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Lei Kang; Pau Riba; Marcal Rusinol; Alicia Fornes; Mauricio Villegas |
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Title |
Content and Style Aware Generation of Text-line Images for Handwriting Recognition |
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Journal Article |
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2021 |
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IEEE Transactions on Pattern Analysis and Machine Intelligence |
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TPAMI |
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Handwritten Text Recognition has achieved an impressive performance in public benchmarks. However, due to the high inter- and intra-class variability between handwriting styles, such recognizers need to be trained using huge volumes of manually labeled training data. To alleviate this labor-consuming problem, synthetic data produced with TrueType fonts has been often used in the training loop to gain volume and augment the handwriting style variability. However, there is a significant style bias between synthetic and real data which hinders the improvement of recognition performance. To deal with such limitations, we propose a generative method for handwritten text-line images, which is conditioned on both visual appearance and textual content. Our method is able to produce long text-line samples with diverse handwriting styles. Once properly trained, our method can also be adapted to new target data by only accessing unlabeled text-line images to mimic handwritten styles and produce images with any textual content. Extensive experiments have been done on making use of the generated samples to boost Handwritten Text Recognition performance. Both qualitative and quantitative results demonstrate that the proposed approach outperforms the current state of the art. |
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DAG; 600.140; 600.121 |
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Admin @ si @ KRR2021 |
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3612 |
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Mohamed Ali Souibgui; Alicia Fornes; Yousri Kessentini; Beata Megyesi |
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Few shots are all you need: A progressive learning approach for low resource handwritten text recognition |
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Journal Article |
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2022 |
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Pattern Recognition Letters |
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PRL |
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160 |
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43-49 |
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Handwritten text recognition in low resource scenarios, such as manuscripts with rare alphabets, is a challenging problem. In this paper, we propose a few-shot learning-based handwriting recognition approach that significantly reduces the human annotation process, by requiring only a few images of each alphabet symbols. The method consists of detecting all the symbols of a given alphabet in a textline image and decoding the obtained similarity scores to the final sequence of transcribed symbols. Our model is first pretrained on synthetic line images generated from an alphabet, which could differ from the alphabet of the target domain. A second training step is then applied to reduce the gap between the source and the target data. Since this retraining would require annotation of thousands of handwritten symbols together with their bounding boxes, we propose to avoid such human effort through an unsupervised progressive learning approach that automatically assigns pseudo-labels to the unlabeled data. The evaluation on different datasets shows that our model can lead to competitive results with a significant reduction in human effort. The code will be publicly available in the following repository: https://github.com/dali92002/HTRbyMatching |
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Elsevier |
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DAG; 600.121; 600.162; 602.230 |
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Admin @ si @ SFK2022 |
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3736 |
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Jose Antonio Rodriguez; Florent Perronnin |
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Handwritten word-spotting using hidden Markov models and universal vocabularies |
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2009 |
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Pattern Recognition |
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PR |
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42 |
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9 |
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2103-2116 |
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Word-spotting; Hidden Markov model; Score normalization; Universal vocabulary; Handwriting recognition |
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Handwritten word-spotting is traditionally viewed as an image matching task between one or multiple query word-images and a set of candidate word-images in a database. This is a typical instance of the query-by-example paradigm. In this article, we introduce a statistical framework for the word-spotting problem which employs hidden Markov models (HMMs) to model keywords and a Gaussian mixture model (GMM) for score normalization. We explore the use of two types of HMMs for the word modeling part: continuous HMMs (C-HMMs) and semi-continuous HMMs (SC-HMMs), i.e. HMMs with a shared set of Gaussians. We show on a challenging multi-writer corpus that the proposed statistical framework is always superior to a traditional matching system which uses dynamic time warping (DTW) for word-image distance computation. A very important finding is that the SC-HMM is superior when labeled training data is scarce—as low as one sample per keyword—thanks to the prior information which can be incorporated in the shared set of Gaussians. |
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Elsevier |
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0031-3203 |
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no |
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Admin @ si @ RoP2009 |
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1053 |
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Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez |
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Title |
Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters |
