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Author Xavier Perez Sala; Fernando De la Torre; Laura Igual; Sergio Escalera; Cecilio Angulo
Title Subspace Procrustes Analysis Type Conference Article
Year 2014 Publication ECCV Workshop on ChaLearn Looking at People Abbreviated Journal
Volume 8925 Issue Pages 654-668
Keywords
Abstract (up) Procrustes Analysis (PA) has been a popular technique to align and build 2-D statistical models of shapes. Given a set of 2-D shapes PA is applied to remove rigid transformations. Then, a non-rigid 2-D model is computed by modeling (e.g., PCA) the residual. Although PA has been widely used, it has several limitations for modeling 2-D shapes: occluded landmarks and missing data can result in local minima solutions, and there is no guarantee that the 2-D shapes provide a uniform sampling of the 3-D space of rotations for the object. To address previous issues, this paper proposes Subspace PA (SPA). Given several instances of a 3-D object, SPA computes the mean and a 2-D subspace that can simultaneously model all rigid and non-rigid deformations of the 3-D object. We propose a discrete (DSPA) and continuous (CSPA) formulation for SPA, assuming that 3-D samples of an object are provided. DSPA extends the traditional PA, and produces unbiased 2-D models by uniformly sampling di erent views of the 3-D object. CSPA provides a continuous approach to uniformly sample the space of 3-D rotations, being more ecient in space and time. Experiments using SPA to learn 2-D models of bodies from motion capture data illustrate the bene ts of our approach.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title LNCS
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference ECCVW
Notes OR; HuPBA;MILAB Approved no
Call Number Admin @ si @ PTI2014 Serial 2539
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Author Xavier Perez Sala; Fernando De la Torre; Laura Igual; Sergio Escalera; Cecilio Angulo
Title Subspace Procrustes Analysis Type Journal Article
Year 2017 Publication International Journal of Computer Vision Abbreviated Journal IJCV
Volume 121 Issue 3 Pages 327–343
Keywords
Abstract (up) Procrustes Analysis (PA) has been a popular technique to align and build 2-D statistical models of shapes. Given a set of 2-D shapes PA is applied to remove rigid transformations. Then, a non-rigid 2-D model is computed by modeling (e.g., PCA) the residual. Although PA has been widely used, it has several limitations for modeling 2-D shapes: occluded landmarks and missing data can result in local minima solutions, and there is no guarantee that the 2-D shapes provide a uniform sampling of the 3-D space of rotations for the object. To address previous issues, this paper proposes Subspace PA (SPA). Given several
instances of a 3-D object, SPA computes the mean and a 2-D subspace that can simultaneously model all rigid and non-rigid deformations of the 3-D object. We propose a discrete (DSPA) and continuous (CSPA) formulation for SPA, assuming that 3-D samples of an object are provided. DSPA extends the traditional PA, and produces unbiased 2-D models by uniformly sampling different views of the 3-D object. CSPA provides a continuous approach to uniformly sample the space of 3-D rotations, being more efficient in space and time. Experiments using SPA to learn 2-D models of bodies from motion capture data illustrate the benefits of our approach.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes MILAB; HuPBA; no proj Approved no
Call Number Admin @ si @ PTI2017 Serial 2841
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Author Anjan Dutta; Josep Llados; Horst Bunke; Umapada Pal
Title A Product Graph Based Method for Dual Subgraph Matching Applied to Symbol Spotting Type Book Chapter
Year 2014 Publication Graphics Recognition. Current Trends and Challenges Abbreviated Journal
Volume 8746 Issue Pages 7-11
Keywords Product graph; Dual edge graph; Subgraph matching; Random walks; Graph kernel
Abstract (up) Product graph has been shown as a way for matching subgraphs. This paper reports the extension of the product graph methodology for subgraph matching applied to symbol spotting in graphical documents. Here we focus on the two major limitations of the previous version of the algorithm: (1) spurious nodes and edges in the graph representation and (2) inefficient node and edge attributes. To deal with noisy information of vectorized graphical documents, we consider a dual edge graph representation on the original graph representing the graphical information and the product graph is computed between the dual edge graphs of the pattern graph and the target graph. The dual edge graph with redundant edges is helpful for efficient and tolerating encoding of the structural information of the graphical documents. The adjacency matrix of the product graph locates the pair of similar edges of two operand graphs and exponentiating the adjacency matrix finds similar random walks of greater lengths. Nodes joining similar random walks between two graphs are found by combining different weighted exponentials of adjacency matrices. An experimental investigation reveals that the recall obtained by this approach is quite encouraging.
Address
Corporate Author Thesis
Publisher Springer Berlin Heidelberg Place of Publication Editor Bart Lamiroy; Jean-Marc Ogier
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title LNCS
Series Volume Series Issue Edition
ISSN 0302-9743 ISBN 978-3-662-44853-3 Medium
Area Expedition Conference
Notes DAG; 600.077 Approved no
Call Number Admin @ si @ DLB2014 Serial 2698
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Author Anjan Dutta; Josep Llados; Horst Bunke; Umapada Pal
Title A Product graph based method for dual subgraph matching applied to symbol spotting Type Conference Article
Year 2013 Publication 10th IAPR International Workshop on Graphics Recognition Abbreviated Journal
Volume Issue Pages
Keywords
Abstract (up) Product graph has been shown to be an efficient way for matching subgraphs. This paper reports the extension of the product graph methodology for subgraph matching applied to symbol spotting in graphical documents. This paper focuses on the two major limitations of the previous version of product graph: (1) Spurious nodes and edges in the graph representation and (2) Inefficient node and edge attributes. To deal with noisy information of vectorized graphical documents, we consider a dual graph representation on the original graph representing the graphical information and the product graph is computed between the dual graphs of the query graphs and the input graph.
The dual graph with redundant edges is helpful for efficient and tolerating encoding of the structural information of the graphical documents. The adjacency matrix of the product graph locates similar path information of two graphs and exponentiating the adjacency matrix finds similar paths of greater lengths. Nodes joining similar paths between two graphs are found by combining different exponentials of adjacency matrices. An experimental investigation reveals that the recall obtained by this approach is quite encouraging.
Address Bethlehem; PA; USA; August 2013
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference GREC
Notes DAG Approved no
Call Number Admin @ si @ DLB2013b Serial 2359
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Author Enric Marti; Debora Gil; Carme Julia
Title A PBL experience in the teaching of Computer Graphics Type Conference Article
Year 2005 Publication EUROGRAPHICS Proceedings Abbreviated Journal
Volume 5 Issue 1 Pages 95-103
Keywords project-based learning; computer graphics education; Open GL; rendering techniques; computer animation techniques; Graphics packages; Hierarchy and geometric transformations; Animation; Color; shading; shadowing and texture; fractals; hidden line/surface removal; Problem Based Learning
Abstract (up) Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Address Dublin; Ireland; September 2005
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference EUROGRAPHICS
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MGJ2005 Serial 1593
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Author Enric Marti; Carme Julia; Debora Gil
Title A PBL Experience in the Teaching of Computer Graphics Type Conference Article
Year 2007 Publication XVII Congreso Español de Informàtica Gráfica Abbreviated Journal
Volume 25 Issue 1 Pages 95-103
Keywords
Abstract (up) Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Address Zaragoza; September 2007
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference CEDI
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MJG2007a Serial 1603
Permanent link to this record
 

