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Author |
Cristhian Aguilera; Fernando Barrera; Felipe Lumbreras; Angel Sappa; Ricardo Toledo |
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Title |
Multispectral Image Feature Points |
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Journal Article |
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2012 |
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Sensors |
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SENS |
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12 |
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9 |
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12661-12672 |
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multispectral image descriptor; color and infrared images; feature point descriptor |
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Abstract ![sorted by Abstract field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Far-Infrared and Visible Spectrum images. It allows matching interest points on images of the same scene but acquired in different spectral bands. Initially, points of interest are detected on both images through a SIFT-like based scale space representation. Then, these points are characterized using an Edge Oriented Histogram (EOH) descriptor. Finally, points of interest from multispectral images are matched by finding nearest couples using the information from the descriptor. The provided experimental results and comparisons with similar methods show both the validity of the proposed approach as well as the improvements it offers with respect to the current state-of-the-art. |
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Admin @ si @ ABL2012 |
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2154 |
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M. Altillawi; S. Li; S.M. Prakhya; Z. Liu; Joan Serrat |
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Title |
Implicit Learning of Scene Geometry From Poses for Global Localization |
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Journal Article |
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2024 |
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IEEE Robotics and Automation Letters |
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ROBOTAUTOMLET |
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9 |
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2 |
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955-962 |
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Localization; Localization and mapping; Deep learning for visual perception; Visual learning |
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Abstract ![sorted by Abstract field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Global visual localization estimates the absolute pose of a camera using a single image, in a previously mapped area. Obtaining the pose from a single image enables many robotics and augmented/virtual reality applications. Inspired by latest advances in deep learning, many existing approaches directly learn and regress 6 DoF pose from an input image. However, these methods do not fully utilize the underlying scene geometry for pose regression. The challenge in monocular relocalization is the minimal availability of supervised training data, which is just the corresponding 6 DoF poses of the images. In this letter, we propose to utilize these minimal available labels (i.e., poses) to learn the underlying 3D geometry of the scene and use the geometry to estimate the 6 DoF camera pose. We present a learning method that uses these pose labels and rigid alignment to learn two 3D geometric representations ( X, Y, Z coordinates ) of the scene, one in camera coordinate frame and the other in global coordinate frame. Given a single image, it estimates these two 3D scene representations, which are then aligned to estimate a pose that matches the pose label. This formulation allows for the active inclusion of additional learning constraints to minimize 3D alignment errors between the two 3D scene representations, and 2D re-projection errors between the 3D global scene representation and 2D image pixels, resulting in improved localization accuracy. During inference, our model estimates the 3D scene geometry in camera and global frames and aligns them rigidly to obtain pose in real-time. We evaluate our work on three common visual localization datasets, conduct ablation studies, and show that our method exceeds state-of-the-art regression methods' pose accuracy on all datasets. |
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2377-3766 |
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Admin @ si @ |
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3857 |
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Joan Marc Llargues Asensio; Juan Peralta; Raul Arrabales; Manuel Gonzalez Bedia; Paulo Cortez; Antonio Lopez |
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Title |
Artificial Intelligence Approaches for the Generation and Assessment of Believable Human-Like Behaviour in Virtual Characters |
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2014 |
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Expert Systems With Applications |
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EXSY |
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41 |
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16 |
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7281–7290 |
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Turing test; Human-like behaviour; Believability; Non-player characters; Cognitive architectures; Genetic algorithm; Artificial neural networks |
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Abstract ![sorted by Abstract field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Having artificial agents to autonomously produce human-like behaviour is one of the most ambitious original goals of Artificial Intelligence (AI) and remains an open problem nowadays. The imitation game originally proposed by Turing constitute a very effective method to prove the indistinguishability of an artificial agent. The behaviour of an agent is said to be indistinguishable from that of a human when observers (the so-called judges in the Turing test) cannot tell apart humans and non-human agents. Different environments, testing protocols, scopes and problem domains can be established to develop limited versions or variants of the original Turing test. In this paper we use a specific version of the Turing test, based on the international BotPrize competition, built in a First-Person Shooter video game, where both human players and non-player characters interact in complex virtual environments. Based on our past experience both in the BotPrize competition and other robotics and computer game AI applications we have developed three new more advanced controllers for believable agents: two based on a combination of the CERA–CRANIUM and SOAR cognitive architectures and other based on ADANN, a system for the automatic evolution and adaptation of artificial neural networks. These two new agents have been put to the test jointly with CCBot3, the winner of BotPrize 2010 competition (Arrabales et al., 2012), and have showed a significant improvement in the humanness ratio. Additionally, we have confronted all these bots to both First-person believability assessment (BotPrize original judging protocol) and Third-person believability assessment, demonstrating that the active involvement of the judge has a great impact in the recognition of human-like behaviour. |
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ADAS; 600.055; 600.057; 600.076 |
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Admin @ si @ LPA2014 |
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2500 |
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J.S. Cope; P.Remagnino; S.Mannan; Katerine Diaz; Francesc J. Ferri; P.Wilkin |
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Title |
Reverse Engineering Expert Visual Observations: From Fixations To The Learning Of Spatial Filters With A Neural-Gas Algorithm |
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2013 |
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Expert Systems with Applications |
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EXWA |
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40 |
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17 |
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6707-6712 |
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Neural gas; Expert vision; Eye-tracking; Fixations |
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Abstract ![sorted by Abstract field, ascending order (up)](http://refbase.cvc.uab.es/img/sort_asc.gif) |
Human beings can become experts in performing specific vision tasks, for example, doctors analysing medical images, or botanists studying leaves. With sufficient knowledge and experience, people can become very efficient at such tasks. When attempting to perform these tasks with a machine vision system, it would be highly beneficial to be able to replicate the process which the expert undergoes. Advances in eye-tracking technology can provide data to allow us to discover the manner in which an expert studies an image. This paper presents a first step towards utilizing these data for computer vision purposes. A growing-neural-gas algorithm is used to learn a set of Gabor filters which give high responses to image regions which a human expert fixated on. These filters can then be used to identify regions in other images which are likely to be useful for a given vision task. The algorithm is evaluated by learning filters for locating specific areas of plant leaves. |
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0957-4174 |
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Admin @ si @ CRM2013 |
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2438 |
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Antonio Lopez; Ernest Valveny; Juan J. Villanueva |
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Real-time quality control of surgical material packaging by artificial vision |
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2005 |
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Assembly Automation |
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25 |
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3 |
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IF: 0.061) |
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ADAS @ adas @ LVV2005 |
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552 |
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