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Journal Article |
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2014 |
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Expert Systems With Applications |
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EXSY |
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41 |
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16 |
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7281–7290 |
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Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks |
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Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour. |
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ADAS; 600.055; 600.057; 600.076 |
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no |
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Admin @ si @ LPA2014 |
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2500 |
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Aura Hernandez-Sabate; Jose Elias Yauri; Pau Folch; Daniel Alvarez; Debora Gil |
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Title |
EEG Dataset Collection for Mental Workload Predictions in Flight-Deck Environment |
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Journal Article |
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2024 |
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Sensors |
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SENS |
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24 |
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4 |
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1174 |
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High mental workload reduces human performance and the ability to correctly carry out complex tasks. In particular, aircraft pilots enduring high mental workloads are at high risk of failure, even with catastrophic outcomes. Despite progress, there is still a lack of knowledge about the interrelationship between mental workload and brain functionality, and there is still limited data on flight-deck scenarios. Although recent emerging deep-learning (DL) methods using physiological data have presented new ways to find new physiological markers to detect and assess cognitive states, they demand large amounts of properly annotated datasets to achieve good performance. We present a new dataset of electroencephalogram (EEG) recordings specifically collected for the recognition of different levels of mental workload. The data were recorded from three experiments, where participants were induced to different levels of workload through tasks of increasing cognition demand. The first involved playing the N-back test, which combines memory recall with arithmetical skills. The second was playing Heat-the-Chair, a serious game specifically designed to emphasize and monitor subjects under controlled concurrent tasks. The third was flying in an Airbus320 simulator and solving several critical situations. The design of the dataset has been validated on three different levels: (1) correlation of the theoretical difficulty of each scenario to the self-perceived difficulty and performance of subjects; (2) significant difference in EEG temporal patterns across the theoretical difficulties and (3) usefulness for the training and evaluation of AI models. |
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IAM |
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no |
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Admin @ si @ HYF2024 |
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4019 |
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Author |
Veronica Romero; Alicia Fornes; Nicolas Serrano; Joan Andreu Sanchez; A.H. Toselli; Volkmar Frinken; E. Vidal; Josep Llados |
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Title |
The ESPOSALLES database: An ancient marriage license corpus for off-line handwriting recognition |
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Journal Article |
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2013 |
Publication |
Pattern Recognition |
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PR |
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46 |
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6 |
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1658-1669 |
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Historical records of daily activities provide intriguing insights into the life of our ancestors, useful for demography studies and genealogical research. Automatic processing of historical documents, however, has mostly been focused on single works of literature and less on social records, which tend to have a distinct layout, structure, and vocabulary. Such information is usually collected by expert demographers that devote a lot of time to manually transcribe them. This paper presents a new database, compiled from a marriage license books collection, to support research in automatic handwriting recognition for historical documents containing social records. Marriage license books are documents that were used for centuries by ecclesiastical institutions to register marriage licenses. Books from this collection are handwritten and span nearly half a millennium until the beginning of the 20th century. In addition, a study is presented about the capability of state-of-the-art handwritten text recognition systems, when applied to the presented database. Baseline results are reported for reference in future studies. |
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Elsevier Science Inc. New York, NY, USA |
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0031-3203 |
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DAG; 600.045; 602.006; 605.203 |
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no |
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Admin @ si @ RFS2013 |
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2298 |
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Simone Balocco; O. Basset; G. Courbebaisse; E. Boni; Alejandro F. Frangi; P. Tortoli; C. Cachard |
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Title |
Estimation Of Viscoelastic Properties Of Vessel Walls Using a Computational Model and Doppler Ultrasound |
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Journal Article |
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2010 |
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Physics in Medicine and Biology |
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PMB |
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55 |
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12 |
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3557–3575 |
