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Author J.S. Cope; P.Remagnino; S.Mannan; Katerine Diaz; Francesc J. Ferri; P.Wilkin edit  url
doi  openurl
  Title Reverse Engineering Expert Visual Observations: From Fixations To The Learning Of Spatial Filters With A Neural-Gas Algorithm Type (down) Journal Article
  Year 2013 Publication Expert Systems with Applications Abbreviated Journal EXWA  
  Volume 40 Issue 17 Pages 6707-6712  
  Keywords Neural gas; Expert vision; Eye-tracking; Fixations  
  Abstract Human beings can become experts in performing specific vision tasks, for example, doctors analysing medical images, or botanists studying leaves. With sufficient knowledge and experience, people can become very efficient at such tasks. When attempting to perform these tasks with a machine vision system, it would be highly beneficial to be able to replicate the process which the expert undergoes. Advances in eye-tracking technology can provide data to allow us to discover the manner in which an expert studies an image. This paper presents a first step towards utilizing these data for computer vision purposes. A growing-neural-gas algorithm is used to learn a set of Gabor filters which give high responses to image regions which a human expert fixated on. These filters can then be used to identify regions in other images which are likely to be useful for a given vision task. The algorithm is evaluated by learning filters for locating specific areas of plant leaves.  
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  Series Volume Series Issue Edition  
  ISSN 0957-4174 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number Admin @ si @ CRM2013 Serial 2438  
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Author Naveen Onkarappa; Angel Sappa edit  doi
openurl 
  Title Synthetic sequences and ground-truth flow field generation for algorithm validation Type (down) Journal Article
  Year 2015 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 74 Issue 9 Pages 3121-3135  
  Keywords Ground-truth optical flow; Synthetic sequence; Algorithm validation  
  Abstract Research in computer vision is advancing by the availability of good datasets that help to improve algorithms, validate results and obtain comparative analysis. The datasets can be real or synthetic. For some of the computer vision problems such as optical flow it is not possible to obtain ground-truth optical flow with high accuracy in natural outdoor real scenarios directly by any sensor, although it is possible to obtain ground-truth data of real scenarios in a laboratory setup with limited motion. In this difficult situation computer graphics offers a viable option for creating realistic virtual scenarios. In the current work we present a framework to design virtual scenes and generate sequences as well as ground-truth flow fields. Particularly, we generate a dataset containing sequences of driving scenarios. The sequences in the dataset vary in different speeds of the on-board vision system, different road textures, complex motion of vehicle and independent moving vehicles in the scene. This dataset enables analyzing and adaptation of existing optical flow methods, and leads to invention of new approaches particularly for driver assistance systems.  
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  Corporate Author Thesis  
  Publisher Springer US Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1380-7501 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.055; 601.215; 600.076 Approved no  
  Call Number Admin @ si @ OnS2014b Serial 2472  
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Author Monica Piñol; Angel Sappa; Ricardo Toledo edit  doi
openurl 
  Title Adaptive Feature Descriptor Selection based on a Multi-Table Reinforcement Learning Strategy Type (down) Journal Article
  Year 2015 Publication Neurocomputing Abbreviated Journal NEUCOM  
  Volume 150 Issue A Pages 106–115  
  Keywords Reinforcement learning; Q-learning; Bag of features; Descriptors  
  Abstract This paper presents and evaluates a framework to improve the performance of visual object classification methods, which are based on the usage of image feature descriptors as inputs. The goal of the proposed framework is to learn the best descriptor for each image in a given database. This goal is reached by means of a reinforcement learning process using the minimum information. The visual classification system used to demonstrate the proposed framework is based on a bag of features scheme, and the reinforcement learning technique is implemented through the Q-learning approach. The behavior of the reinforcement learning with different state definitions is evaluated. Additionally, a method that combines all these states is formulated in order to select the optimal state. Finally, the chosen actions are obtained from the best set of image descriptors in the literature: PHOW, SIFT, C-SIFT, SURF and Spin. Experimental results using two public databases (ETH and COIL) are provided showing both the validity of the proposed approach and comparisons with state of the art. In all the cases the best results are obtained with the proposed approach.  
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  Notes ADAS; 600.055; 600.076 Approved no  
  Call Number Admin @ si @ PST2015 Serial 2473  
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Author P. Ricaurte ; C. Chilan; Cristhian A. Aguilera-Carrasco; Boris X. Vintimilla; Angel Sappa edit  doi
openurl 
  Title Feature Point Descriptors: Infrared and Visible Spectra Type (down) Journal Article
  Year 2014 Publication Sensors Abbreviated Journal SENS  
  Volume 14 Issue 2 Pages 3690-3701  
  Keywords  
  Abstract This manuscript evaluates the behavior of classical feature point descriptors when they are used in images from long-wave infrared spectral band and compare them with the results obtained in the visible spectrum. Robustness to changes in rotation, scaling, blur, and additive noise are analyzed using a state of the art framework. Experimental results using a cross-spectral outdoor image data set are presented and conclusions from these experiments are given.  
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  Notes ADAS;600.055; 600.076 Approved no  
  Call Number Admin @ si @ RCA2014a Serial 2474  
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Author Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez edit  doi
openurl 
  Title Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters Type (down) Journal Article
  Year 2014 Publication Expert Systems With Applications Abbreviated Journal EXSY  
  Volume 41 Issue 16 Pages 7281–7290  
  Keywords Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks  
  Abstract Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.  
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  Notes ADAS; 600.055; 600.057; 600.076 Approved no  
  Call Number Admin @ si @ LPA2014 Serial 2500  
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