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Author Maria Vanrell; Jordi Vitria; Xavier Roca edit  openurl
  Title A multidimensional scaling approach to explore the behavior of a texture perception algorithm. Type (down) Journal Article
  Year 1997 Publication Machine Vision and Applications Abbreviated Journal  
  Volume 9 Issue Pages 262–271  
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  Notes OR;ISE;CIC;MV Approved no  
  Call Number BCNPCL @ bcnpcl @ VVR1997 Serial 35  
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Author Francisco Javier Orozco; Xavier Roca; Jordi Gonzalez edit  url
doi  openurl
  Title Real-Time Gaze Tracking with Appearance-Based Models Type (down) Journal Article
  Year 2008 Publication Machine Vision Applications Abbreviated Journal MVAP  
  Volume 20 Issue 6 Pages 353-364  
  Keywords Keywords Eyelid and iris tracking, Appearance models, Blinking, Iris saccade, Real-time gaze tracking  
  Abstract Psychological evidence has emphasized the importance of eye gaze analysis in human computer interaction and emotion interpretation. To this end, current image analysis algorithms take into consideration eye-lid and iris motion detection using colour information and edge detectors. However, eye movement is fast and and hence difficult to use to obtain a precise and robust tracking. Instead, our
method proposed to describe eyelid and iris movements as continuous variables using appearance-based tracking. This approach combines the strengths of adaptive appearance models, optimization methods and backtracking techniques.Thus,
in the proposed method textures are learned on-line from near frontal images and illumination changes, occlusions and fast movements are managed. The method achieves real-time performance by combining two appearance-based trackers to a
backtracking algorithm for eyelid estimation and another for iris estimation. These contributions represent a significant advance towards a reliable gaze motion description for HCI and expression analysis, where the strength of complementary
methodologies are combined to avoid using high quality images, colour information, texture training, camera settings and other time-consuming processes.
 
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  Notes ISE Approved no  
  Call Number ISE @ ise @ ORG2008 Serial 972  
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Author Dani Rowe; Jordi Gonzalez; Marco Pedersoli; Juan J. Villanueva edit   pdf
doi  openurl
  Title On Tracking Inside Groups Type (down) Journal Article
  Year 2010 Publication Machine Vision and Applications Abbreviated Journal MVA  
  Volume 21 Issue 2 Pages 113–127  
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  Abstract This work develops a new architecture for multiple-target tracking in unconstrained dynamic scenes, which consists of a detection level which feeds a two-stage tracking system. A remarkable characteristic of the system is its ability to track several targets while they group and split, without using 3D information. Thus, special attention is given to the feature-selection and appearance-computation modules, and to those modules involved in tracking through groups. The system aims to work as a stand-alone application in complex and dynamic scenarios. No a-priori knowledge about either the scene or the targets, based on a previous training period, is used. Hence, the scenario is completely unknown beforehand. Successful tracking has been demonstrated in well-known databases of both indoor and outdoor scenarios. Accurate and robust localisations have been yielded during long-term target merging and occlusions.  
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  Publisher Springer-Verlag Place of Publication Editor  
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  Series Volume Series Issue Edition  
  ISSN 0932-8092 ISBN Medium  
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  Notes ISE Approved no  
  Call Number ISE @ ise @ RGP2010 Serial 1158  
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Author Ignasi Rius; Jordi Gonzalez; J. Varona; Xavier Roca edit  doi
openurl 
  Title Action-specific motion prior for efficient bayesian 3D human body tracking Type (down) Journal Article
  Year 2009 Publication Pattern Recognition Abbreviated Journal PR  
  Volume 42 Issue 11 Pages 2907–2921  
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  Abstract In this paper, we aim to reconstruct the 3D motion parameters of a human body
model from the known 2D positions of a reduced set of joints in the image plane.
Towards this end, an action-specific motion model is trained from a database of real
motion-captured performances. The learnt motion model is used within a particle
filtering framework as a priori knowledge on human motion. First, our dynamic
model guides the particles according to similar situations previously learnt. Then, the solution space is constrained so only feasible human postures are accepted as valid solutions at each time step. As a result, we are able to track the 3D configuration of the full human body from several cycles of walking motion sequences using only the 2D positions of a very reduced set of joints from lateral or frontal viewpoints.
 
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  Series Volume Series Issue Edition  
  ISSN 0031-3203 ISBN Medium  
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  Notes ISE Approved no  
  Call Number ISE @ ise @ RGV2009 Serial 1159  
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Author Pau Baiget; Carles Fernandez; Xavier Roca; Jordi Gonzalez edit  doi
openurl 
  Title Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking Type (down) Journal Article
  Year 2009 Publication Computer Animation and Virtual Worlds Abbreviated Journal  
  Volume 20 Issue 4 Pages 473–489  
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  Abstract In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.

We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc.
 
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  Notes ISE Approved no  
  Call Number ISE @ ise @ BFR2009 Serial 1170  
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