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Carme Julia; Angel Sappa; Felipe Lumbreras |
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Aprendiendo a recrear la realidad en 3D |
Type ![sorted by Type field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
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2008 |
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UAB Divulga, Revista de divulgacion cientifica |
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spreading;ADAS |
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ADAS @ adas @ JSL2008b |
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1472 |
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Author |
Sergio Vera; Debora Gil; Antonio Lopez; Miguel Angel Gonzalez Ballester |
![download PDF file pdf](http://refbase.cvc.uab.es/img/file_PDF.gif)
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Title |
Multilocal Creaseness Measure |
Type ![sorted by Type field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
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2012 |
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The Insight Journal |
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IJ |
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Ridges, Valley, Creaseness, Structure Tensor, Skeleton, |
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This document describes the implementation using the Insight Toolkit of an algorithm for detecting creases (ridges and valleys) in N-dimensional images, based on the Local Structure Tensor of the image. In addition to the filter used to calculate the creaseness image, a filter for the computation of the structure tensor is also included in this submission. |
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Alma IT Systems |
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english |
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english |
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IAM;ADAS; |
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IAM @ iam @ VGL2012 |
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1840 |
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Enric Marti; J.Roncaries; Debora Gil; Aura Hernandez-Sabate; Antoni Gurgui; Ferran Poveda |
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Title |
PBL On Line: A proposal for the organization, part-time monitoring and assessment of PBL group activities |
Type ![sorted by Type field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
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2015 |
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Journal of Technology and Science Education |
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JOTSE |
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5 |
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2 |
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87-96 |
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IAM; ADAS; 600.076; 600.075 |
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Admin @ si @ MRG2015 |
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2608 |
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Aura Hernandez-Sabate; Meritxell Joanpere; Nuria Gorgorio; Lluis Albarracin |
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Title |
Mathematics learning opportunities when playing a Tower Defense Game |
Type ![sorted by Type field, descending order (down)](http://refbase.cvc.uab.es/img/sort_desc.gif) |
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2015 |
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International Journal of Serious Games |
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IJSG |
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2 |
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4 |
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57-71 |
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Tower Defense game; learning opportunities; mathematics; problem solving; game design |
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Abstract |
A qualitative research study is presented herein with the purpose of identifying mathematics learning opportunities in students between 10 and 12 years old while playing a commercial version of a Tower Defense game. These learning opportunities are understood as mathematicisable moments of the game and involve the establishment of relationships between the game and mathematical problem solving. Based on the analysis of these mathematicisable moments, we conclude that the game can promote problem-solving processes and learning opportunities that can be associated with different mathematical contents that appears in mathematics curricula, thought it seems that teacher or new game elements might be needed to facilitate the processes. |
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ADAS; 600.076 |
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Admin @ si @ HJG2015 |
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2730 |
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