 
Author Enric Marti; Carme Julia; Debora Gil
Title A PBL Experience in the Teaching of Computer Graphics Type Journal Article
Year 2006 Publication Computer Graphics Forum Abbreviated Journal CGF
Volume 25 Issue 1 Pages 95-103
Keywords
Abstract (up) Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems.
Address
Corporate Author Thesis
Publisher Computer Graphics Forum Place of Publication Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes IAM;ADAS; Approved no
Call Number IAM @ iam @ MJG2006a Serial 1607
Permanent link to this record
 

 
Author Aleksandr Setkov; Fabio Martinez Carillo; Michele Gouiffes; Christian Jacquemin; Maria Vanrell; Ramon Baldrich
Title DAcImPro: A Novel Database of Acquired Image Projections and Its Application to Object Recognition Type Conference Article
Year 2015 Publication Advances in Visual Computing. Proceedings of 11th International Symposium, ISVC 2015 Part II Abbreviated Journal
Volume 9475 Issue Pages 463-473
Keywords Projector-camera systems; Feature descriptors; Object recognition
Abstract (up) Projector-camera systems are designed to improve the projection quality by comparing original images with their captured projections, which is usually complicated due to high photometric and geometric variations. Many research works address this problem using their own test data which makes it extremely difficult to compare different proposals. This paper has two main contributions. Firstly, we introduce a new database of acquired image projections (DAcImPro) that, covering photometric and geometric conditions and providing data for ground-truth computation, can serve to evaluate different algorithms in projector-camera systems. Secondly, a new object recognition scenario from acquired projections is presented, which could be of a great interest in such domains, as home video projections and public presentations. We show that the task is more challenging than the classical recognition problem and thus requires additional pre-processing, such as color compensation or projection area selection.
Address
Corporate Author Thesis
Publisher Springer International Publishing Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title LNCS
Series Volume Series Issue Edition
ISSN 0302-9743 ISBN 978-3-319-27862-9 Medium
Area Expedition Conference ISVC
Notes CIC Approved no
Call Number Admin @ si @ SMG2015 Serial 2736
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Author Gabriel Villalonga; Antonio Lopez
Title Co-Training for On-Board Deep Object Detection Type Journal Article
Year 2020 Publication IEEE Access Abbreviated Journal ACCESS
Volume Issue Pages 194441 - 194456
Keywords
Abstract (up) Providing ground truth supervision to train visual models has been a bottleneck over the years, exacerbated by domain shifts which degenerate the performance of such models. This was the case when visual tasks relied on handcrafted features and shallow machine learning and, despite its unprecedented performance gains, the problem remains open within the deep learning paradigm due to its data-hungry nature. Best performing deep vision-based object detectors are trained in a supervised manner by relying on human-labeled bounding boxes which localize class instances (i.e. objects) within the training images. Thus, object detection is one of such tasks for which human labeling is a major bottleneck. In this article, we assess co-training as a semi-supervised learning method for self-labeling objects in unlabeled images, so reducing the human-labeling effort for developing deep object detectors. Our study pays special attention to a scenario involving domain shift; in particular, when we have automatically generated virtual-world images with object bounding boxes and we have real-world images which are unlabeled. Moreover, we are particularly interested in using co-training for deep object detection in the context of driver assistance systems and/or self-driving vehicles. Thus, using well-established datasets and protocols for object detection in these application contexts, we will show how co-training is a paradigm worth to pursue for alleviating object labeling, working both alone and together with task-agnostic domain adaptation.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes ADAS; 600.118 Approved no
Call Number Admin @ si @ ViL2020 Serial 3488
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Author Francisco Javier Orozco
Title Human Emotion Evaluation on Facial Image Sequences Type Book Whole
Year 2010 Publication PhD Thesis, Universitat Autonoma de Barcelona-CVC Abbreviated Journal
Volume Issue Pages
Keywords
Abstract (up) Psychological evidence has emphasized the importance of affective behaviour understanding due to its high impact in nowadays interaction humans and computers. All
type of affective and behavioural patterns such as gestures, emotions and mental
states are highly displayed through the face, head and body. Therefore, this thesis is
focused to analyse affective behaviours on head and face. To this end, head and facial
movements are encoded by using appearance based tracking methods. Specifically,
