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Marina Alberti; Simone Balocco; Carlo Gatta; Francesco Ciompi; Oriol Pujol; Joana Silva; Xavier Carrillo; Petia Radeva |
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Title |
Automatic Bifurcation Detection in Coronary IVUS Sequences |
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2012 |
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IEEE Transactions on Biomedical Engineering |
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TBME |
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59 |
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4 |
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1022-2031 |
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In this paper, we present a fully automatic method which identifies every bifurcation in an intravascular ultrasound (IVUS) sequence, the corresponding frames, the angular orientation with respect to the IVUS acquisition, and the extension. This goal is reached using a two-level classification scheme: first, a classifier is applied to a set of textural features extracted from each image of a sequence. A comparison among three state-of-the-art discriminative classifiers (AdaBoost, random forest, and support vector machine) is performed to identify the most suitable method for the branching detection task. Second, the results are improved by exploiting contextual information using a multiscale stacked sequential learning scheme. The results are then successively refined using a-priori information about branching dimensions and geometry. The proposed approach provides a robust tool for the quick review of pullback sequences, facilitating the evaluation of the lesion at bifurcation sites. The proposed method reaches an F-Measure score of 86.35%, while the F-Measure scores for inter- and intraobserver variability are 71.63% and 76.18%, respectively. The obtained results are positive. Especially, considering the branching detection task is very challenging, due to high variability in bifurcation dimensions and appearance. |
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0018-9294 |
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MILAB;HuPBA |
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no |
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Admin @ si @ ABG2012 |
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1996 |
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Reza Azad; Maryam Asadi-Aghbolaghi; Shohreh Kasaei; Sergio Escalera |
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Title |
Dynamic 3D Hand Gesture Recognition by Learning Weighted Depth Motion Maps |
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Journal Article |
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2019 |
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IEEE Transactions on Circuits and Systems for Video Technology |
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TCSVT |
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29 |
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6 |
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1729-1740 |
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Hand gesture recognition; Multilevel temporal sampling; Weighted depth motion map; Spatio-temporal description; VLAD encoding |
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Hand gesture recognition from sequences of depth maps is a challenging computer vision task because of the low inter-class and high intra-class variability, different execution rates of each gesture, and the high articulated nature of human hand. In this paper, a multilevel temporal sampling (MTS) method is first proposed that is based on the motion energy of key-frames of depth sequences. As a result, long, middle, and short sequences are generated that contain the relevant gesture information. The MTS results in increasing the intra-class similarity while raising the inter-class dissimilarities. The weighted depth motion map (WDMM) is then proposed to extract the spatio-temporal information from generated summarized sequences by an accumulated weighted absolute difference of consecutive frames. The histogram of gradient (HOG) and local binary pattern (LBP) are exploited to extract features from WDMM. The obtained results define the current state-of-the-art on three public benchmark datasets of: MSR Gesture 3D, SKIG, and MSR Action 3D, for 3D hand gesture recognition. We also achieve competitive results on NTU action dataset. |
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June 2019, |
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HUPBA; no proj |
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Admin @ si @ AAK2018 |
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3213 |
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Sergio Escalera; Jordi Gonzalez; Xavier Baro; Jamie Shotton |
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Guest Editor Introduction to the Special Issue on Multimodal Human Pose Recovery and Behavior Analysis |
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Journal Article |
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2016 |
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IEEE Transactions on Pattern Analysis and Machine Intelligence |
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TPAMI |
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28 |
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1489 - 1491 |
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The sixteen papers in this special section focus on human pose recovery and behavior analysis (HuPBA). This is one of the most challenging topics in computer vision, pattern analysis, and machine learning. It is of critical importance for application areas that include gaming, computer interaction, human robot interaction, security, commerce, assistive technologies and rehabilitation, sports, sign language recognition, and driver assistance technology, to mention just a few. In essence, HuPBA requires dealing with the articulated nature of the human body, changes in appearance due to clothing, and the inherent problems of clutter scenes, such as background artifacts, occlusions, and illumination changes. These papers represent the most recent research in this field, including new methods considering still images, image sequences, depth data, stereo vision, 3D vision, audio, and IMUs, among others. |
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HuPBA; ISE;MV; |
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no |
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2851 |
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