, interpret, and under­ stand human-related events that occur in the physical environment merely from visual data. The applications of this technology are numerous: human-machine interaction, e-health, monitoring/surveillance, and content-based video retrieval, among others. Hand-crafted methods dominated the field until the apparition of the first successful deep learning-based action recognition works. Although ear­ lier deep-based methods underperformed with respect to hand-crafted approaches, these slowly but steadily improved to become state-of-the-art, eventually achieving better results than hand-crafted ones. Still, hand-crafted approaches can be advan­ tageous in certain scenarios, specially when not enough data is available to train very large deep models or simply to be combined with deep-based methods to fur­ ther boost the performance. Hence, showing how hand-crafted features can provide extra knowledge the deep networks are notable to easily learn about human actions.
This Thesis concurs in time with this change of paradigm and, hence, reflects it into two distinguished parts. In the first part, we focus on improving current suc­ cessful hand-crafted approaches for action recognition and we do so from three dif­ ferent perspectives. Using the dense trajectories framework as a backbone: first, we explore the use of multi-modal and multi-view input
data to enrich the trajectory de­ scriptors. Second, we focus on the classification part of action recognition pipelines and propose an ensemble learning approach, where each classifier leams from a dif­ferent set of local spatiotemporal features to then combine their outputs following an strategy based on the Dempster-Shaffer Theory. And third, we propose a novel hand-crafted feature extraction method that constructs a rnid-level feature descrip­ tion to better modellong-term spatiotemporal dynarnics within action videos. Moving to the second part of the Thesis, we start with a comprehensive study of the current deep-learning based action recognition methods. We review both fun­ damental and cutting edge methodologies reported during the last few years and introduce a taxonomy of deep-leaming methods dedicated to action recognition. In particular, we analyze and discuss how these handle
the temporal dimension of data. Last but not least, we propose a residual recurrent network for action recogni­ tion that naturally integrates all our previous findings in a powerful and prornising framework.
Address January 2019
Corporate Author Thesis Ph.D. thesis
Publisher Ediciones Graficas Rey Place of Publication Editor Sergio Escalera
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN 978-84-948531-2-8 Medium
Area (down) Expedition Conference
Notes HUPBA Approved no
Call Number Admin @ si @ Cla2019 Serial 3219
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Author Enric Marti; Carme Julia; Debora Gil
Title A PBL Experience in the Teaching of Computer Graphics Type Journal Article
Year 2006 Publication Computer Graphics Forum Abbreviated Journal CGF
Volume 25 Issue 1 Pages 95-103
Keywords
Abstract Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Address
Corporate Author Thesis
Publisher Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MJG2006a Serial 1607
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Author Enric Marti; Jordi Regincos; Juan Jose Villanueva; Jaime Lopez-Krahe
Title Line drawing interpretation as polyhedral objects to man-machine interaction in CAD systems Type Book Chapter
Year 1994 Publication Advances in Pattern Recognition and Image Analysis, Abbreviated Journal
Volume Issue Pages 158-169
Keywords
Abstract
Address
Corporate Author Thesis
Publisher World Scientific Pub. Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN 981-02-1872-9 Medium
Area (down) Expedition Conference
Notes IAM;ISE Approved no
Call Number IAM @ iam @ MRL1994 Serial 1609
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Author Enric Marti; Jordi Regincos; Jaime Lopez-Krahe
Title Interpretación de Dibujos Lineales a Mano Alzada Representando Escenas Tridimensionales Type Conference Article
Year 1991 Publication Primer Congreso Español de Informática. Abbreviated Journal
Volume Issue Pages
Keywords
Abstract
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area (down) Expedition Conference
Notes IAM Approved no
Call Number IAM @ iam @ MRL1991 Serial 1610
Permanent link to this record