a wise combination of deformable models captures rigid and non-rigid movements of
different kinematics; 3D head pose, eyebrows, mouth, eyelids and irises are taken into
account as basis for extracting features from databases of video sequences. This approach combines the strengths of adaptive appearance models, optimization methods
and backtracking techniques.
For about thirty years, computer sciences have addressed the investigation on
human emotions to the automatic recognition of six prototypic emotions suggested
by Darwin and systematized by Paul Ekman in the seventies. The Facial Action
Coding System (FACS) which uses discrete movements of the face (called Action
units or AUs) to code the six facial emotions named anger, disgust, fear, happy-Joy,
sadness and surprise. However, human emotions are much complex patterns that
have not received the same attention from computer scientists.
Simon Baron-Cohen proposed a new taxonomy of emotions and mental states
without a system coding of the facial actions. These 426 affective behaviours are
more challenging for the understanding of human emotions. Beyond of classically
classifying the six basic facial expressions, more subtle gestures, facial actions and
spontaneous emotions are considered here. By assessing confidence on the recognition
results, exploring spatial and temporal relationships of the features, some methods are
combined and enhanced for developing new taxonomy of expressions and emotions.
The objective of this dissertation is to develop a computer vision system, including both facial feature extraction, expression recognition and emotion understanding
by building a bottom-up reasoning process. Building a detailed taxonomy of human
affective behaviours is an interesting challenge for head-face-based image analysis
methods. In this paper, we exploit the strengths of Canonical Correlation Analysis
(CCA) to enhance an on-line head-face tracker. A relationship between head pose and
local facial movements is studied according to their cognitive interpretation on affective expressions and emotions. Active Shape Models are synthesized for AAMs based
on CCA-regression. Head pose and facial actions are fused into a maximally correlated space in order to assess expressiveness, confidence and classification in a CBR system. The CBR solutions are also correlated to the cognitive features, which allow
avoiding exhaustive search when recognizing new head-face features. Subsequently,
Support Vector Machines (SVMs) and Bayesian Networks are applied for learning the
spatial relationships of facial expressions. Similarly, the temporal evolution of facial
expressions, emotion and mental states are analysed based on Factorized Dynamic
Bayesian Networks (FaDBN).
As results, the bottom-up system recognizes six facial expressions, six basic emotions and six mental states, plus enhancing this categorization with confidence assessment at each level, intensity of expressions and a complete taxonomy
Address
Corporate Author Thesis Ph.D. thesis
Publisher Ediciones Graficas Rey Place of Publication Editor Jordi Gonzalez;Xavier Roca
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN 978-84-936529-3-7 Medium
Area Expedition Conference
Notes Approved no
Call Number Admin @ si @ Oro2010 Serial 1335
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Author Francisco Javier Orozco; Xavier Roca; Jordi Gonzalez
Title Real-Time Gaze Tracking with Appearance-Based Models Type Journal Article
Year 2008 Publication Machine Vision Applications Abbreviated Journal MVAP
Volume 20 Issue 6 Pages 353-364
Keywords Keywords Eyelid and iris tracking, Appearance models, Blinking, Iris saccade, Real-time gaze tracking
Abstract (up) Psychological evidence has emphasized the importance of eye gaze analysis in human computer interaction and emotion interpretation. To this end, current image analysis algorithms take into consideration eye-lid and iris motion detection using colour information and edge detectors. However, eye movement is fast and and hence difficult to use to obtain a precise and robust tracking. Instead, our
method proposed to describe eyelid and iris movements as continuous variables using appearance-based tracking. This approach combines the strengths of adaptive appearance models, optimization methods and backtracking techniques.Thus,
in the proposed method textures are learned on-line from near frontal images and illumination changes, occlusions and fast movements are managed. The method achieves real-time performance by combining two appearance-based trackers to a
backtracking algorithm for eyelid estimation and another for iris estimation. These contributions represent a significant advance towards a reliable gaze motion description for HCI and expression analysis, where the strength of complementary
methodologies are combined to avoid using high quality images, colour information, texture training, camera settings and other time-consuming processes.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes ISE Approved no
Call Number ISE @ ise @ ORG2008 Serial 972
Permanent link to this record
 

