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Author Zhengying Liu; Zhen Xu; Sergio Escalera; Isabelle Guyon; Julio C. S. Jacques Junior; Meysam Madadi; Adrien Pavao; Sebastien Treguer; Wei-Wei Tu edit   pdf
url  openurl
  Title Towards automated computer vision: analysis of the AutoCV challenges 2019 Type (up) Journal Article
  Year 2020 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 135 Issue Pages 196-203  
  Keywords Computer vision; AutoML; Deep learning  
  Abstract We present the results of recent challenges in Automated Computer Vision (AutoCV, renamed here for clarity AutoCV1 and AutoCV2, 2019), which are part of a series of challenge on Automated Deep Learning (AutoDL). These two competitions aim at searching for fully automated solutions for classification tasks in computer vision, with an emphasis on any-time performance. The first competition was limited to image classification while the second one included both images and videos. Our design imposed to the participants to submit their code on a challenge platform for blind testing on five datasets, both for training and testing, without any human intervention whatsoever. Winning solutions adopted deep learning techniques based on already published architectures, such as AutoAugment, MobileNet and ResNet, to reach state-of-the-art performance in the time budget of the challenge (only 20 minutes of GPU time). The novel contributions include strategies to deliver good preliminary results at any time during the learning process, such that a method can be stopped early and still deliver good performance. This feature is key for the adoption of such techniques by data analysts desiring to obtain rapidly preliminary results on large datasets and to speed up the development process. The soundness of our design was verified in several aspects: (1) Little overfitting of the on-line leaderboard providing feedback on 5 development datasets was observed, compared to the final blind testing on the 5 (separate) final test datasets, suggesting that winning solutions might generalize to other computer vision classification tasks; (2) Error bars on the winners’ performance allow us to say with confident that they performed significantly better than the baseline solutions we provided; (3) The ranking of participants according to the any-time metric we designed, namely the Area under the Learning Curve, was different from that of the fixed-time metric, i.e. AUC at the end of the fixed time budget. We released all winning solutions under open-source licenses. At the end of the AutoDL challenge series, all data of the challenge will be made publicly available, thus providing a collection of uniformly formatted datasets, which can serve to conduct further research, particularly on meta-learning.  
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  Notes HuPBA; no proj Approved no  
  Call Number Admin @ si @ LXE2020 Serial 3427  
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Author Meysam Madadi; Hugo Bertiche; Sergio Escalera edit   pdf
url  openurl
  Title SMPLR: Deep learning based SMPL reverse for 3D human pose and shape recovery Type (up) Journal Article
  Year 2020 Publication Pattern Recognition Abbreviated Journal PR  
  Volume 106 Issue Pages 107472  
  Keywords Deep learning; 3D Human pose; Body shape; SMPL; Denoising autoencoder; Volumetric stack hourglass  
  Abstract In this paper we propose to embed SMPL within a deep-based model to accurately estimate 3D pose and shape from a still RGB image. We use CNN-based 3D joint predictions as an intermediate representation to regress SMPL pose and shape parameters. Later, 3D joints are reconstructed again in the SMPL output. This module can be seen as an autoencoder where the encoder is a deep neural network and the decoder is SMPL model. We refer to this as SMPL reverse (SMPLR). By implementing SMPLR as an encoder-decoder we avoid the need of complex constraints on pose and shape. Furthermore, given that in-the-wild datasets usually lack accurate 3D annotations, it is desirable to lift 2D joints to 3D without pairing 3D annotations with RGB images. Therefore, we also propose a denoising autoencoder (DAE) module between CNN and SMPLR, able to lift 2D joints to 3D and partially recover from structured error. We evaluate our method on SURREAL and Human3.6M datasets, showing improvement over SMPL-based state-of-the-art alternatives by about 4 and 12 mm, respectively.  
