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Oscar Lopes, Miguel Reyes, Sergio Escalera, & Jordi Gonzalez. (2014). Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments. TSMCB - IEEE Transactions on Systems, Man and Cybernetics (Part B), 44(12), 2379–2390.
Abstract: The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios.
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Josep Llados, Enric Marti, & Juan J.Villanueva. (2001). Symbol recognition by error-tolerant subgraph matching between region adjacency graphs. IEEE Transactions on Pattern Analysis and Machine Intelligence, 23(10), 1137–1143.
Abstract: The recognition of symbols in graphic documents is an intensive research activity in the community of pattern recognition and document analysis. A key issue in the interpretation of maps, engineering drawings, diagrams, etc. is the recognition of domain dependent symbols according to a symbol database. In this work we first review the most outstanding symbol recognition methods from two different points of view: application domains and pattern recognition methods. In the second part of the paper, open and unaddressed problems involved in symbol recognition are described, analyzing their current state of art and discussing future research challenges. Thus, issues such as symbol representation, matching, segmentation, learning, scalability of recognition methods and performance evaluation are addressed in this work. Finally, we discuss the perspectives of symbol recognition concerning to new paradigms such as user interfaces in handheld computers or document database and WWW indexing by graphical content.
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Albert Ali Salah, E. Pauwels, R. Tavenard, & Theo Gevers. (2010). T-Patterns Revisited: Mining for Temporal Patterns in Sensor Data. SENS - Sensors, 10(8), 7496–7513.
Abstract: The trend to use large amounts of simple sensors as opposed to a few complex sensors to monitor places and systems creates a need for temporal pattern mining algorithms to work on such data. The methods that try to discover re-usable and interpretable patterns in temporal event data have several shortcomings. We contrast several recent approaches to the problem, and extend the T-Pattern algorithm, which was previously applied for detection of sequential patterns in behavioural sciences. The temporal complexity of the T-pattern approach is prohibitive in the scenarios we consider. We remedy this with a statistical model to obtain a fast and robust algorithm to find patterns in temporal data. We test our algorithm on a recent database collected with passive infrared sensors with millions of events.
Keywords: sensor networks; temporal pattern extraction; T-patterns; Lempel-Ziv; Gaussian mixture model; MERL motion data
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Marcel P. Lucassen, Theo Gevers, & Arjan Gijsenij. (2011). Texture Affects Color Emotion. CRA - Color Research & Applications, 36(6), 426–436.
Abstract: Several studies have recorded color emotions in subjects viewing uniform color (UC) samples. We conduct an experiment to measure and model how these color emotions change when texture is added to the color samples. Using a computer monitor, our subjects arrange samples along four scales: warm–cool, masculine–feminine, hard–soft, and heavy–light. Three sample types of increasing visual complexity are used: UC, grayscale textures, and color textures (CTs). To assess the intraobserver variability, the experiment is repeated after 1 week. Our results show that texture fully determines the responses on the Hard-Soft scale, and plays a role of decreasing weight for the masculine–feminine, heavy–light, and warm–cool scales. Using some 25,000 observer responses, we derive color emotion functions that predict the group-averaged scale responses from the samples' color and texture parameters. For UC samples, the accuracy of our functions is significantly higher (average R2 = 0.88) than that of previously reported functions applied to our data. The functions derived for CT samples have an accuracy of R2 = 0.80. We conclude that when textured samples are used in color emotion studies, the psychological responses may be strongly affected by texture. © 2010 Wiley Periodicals, Inc. Col Res Appl, 2010
Keywords: color;texture;color emotion;observer variability;ranking
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Marco Pedersoli, Jordi Gonzalez, Xu Hu, & Xavier Roca. (2014). Toward Real-Time Pedestrian Detection Based on a Deformable Template Model. TITS - IEEE Transactions on Intelligent Transportation Systems, 15(1), 355–364.
Abstract: Most advanced driving assistance systems already include pedestrian detection systems. Unfortunately, there is still a tradeoff between precision and real time. For a reliable detection, excellent precision-recall such a tradeoff is needed to detect as many pedestrians as possible while, at the same time, avoiding too many false alarms; in addition, a very fast computation is needed for fast reactions to dangerous situations. Recently, novel approaches based on deformable templates have been proposed since these show a reasonable detection performance although they are computationally too expensive for real-time performance. In this paper, we present a system for pedestrian detection based on a hierarchical multiresolution part-based model. The proposed system is able to achieve state-of-the-art detection accuracy due to the local deformations of the parts while exhibiting a speedup of more than one order of magnitude due to a fast coarse-to-fine inference technique. Moreover, our system explicitly infers the level of resolution available so that the detection of small examples is feasible with a very reduced computational cost. We conclude this contribution by presenting how a graphics processing unit-optimized implementation of our proposed system is suitable for real-time pedestrian detection in terms of both accuracy and speed.
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