 
Author Kaida Xiao; Sophie Wuerger; Chenyang Fu; Dimosthenis Karatzas
Title Unique Hue Data for Colour Appearance Models. Part i: Loci of Unique Hues and Hue Uniformity Type Journal Article
Year 2011 Publication Color Research & Application Abbreviated Journal CRA
Volume 36 Issue 5 Pages 316-323
Keywords unique hues; colour appearance models; CIECAM02; hue uniformity
Abstract (up) Psychophysical experiments were conducted to assess unique hues on a CRT display for a large sample of colour-normal observers (n 1⁄4 185). These data were then used to evaluate the most commonly used colour appear- ance model, CIECAM02, by transforming the CIEXYZ tris- timulus values of the unique hues to the CIECAM02 colour appearance attributes, lightness, chroma and hue angle. We report two findings: (1) the hue angles derived from our unique hue data are inconsistent with the commonly used Natural Color System hues that are incorporated in the CIECAM02 model. We argue that our predicted unique hue angles (derived from our large dataset) provide a more reliable standard for colour management applications when the precise specification of these salient colours is im- portant. (2) We test hue uniformity for CIECAM02 in all four unique hues and show significant disagreements for all hues, except for unique red which seems to be invariant under lightness changes. Our dataset is useful to improve the CIECAM02 model as it provides reliable data for benchmarking.
Address
Corporate Author Thesis
Publisher Wiley Periodicals Inc Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes DAG Approved no
Call Number Admin @ si @ XWF2011 Serial 1816
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Author Michal Drozdzal; Petia Radeva; Santiago Segui; Laura Igual; Carolina Malagelada; Fernando Azpiroz; Jordi Vitria
Title System and method for automatic detection of in vivo contraction video sequences Type Patent
Year 2012 Publication US20120057766 Abbreviated Journal
Volume Issue Pages
Keywords
Abstract (up) Publication date: 2012/3/8
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes MILAB; OR;MV Approved no
Call Number Admin @ si @ DRS2012b Serial 2071
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Author Sumit K. Banchhor; Narendra D. Londhe; Tadashi Araki; Luca Saba; Petia Radeva; Narendra N. Khanna; Jasjit S. Suri
Title Calcium detection, its quantification, and grayscale morphology-based risk stratification using machine learning in multimodality big data coronary and carotid scans: A review. Type Journal Article
Year 2018 Publication Computers in Biology and Medicine Abbreviated Journal CBM
Volume 101 Issue Pages 184-198
Keywords Heart disease; Stroke; Atherosclerosis; Intravascular; Coronary; Carotid; Calcium; Morphology; Risk stratification
Abstract (up) Purpose of review

