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Antonio Hernandez, Miguel Angel Bautista, Xavier Perez Sala, Victor Ponce, Sergio Escalera, Xavier Baro, et al. (2014). Probability-based Dynamic Time Warping and Bag-of-Visual-and-Depth-Words for Human Gesture Recognition in RGB-D. PRL - Pattern Recognition Letters, 50(1), 112–121.
Abstract: PATREC5825
We present a methodology to address the problem of human gesture segmentation and recognition in video and depth image sequences. A Bag-of-Visual-and-Depth-Words (BoVDW) model is introduced as an extension of the Bag-of-Visual-Words (BoVW) model. State-of-the-art RGB and depth features, including a newly proposed depth descriptor, are analysed and combined in a late fusion form. The method is integrated in a Human Gesture Recognition pipeline, together with a novel probability-based Dynamic Time Warping (PDTW) algorithm which is used to perform prior segmentation of idle gestures. The proposed DTW variant uses samples of the same gesture category to build a Gaussian Mixture Model driven probabilistic model of that gesture class. Results of the whole Human Gesture Recognition pipeline in a public data set show better performance in comparison to both standard BoVW model and DTW approach.
Keywords: RGB-D; Bag-of-Words; Dynamic Time Warping; Human Gesture Recognition
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Victor Ponce, Sergio Escalera, Marc Perez, Oriol Janes, & Xavier Baro. (2015). Non-Verbal Communication Analysis in Victim-Offender Mediations. PRL - Pattern Recognition Letters, 67(1), 19–27.
Abstract: We present a non-invasive ambient intelligence framework for the semi-automatic analysis of non-verbal communication applied to the restorative justice field. We propose the use of computer vision and social signal processing technologies in real scenarios of Victim–Offender Mediations, applying feature extraction techniques to multi-modal audio-RGB-depth data. We compute a set of behavioral indicators that define communicative cues from the fields of psychology and observational methodology. We test our methodology on data captured in real Victim–Offender Mediation sessions in Catalonia. We define the ground truth based on expert opinions when annotating the observed social responses. Using different state of the art binary classification approaches, our system achieves recognition accuracies of 86% when predicting satisfaction, and 79% when predicting both agreement and receptivity. Applying a regression strategy, we obtain a mean deviation for the predictions between 0.5 and 0.7 in the range [1–5] for the computed social signals.
Keywords: Victim–Offender Mediation; Multi-modal human behavior analysis; Face and gesture recognition; Social signal processing; Computer vision; Machine learning
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Sergio Escalera, R. M. Martinez, Jordi Vitria, Petia Radeva, & Maria Teresa Anguera. (2010). Deteccion automatica de la dominancia en conversaciones diadicas. EP - Escritos de Psicologia, 3(2), 41–45.
Abstract: Dominance is referred to the level of influence that a person has in a conversation. Dominance is an important research area in social psychology, but the problem of its automatic estimation is a very recent topic in the contexts of social and wearable computing. In this paper, we focus on the dominance detection of visual cues. We estimate the correlation among observers by categorizing the dominant people in a set of face-to-face conversations. Different dominance indicators from gestural communication are defined, manually annotated, and compared to the observers' opinion. Moreover, these indicators are automatically extracted from video sequences and learnt by using binary classifiers. Results from the three analyses showed a high correlation and allows the categorization of dominant people in public discussion video sequences.
Keywords: Dominance detection; Non-verbal communication; Visual features
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Victor Ponce, Mario Gorga, Xavier Baro, Petia Radeva, & Sergio Escalera. (2011). Análisis de la expresión oral y gestual en proyectos fin de carrera vía un sistema de visión artificial. ReVisión, 4(1).
Abstract: La comunicación y expresión oral es una competencia de especial relevancia en el EEES. No obstante, en muchas enseñanzas superiores la puesta en práctica de esta competencia ha sido relegada principalmente a la presentación de proyectos fin de carrera. Dentro de un proyecto de innovación docente, se ha desarrollado una herramienta informática para la extracción de información objetiva para el análisis de la expresión oral y gestual de los alumnos. El objetivo es dar un “feedback” a los estudiantes que les permita mejorar la calidad de sus presentaciones. El prototipo inicial que se presenta en este trabajo permite extraer de forma automática información audiovisual y analizarla mediante técnicas de aprendizaje. El sistema ha sido aplicado a 15 proyectos fin de carrera y 15 exposiciones dentro de una asignatura de cuarto curso. Los resultados obtenidos muestran la viabilidad del sistema para sugerir factores que ayuden tanto en el éxito de la comunicación así como en los criterios de evaluación.
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Sergio Escalera, Jordi Gonzalez, Xavier Baro, & Jamie Shotton. (2016). Guest Editor Introduction to the Special Issue on Multimodal Human Pose Recovery and Behavior Analysis. TPAMI - IEEE Transactions on Pattern Analysis and Machine Intelligence, 28, 1489–1491.
Abstract: The sixteen papers in this special section focus on human pose recovery and behavior analysis (HuPBA). This is one of the most challenging topics in computer vision, pattern analysis, and machine learning. It is of critical importance for application areas that include gaming, computer interaction, human robot interaction, security, commerce, assistive technologies and rehabilitation, sports, sign language recognition, and driver assistance technology, to mention just a few. In essence, HuPBA requires dealing with the articulated nature of the human body, changes in appearance due to clothing, and the inherent problems of clutter scenes, such as background artifacts, occlusions, and illumination changes. These papers represent the most recent research in this field, including new methods considering still images, image sequences, depth data, stereo vision, 3D vision, audio, and IMUs, among others.
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