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Antonio Hernandez, Miguel Angel Bautista, Xavier Perez Sala, Victor Ponce, Sergio Escalera, Xavier Baro, et al. (2014). Probability-based Dynamic Time Warping and Bag-of-Visual-and-Depth-Words for Human Gesture Recognition in RGB-D. PRL - Pattern Recognition Letters, 50(1), 112–121.
Abstract: PATREC5825
We present a methodology to address the problem of human gesture segmentation and recognition in video and depth image sequences. A Bag-of-Visual-and-Depth-Words (BoVDW) model is introduced as an extension of the Bag-of-Visual-Words (BoVW) model. State-of-the-art RGB and depth features, including a newly proposed depth descriptor, are analysed and combined in a late fusion form. The method is integrated in a Human Gesture Recognition pipeline, together with a novel probability-based Dynamic Time Warping (PDTW) algorithm which is used to perform prior segmentation of idle gestures. The proposed DTW variant uses samples of the same gesture category to build a Gaussian Mixture Model driven probabilistic model of that gesture class. Results of the whole Human Gesture Recognition pipeline in a public data set show better performance in comparison to both standard BoVW model and DTW approach.
Keywords: RGB-D; Bag-of-Words; Dynamic Time Warping; Human Gesture Recognition
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Bogdan Raducanu, & Fadi Dornaika. (2014). Embedding new observations via sparse-coding for non-linear manifold learning. PR - Pattern Recognition, 47(1), 480–492.
Abstract: Non-linear dimensionality reduction techniques are affected by two critical aspects: (i) the design of the adjacency graphs, and (ii) the embedding of new test data-the out-of-sample problem. For the first aspect, the proposed solutions, in general, were heuristically driven. For the second aspect, the difficulty resides in finding an accurate mapping that transfers unseen data samples into an existing manifold. Past works addressing these two aspects were heavily parametric in the sense that the optimal performance is only achieved for a suitable parameter choice that should be known in advance. In this paper, we demonstrate that the sparse representation theory not only serves for automatic graph construction as shown in recent works, but also represents an accurate alternative for out-of-sample embedding. Considering for a case study the Laplacian Eigenmaps, we applied our method to the face recognition problem. To evaluate the effectiveness of the proposed out-of-sample embedding, experiments are conducted using the K-nearest neighbor (KNN) and Kernel Support Vector Machines (KSVM) classifiers on six public face datasets. The experimental results show that the proposed model is able to achieve high categorization effectiveness as well as high consistency with non-linear embeddings/manifolds obtained in batch modes.
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Cesar Isaza, Joaquin Salas, & Bogdan Raducanu. (2014). Rendering ground truth data sets to detect shadows cast by static objects in outdoors. MTAP - Multimedia Tools and Applications, 70(1), 557–571.
Abstract: In our work, we are particularly interested in studying the shadows cast by static objects in outdoor environments, during daytime. To assess the accuracy of a shadow detection algorithm, we need ground truth information. The collection of such information is a very tedious task because it is a process that requires manual annotation. To overcome this severe limitation, we propose in this paper a methodology to automatically render ground truth using a virtual environment. To increase the degree of realism and usefulness of the simulated environment, we incorporate in the scenario the precise longitude, latitude and elevation of the actual location of the object, as well as the sun’s position for a given time and day. To evaluate our method, we consider a qualitative and a quantitative comparison. In the quantitative one, we analyze the shadow cast by a real object in a particular geographical location and its corresponding rendered model. To evaluate qualitatively the methodology, we use some ground truth images obtained both manually and automatically.
Keywords: Synthetic ground truth data set; Sun position; Shadow detection; Static objects shadow detection
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Laura Igual, Agata Lapedriza, & Ricard Borras. (2013). Robust Gait-Based Gender Classification using Depth Cameras. EURASIPJ - EURASIP Journal on Advances in Signal Processing, 37(1), 72–80.
Abstract: This article presents a new approach for gait-based gender recognition using depth cameras, that can run in real time. The main contribution of this study is a new fast feature extraction strategy that uses the 3D point cloud obtained from the frames in a gait cycle. For each frame, these points are aligned according to their centroid and grouped. After that, they are projected into their PCA plane, obtaining a representation of the cycle particularly robust against view changes. Then, final discriminative features are computed by first making a histogram of the projected points and then using linear discriminant analysis. To test the method we have used the DGait database, which is currently the only publicly available database for gait analysis that includes depth information. We have performed experiments on manually labeled cycles and over whole video sequences, and the results show that our method improves the accuracy significantly, compared with state-of-the-art systems which do not use depth information. Furthermore, our approach is insensitive to illumination changes, given that it discards the RGB information. That makes the method especially suitable for real applications, as illustrated in the last part of the experiments section.
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Fadi Dornaika, Abdelmalik Moujahid, & Bogdan Raducanu. (2013). Facial expression recognition using tracked facial actions: Classifier performance analysis. EAAI - Engineering Applications of Artificial Intelligence, 26(1), 467–477.
Abstract: In this paper, we address the analysis and recognition of facial expressions in continuous videos. More precisely, we study classifiers performance that exploit head pose independent temporal facial action parameters. These are provided by an appearance-based 3D face tracker that simultaneously provides the 3D head pose and facial actions. The use of such tracker makes the recognition pose- and texture-independent. Two different schemes are studied. The first scheme adopts a dynamic time warping technique for recognizing expressions where training data are given by temporal signatures associated with different universal facial expressions. The second scheme models temporal signatures associated with facial actions with fixed length feature vectors (observations), and uses some machine learning algorithms in order to recognize the displayed expression. Experiments quantified the performance of different schemes. These were carried out on CMU video sequences and home-made video sequences. The results show that the use of dimension reduction techniques on the extracted time series can improve the classification performance. Moreover, these experiments show that the best recognition rate can be above 90%.
Keywords: Visual face tracking; 3D deformable models; Facial actions; Dynamic facial expression recognition; Human–computer interaction
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