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Victor Ponce, Mario Gorga, Xavier Baro, Petia Radeva, & Sergio Escalera. (2011). Análisis de la expresión oral y gestual en proyectos fin de carrera vía un sistema de visión artificial. ReVisión, 4(1).
Abstract: La comunicación y expresión oral es una competencia de especial relevancia en el EEES. No obstante, en muchas enseñanzas superiores la puesta en práctica de esta competencia ha sido relegada principalmente a la presentación de proyectos fin de carrera. Dentro de un proyecto de innovación docente, se ha desarrollado una herramienta informática para la extracción de información objetiva para el análisis de la expresión oral y gestual de los alumnos. El objetivo es dar un “feedback” a los estudiantes que les permita mejorar la calidad de sus presentaciones. El prototipo inicial que se presenta en este trabajo permite extraer de forma automática información audiovisual y analizarla mediante técnicas de aprendizaje. El sistema ha sido aplicado a 15 proyectos fin de carrera y 15 exposiciones dentro de una asignatura de cuarto curso. Los resultados obtenidos muestran la viabilidad del sistema para sugerir factores que ayuden tanto en el éxito de la comunicación así como en los criterios de evaluación.
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Miguel Angel Bautista, Antonio Hernandez, Sergio Escalera, Laura Igual, Oriol Pujol, Josep Moya, et al. (2016). A Gesture Recognition System for Detecting Behavioral Patterns of ADHD. TSMCB - IEEE Transactions on System, Man and Cybernetics, Part B, 46(1), 136–147.
Abstract: We present an application of gesture recognition using an extension of Dynamic Time Warping (DTW) to recognize behavioural patterns of Attention Deficit Hyperactivity Disorder (ADHD). We propose an extension of DTW using one-class classifiers in order to be able to encode the variability of a gesture category, and thus, perform an alignment between a gesture sample and a gesture class. We model the set of gesture samples of a certain gesture category using either GMMs or an approximation of Convex Hulls. Thus, we add a theoretical contribution to classical warping path in DTW by including local modeling of intra-class gesture variability. This methodology is applied in a clinical context, detecting a group of ADHD behavioural patterns defined by experts in psychology/psychiatry, to provide support to clinicians in the diagnose procedure. The proposed methodology is tested on a novel multi-modal dataset (RGB plus Depth) of ADHD children recordings with behavioural patterns. We obtain satisfying results when compared to standard state-of-the-art approaches in the DTW context.
Keywords: Gesture Recognition; ADHD; Gaussian Mixture Models; Convex Hulls; Dynamic Time Warping; Multi-modal RGB-Depth data
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Mikkel Thogersen, Sergio Escalera, Jordi Gonzalez, & Thomas B. Moeslund. (2016). Segmentation of RGB-D Indoor scenes by Stacking Random Forests and Conditional Random Fields. PRL - Pattern Recognition Letters, 80, 208–215.
Abstract: This paper proposes a technique for RGB-D scene segmentation using Multi-class
Multi-scale Stacked Sequential Learning (MMSSL) paradigm. Following recent trends in state-of-the-art, a base classifier uses an initial SLIC segmentation to obtain superpixels which provide a diminution of data while retaining object boundaries. A series of color and depth features are extracted from the superpixels, and are used in a Conditional Random Field (CRF) to predict superpixel labels. Furthermore, a Random Forest (RF) classifier using random offset features is also used as an input to the CRF, acting as an initial prediction. As a stacked classifier, another Random Forest is used acting on a spatial multi-scale decomposition of the CRF confidence map to correct the erroneous labels assigned by the previous classifier. The model is tested on the popular NYU-v2 dataset.
The approach shows that simple multi-modal features with the power of the MMSSL
paradigm can achieve better performance than state of the art results on the same dataset.
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Meysam Madadi, Sergio Escalera, Jordi Gonzalez, Xavier Roca, & Felipe Lumbreras. (2015). Multi-part body segmentation based on depth maps for soft biometry analysis. PRL - Pattern Recognition Letters, 56, 14–21.
Abstract: This paper presents a novel method extracting biometric measures using depth sensors. Given a multi-part labeled training data, a new subject is aligned to the best model of the dataset, and soft biometrics such as lengths or circumference sizes of limbs and body are computed. The process is performed by training relevant pose clusters, defining a representative model, and fitting a 3D shape context descriptor within an iterative matching procedure. We show robust measures by applying orthogonal plates to body hull. We test our approach in a novel full-body RGB-Depth data set, showing accurate estimation of soft biometrics and better segmentation accuracy in comparison with random forest approach without requiring large training data.
Keywords: 3D shape context; 3D point cloud alignment; Depth maps; Human body segmentation; Soft biometry analysis
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Oscar Lopes, Miguel Reyes, Sergio Escalera, & Jordi Gonzalez. (2014). Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments. TSMCB - IEEE Transactions on Systems, Man and Cybernetics (Part B), 44(12), 2379–2390.
Abstract: The use of depth maps is of increasing interest after the advent of cheap multisensor devices based on structured light, such as Kinect. In this context, there is a strong need of powerful 3-D shape descriptors able to generate rich object representations. Although several 3-D descriptors have been already proposed in the literature, the research of discriminative and computationally efficient descriptors is still an open issue. In this paper, we propose a novel point cloud descriptor called spherical blurred shape model (SBSM) that successfully encodes the structure density and local variabilities of an object based on shape voxel distances and a neighborhood propagation strategy. The proposed SBSM is proven to be rotation and scale invariant, robust to noise and occlusions, highly discriminative for multiple categories of complex objects like the human hand, and computationally efficient since the SBSM complexity is linear to the number of object voxels. Experimental evaluation in public depth multiclass object data, 3-D facial expressions data, and a novel hand poses data sets show significant performance improvements in relation to state-of-the-art approaches. Moreover, the effectiveness of the proposal is also proved for object spotting in 3-D scenes and for real-time automatic hand pose recognition in human computer interaction scenarios.
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