|
Bogdan Raducanu, & Jordi Vitria. (2008). Face Recognition by Artificial Vision Systems: A Cognitive Perspective. IJPRAI - International Journal of Pattern Recognition and Artificial Intelligence, 899–913.
|
|
|
Bogdan Raducanu, & Fadi Dornaika. (2012). A Supervised Non-linear Dimensionality Reduction Approach for Manifold Learning. PR - Pattern Recognition, 45(6), 2432–2444.
Abstract: IF= 2.61
IF=2.61 (2010)
In this paper we introduce a novel supervised manifold learning technique called Supervised Laplacian Eigenmaps (S-LE), which makes use of class label information to guide the procedure of non-linear dimensionality reduction by adopting the large margin concept. The graph Laplacian is split into two components: within-class graph and between-class graph to better characterize the discriminant property of the data. Our approach has two important characteristics: (i) it adaptively estimates the local neighborhood surrounding each sample based on data density and similarity and (ii) the objective function simultaneously maximizes the local margin between heterogeneous samples and pushes the homogeneous samples closer to each other.
Our approach has been tested on several challenging face databases and it has been conveniently compared with other linear and non-linear techniques, demonstrating its superiority. Although we have concentrated in this paper on the face recognition problem, the proposed approach could also be applied to other category of objects characterized by large variations in their appearance (such as hand or body pose, for instance.
|
|
|
Bogdan Raducanu, & Fadi Dornaika. (2013). Texture-independent recognition of facial expressions in image snapshots and videos. MVA - Machine Vision and Applications, 24(4), 811–820.
Abstract: This paper addresses the static and dynamic recognition of basic facial expressions. It has two main contributions. First, we introduce a view- and texture-independent scheme that exploits facial action parameters estimated by an appearance-based 3D face tracker. We represent the learned facial actions associated with different facial expressions by time series. Second, we compare this dynamic scheme with a static one based on analyzing individual snapshots and show that the former performs better than the latter. We provide evaluations of performance using three subspace learning techniques: linear discriminant analysis, non-parametric discriminant analysis and support vector machines.
|
|
|
Bogdan Raducanu, & D. Gatica-Perez. (2012). Inferring competitive role patterns in reality TV show through nonverbal analysis. MTAP - Multimedia Tools and Applications, 56(1), 207–226.
Abstract: This paper introduces a new facet of social media, namely that depicting social interaction. More concretely, we address this problem from the perspective of nonverbal behavior-based analysis of competitive meetings. For our study, we made use of “The Apprentice” reality TV show, which features a competition for a real, highly paid corporate job. Our analysis is centered around two tasks regarding a person's role in a meeting: predicting the person with the highest status, and predicting the fired candidates. We address this problem by adopting both supervised and unsupervised strategies. The current study was carried out using nonverbal audio cues. Our approach is based only on the nonverbal interaction dynamics during the meeting without relying on the spoken words. The analysis is based on two types of data: individual and relational measures. Results obtained from the analysis of a full season of the show are promising (up to 85.7% of accuracy in the first case and up to 92.8% in the second case). Our approach has been conveniently compared with the Influence Model, demonstrating its superiority.
|
|
|
Antonio Hernandez, Miguel Angel Bautista, Xavier Perez Sala, Victor Ponce, Sergio Escalera, Xavier Baro, et al. (2014). Probability-based Dynamic Time Warping and Bag-of-Visual-and-Depth-Words for Human Gesture Recognition in RGB-D. PRL - Pattern Recognition Letters, 50(1), 112–121.
Abstract: PATREC5825
We present a methodology to address the problem of human gesture segmentation and recognition in video and depth image sequences. A Bag-of-Visual-and-Depth-Words (BoVDW) model is introduced as an extension of the Bag-of-Visual-Words (BoVW) model. State-of-the-art RGB and depth features, including a newly proposed depth descriptor, are analysed and combined in a late fusion form. The method is integrated in a Human Gesture Recognition pipeline, together with a novel probability-based Dynamic Time Warping (PDTW) algorithm which is used to perform prior segmentation of idle gestures. The proposed DTW variant uses samples of the same gesture category to build a Gaussian Mixture Model driven probabilistic model of that gesture class. Results of the whole Human Gesture Recognition pipeline in a public data set show better performance in comparison to both standard BoVW model and DTW approach.
Keywords: RGB-D; Bag-of-Words; Dynamic Time Warping; Human Gesture Recognition
|
|