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Human arteries affected by atherosclerosis are characterized by altered wall viscoelastic properties. The possibility of noninvasively assessing arterial viscoelasticity in vivo would significantly contribute to the early diagnosis and prevention of this disease. This paper presents a noniterative technique to estimate the viscoelastic parameters of a vascular wall Zener model. The approach requires the simultaneous measurement of flow variations and wall displacements, which can be provided by suitable ultrasound Doppler instruments. Viscoelastic parameters are estimated by fitting the theoretical constitutive equations to the experimental measurements using an ARMA parameter approach. The accuracy and sensitivity of the proposed method are tested using reference data generated by numerical simulations of arterial pulsation in which the physiological conditions and the viscoelastic parameters of the model can be suitably varied. The estimated values quantitatively agree with the reference values, showing that the only parameter affected by changing the physiological conditions is viscosity, whose relative error was about 27% even when a poor signal-to-noise ratio is simulated. Finally, the feasibility of the method is illustrated through three measurements made at different flow regimes on a cylindrical vessel phantom, yielding a parameter mean estimation error of 25%. |
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MILAB |
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no |
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BCNPCL @ bcnpcl @ BBC2010 |
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1312 |
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J.S. Cope; P.Remagnino; S.Mannan; Katerine Diaz; Francesc J. Ferri; P.Wilkin |
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Reverse Engineering Expert Visual Observations: From Fixations To The Learning Of Spatial Filters With A Neural-Gas Algorithm |
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Journal Article |
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2013 |
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Expert Systems with Applications |
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EXWA |
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40 |
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17 |
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6707-6712 |
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Neural gas; Expert vision; Eye-tracking; Fixations |
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Human beings can become experts in performing specific vision tasks, for example, doctors analysing medical images, or botanists studying leaves. With sufficient knowledge and experience, people can become very efficient at such tasks. When attempting to perform these tasks with a machine vision system, it would be highly beneficial to be able to replicate the process which the expert undergoes. Advances in eye-tracking technology can provide data to allow us to discover the manner in which an expert studies an image. This paper presents a first step towards utilizing these data for computer vision purposes. A growing-neural-gas algorithm is used to learn a set of Gabor filters which give high responses to image regions which a human expert fixated on. These filters can then be used to identify regions in other images which are likely to be useful for a given vision task. The algorithm is evaluated by learning filters for locating specific areas of plant leaves. |
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0957-4174 |
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ADAS |
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Admin @ si @ CRM2013 |
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2438 |
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Marco Pedersoli; Jordi Gonzalez; Andrew Bagdanov; Xavier Roca |
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Efficient Discriminative Multiresolution Cascade for Real-Time Human Detection Applications |
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2011 |
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Pattern Recognition Letters |
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PRL |
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32 |
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13 |
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1581-1587 |
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Human detection is fundamental in many machine vision applications, like video surveillance, driving assistance, action recognition and scene understanding. However in most of these applications real-time performance is necessary and this is not achieved yet by current detection methods.
This paper presents a new method for human detection based on a multiresolution cascade of Histograms of Oriented Gradients (HOG) that can highly reduce the computational cost of detection search without affecting accuracy. The method consists of a cascade of sliding window detectors. Each detector is a linear Support Vector Machine (SVM) composed of HOG features at different resolutions, from coarse at the first level to fine at the last one.
In contrast to previous methods, our approach uses a non-uniform stride of the sliding window that is defined by the feature resolution and allows the detection to be incrementally refined as going from coarse-to-fine resolution. In this way, the speed-up of the cascade is not only due to the fewer number of features computed at the first levels of the cascade, but also to the reduced number of windows that need to be evaluated at the coarse resolution. Experimental results show that our method reaches a detection rate comparable with the state-of-the-art of detectors based on HOG features, while at the same time the detection search is up to 23 times faster. |
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ISE |
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Admin @ si @ PGB2011a |
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1707 |
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Pichao Wang; Wanqing Li; Philip Ogunbona; Jun Wan; Sergio Escalera |
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RGB-D-based Human Motion Recognition with Deep Learning: A Survey |
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2018 |
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Computer Vision and Image Understanding |
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CVIU |
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171 |
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118-139 |
