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Author Monica Piñol; Angel Sappa; Ricardo Toledo edit  doi
openurl 
  Title Adaptive Feature Descriptor Selection based on a Multi-Table Reinforcement Learning Strategy Type Journal Article
  Year 2015 Publication Neurocomputing Abbreviated Journal NEUCOM  
  Volume 150 Issue A Pages 106–115  
  Keywords Reinforcement learning; Q-learning; Bag of features; Descriptors  
  Abstract This paper presents and evaluates a framework to improve the performance of visual object classification methods, which are based on the usage of image feature descriptors as inputs. The goal of the proposed framework is to learn the best descriptor for each image in a given database. This goal is reached by means of a reinforcement learning process using the minimum information. The visual classification system used to demonstrate the proposed framework is based on a bag of features scheme, and the reinforcement learning technique is implemented through the Q-learning approach. The behavior of the reinforcement learning with different state definitions is evaluated. Additionally, a method that combines all these states is formulated in order to select the optimal state. Finally, the chosen actions are obtained from the best set of image descriptors in the literature: PHOW, SIFT, C-SIFT, SURF and Spin. Experimental results using two public databases (ETH and COIL) are provided showing both the validity of the proposed approach and comparisons with state of the art. In all the cases the best results are obtained with the proposed approach.  
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  Notes ADAS; 600.055; 600.076 Approved no  
  Call Number Admin @ si @ PST2015 Serial 2473  
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Author P. Ricaurte ; C. Chilan; Cristhian A. Aguilera-Carrasco; Boris X. Vintimilla; Angel Sappa edit  doi
openurl 
  Title Feature Point Descriptors: Infrared and Visible Spectra Type Journal Article
  Year 2014 Publication Sensors Abbreviated Journal SENS  
  Volume 14 Issue 2 Pages 3690-3701  
  Keywords  
  Abstract This manuscript evaluates the behavior of classical feature point descriptors when they are used in images from long-wave infrared spectral band and compare them with the results obtained in the visible spectrum. Robustness to changes in rotation, scaling, blur, and additive noise are analyzed using a state of the art framework. Experimental results using a cross-spectral outdoor image data set are presented and conclusions from these experiments are given.  
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  Notes ADAS;600.055; 600.076 Approved no  
  Call Number Admin @ si @ RCA2014a Serial 2474  
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Author Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez edit  doi
openurl 
  Title Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters Type Journal Article
  Year 2014 Publication Expert Systems With Applications Abbreviated Journal EXSY  
  Volume 41 Issue 16 Pages 7281–7290  
  Keywords Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks  
  Abstract Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour.  
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  Notes ADAS; 600.055; 600.057; 600.076 Approved no  
  Call Number Admin @ si @ LPA2014 Serial 2500  
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Author Jose Manuel Alvarez; Antonio Lopez; Theo Gevers; Felipe Lumbreras edit   pdf
doi  openurl
  Title Combining Priors, Appearance and Context for Road Detection Type Journal Article
  Year 2014 Publication IEEE Transactions on Intelligent Transportation Systems Abbreviated Journal TITS  
  Volume 15 Issue 3 Pages 1168-1178  
  Keywords Illuminant invariance; lane markings; road detection; road prior; road scene understanding; vanishing point; 3-D scene layout  
  Abstract Detecting the free road surface ahead of a moving vehicle is an important research topic in different areas of computer vision, such as autonomous driving or car collision warning.
Current vision-based road detection methods are usually based solely on low-level features. Furthermore, they generally assume structured roads, road homogeneity, and uniform lighting conditions, constraining their applicability in real-world scenarios. In this paper, road priors and contextual information are introduced for road detection. First, we propose an algorithm to estimate road priors online using geographical information, providing relevant initial information about the road location. Then, contextual cues, including horizon lines, vanishing points, lane markings, 3-D scene layout, and road geometry, are used in addition to low-level cues derived from the appearance of roads. Finally, a generative model is used to combine these cues and priors, leading to a road detection method that is, to a large degree, robust to varying imaging conditions, road types, and scenarios.
 
  Address  
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  Publisher Place of Publication Editor IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1524-9050 ISBN Medium  
  Area (down) Expedition Conference  
  Notes ADAS; 600.076;ISE Approved no  
  Call Number Admin @ si @ ALG2014 Serial 2501  
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Author Fahad Shahbaz Khan; Joost Van de Weijer; Muhammad Anwer Rao; Michael Felsberg; Carlo Gatta edit   pdf
doi  openurl
  Title Semantic Pyramids for Gender and Action Recognition Type Journal Article
  Year 2014 Publication IEEE Transactions on Image Processing Abbreviated Journal TIP  
  Volume 23 Issue 8 Pages 3633-3645  
  Keywords  
  Abstract Person description is a challenging problem in computer vision. We investigated two major aspects of person description: 1) gender and 2) action recognition in still images. Most state-of-the-art approaches for gender and action recognition rely on the description of a single body part, such as face or full-body. However, relying on a single body part is suboptimal due to significant variations in scale, viewpoint, and pose in real-world images. This paper proposes a semantic pyramid approach for pose normalization. Our approach is fully automatic and based on combining information from full-body, upper-body, and face regions for gender and action recognition in still images. The proposed approach does not require any annotations for upper-body and face of a person. Instead, we rely on pretrained state-of-the-art upper-body and face detectors to automatically extract semantic information of a person. Given multiple bounding boxes from each body part detector, we then propose a simple method to select the best candidate bounding box, which is used for feature extraction. Finally, the extracted features from the full-body, upper-body, and face regions are combined into a single representation for classification. To validate the proposed approach for gender recognition, experiments are performed on three large data sets namely: 1) human attribute; 2) head-shoulder; and 3) proxemics. For action recognition, we perform experiments on four data sets most used for benchmarking action recognition in still images: 1) Sports; 2) Willow; 3) PASCAL VOC 2010; and 4) Stanford-40. Our experiments clearly demonstrate that the proposed approach, despite its simplicity, outperforms state-of-the-art methods for gender and action recognition.  
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  Series Volume Series Issue Edition  
  ISSN 1057-7149 ISBN Medium  
  Area (down) Expedition Conference  
  Notes CIC; LAMP; 601.160; 600.074; 600.079;MILAB;ADAS Approved no  
  Call Number Admin @ si @ KWR2014 Serial 2507  
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