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Victor Ponce; Mario Gorga; Xavier Baro; Petia Radeva; Sergio Escalera |
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Title |
Análisis de la expresión oral y gestual en proyectos fin de carrera vía un sistema de visión artificial |
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Journal Article |
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2011 |
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ReVisión |
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4 |
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1 |
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La comunicación y expresión oral es una competencia de especial relevancia en el EEES. No obstante, en muchas enseñanzas superiores la puesta en práctica de esta competencia ha sido relegada principalmente a la presentación de proyectos fin de carrera. Dentro de un proyecto de innovación docente, se ha desarrollado una herramienta informática para la extracción de información objetiva para el análisis de la expresión oral y gestual de los alumnos. El objetivo es dar un “feedback” a los estudiantes que les permita mejorar la calidad de sus presentaciones. El prototipo inicial que se presenta en este trabajo permite extraer de forma automática información audiovisual y analizarla mediante técnicas de aprendizaje. El sistema ha sido aplicado a 15 proyectos fin de carrera y 15 exposiciones dentro de una asignatura de cuarto curso. Los resultados obtenidos muestran la viabilidad del sistema para sugerir factores que ayuden tanto en el éxito de la comunicación así como en los criterios de evaluación. |
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1989-1199 |
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HuPBA; MILAB;MV |
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no |
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Admin @ si @ PGB2011d |
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2514 |
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Mario Rojas; David Masip; A. Todorov; Jordi Vitria |
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Title |
Automatic Prediction of Facial Trait Judgments: Appearance vs. Structural Models |
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2011 |
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PloS one |
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6 |
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8 |
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e23323 |
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JCR Impact Factor 2010: 4.411
Evaluating other individuals with respect to personality characteristics plays a crucial role in human relations and it is the focus of attention for research in diverse fields such as psychology and interactive computer systems. In psychology, face perception has been recognized as a key component of this evaluation system. Multiple studies suggest that observers use face information to infer personality characteristics. Interactive computer systems are trying to take advantage of these findings and apply them to increase the natural aspect of interaction and to improve the performance of interactive computer systems. Here, we experimentally test whether the automatic prediction of facial trait judgments (e.g. dominance) can be made by using the full appearance information of the face and whether a reduced representation of its structure is sufficient. We evaluate two separate approaches: a holistic representation model using the facial appearance information and a structural model constructed from the relations among facial salient points. State of the art machine learning methods are applied to a) derive a facial trait judgment model from training data and b) predict a facial trait value for any face. Furthermore, we address the issue of whether there are specific structural relations among facial points that predict perception of facial traits. Experimental results over a set of labeled data (9 different trait evaluations) and classification rules (4 rules) suggest that a) prediction of perception of facial traits is learnable by both holistic and structural approaches; b) the most reliable prediction of facial trait judgments is obtained by certain type of holistic descriptions of the face appearance; and c) for some traits such as attractiveness and extroversion, there are relationships between specific structural features and social perceptions |
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Public Library of Science |
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OR;MV |
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no |
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Admin @ si @ RMT2011 |
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1883 |
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Maria Vanrell; Jordi Vitria; Xavier Roca |
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A multidimensional scaling approach to explore the behavior of a texture perception algorithm. |
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1997 |
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Machine Vision and Applications |
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9 |
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262–271 |
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OR;ISE;CIC;MV |
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BCNPCL @ bcnpcl @ VVR1997 |
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35 |
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David Masip; Michael S. North ; Alexander Todorov; Daniel N. Osherson |
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Title |
Automated Prediction of Preferences Using Facial Expressions |
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2014 |
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PloS one |
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9 |
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2 |
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e87434 |
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We introduce a computer vision problem from social cognition, namely, the automated detection of attitudes from a person's spontaneous facial expressions. To illustrate the challenges, we introduce two simple algorithms designed to predict observers’ preferences between images (e.g., of celebrities) based on covert videos of the observers’ faces. The two algorithms are almost as accurate as human judges performing the same task but nonetheless far from perfect. Our approach is to locate facial landmarks, then predict preference on the basis of their temporal dynamics. The database contains 768 videos involving four different kinds of preferences. We make it publically available. |
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OR;MV |
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Admin @ si @ MNT2014 |
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2453 |
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Maria Elena Meza-de-Luna; Juan Ramon Terven Salinas; Bogdan Raducanu; Joaquin Salas |
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Assessing the Influence of Mirroring on the Perception of Professional Competence using Wearable Technology |
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2016 |
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IEEE Transactions on Affective Computing |
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TAC |
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9 |
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2 |
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161-175 |
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Mirroring; Nodding; Competence; Perception; Wearable Technology |
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Nonverbal communication is an intrinsic part in daily face-to-face meetings. A frequently observed behavior during social interactions is mirroring, in which one person tends to mimic the attitude of the counterpart. This paper shows that a computer vision system could be used to predict the perception of competence in dyadic interactions through the automatic detection of mirroring
events. To prove our hypothesis, we developed: (1) A social assistant for mirroring detection, using a wearable device which includes a video camera and (2) an automatic classifier for the perception of competence, using the number of nodding gestures and mirroring events as predictors. For our study, we used a mixed-method approach in an experimental design where 48 participants acting as customers interacted with a confederated psychologist. We found that the number of nods or mirroring events has a significant influence on the perception of competence. Our results suggest that: (1) Customer mirroring is a better predictor than psychologist mirroring; (2) the number of psychologist’s nods is a better predictor than the number of customer’s nods; (3) except for the psychologist mirroring, the computer vision algorithm we used worked about equally well whether it was acquiring images from wearable smartglasses or fixed cameras. |
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OR; 600.072;MV |
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Admin @ si @ MTR2016 |
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2826 |
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