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Author Eduard Vazquez; Theo Gevers; M. Lucassen; Joost Van de Weijer; Ramon Baldrich edit  doi
openurl 
  Title Saliency of Color Image Derivatives: A Comparison between Computational Models and Human Perception Type Journal Article
  Year 2010 Publication Journal of the Optical Society of America A Abbreviated Journal JOSA A  
  Volume 27 Issue 3 Pages 613–621  
  Keywords  
  Abstract (down) In this paper, computational methods are proposed to compute color edge saliency based on the information content of color edges. The computational methods are evaluated on bottom-up saliency in a psychophysical experiment, and on a more complex task of salient object detection in real-world images. The psychophysical experiment demonstrates the relevance of using information theory as a saliency processing model and that the proposed methods are significantly better in predicting color saliency (with a human-method correspondence up to 74.75% and an observer agreement of 86.8%) than state-of-the-art models. Furthermore, results from salient object detection confirm that an early fusion of color and contrast provide accurate performance to compute visual saliency with a hit rate up to 95.2%.  
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  Notes ISE;CIC Approved no  
  Call Number CAT @ cat @ VGL2010 Serial 1275  
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Author Jordi Gonzalez; Dani Rowe; J. Varona; Xavier Roca edit  doi
openurl 
  Title Understanding Dynamic Scenes based on Human Sequence Evaluation Type Journal Article
  Year 2009 Publication Image and Vision Computing Abbreviated Journal IMAVIS  
  Volume 27 Issue 10 Pages 1433–1444  
  Keywords Image Sequence Evaluation; High-level processing of monitored scenes; Segmentation and tracking in complex scenes; Event recognition in dynamic scenes; Human motion understanding; Human behaviour interpretation; Natural-language text generation; Realistic demonstrators  
  Abstract (down) In this paper, a Cognitive Vision System (CVS) is presented, which explains the human behaviour of monitored scenes using natural-language texts. This cognitive analysis of human movements recorded in image sequences is here referred to as Human Sequence Evaluation (HSE) which defines a set of transformation modules involved in the automatic generation of semantic descriptions from pixel values. In essence, the trajectories of human agents are obtained to generate textual interpretations of their motion, and also to infer the conceptual relationships of each agent w.r.t. its environment. For this purpose, a human behaviour model based on Situation Graph Trees (SGTs) is considered, which permits both bottom-up (hypothesis generation) and top-down (hypothesis refinement) analysis of dynamic scenes. The resulting system prototype interprets different kinds of behaviour and reports textual descriptions in multiple languages.  
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  Notes ISE Approved no  
  Call Number ISE @ ise @ GRV2009 Serial 1211  
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Author Bhaskar Chakraborty; Jordi Gonzalez; Xavier Roca edit   pdf
url  doi
openurl 
  Title Large scale continuous visual event recognition using max-margin Hough transformation framework Type Journal Article
  Year 2013 Publication Computer Vision and Image Understanding Abbreviated Journal CVIU  
  Volume 117 Issue 10 Pages 1356–1368  
  Keywords  
  Abstract (down) In this paper we propose a novel method for continuous visual event recognition (CVER) on a large scale video dataset using max-margin Hough transformation framework. Due to high scalability, diverse real environmental state and wide scene variability direct application of action recognition/detection methods such as spatio-temporal interest point (STIP)-local feature based technique, on the whole dataset is practically infeasible. To address this problem, we apply a motion region extraction technique which is based on motion segmentation and region clustering to identify possible candidate “event of interest” as a preprocessing step. On these candidate regions a STIP detector is applied and local motion features are computed. For activity representation we use generalized Hough transform framework where each feature point casts a weighted vote for possible activity class centre. A max-margin frame work is applied to learn the feature codebook weight. For activity detection, peaks in the Hough voting space are taken into account and initial event hypothesis is generated using the spatio-temporal information of the participating STIPs. For event recognition a verification Support Vector Machine is used. An extensive evaluation on benchmark large scale video surveillance dataset (VIRAT) and as well on a small scale benchmark dataset (MSR) shows that the proposed method is applicable on a wide range of continuous visual event recognition applications having extremely challenging conditions.  
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  Series Volume Series Issue Edition  
  ISSN 1077-3142 ISBN Medium  
  Area Expedition Conference  
  Notes ISE Approved no  
  Call Number Admin @ si @ CGR2013 Serial 2413  
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Author Enric Marti; Jordi Regincos;Jaime Lopez-Krahe; Juan J.Villanueva edit  url
doi  openurl
  Title Hand line drawing interpretation as three-dimensional objects Type Journal Article
  Year 1993 Publication Signal Processing – Intelligent systems for signal and image understanding Abbreviated Journal  
  Volume 32 Issue 1-2 Pages 91-110  
  Keywords Line drawing interpretation; line labelling; scene analysis; man-machine interaction; CAD input; line extraction  
  Abstract (down) In this paper we present a technique to interpret hand line drawings as objects in a three-dimensional space. The object domain considered is based on planar surfaces with straight edges, concretely, on ansextension of Origami world to hidden lines. The line drawing represents the object under orthographic projection and it is sensed using a scanner. Our method is structured in two modules: feature extraction and feature interpretation. In the first one, image processing techniques are applied under certain tolerance margins to detect lines and junctions on the hand line drawing. Feature interpretation module is founded on line labelling techniques using a labelled junction dictionary. A labelling algorithm is here proposed. It uses relaxation techniques to reduce the number of incompatible labels with the junction dictionary so that the convergence of solutions can be accelerated. We formulate some labelling hypotheses tending to eliminate elements in two sets of labelled interpretations. That is, those which are compatible with the dictionary but do not correspond to three-dimensional objects and those which represent objects not very probable to be specified by means of a line drawing. New entities arise on the line drawing as a result of the extension of Origami world. These are defined to enunciate the assumptions of our method as well as to clarify the algorithms proposed. This technique is framed in a project aimed to implement a system to create 3D objects to improve man-machine interaction in CAD systems.  
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  Publisher Elsevier North-Holland, Inc. Place of Publication Amsterdam, The Netherlands, The Netherlands Editor  
  Language Summary Language Original Title  
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  Series Volume Series Issue Edition  
  ISSN 0165-1684 ISBN Medium  
  Area Expedition Conference  
  Notes IAM;ISE; Approved no  
  Call Number IAM @ iam @ MRL1993 Serial 1611  
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Author Pau Baiget; Carles Fernandez; Xavier Roca; Jordi Gonzalez edit  doi
openurl 
  Title Generation of Augmented Video Sequences Combining Behavioral Animation and Multi Object Tracking Type Journal Article
  Year 2009 Publication Computer Animation and Virtual Worlds Abbreviated Journal  
  Volume 20 Issue 4 Pages 473–489  
  Keywords  
  Abstract (down) In this paper we present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. The resulting framework allows to generate video sequences involving behavior-based virtual agents that react to real agent behavior and has applications in education, simulation, and in the game and movie industries. We show the performance of the proposed approach in an indoor and outdoor scenario simulating human and vehicle agents. Copyright © 2009 John Wiley & Sons, Ltd.

We present a novel approach to generate augmented video sequences in real-time, involving interactions between virtual and real agents in real scenarios. On the one hand, real agent motion is estimated by means of a multi-object tracking algorithm, which determines real objects' position over the scenario for each time step. On the other hand, virtual agents are provided with behavior models considering their interaction with the environment and with other agents. © 2009 Wiley Periodicals, Inc.
 
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  Notes ISE Approved no  
  Call Number ISE @ ise @ BFR2009 Serial 1170  
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