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Author (up) K.E.A. van de Sande; Theo Gevers; C.G.M. Snoek edit  doi
openurl 
  Title Evaluating Color Descriptors for Object and Scene Recognition Type Journal Article
  Year 2010 Publication IEEE Transaction on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI  
  Volume 32 Issue 9 Pages 1582 - 1596  
  Keywords  
  Abstract Impact factor: 5.308
Image category recognition is important to access visual information on the level of objects and scene types. So far, intensity-based descriptors have been widely used for feature extraction at salient points. To increase illumination invariance and discriminative power, color descriptors have been proposed. Because many different descriptors exist, a structured overview is required of color invariant descriptors in the context of image category recognition. Therefore, this paper studies the invariance properties and the distinctiveness of color descriptors (software to compute the color descriptors from this paper is available from http://www.colordescriptors.com) in a structured way. The analytical invariance properties of color descriptors are explored, using a taxonomy based on invariance properties with respect to photometric transformations, and tested experimentally using a data set with known illumination conditions. In addition, the distinctiveness of color descriptors is assessed experimentally using two benchmarks, one from the image domain and one from the video domain. From the theoretical and experimental results, it can be derived that invariance to light intensity changes and light color changes affects category recognition. The results further reveal that, for light intensity shifts, the usefulness of invariance is category-specific. Overall, when choosing a single descriptor and no prior knowledge about the data set and object and scene categories is available, the OpponentSIFT is recommended. Furthermore, a combined set of color descriptors outperforms intensity-based SIFT and improves category recognition by 8 percent on the PASCAL VOC 2007 and by 7 percent on the Mediamill Challenge.
 
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  ISSN 0162-8828 ISBN Medium  
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  Notes ALTRES;ISE Approved no  
  Call Number Admin @ si @ SGS2010 Serial 1846  
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Author (up) Koen E.A. van de Sande; Theo Gevers; Cees G.M. Snoek edit  doi
openurl 
  Title Empowering Visual Categorization with the GPU Type Journal Article
  Year 2011 Publication IEEE Transactions on Multimedia Abbreviated Journal TMM  
  Volume 13 Issue 1 Pages 60-70  
  Keywords  
  Abstract Visual categorization is important to manage large collections of digital images and video, where textual meta-data is often incomplete or simply unavailable. The bag-of-words model has become the most powerful method for visual categorization of images and video. Despite its high accuracy, a severe drawback of this model is its high computational cost. As the trend to increase computational power in newer CPU and GPU architectures is to increase their level of parallelism, exploiting this parallelism becomes an important direction to handle the computational cost of the bag-of-words approach. When optimizing a system based on the bag-of-words approach, the goal is to minimize the time it takes to process batches of images. Additionally, we also consider power usage as an evaluation metric. In this paper, we analyze the bag-of-words model for visual categorization in terms of computational cost and identify two major bottlenecks: the quantization step and the classification step. We address these two bottlenecks by proposing two efficient algorithms for quantization and classification by exploiting the GPU hardware and the CUDA parallel programming model. The algorithms are designed to (1) keep categorization accuracy intact, (2) decompose the problem and (3) give the same numerical results. In the experiments on large scale datasets it is shown that, by using a parallel implementation on the Geforce GTX260 GPU, classifying unseen images is 4.8 times faster than a quad-core CPU version on the Core i7 920, while giving the exact same numerical results. In addition, we show how the algorithms can be generalized to other applications, such as text retrieval and video retrieval. Moreover, when the obtained speedup is used to process extra video frames in a video retrieval benchmark, the accuracy of visual categorization is improved by 29%.  
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  Notes ISE Approved no  
  Call Number Admin @ si @ SGS2011b Serial 1729  
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Author (up) Marcel P. Lucassen; Theo Gevers; Arjan Gijsenij edit  url
openurl 
  Title Texture Affects Color Emotion Type Journal Article
  Year 2011 Publication Color Research & Applications Abbreviated Journal CRA  
  Volume 36 Issue 6 Pages 426–436  
  Keywords color;texture;color emotion;observer variability;ranking  
  Abstract Several studies have recorded color emotions in subjects viewing uniform color (UC) samples. We conduct an experiment to measure and model how these color emotions change when texture is added to the color samples. Using a computer monitor, our subjects arrange samples along four scales: warm–cool, masculine–feminine, hard–soft, and heavy–light. Three sample types of increasing visual complexity are used: UC, grayscale textures, and color textures (CTs). To assess the intraobserver variability, the experiment is repeated after 1 week. Our results show that texture fully determines the responses on the Hard-Soft scale, and plays a role of decreasing weight for the masculine–feminine, heavy–light, and warm–cool scales. Using some 25,000 observer responses, we derive color emotion functions that predict the group-averaged scale responses from the samples' color and texture parameters. For UC samples, the accuracy of our functions is significantly higher (average R2 = 0.88) than that of previously reported functions applied to our data. The functions derived for CT samples have an accuracy of R2 = 0.80. We conclude that when textured samples are used in color emotion studies, the psychological responses may be strongly affected by texture. © 2010 Wiley Periodicals, Inc. Col Res Appl, 2010  
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  Notes ALTRES;ISE Approved no  
  Call Number Admin @ si @ LGG2011 Serial 1844  
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Author (up) Marco Pedersoli; Andrea Vedaldi; Jordi Gonzalez; Xavier Roca edit   pdf
doi  openurl
  Title A coarse-to-fine approach for fast deformable object detection Type Journal Article
  Year 2015 Publication Pattern Recognition Abbreviated Journal PR  
  Volume 48 Issue 5 Pages 1844-1853  
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  Abstract We present a method that can dramatically accelerate object detection with part based models. The method is based on the observation that the cost of detection is likely to be dominated by the cost of matching each part to the image, and not by the cost of computing the optimal configuration of the parts as commonly assumed. Therefore accelerating detection requires minimizing the number of
part-to-image comparisons. To this end we propose a multiple-resolutions hierarchical part based model and a corresponding coarse-to-fine inference procedure that recursively eliminates from the search space unpromising part
placements. The method yields a ten-fold speedup over the standard dynamic programming approach and is complementary to the cascade-of-parts approach of [9]. Compared to the latter, our method does not have parameters to be determined empirically, which simplifies its use during the training of the model. Most importantly, the two techniques can be combined to obtain a very significant speedup, of two orders of magnitude in some cases. We evaluate our method extensively on the PASCAL VOC and INRIA datasets, demonstrating a very high increase in the detection speed with little degradation of the accuracy.
 
