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Xavier Boix, Josep M. Gonfaus, Joost Van de Weijer, Andrew Bagdanov, Joan Serrat, & Jordi Gonzalez. (2012). Harmony Potentials: Fusing Global and Local Scale for Semantic Image Segmentation. IJCV - International Journal of Computer Vision, 96(1), 83–102.
Abstract: The Hierarchical Conditional Random Field(HCRF) model have been successfully applied to a number of image labeling problems, including image segmentation. However, existing HCRF models of image segmentation do not allow multiple classes to be assigned to a single region, which limits their ability to incorporate contextual information across multiple scales.
At higher scales in the image, this representation yields an oversimplied model since multiple classes can be reasonably expected to appear within large regions. This simplied model particularly limits the impact of information at higher scales. Since class-label information at these scales is usually more reliable than at lower, noisier scales, neglecting this information is undesirable. To
address these issues, we propose a new consistency potential for image labeling problems, which we call the harmony potential. It can encode any possible combi-
nation of labels, penalizing only unlikely combinations of classes. We also propose an eective sampling strategy over this expanded label set that renders tractable the underlying optimization problem. Our approach obtains state-of-the-art results on two challenging, standard benchmark datasets for semantic image segmentation: PASCAL VOC 2010, and MSRC-21.
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Arjan Gijsenij, Theo Gevers, & Joost Van de Weijer. (2011). Computational Color Constancy: Survey and Experiments. TIP - IEEE Transactions on Image Processing, 20(9), 2475–2489.
Abstract: Computational color constancy is a fundamental prerequisite for many computer vision applications. This paper presents a survey of many recent developments and state-of-the- art methods. Several criteria are proposed that are used to assess the approaches. A taxonomy of existing algorithms is proposed and methods are separated in three groups: static methods, gamut-based methods and learning-based methods. Further, the experimental setup is discussed including an overview of publicly available data sets. Finally, various freely available methods, of which some are considered to be state-of-the-art, are evaluated on two data sets.
Keywords: computational color constancy;computer vision application;gamut-based method;learning-based method;static method;colour vision;computer vision;image colour analysis;learning (artificial intelligence);lighting
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Ariel Amato, Mikhail Mozerov, Andrew Bagdanov, & Jordi Gonzalez. (2011). Accurate Moving Cast Shadow Suppression Based on Local Color Constancy detection. TIP - IEEE Transactions on Image Processing, 20(10), 2954–2966.
Abstract: This paper describes a novel framework for detection and suppression of properly shadowed regions for most possible scenarios occurring in real video sequences. Our approach requires no prior knowledge about the scene, nor is it restricted to specific scene structures. Furthermore, the technique can detect both achromatic and chromatic shadows even in the presence of camouflage that occurs when foreground regions are very similar in color to shadowed regions. The method exploits local color constancy properties due to reflectance suppression over shadowed regions. To detect shadowed regions in a scene, the values of the background image are divided by values of the current frame in the RGB color space. We show how this luminance ratio can be used to identify segments with low gradient constancy, which in turn distinguish shadows from foreground. Experimental results on a collection of publicly available datasets illustrate the superior performance of our method compared with the most sophisticated, state-of-the-art shadow detection algorithms. These results show that our approach is robust and accurate over a broad range of shadow types and challenging video conditions.
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Marco Pedersoli, Jordi Gonzalez, Andrew Bagdanov, & Xavier Roca. (2011). Efficient Discriminative Multiresolution Cascade for Real-Time Human Detection Applications. PRL - Pattern Recognition Letters, 32(13), 1581–1587.
Abstract: Human detection is fundamental in many machine vision applications, like video surveillance, driving assistance, action recognition and scene understanding. However in most of these applications real-time performance is necessary and this is not achieved yet by current detection methods.
This paper presents a new method for human detection based on a multiresolution cascade of Histograms of Oriented Gradients (HOG) that can highly reduce the computational cost of detection search without affecting accuracy. The method consists of a cascade of sliding window detectors. Each detector is a linear Support Vector Machine (SVM) composed of HOG features at different resolutions, from coarse at the first level to fine at the last one.
In contrast to previous methods, our approach uses a non-uniform stride of the sliding window that is defined by the feature resolution and allows the detection to be incrementally refined as going from coarse-to-fine resolution. In this way, the speed-up of the cascade is not only due to the fewer number of features computed at the first levels of the cascade, but also to the reduced number of windows that need to be evaluated at the coarse resolution. Experimental results show that our method reaches a detection rate comparable with the state-of-the-art of detectors based on HOG features, while at the same time the detection search is up to 23 times faster.
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Enric Marti, Jordi Regincos, Jaime Lopez-Krahe, & Juan J.Villanueva. (1993). Hand line drawing interpretation as three-dimensional objects. Signal Processing – Intelligent systems for signal and image understanding, 32(1-2), 91–110.
Abstract: In this paper we present a technique to interpret hand line drawings as objects in a three-dimensional space. The object domain considered is based on planar surfaces with straight edges, concretely, on ansextension of Origami world to hidden lines. The line drawing represents the object under orthographic projection and it is sensed using a scanner. Our method is structured in two modules: feature extraction and feature interpretation. In the first one, image processing techniques are applied under certain tolerance margins to detect lines and junctions on the hand line drawing. Feature interpretation module is founded on line labelling techniques using a labelled junction dictionary. A labelling algorithm is here proposed. It uses relaxation techniques to reduce the number of incompatible labels with the junction dictionary so that the convergence of solutions can be accelerated. We formulate some labelling hypotheses tending to eliminate elements in two sets of labelled interpretations. That is, those which are compatible with the dictionary but do not correspond to three-dimensional objects and those which represent objects not very probable to be specified by means of a line drawing. New entities arise on the line drawing as a result of the extension of Origami world. These are defined to enunciate the assumptions of our method as well as to clarify the algorithms proposed. This technique is framed in a project aimed to implement a system to create 3D objects to improve man-machine interaction in CAD systems.
Keywords: Line drawing interpretation; line labelling; scene analysis; man-machine interaction; CAD input; line extraction
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