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Diana Ramirez Cifuentes, Ana Freire, Ricardo Baeza Yates, Nadia Sanz Lamora, Aida Alvarez, Alexandre Gonzalez, et al. (2021). Characterization of Anorexia Nervosa on Social Media: Textual, Visual, Relational, Behavioral, and Demographical Analysis. JMIR - Journal of Medical Internet Research, 23(7), e25925.
Abstract: Background: Eating disorders are psychological conditions characterized by unhealthy eating habits. Anorexia nervosa (AN) is defined as the belief of being overweight despite being dangerously underweight. The psychological signs involve emotional and behavioral issues. There is evidence that signs and symptoms can manifest on social media, wherein both harmful and beneficial content is shared daily.
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Eduard Vazquez, Theo Gevers, M. Lucassen, Joost Van de Weijer, & Ramon Baldrich. (2010). Saliency of Color Image Derivatives: A Comparison between Computational Models and Human Perception. JOSA A - Journal of the Optical Society of America A, 27(3), 613–621.
Abstract: In this paper, computational methods are proposed to compute color edge saliency based on the information content of color edges. The computational methods are evaluated on bottom-up saliency in a psychophysical experiment, and on a more complex task of salient object detection in real-world images. The psychophysical experiment demonstrates the relevance of using information theory as a saliency processing model and that the proposed methods are significantly better in predicting color saliency (with a human-method correspondence up to 74.75% and an observer agreement of 86.8%) than state-of-the-art models. Furthermore, results from salient object detection confirm that an early fusion of color and contrast provide accurate performance to compute visual saliency with a hit rate up to 95.2%.
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Hamdi Dibeklioglu, M.O. Hortas, I. Kosunen, P. Zuzánek, Albert Ali Salah, & Theo Gevers. (2011). Design and implementation of an affect-responsive interactive photo frame. JMUI - Journal on Multimodal User Interfaces, 81–95.
Abstract: This paper describes an affect-responsive interactive photo-frame application that offers its user a different experience with every use. It relies on visual analysis of activity levels and facial expressions of its users to select responses from a database of short video segments. This ever-growing database is automatically prepared by an offline analysis of user-uploaded videos. The resulting system matches its user’s affect along dimensions of valence and arousal, and gradually adapts its response to each specific user. In an extended mode, two such systems are coupled and feed each other with visual content. The strengths and weaknesses of the system are assessed through a usability study, where a Wizard-of-Oz response logic is contrasted with the fully automatic system that uses affective and activity-based features, either alone, or in tandem.
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Yecong Wan, Yuanshuo Cheng, Miingwen Shao, & Jordi Gonzalez. (2022). Image rain removal and illumination enhancement done in one go. KBS - Knowledge-Based Systems, 252, 109244.
Abstract: Rain removal plays an important role in the restoration of degraded images. Recently, CNN-based methods have achieved remarkable success. However, these approaches neglect that the appearance of real-world rain is often accompanied by low light conditions, which will further degrade the image quality, thereby hindering the restoration mission. Therefore, it is very indispensable to jointly remove the rain and enhance illumination for real-world rain image restoration. To this end, we proposed a novel spatially-adaptive network, dubbed SANet, which can remove the rain and enhance illumination in one go with the guidance of degradation mask. Meanwhile, to fully utilize negative samples, a contrastive loss is proposed to preserve more natural textures and consistent illumination. In addition, we present a new synthetic dataset, named DarkRain, to boost the development of rain image restoration algorithms in practical scenarios. DarkRain not only contains different degrees of rain, but also considers different lighting conditions, and more realistically simulates real-world rainfall scenarios. SANet is extensively evaluated on the proposed dataset and attains new state-of-the-art performance against other combining methods. Moreover, after a simple transformation, our SANet surpasses existing the state-of-the-art algorithms in both rain removal and low-light image enhancement.
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Maria Vanrell, Jordi Vitria, & Xavier Roca. (1997). A multidimensional scaling approach to explore the behavior of a texture perception algorithm. Machine Vision and Applications, 9, 262–271.
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