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Human motion recognition; RGB-D data; Deep learning; Survey |
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Human motion recognition is one of the most important branches of human-centered research activities. In recent years, motion recognition based on RGB-D data has attracted much attention. Along with the development in artificial intelligence, deep learning techniques have gained remarkable success in computer vision. In particular, convolutional neural networks (CNN) have achieved great success for image-based tasks, and recurrent neural networks (RNN) are renowned for sequence-based problems. Specifically, deep learning methods based on the CNN and RNN architectures have been adopted for motion recognition using RGB-D data. In this paper, a detailed overview of recent advances in RGB-D-based motion recognition is presented. The reviewed methods are broadly categorized into four groups, depending on the modality adopted for recognition: RGB-based, depth-based, skeleton-based and RGB+D-based. As a survey focused on the application of deep learning to RGB-D-based motion recognition, we explicitly discuss the advantages and limitations of existing techniques. Particularly, we highlighted the methods of encoding spatial-temporal-structural information inherent in video sequence, and discuss potential directions for future research. |
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HUPBA; no proj |
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Admin @ si @ WLO2018 |
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3123 |
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Daniel Sanchez; Miguel Angel Bautista; Sergio Escalera |
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HuPBA 8k+: Dataset and ECOC-GraphCut based Segmentation of Human Limbs |
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2015 |
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Neurocomputing |
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NEUCOM |
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150 |
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A |
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173–188 |
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Human limb segmentation; ECOC; Graph-Cuts |
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Human multi-limb segmentation in RGB images has attracted a lot of interest in the research community because of the huge amount of possible applications in fields like Human-Computer Interaction, Surveillance, eHealth, or Gaming. Nevertheless, human multi-limb segmentation is a very hard task because of the changes in appearance produced by different points of view, clothing, lighting conditions, occlusions, and number of articulations of the human body. Furthermore, this huge pose variability makes the availability of large annotated datasets difficult. In this paper, we introduce the HuPBA8k+ dataset. The dataset contains more than 8000 labeled frames at pixel precision, including more than 120000 manually labeled samples of 14 different limbs. For completeness, the dataset is also labeled at frame-level with action annotations drawn from an 11 action dictionary which includes both single person actions and person-person interactive actions. Furthermore, we also propose a two-stage approach for the segmentation of human limbs. In a first stage, human limbs are trained using cascades of classifiers to be split in a tree-structure way, which is included in an Error-Correcting Output Codes (ECOC) framework to define a body-like probability map. This map is used to obtain a binary mask of the subject by means of GMM color modelling and GraphCuts theory. In a second stage, we embed a similar tree-structure in an ECOC framework to build a more accurate set of limb-like probability maps within the segmented user mask, that are fed to a multi-label GraphCut procedure to obtain final multi-limb segmentation. The methodology is tested on the novel HuPBA8k+ dataset, showing performance improvements in comparison to state-of-the-art approaches. In addition, a baseline of standard action recognition methods for the 11 actions categories of the novel dataset is also provided. |
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HuPBA;MILAB |
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no |
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Admin @ si @ SBE2015 |
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2552 |
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Wenjuan Gong; Xuena Zhang; Jordi Gonzalez; Andrews Sobral; Thierry Bouwmans; Changhe Tu; El-hadi Zahzah |
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Title |
Human Pose Estimation from Monocular Images: A Comprehensive Survey |
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Journal Article |
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2016 |
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Sensors |
Abbreviated Journal |
SENS |
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16 |
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12 |
Pages |
1966 |
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human pose estimation; human bodymodels; generativemethods; discriminativemethods; top-down methods; bottom-up methods |
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Human pose estimation refers to the estimation of the location of body parts and how they are connected in an image. Human pose estimation from monocular images has wide applications (e.g., image indexing). Several surveys on human pose estimation can be found in the literature, but they focus on a certain category; for example, model-based approaches or human motion analysis, etc. As far as we know, an overall review of this problem domain has yet to be provided. Furthermore, recent advancements based on deep learning have brought novel algorithms for this problem. In this paper, a comprehensive survey of human pose estimation from monocular images is carried out including milestone works and recent advancements. Based on one standard pipeline for the solution of computer vision problems, this survey splits the problem into several modules: feature extraction and description, human body models, and modeling
methods. Problem modeling methods are approached based on two means of categorization in this survey. One way to categorize includes top-down and bottom-up methods, and another way includes generative and discriminative methods. Considering the fact that one direct application of human pose estimation is to provide initialization for automatic video surveillance, there are additional sections for motion-related methods in all modules: motion features, motion models, and motion-based methods. Finally, the paper also collects 26 publicly available data sets for validation and provides error measurement methods that are frequently used. |
