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Shifeng Zhang; Ajian Liu; Jun Wan; Yanyan Liang; Guogong Guo; Sergio Escalera; Hugo Jair Escalante; Stan Z. Li |
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Title |
CASIA-SURF: A Dataset and Benchmark for Large-scale Multi-modal Face Anti-spoofing |
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Year |
2020 |
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IEEE Transactions on Biometrics, Behavior, and Identity Science |
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TTBIS |
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2 |
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2 |
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182 - 193 |
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Abstract |
Face anti-spoofing is essential to prevent face recognition systems from a security breach. Much of the progresses have been made by the availability of face anti-spoofing benchmark datasets in recent years. However, existing face anti-spoofing benchmarks have limited number of subjects (≤170) and modalities (≤2), which hinder the further development of the academic community. To facilitate face anti-spoofing research, we introduce a large-scale multi-modal dataset, namely CASIA-SURF, which is the largest publicly available dataset for face anti-spoofing in terms of both subjects and modalities. Specifically, it consists of 1,000 subjects with 21,000 videos and each sample has 3 modalities ( i.e. , RGB, Depth and IR). We also provide comprehensive evaluation metrics, diverse evaluation protocols, training/validation/testing subsets and a measurement tool, developing a new benchmark for face anti-spoofing. Moreover, we present a novel multi-modal multi-scale fusion method as a strong baseline, which performs feature re-weighting to select the more informative channel features while suppressing the less useful ones for each modality across different scales. Extensive experiments have been conducted on the proposed dataset to verify its significance and generalization capability. The dataset is available at https://sites.google.com/qq.com/face-anti-spoofing/welcome/challengecvpr2019?authuser=0 |
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HuPBA; no proj |
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no |
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Admin @ si @ ZLW2020 |
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3412 |
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Zhen Xu; Sergio Escalera; Adrien Pavao; Magali Richard; Wei-Wei Tu; Quanming Yao; Huan Zhao; Isabelle Guyon |
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Codabench: Flexible, easy-to-use, and reproducible meta-benchmark platform |
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2022 |
Publication |
Patterns |
Abbreviated Journal |
PATTERNS |
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3 |
Issue |
7 |
Pages |
100543 |
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Keywords |
Machine learning; data science; benchmark platform; reproducibility; competitions |
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Obtaining a standardized benchmark of computational methods is a major issue in data-science communities. Dedicated frameworks enabling fair benchmarking in a unified environment are yet to be developed. Here, we introduce Codabench, a meta-benchmark platform that is open sourced and community driven for benchmarking algorithms or software agents versus datasets or tasks. A public instance of Codabench is open to everyone free of charge and allows benchmark organizers to fairly compare submissions under the same setting (software, hardware, data, algorithms), with custom protocols and data formats. Codabench has unique features facilitating easy organization of flexible and reproducible benchmarks, such as the possibility of reusing templates of benchmarks and supplying compute resources on demand. Codabench has been used internally and externally on various applications, receiving more than 130 users and 2,500 submissions. As illustrative use cases, we introduce four diverse benchmarks covering graph machine learning, cancer heterogeneity, clinical diagnosis, and reinforcement learning. |
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June 24, 2022 |
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Science Direct |
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HuPBA |
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no |
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Admin @ si @ XEP2022 |
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3764 |
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Jun Wan; Chi Lin; Longyin Wen; Yunan Li; Qiguang Miao; Sergio Escalera; Gholamreza Anbarjafari; Isabelle Guyon; Guodong Guo; Stan Z. Li |
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ChaLearn Looking at People: IsoGD and ConGD Large-scale RGB-D Gesture Recognition |
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2022 |
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IEEE Transactions on Cybernetics |
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TCIBERN |
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52 |
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5 |
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3422-3433 |
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The ChaLearn large-scale gesture recognition challenge has been run twice in two workshops in conjunction with the International Conference on Pattern Recognition (ICPR) 2016 and International Conference on Computer Vision (ICCV) 2017, attracting more than 200 teams round the world. This challenge has two tracks, focusing on isolated and continuous gesture recognition, respectively. This paper describes the creation of both benchmark datasets and analyzes the advances in large-scale gesture recognition based on these two datasets. We discuss the challenges of collecting large-scale ground-truth annotations of gesture recognition, and provide a detailed analysis of the current state-of-the-art methods for large-scale isolated and continuous gesture recognition based on RGB-D video sequences. In addition to recognition rate and mean jaccard index (MJI) as evaluation metrics used in our previous challenges, we also introduce the corrected segmentation rate (CSR) metric to evaluate the performance of temporal segmentation for continuous gesture recognition. Furthermore, we propose a bidirectional long short-term memory (Bi-LSTM) baseline method, determining the video division points based on the skeleton points extracted by convolutional pose machine (CPM). Experiments demonstrate that the proposed Bi-LSTM outperforms the state-of-the-art methods with an absolute improvement of 8.1% (from 0.8917 to 0.9639) of CSR. |
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May 2022 |
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HUPBA; no menciona |
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no |
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Admin @ si @ WLW2022 |
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3522 |
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Author |
Pichao Wang; Wanqing Li; Philip Ogunbona; Jun Wan; Sergio Escalera |
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Title |
RGB-D-based Human Motion Recognition with Deep Learning: A Survey |
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Journal Article |
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Year |
2018 |
Publication |
Computer Vision and Image Understanding |
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CVIU |
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171 |
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118-139 |
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Human motion recognition; RGB-D data; Deep learning; Survey |
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Human motion recognition is one of the most important branches of human-centered research activities. In recent years, motion recognition based on RGB-D data has attracted much attention. Along with the development in artificial intelligence, deep learning techniques have gained remarkable success in computer vision. In particular, convolutional neural networks (CNN) have achieved great success for image-based tasks, and recurrent neural networks (RNN) are renowned for sequence-based problems. Specifically, deep learning methods based on the CNN and RNN architectures have been adopted for motion recognition using RGB-D data. In this paper, a detailed overview of recent advances in RGB-D-based motion recognition is presented. The reviewed methods are broadly categorized into four groups, depending on the modality adopted for recognition: RGB-based, depth-based, skeleton-based and RGB+D-based. As a survey focused on the application of deep learning to RGB-D-based motion recognition, we explicitly discuss the advantages and limitations of existing techniques. Particularly, we highlighted the methods of encoding spatial-temporal-structural information inherent in video sequence, and discuss potential directions for future research. |
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HUPBA; no proj |
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no |
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Admin @ si @ WLO2018 |
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3123 |
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Author |
Jun Wan; Sergio Escalera; Francisco Perales; Josef Kittler |
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Title |
Articulated Motion and Deformable Objects |
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Journal Article |
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Year |
2018 |
Publication |
Pattern Recognition |
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PR |
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79 |
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55-64 |
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This guest editorial introduces the twenty two papers accepted for this Special Issue on Articulated Motion and Deformable Objects (AMDO). They are grouped into four main categories within the field of AMDO: human motion analysis (action/gesture), human pose estimation, deformable shape segmentation, and face analysis. For each of the four topics, a survey of the recent developments in the field is presented. The accepted papers are briefly introduced in the context of this survey. They contribute novel methods, algorithms with improved performance as measured on benchmarking datasets, as well as two new datasets for hand action detection and human posture analysis. The special issue should be of high relevance to the reader interested in AMDO recognition and promote future research directions in the field. |
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HUPBA; no proj |
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no |
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Admin @ si @ WEP2018 |
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3126 |
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