Atherosclerosis is the leading cause of cardiovascular disease (CVD) and stroke. Typically, atherosclerotic calcium is found during the mature stage of the atherosclerosis disease. It is therefore often a challenge to identify and quantify the calcium. This is due to the presence of multiple components of plaque buildup in the arterial walls. The American College of Cardiology/American Heart Association guidelines point to the importance of calcium in the coronary and carotid arteries and further recommend its quantification for the prevention of heart disease. It is therefore essential to stratify the CVD risk of the patient into low- and high-risk bins.
Recent finding

Calcium formation in the artery walls is multifocal in nature with sizes at the micrometer level. Thus, its detection requires high-resolution imaging. Clinical experience has shown that even though optical coherence tomography offers better resolution, intravascular ultrasound still remains an important imaging modality for coronary wall imaging. For a computer-based analysis system to be complete, it must be scientifically and clinically validated. This study presents a state-of-the-art review (condensation of 152 publications after examining 200 articles) covering the methods for calcium detection and its quantification for coronary and carotid arteries, the pros and cons of these methods, and the risk stratification strategies. The review also presents different kinds of statistical models and gold standard solutions for the evaluation of software systems useful for calcium detection and quantification. Finally, the review concludes with a possible vision for designing the next-generation system for better clinical outcomes.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes MILAB; no proj Approved no
Call Number Admin @ si @ BLA2018 Serial 3188
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Author Simone Balocco; Francesco Ciompi; Juan Rigla; Xavier Carrillo; J. Mauri; Petia Radeva
Title Assessment of intracoronary stent location and extension in intravascular ultrasound sequences Type Journal Article
Year 2019 Publication Medical Physics Abbreviated Journal MEDPHYS
Volume 46 Issue 2 Pages 484-493
Keywords IVUS; malapposition; stent; ultrasound
Abstract (up) PURPOSE:

An intraluminal coronary stent is a metal scaffold deployed in a stenotic artery during percutaneous coronary intervention (PCI). In order to have an effective deployment, a stent should be optimally placed with regard to anatomical structures such as bifurcations and stenoses. Intravascular ultrasound (IVUS) is a catheter-based imaging technique generally used for PCI guiding and assessing the correct placement of the stent. A novel approach that automatically detects the boundaries and the position of the stent along the IVUS pullback is presented. Such a technique aims at optimizing the stent deployment.
METHODS:

The method requires the identification of the stable frames of the sequence and the reliable detection of stent struts. Using these data, a measure of likelihood for a frame to contain a stent is computed. Then, a robust binary representation of the presence of the stent in the pullback is obtained applying an iterative and multiscale quantization of the signal to symbols using the Symbolic Aggregate approXimation algorithm.
RESULTS:

The technique was extensively validated on a set of 103 IVUS of sequences of in vivo coronary arteries containing metallic and bioabsorbable stents acquired through an international multicentric collaboration across five clinical centers. The method was able to detect the stent position with an overall F-measure of 86.4%, a Jaccard index score of 75% and a mean distance of 2.5 mm from manually annotated stent boundaries, and in bioabsorbable stents with an overall F-measure of 88.6%, a Jaccard score of 77.7 and a mean distance of 1.5 mm from manually annotated stent boundaries. Additionally, a map indicating the distance between the lumen and the stent along the pullback is created in order to show the angular sectors of the sequence in which the malapposition is present.
CONCLUSIONS:

Results obtained comparing the automatic results vs the manual annotation of two observers shows that the method approaches the interobserver variability. Similar performances are obtained on both metallic and bioabsorbable stents, showing the flexibility and robustness of the method.
Address
Corporate Author Thesis
Publisher Place of Publication Editor
Language Summary Language Original Title
Series Editor Series Title Abbreviated Series Title
Series Volume Series Issue Edition
ISSN ISBN Medium
Area Expedition Conference
Notes MILAB; no proj Approved no
Call Number Admin @ si @ BCR2019 Serial 3231
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