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Author |
Christophe Rigaud; Clement Guerin; Dimosthenis Karatzas; Jean-Christophe Burie; Jean-Marc Ogier |
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Title |
Knowledge-driven understanding of images in comic books |
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Journal Article |
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Year |
2015 |
Publication |
International Journal on Document Analysis and Recognition |
Abbreviated Journal |
IJDAR |
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18 |
Issue |
3 |
Pages |
199-221 |
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Keywords |
Document Understanding; comics analysis; expert system |
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Abstract |
Document analysis is an active field of research, which can attain a complete understanding of the semantics of a given document. One example of the document understanding process is enabling a computer to identify the key elements of a comic book story and arrange them according to a predefined domain knowledge. In this study, we propose a knowledge-driven system that can interact with bottom-up and top-down information to progressively understand the content of a document. We model the comic book’s and the image processing domains knowledge for information consistency analysis. In addition, different image processing methods are improved or developed to extract panels, balloons, tails, texts, comic characters and their semantic relations in an unsupervised way. |
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Springer Berlin Heidelberg |
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1433-2833 |
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DAG; 600.056; 600.077 |
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RGK2015 |
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2595 |
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Author |
David Aldavert; Marçal Rusiñol; Ricardo Toledo; Josep Llados |
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Title |
A Study of Bag-of-Visual-Words Representations for Handwritten Keyword Spotting |
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Journal Article |
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Year |
2015 |
Publication |
International Journal on Document Analysis and Recognition |
Abbreviated Journal |
IJDAR |
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18 |
Issue |
3 |
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223-234 |
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Keywords |
Bag-of-Visual-Words; Keyword spotting; Handwritten documents; Performance evaluation |
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The Bag-of-Visual-Words (BoVW) framework has gained popularity among the document image analysis community, specifically as a representation of handwritten words for recognition or spotting purposes. Although in the computer vision field the BoVW method has been greatly improved, most of the approaches in the document image analysis domain still rely on the basic implementation of the BoVW method disregarding such latest refinements. In this paper, we present a review of those improvements and its application to the keyword spotting task. We thoroughly evaluate their impact against a baseline system in the well-known George Washington dataset and compare the obtained results against nine state-of-the-art keyword spotting methods. In addition, we also compare both the baseline and improved systems with the methods presented at the Handwritten Keyword Spotting Competition 2014. |
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Publisher ![sorted by Publisher field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Springer Berlin Heidelberg |
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1433-2833 |
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DAG; ADAS; 600.055; 600.061; 601.223; 600.077; 600.097 |
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Admin @ si @ ART2015 |
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2679 |
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Author |
Palaiahnakote Shivakumara; Anjan Dutta; Chew Lim Tan; Umapada Pal |
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Title |
Multi-oriented scene text detection in video based on wavelet and angle projection boundary growing |
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Journal Article |
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Year |
2014 |
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Multimedia Tools and Applications |
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MTAP |
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72 |
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1 |
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515-539 |
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In this paper, we address two complex issues: 1) Text frame classification and 2) Multi-oriented text detection in video text frame. We first divide a video frame into 16 blocks and propose a combination of wavelet and median-moments with k-means clustering at the block level to identify probable text blocks. For each probable text block, the method applies the same combination of feature with k-means clustering over a sliding window running through the blocks to identify potential text candidates. We introduce a new idea of symmetry on text candidates in each block based on the observation that pixel distribution in text exhibits a symmetric pattern. The method integrates all blocks containing text candidates in the frame and then all text candidates are mapped on to a Sobel edge map of the original frame to obtain text representatives. To tackle the multi-orientation problem, we present a new method called Angle Projection Boundary Growing (APBG) which is an iterative algorithm and works based on a nearest neighbor concept. APBG is then applied on the text representatives to fix the bounding box for multi-oriented text lines in the video frame. Directional information is used to eliminate false positives. Experimental results on a variety of datasets such as non-horizontal, horizontal, publicly available data (Hua’s data) and ICDAR-03 competition data (camera images) show that the proposed method outperforms existing methods proposed for video and the state of the art methods for scene text as well. |
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Publisher ![sorted by Publisher field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Springer US |
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1380-7501 |
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DAG; 600.077 |
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no |
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Admin @ si @ SDT2014 |
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2357 |
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Author |
Antonio Clavelli; Dimosthenis Karatzas; Josep Llados; Mario Ferraro; Giuseppe Boccignone |
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Title |
Modelling task-dependent eye guidance to objects in pictures |
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Journal Article |
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Year |
2014 |
Publication |
Cognitive Computation |
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CoCom |
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6 |
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3 |
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558-584 |
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Visual attention; Gaze guidance; Value; Payoff; Stochastic fixation prediction |
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5Y Impact Factor: 1.14 / 3rd (Computer Science, Artificial Intelligence)
We introduce a model of attentional eye guidance based on the rationale that the deployment of gaze is to be considered in the context of a general action-perception loop relying on two strictly intertwined processes: sensory processing, depending on current gaze position, identifies sources of information that are most valuable under the given task; motor processing links such information with the oculomotor act by sampling the next gaze position and thus performing the gaze shift. In such a framework, the choice of where to look next is task-dependent and oriented to classes of objects embedded within pictures of complex scenes. The dependence on task is taken into account by exploiting the value and the payoff of gazing at certain image patches or proto-objects that provide a sparse representation of the scene objects. The different levels of the action-perception loop are represented in probabilistic form and eventually give rise to a stochastic process that generates the gaze sequence. This way the model also accounts for statistical properties of gaze shifts such as individual scan path variability. Results of the simulations are compared either with experimental data derived from publicly available datasets and from our own experiments. |
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Publisher ![sorted by Publisher field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Springer US |
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1866-9956 |
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DAG; 600.056; 600.045; 605.203; 601.212; 600.077 |
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Admin @ si @ CKL2014 |
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2419 |
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Author |
Ernest Valveny; Enric Marti |
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Title |
Deformable Template Matching within a Bayesian Framework for Hand-Written Graphic Symbol Recognition |
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Journal Article |
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Year |
2000 |
Publication |
Graphics Recognition Recent Advances |
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1941 |
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193-208 |
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We describe a method for hand-drawn symbol recognition based on deformable template matching able to handle uncertainty and imprecision inherent to hand-drawing. Symbols are represented as a set of straight lines and their deformations as geometric transformations of these lines. Matching, however, is done over the original binary image to avoid loss of information during line detection. It is defined as an energy minimization problem, using a Bayesian framework which allows to combine fidelity to ideal shape of the symbol and flexibility to modify the symbol in order to get the best fit to the binary input image. Prior to matching, we find the best global transformation of the symbol to start the recognition process, based on the distance between symbol lines and image lines. We have applied this method to the recognition of dimensions and symbols in architectural floor plans and we show its flexibility to recognize distorted symbols. |
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Springer Verlag |
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Publisher ![sorted by Publisher field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Springer Verlag |
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DAG;IAM; |
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IAM @ iam @ MVA2000 |
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1655 |
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