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Author |
Enric Marti; Carme Julia; Debora Gil |
![goto web page (via DOI) doi](http://refbase.cvc.uab.es/img/doi.gif)
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Title |
A PBL Experience in the Teaching of Computer Graphics |
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Journal Article |
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Year |
2006 |
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Computer Graphics Forum |
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CGF |
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25 |
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1 |
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95-103 |
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Abstract ![sorted by Abstract field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Project-Based Learning (PBL) is an educational strategy to improve student’s learning capability that, in recent years, has had a progressive acceptance in undergraduate studies. This methodology is based on solving a problem or project in a student working group. In this way, PBL focuses on learning the necessary tools to correctly find a solution to given problems. Since the learning initiative is transferred to the student, the PBL method promotes students own abilities. This allows a better assessment of the true workload that carries out the student in the subject. It follows that the methodology conforms to the guidelines of the Bologna document, which quantifies the student workload in a subject by means of the European credit transfer system (ECTS). PBL is currently applied in undergraduate studies needing strong practical training such as medicine, nursing or law sciences. Although this is also the case in engineering studies, amazingly, few experiences have been reported. In this paper we propose to use PBL in the educational organization of the Computer Graphics subjects in the Computer Science degree. Our PBL project focuses in the development of a C++ graphical environment based on the OpenGL libraries for visualization and handling of different graphical objects. The starting point is a basic skeleton that already includes lighting functions, perspective projection with mouse interaction to change the point of view and three predefined objects. Students have to complete this skeleton by adding their own functions to solve the project. A total number of 10 projects have been proposed and successfully solved. The exercises range from human face rendering to articulated objects, such as robot arms or puppets. In the present paper we extensively report the statement and educational objectives for two of the projects: solar system visualization and a chess game. We report our earlier educational experience based on the standard classroom theoretical, problem and practice sessions and the reasons that motivated searching for other learning methods. We have mainly chosen PBL because it improves the student learning initiative. We have applied the PBL educational model since the beginning of the second semester. The student’s feedback increases in his interest for the subject. We present a comparative study of the teachers’ and students’ workload between PBL and the classic teaching approach, which suggests that the workload increase in PBL is not as high as it seems. |
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Computer Graphics Forum |
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Computer Vision CenterComputer Science Department Escola Tcnica Superior d’Enginyeria (UAB), Edifi |
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IAM;ADAS; |
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IAM @ iam @ MJG2006a |
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1607 |
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Author |
Gabriel Villalonga; Antonio Lopez |
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Title |
Co-Training for On-Board Deep Object Detection |
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Journal Article |
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2020 |
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IEEE Access |
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ACCESS |
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194441 - 194456 |
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Abstract ![sorted by Abstract field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Providing ground truth supervision to train visual models has been a bottleneck over the years, exacerbated by domain shifts which degenerate the performance of such models. This was the case when visual tasks relied on handcrafted features and shallow machine learning and, despite its unprecedented performance gains, the problem remains open within the deep learning paradigm due to its data-hungry nature. Best performing deep vision-based object detectors are trained in a supervised manner by relying on human-labeled bounding boxes which localize class instances (i.e. objects) within the training images. Thus, object detection is one of such tasks for which human labeling is a major bottleneck. In this article, we assess co-training as a semi-supervised learning method for self-labeling objects in unlabeled images, so reducing the human-labeling effort for developing deep object detectors. Our study pays special attention to a scenario involving domain shift; in particular, when we have automatically generated virtual-world images with object bounding boxes and we have real-world images which are unlabeled. Moreover, we are particularly interested in using co-training for deep object detection in the context of driver assistance systems and/or self-driving vehicles. Thus, using well-established datasets and protocols for object detection in these application contexts, we will show how co-training is a paradigm worth to pursue for alleviating object labeling, working both alone and together with task-agnostic domain adaptation. |
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ADAS; 600.118 |
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Admin @ si @ ViL2020 |
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3488 |
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Jiaolong Xu; Liang Xiao; Antonio Lopez |
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Title |
Self-supervised Domain Adaptation for Computer Vision Tasks |
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Journal Article |
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2019 |