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  Notes HuPBA; no proj Approved no  
  Call Number Admin @ si @ MBE2020 Serial 3439  
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Author Thomas B. Moeslund; Sergio Escalera; Gholamreza Anbarjafari; Kamal Nasrollahi; Jun Wan edit  url
openurl 
  Title Statistical Machine Learning for Human Behaviour Analysis Type (up) Journal Article
  Year 2020 Publication Entropy Abbreviated Journal ENTROPY  
  Volume 25 Issue 5 Pages 530  
  Keywords action recognition; emotion recognition; privacy-aware  
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  Notes HuPBA; no proj Approved no  
  Call Number Admin @ si @ MEA2020 Serial 3441  
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Author Razieh Rastgoo; Kourosh Kiani; Sergio Escalera edit  url
doi  openurl
  Title Video-based Isolated Hand Sign Language Recognition Using a Deep Cascaded Model Type (up) Journal Article
  Year 2020 Publication Multimedia Tools and Applications Abbreviated Journal MTAP  
  Volume 79 Issue Pages 22965–22987  
  Keywords  
  Abstract In this paper, we propose an efficient cascaded model for sign language recognition taking benefit from spatio-temporal hand-based information using deep learning approaches, especially Single Shot Detector (SSD), Convolutional Neural Network (CNN), and Long Short Term Memory (LSTM), from videos. Our simple yet efficient and accurate model includes two main parts: hand detection and sign recognition. Three types of spatial features, including hand features, Extra Spatial Hand Relation (ESHR) features, and Hand Pose (HP) features, have been fused in the model to feed to LSTM for temporal features extraction. We train SSD model for hand detection using some videos collected from five online sign dictionaries. Our model is evaluated on our proposed dataset (Rastgoo et al., Expert Syst Appl 150: 113336, 2020), including 10’000 sign videos for 100 Persian sign using 10 contributors in 10 different backgrounds, and isoGD dataset. Using the 5-fold cross-validation method, our model outperforms state-of-the-art alternatives in sign language recognition  
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  Notes HuPBA; no menciona Approved no  
  Call Number Admin @ si @ RKE2020b Serial 3442  
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Author Raquel Justo; Leila Ben Letaifa; Cristina Palmero; Eduardo Gonzalez-Fraile; Anna Torp Johansen; Alain Vazquez; Gennaro Cordasco; Stephan Schlogl; Begoña Fernandez-Ruanova; Micaela Silva; Sergio Escalera; Mikel de Velasco; Joffre Tenorio-Laranga; Anna Esposito; Maria Korsnes; M. Ines Torres edit  url
openurl 
  Title Analysis of the Interaction between Elderly People and a Simulated Virtual Coach, Journal of Ambient Intelligence and Humanized Computing Type (up) Journal Article
  Year 2020 Publication Journal of Ambient Intelligence and Humanized Computing Abbreviated Journal AIHC  
  Volume 11 Issue 12 Pages 6125-6140  
  Keywords  
  Abstract The EMPATHIC project develops and validates new interaction paradigms for personalized virtual coaches (VC) to promote healthy and independent aging. To this end, the work presented in this paper is aimed to analyze the interaction between the EMPATHIC-VC and the users. One of the goals of the project is to ensure an end-user driven design, involving senior users from the beginning and during each phase of the project. Thus, the paper focuses on some sessions where the seniors carried out interactions with a Wizard of Oz driven, simulated system. A coaching strategy based on the GROW model was used throughout these sessions so as to guide interactions and engage the elderly with the goals of the project. In this interaction framework, both the human and the system behavior were analyzed. The way the wizard implements the GROW coaching strategy is a key aspect of the system behavior during the interaction. The language used by the virtual agent as well as his or her physical aspect are also important cues that were analyzed. Regarding the user behavior, the vocal communication provides information about the speaker’s emotional status, that is closely related to human behavior and which can be extracted from the speech and language analysis. In the same way, the analysis of the facial expression, gazes and gestures can provide information on the non verbal human communication even when the user is not talking. In addition, in order to engage senior users, their preferences and likes had to be considered. To this end, the effect of the VC on the users was gathered by means of direct questionnaires. These analyses have shown a positive and calm behavior of users when interacting with the simulated virtual coach as well as some difficulties of the system to develop the proposed coaching strategy.  
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  Notes HuPBA; no proj Approved no  
  Call Number Admin @ si @ JLP2020 Serial 3443  
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