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ISE; 600.098; 600.119 |
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no |
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Admin @ si @ GZG2016 |
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2933 |
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Author |
Xavier Perez Sala; Sergio Escalera; Cecilio Angulo; Jordi Gonzalez |
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Title |
A survey on model based approaches for 2D and 3D visual human pose recovery |
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Journal Article |
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2014 |
Publication |
Sensors |
Abbreviated Journal |
SENS |
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14 |
Issue |
3 |
Pages |
4189-4210 |
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human pose recovery; human body modelling; behavior analysis; computer vision |
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Human Pose Recovery has been studied in the field of Computer Vision for the last 40 years. Several approaches have been reported, and significant improvements have been obtained in both data representation and model design. However, the problem of Human Pose Recovery in uncontrolled environments is far from being solved. In this paper, we define a general taxonomy to group model based approaches for Human Pose Recovery, which is composed of five main modules: appearance, viewpoint, spatial relations, temporal consistence, and behavior. Subsequently, a methodological comparison is performed following the proposed taxonomy, evaluating current SoA approaches in the aforementioned five group categories. As a result of this comparison, we discuss the main advantages and drawbacks of the reviewed literature. |
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HuPBA; ISE; 600.046; 600.063; 600.078;MILAB |
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no |
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Admin @ si @ PEA2014 |
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2443 |
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Kaustubh Kulkarni; Ciprian Corneanu; Ikechukwu Ofodile; Sergio Escalera; Xavier Baro; Sylwia Hyniewska; Juri Allik; Gholamreza Anbarjafari |
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Title |
Automatic Recognition of Facial Displays of Unfelt Emotions |
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Journal Article |
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2021 |
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IEEE Transactions on Affective Computing |
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TAC |
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12 |
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2 |
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377 - 390 |
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Humans modify their facial expressions in order to communicate their internal states and sometimes to mislead observers regarding their true emotional states. Evidence in experimental psychology shows that discriminative facial responses are short and subtle. This suggests that such behavior would be easier to distinguish when captured in high resolution at an increased frame rate. We are proposing SASE-FE, the first dataset of facial expressions that are either congruent or incongruent with underlying emotion states. We show that overall the problem of recognizing whether facial movements are expressions of authentic emotions or not can be successfully addressed by learning spatio-temporal representations of the data. For this purpose, we propose a method that aggregates features along fiducial trajectories in a deeply learnt space. Performance of the proposed model shows that on average, it is easier to distinguish among genuine facial expressions of emotion than among unfelt facial expressions of emotion and that certain emotion pairs such as contempt and disgust are more difficult to distinguish than the rest. Furthermore, the proposed methodology improves state of the art results on CK+ and OULU-CASIA datasets for video emotion recognition, and achieves competitive results when classifying facial action units on BP4D datase. |
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HUPBA; no proj |
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no |
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Admin @ si @ KCO2021 |
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3658 |
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Author |
Hamdi Dibeklioglu; Albert Ali Salah; Theo Gevers |
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Title |
A Statistical Method for 2D Facial Landmarking |
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Journal Article |
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Year |
2012 |
Publication |
IEEE Transactions on Image Processing |
Abbreviated Journal |
TIP |
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Volume |
21 |
Issue |
2 |
Pages |
844-858 |
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IF = 3.32
Many facial-analysis approaches rely on robust and accurate automatic facial landmarking to correctly function. In this paper, we describe a statistical method for automatic facial-landmark localization. Our landmarking relies on a parsimonious mixture model of Gabor wavelet features, computed in coarse-to-fine fashion and complemented with a shape prior. We assess the accuracy and the robustness of the proposed approach in extensive cross-database conditions conducted on four face data sets (Face Recognition Grand Challenge, Cohn-Kanade, Bosphorus, and BioID). Our method has 99.33% accuracy on the Bosphorus database and 97.62% accuracy on the BioID database on the average, which improves the state of the art. We show that the method is not significantly affected by low-resolution images, small rotations, facial expressions, and natural occlusions such as beard and mustache. We further test the goodness of the landmarks in a facial expression recognition application and report landmarking-induced improvement over baseline on two separate databases for video-based expression recognition (Cohn-Kanade and BU-4DFE). |
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1057-7149 |
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ALTRES;ISE |
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no |
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Admin @ si @ DSG 2012 |
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1853 |
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