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IEEE Access |
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ACCESS |
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7 |
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156694 - 156706 |
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Abstract ![sorted by Abstract field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Recent progress of self-supervised visual representation learning has achieved remarkable success on many challenging computer vision benchmarks. However, whether these techniques can be used for domain adaptation has not been explored. In this work, we propose a generic method for self-supervised domain adaptation, using object recognition and semantic segmentation of urban scenes as use cases. Focusing on simple pretext/auxiliary tasks (e.g. image rotation prediction), we assess different learning strategies to improve domain adaptation effectiveness by self-supervision. Additionally, we propose two complementary strategies to further boost the domain adaptation accuracy on semantic segmentation within our method, consisting of prediction layer alignment and batch normalization calibration. The experimental results show adaptation levels comparable to most studied domain adaptation methods, thus, bringing self-supervision as a new alternative for reaching domain adaptation. The code is available at this link. https://github.com/Jiaolong/self-supervised-da. |
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ADAS; 600.118 |
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Admin @ si @ XXL2019 |
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3302 |
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Author |
Lluis Pere de las Heras; Oriol Ramos Terrades; Sergi Robles; Gemma Sanchez |
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Title |
CVC-FP and SGT: a new database for structural floor plan analysis and its groundtruthing tool |
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2015 |
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International Journal on Document Analysis and Recognition |
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IJDAR |
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18 |
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1 |
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15-30 |
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Recent results on structured learning methods have shown the impact of structural information in a wide range of pattern recognition tasks. In the field of document image analysis, there is a long experience on structural methods for the analysis and information extraction of multiple types of documents. Yet, the lack of conveniently annotated and free access databases has not benefited the progress in some areas such as technical drawing understanding. In this paper, we present a floor plan database, named CVC-FP, that is annotated for the architectural objects and their structural relations. To construct this database, we have implemented a groundtruthing tool, the SGT tool, that allows to make specific this sort of information in a natural manner. This tool has been made for general purpose groundtruthing: It allows to define own object classes and properties, multiple labeling options are possible, grants the cooperative work, and provides user and version control. We finally have collected some of the recent work on floor plan interpretation and present a quantitative benchmark for this database. Both CVC-FP database and the SGT tool are freely released to the research community to ease comparisons between methods and boost reproducible research. |
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Springer Berlin Heidelberg |
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1433-2833 |
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DAG; ADAS; 600.061; 600.076; 600.077 |
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Admin @ si @ HRR2015 |
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2567 |
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Author |
Idoia Ruiz; Joan Serrat |
![goto web page (via DOI) doi](http://refbase.cvc.uab.es/img/doi.gif)
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Title |
Hierarchical Novelty Detection for Traffic Sign Recognition |
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Journal Article |
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2022 |
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Sensors |
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SENS |
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22 |
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12 |
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4389 |
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Novelty detection; hierarchical classification; deep learning; traffic sign recognition; autonomous driving; computer vision |
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Abstract ![sorted by Abstract field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Recent works have made significant progress in novelty detection, i.e., the problem of detecting samples of novel classes, never seen during training, while classifying those that belong to known classes. However, the only information this task provides about novel samples is that they are unknown. In this work, we leverage hierarchical taxonomies of classes to provide informative outputs for samples of novel classes. We predict their closest class in the taxonomy, i.e., its parent class. We address this problem, known as hierarchical novelty detection, by proposing a novel loss, namely Hierarchical Cosine Loss that is designed to learn class prototypes along with an embedding of discriminative features consistent with the taxonomy. We apply it to traffic sign recognition, where we predict the parent class semantics for new types of traffic signs. Our model beats state-of-the art approaches on two large scale traffic sign benchmarks, Mapillary Traffic Sign Dataset (MTSD) and Tsinghua-Tencent 100K (TT100K), and performs similarly on natural images benchmarks (AWA2, CUB). For TT100K and MTSD, our approach is able to detect novel samples at the correct nodes of the hierarchy with 81% and 36% of accuracy, respectively, at 80% known class accuracy. |
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ADAS; 600.154 |
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Admin @ si @ RuS2022 |
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3684 |
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