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  Notes ISE; 600.078; 602.005; 605.001; 302.012 Approved no  
  Call Number Admin @ si @ PVG2015 Serial 2628  
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Author (up) Marco Pedersoli; Jordi Gonzalez; Andrew Bagdanov; Xavier Roca edit  doi
openurl 
  Title Efficient Discriminative Multiresolution Cascade for Real-Time Human Detection Applications Type Journal Article
  Year 2011 Publication Pattern Recognition Letters Abbreviated Journal PRL  
  Volume 32 Issue 13 Pages 1581-1587  
  Keywords  
  Abstract Human detection is fundamental in many machine vision applications, like video surveillance, driving assistance, action recognition and scene understanding. However in most of these applications real-time performance is necessary and this is not achieved yet by current detection methods.

This paper presents a new method for human detection based on a multiresolution cascade of Histograms of Oriented Gradients (HOG) that can highly reduce the computational cost of detection search without affecting accuracy. The method consists of a cascade of sliding window detectors. Each detector is a linear Support Vector Machine (SVM) composed of HOG features at different resolutions, from coarse at the first level to fine at the last one.

In contrast to previous methods, our approach uses a non-uniform stride of the sliding window that is defined by the feature resolution and allows the detection to be incrementally refined as going from coarse-to-fine resolution. In this way, the speed-up of the cascade is not only due to the fewer number of features computed at the first levels of the cascade, but also to the reduced number of windows that need to be evaluated at the coarse resolution. Experimental results show that our method reaches a detection rate comparable with the state-of-the-art of detectors based on HOG features, while at the same time the detection search is up to 23 times faster.
 
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  Notes ISE Approved no  
  Call Number Admin @ si @ PGB2011a Serial 1707  
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