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Maria Vanrell; Jordi Vitria; Xavier Roca |
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A multidimensional scaling approach to explore the behavior of a texture perception algorithm. |
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1997 |
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Machine Vision and Applications |
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9 |
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262–271 |
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OR;ISE;CIC;MV |
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BCNPCL @ bcnpcl @ VVR1997 |
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35 |
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Thierry Brouard; Jordi Gonzalez; Caifeng Shan; Massimo Piccardi; Larry S. Davis |
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Special issue on background modeling for foreground detection in real-world dynamic scenes |
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Journal Article |
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2014 |
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Machine Vision and Applications |
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MVAP |
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25 |
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5 |
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1101-1103 |
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Although background modeling and foreground detection are not mandatory steps for computer vision applications, they may prove useful as they separate the primal objects usually called “foreground” from the remaining part of the scene called “background”, and permits different algorithmic treatment in the video processing field such as video surveillance, optical motion capture, multimedia applications, teleconferencing and human–computer interfaces. Conventional background modeling methods exploit the temporal variation of each pixel to model the background, and the foreground detection is made using change detection. The last decade witnessed very significant publications on background modeling but recently new applications in which background is not static, such as recordings taken from mobile devices or Internet videos, need new developments to detect robustly moving objects in challenging environments. Thus, effective methods for robustness to deal both with dynamic backgrounds, i |
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Springer Berlin Heidelberg |
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0932-8092 |
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ISE; 600.078 |
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BGS2014a |
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2411 |
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Dani Rowe; Jordi Gonzalez; Marco Pedersoli; Juan J. Villanueva |
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On Tracking Inside Groups |
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Journal Article |
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2010 |
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Machine Vision and Applications |
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MVA |
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21 |
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2 |
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113–127 |
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This work develops a new architecture for multiple-target tracking in unconstrained dynamic scenes, which consists of a detection level which feeds a two-stage tracking system. A remarkable characteristic of the system is its ability to track several targets while they group and split, without using 3D information. Thus, special attention is given to the feature-selection and appearance-computation modules, and to those modules involved in tracking through groups. The system aims to work as a stand-alone application in complex and dynamic scenarios. No a-priori knowledge about either the scene or the targets, based on a previous training period, is used. Hence, the scenario is completely unknown beforehand. Successful tracking has been demonstrated in well-known databases of both indoor and outdoor scenarios. Accurate and robust localisations have been yielded during long-term target merging and occlusions. |
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Springer-Verlag |
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ISE @ ise @ RGP2010 |
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1158 |
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Pau Baiget; Carles Fernandez; Xavier Roca; Jordi Gonzalez |
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Title |
Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking |
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2009 |
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Computer Animation and Virtual Worlds |
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20 |
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4 |
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473–489 |
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In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.
We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc. |
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ISE @ ise @ BFR2009 |
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1170 |
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Author |
A. Pujol; Juan J. Villanueva |
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A supervised Modification of the Hausdorff distance for visual shape classification |
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2002 |
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International Journal of Pattern Recognition and Artificial Intelligence |
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16 |
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3 |
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349-359 |
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(IF: 0.359) |
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PuV2002 |
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