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Author |
R. Valenti; N. Sebe; Theo Gevers |
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Title |
What are you looking at? Improving Visual gaze Estimation by Saliency |
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Journal Article |
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2012 |
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International Journal of Computer Vision |
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IJCV |
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98 |
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3 |
Pages |
324-334 |
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Abstract |
Impact factor 2010: 5.15
Impact factor 2011/12?: 5.36
In this paper we present a novel mechanism to obtain enhanced gaze estimation for subjects looking at a scene or an image. The system makes use of prior knowledge about the scene (e.g. an image on a computer screen), to define a probability map of the scene the subject is gazing at, in order to find the most probable location. The proposed system helps in correcting the fixations which are erroneously estimated by the gaze estimation device by employing a saliency framework to adjust the resulting gaze point vector. The system is tested on three scenarios: using eye tracking data, enhancing a low accuracy webcam based eye tracker, and using a head pose tracker. The correlation between the subjects in the commercial eye tracking data is improved by an average of 13.91%. The correlation on the low accuracy eye gaze tracker is improved by 59.85%, and for the head pose tracker we obtain an improvement of 10.23%. These results show the potential of the system as a way to enhance and self-calibrate different visual gaze estimation systems. |
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0920-5691 |
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ALTRES;ISE |
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no |
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Admin @ si @ VSG2012 |
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1848 |
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Author |
Koen E.A. van de Sande; Theo Gevers; Cees G.M. Snoek |
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Title |
Empowering Visual Categorization with the GPU |
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Journal Article |
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Year |
2011 |
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IEEE Transactions on Multimedia |
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TMM |
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13 |
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1 |
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60-70 |
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Visual categorization is important to manage large collections of digital images and video, where textual meta-data is often incomplete or simply unavailable. The bag-of-words model has become the most powerful method for visual categorization of images and video. Despite its high accuracy, a severe drawback of this model is its high computational cost. As the trend to increase computational power in newer CPU and GPU architectures is to increase their level of parallelism, exploiting this parallelism becomes an important direction to handle the computational cost of the bag-of-words approach. When optimizing a system based on the bag-of-words approach, the goal is to minimize the time it takes to process batches of images. Additionally, we also consider power usage as an evaluation metric. In this paper, we analyze the bag-of-words model for visual categorization in terms of computational cost and identify two major bottlenecks: the quantization step and the classification step. We address these two bottlenecks by proposing two efficient algorithms for quantization and classification by exploiting the GPU hardware and the CUDA parallel programming model. The algorithms are designed to (1) keep categorization accuracy intact, (2) decompose the problem and (3) give the same numerical results. In the experiments on large scale datasets it is shown that, by using a parallel implementation on the Geforce GTX260 GPU, classifying unseen images is 4.8 times faster than a quad-core CPU version on the Core i7 920, while giving the exact same numerical results. In addition, we show how the algorithms can be generalized to other applications, such as text retrieval and video retrieval. Moreover, when the obtained speedup is used to process extra video frames in a video retrieval benchmark, the accuracy of visual categorization is improved by 29%. |
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ISE |
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no |
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Admin @ si @ SGS2011b |
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1729 |
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Author |
Marco Pedersoli; Jordi Gonzalez; Andrew Bagdanov; Xavier Roca |
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Title |
Efficient Discriminative Multiresolution Cascade for Real-Time Human Detection Applications |
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Journal Article |
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Year |
2011 |
Publication |
Pattern Recognition Letters |
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PRL |
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32 |
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13 |
Pages |
1581-1587 |
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Human detection is fundamental in many machine vision applications, like video surveillance, driving assistance, action recognition and scene understanding. However in most of these applications real-time performance is necessary and this is not achieved yet by current detection methods.
This paper presents a new method for human detection based on a multiresolution cascade of Histograms of Oriented Gradients (HOG) that can highly reduce the computational cost of detection search without affecting accuracy. The method consists of a cascade of sliding window detectors. Each detector is a linear Support Vector Machine (SVM) composed of HOG features at different resolutions, from coarse at the first level to fine at the last one.
In contrast to previous methods, our approach uses a non-uniform stride of the sliding window that is defined by the feature resolution and allows the detection to be incrementally refined as going from coarse-to-fine resolution. In this way, the speed-up of the cascade is not only due to the fewer number of features computed at the first levels of the cascade, but also to the reduced number of windows that need to be evaluated at the coarse resolution. Experimental results show that our method reaches a detection rate comparable with the state-of-the-art of detectors based on HOG features, while at the same time the detection search is up to 23 times faster. |
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ISE |
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no |
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Admin @ si @ PGB2011a |
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1707 |
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Author |
V. Kober; Mikhail Mozerov; J. Alvarez-Borrego; I.A. Ovseyevich |
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Title |
Adaptive Correlation Filters for Pattern Recognition |
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2006 |
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Pattern Recognition and Image Analysis |
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16 |
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3 |
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425-431 |
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Pattern recognition, Correlation filters, A adaptive filters |
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Adaptive correlation filters based on synthetic discriminant functions (SDFs) for reliable pattern recognition are proposed. A given value of discrimination capability can be achieved by adapting a SDF filter to the input scene. This can be done by iterative training. Computer simulation results obtained with the proposed filters are compared with those of various correlation filters in terms of recognition performance. |
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ISE @ ise @ KMA2006a |
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673 |
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Author |
Xavier Perez Sala; Sergio Escalera; Cecilio Angulo; Jordi Gonzalez |
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Title |
A survey on model based approaches for 2D and 3D visual human pose recovery |
Type |
Journal Article |
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Year |
2014 |
Publication |
Sensors |
Abbreviated Journal |
SENS |
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Volume |
14 |
Issue |
3 |
Pages |
4189-4210 |
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Keywords |
human pose recovery; human body modelling; behavior analysis; computer vision |
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Human Pose Recovery has been studied in the field of Computer Vision for the last 40 years. Several approaches have been reported, and significant improvements have been obtained in both data representation and model design. However, the problem of Human Pose Recovery in uncontrolled environments is far from being solved. In this paper, we define a general taxonomy to group model based approaches for Human Pose Recovery, which is composed of five main modules: appearance, viewpoint, spatial relations, temporal consistence, and behavior. Subsequently, a methodological comparison is performed following the proposed taxonomy, evaluating current SoA approaches in the aforementioned five group categories. As a result of this comparison, we discuss the main advantages and drawbacks of the reviewed literature. |
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HuPBA; ISE; 600.046; 600.063; 600.078;MILAB |
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Admin @ si @ PEA2014 |
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2443 |
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