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Pau Baiget, Carles Fernandez, Xavier Roca, & Jordi Gonzalez. (2009). Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking. Computer Animation and Virtual Worlds, 20(4), 473–489.
Abstract: In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.
We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc.
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Jordi Gonzalez, Dani Rowe, Javier Varona, & Xavier Roca. (2009). Understanding Dynamic Scenes based on Human Sequence Evaluation. IMAVIS - Image and Vision Computing, 27(10), 1433–1444.
Abstract: In this paper, a Cognitive Vision System (CVS) is presented, which explains the human behaviour of monitored scenes using natural-language texts. This cognitive analysis of human movements recorded in image sequences is here referred to as Human Sequence Evaluation (HSE) which defines a set of transformation modules involved in the automatic generation of semantic descriptions from pixel values. In essence, the trajectories of human agents are obtained to generate textual interpretations of their motion, and also to infer the conceptual relationships of each agent w.r.t. its environment. For this purpose, a human behaviour model based on Situation Graph Trees (SGTs) is considered, which permits both bottom-up (hypothesis generation) and top-down (hypothesis refinement) analysis of dynamic scenes. The resulting system prototype interprets different kinds of behaviour and reports textual descriptions in multiple languages.
Keywords: Image Sequence Evaluation; High-level processing of monitored scenes; Segmentation and tracking in complex scenes; Event recognition in dynamic scenes; Human motion understanding; Human behaviour interpretation; Natural-language text generation; Realistic demonstrators
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Eduard Vazquez, Theo Gevers, M. Lucassen, Joost Van de Weijer, & Ramon Baldrich. (2010). Saliency of Color Image Derivatives: A Comparison between Computational Models and Human Perception. JOSA A - Journal of the Optical Society of America A, 27(3), 613–621.
Abstract: In this paper, computational methods are proposed to compute color edge saliency based on the information content of color edges. The computational methods are evaluated on bottom-up saliency in a psychophysical experiment, and on a more complex task of salient object detection in real-world images. The psychophysical experiment demonstrates the relevance of using information theory as a saliency processing model and that the proposed methods are significantly better in predicting color saliency (with a human-method correspondence up to 74.75% and an observer agreement of 86.8%) than state-of-the-art models. Furthermore, results from salient object detection confirm that an early fusion of color and contrast provide accurate performance to compute visual saliency with a hit rate up to 95.2%.
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Josep Llados, Enric Marti, & Juan J.Villanueva. (2001). Symbol recognition by error-tolerant subgraph matching between region adjacency graphs. IEEE Transactions on Pattern Analysis and Machine Intelligence, 23(10), 1137–1143.
Abstract: The recognition of symbols in graphic documents is an intensive research activity in the community of pattern recognition and document analysis. A key issue in the interpretation of maps, engineering drawings, diagrams, etc. is the recognition of domain dependent symbols according to a symbol database. In this work we first review the most outstanding symbol recognition methods from two different points of view: application domains and pattern recognition methods. In the second part of the paper, open and unaddressed problems involved in symbol recognition are described, analyzing their current state of art and discussing future research challenges. Thus, issues such as symbol representation, matching, segmentation, learning, scalability of recognition methods and performance evaluation are addressed in this work. Finally, we discuss the perspectives of symbol recognition concerning to new paradigms such as user interfaces in handheld computers or document database and WWW indexing by graphical content.
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Marco Pedersoli, Jordi Gonzalez, Andrew Bagdanov, & Xavier Roca. (2011). Efficient Discriminative Multiresolution Cascade for Real-Time Human Detection Applications. PRL - Pattern Recognition Letters, 32(13), 1581–1587.
Abstract: Human detection is fundamental in many machine vision applications, like video surveillance, driving assistance, action recognition and scene understanding. However in most of these applications real-time performance is necessary and this is not achieved yet by current detection methods.
This paper presents a new method for human detection based on a multiresolution cascade of Histograms of Oriented Gradients (HOG) that can highly reduce the computational cost of detection search without affecting accuracy. The method consists of a cascade of sliding window detectors. Each detector is a linear Support Vector Machine (SVM) composed of HOG features at different resolutions, from coarse at the first level to fine at the last one.
In contrast to previous methods, our approach uses a non-uniform stride of the sliding window that is defined by the feature resolution and allows the detection to be incrementally refined as going from coarse-to-fine resolution. In this way, the speed-up of the cascade is not only due to the fewer number of features computed at the first levels of the cascade, but also to the reduced number of windows that need to be evaluated at the coarse resolution. Experimental results show that our method reaches a detection rate comparable with the state-of-the-art of detectors based on HOG features, while at the same time the detection search is up to 23 times faster.
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